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Tiddly
22-11-2006, 12:06 PM
Hi all

My guild went to BWL for the first time last night, we wiped quite a few times on razergore and tried a few different tactics.. I know a lot of you guys have been farming BWL for a long time but we have been slowly working our way to a raiding guild and have finally got to downing raggy a few times.

Below is a write up by one of our hunters who has analised what happened.

Can anyone help with what went wrong or tactics you have used to easily down him in the past.

thanks

This is how I saw our BWL raid this evening:

Me: Iil, Hunter, Dps, Kiter


BWL
At the start of tonights raid we were not quite a full group, about 35 people dared show up from the start. As time went on we finally did manage to get a full raid. The first part of any boss is a thorough breifing of the tactics and for Razorgore that is perhaps even more true. Since it was our first serious attempts some trial and error in tactics are to be expected. Perhaps even the tactics were cut a bit short due to some impatience among the raid. there was no real time for any question about the tactics and our first attempt reflected this.

The plan was to rush the controller and down him and his 2 adds. But we found out quickly that a druid in bearform cannot use the orb, so Razorgore came down on us like a ton of building blocks. and we wiped almost before the adds started coming.

Progress: less than 5 eggs down. (out of 30)

Lessons learned?

1. druid in bearform can not use orb.
2. Someone needs to control Raz, we need to be more focused right from start of raid.

Try 2.

A bit embarrased about that miserable first attempt we took another briefing of the tactics and polished it a bit. MT would take control of the orb and MC Raz, while the rest of us dealt with the controller and his adds. Warriors would be kiting and 2 groups where sent to each of teh 4 corners of the room. This attempt was alot better than the first but fell apart quite fast once the adds started pouring in. The crowd control was simply not near good enough, druids werent sleeping, mages werent sheepin, locks werent fearing and rogues werent dealing with the mages fast enough. Also many tanks were tanking legioneres wich makes it hard for the kiters to gain aggro when they pass. The kiters did their best but died quite fast wich resulted in a rather quick wipe for the rest of us.

Progress: just under 10 eggs down. (Out of 30)

Lessons learned?

1. Crowdcontrol is key to this encounter. Everyone in the raid has a task connected to dealing with the throng of adds that pour in and we, as a group, need to improve vastly in this area if we are to succeed. Mages sheep legioneers, druids sleep dragonkin, Locks single mob fear Legioneers that are attacking healers/raidmembers, Pallys keep the kiters alive, priests keep rest of raid alive use fear if attacked and toss a shield on the kiters when available, Warriors protect healers, help dps mage adds, Rogues stunlock & dps mage adds, and Hunters either kite or help dps Mages depending on tactic. If you have your part controlled you help dps any mage adds near you.
2. Crowdcontrol is KEY to this encounter! See lesson number 1 again.
3. Kiters must be kept alive. If kiters drop the raid will have a rough time dealing with all the freed up adds. It is imperative that the pallys make shure the kiters are alive. Priests can help with this by tossing on a shield everyonce in awhile if there is an oportunity to do so.

Try 3.

Now that we were getting into the swing of things we tried once again using the same tactics as last time. and this try went a little better. The crowdcontrol was marginally better and we managed to get down about half the eggs before finally succumbing to the throng of adds that were running loose after the kiters had died. But still there were too many mageadds running free causing mayhem with their aoe spells and fireballs.

progress:14 eggs down (Out of 30)

Lessons learned?

1. I need to stress this again, Crowdcontrol is key to this. This attempt the crowdcontrol was better than earlier but still not good enough to get us even halfway thru phase one. But if you see it as our second attempt ever to do it, its was quite ok. Room for improvement though.
2. Hunters can, if they arent kiting, FD and drop a frost trap to slow down the adds beeing kited.
3. Kiters are dropping far to easily, they need to be healed alot better.

Try 4.

This time we decided to let the hunters try to kite the adds as the warriors were dropping to fast. Personally I think that was more a cause of lack of healing than lack of skill or ability. Hunters are not faster than warriors without cheetah aspect and warriors have better armor and aggro gaining abilities than hunters. This time everything seemed to go alot smoother than the previous attempts, the crowdcontrol was working overtime and the hunters were kiting like demons, except for me for some reason I had trouble finding suitable targets on this attempt. Which on this attempt made me stay in one corner helping dps mageadds. That was a mistake on my part as I should just have run in an 8 around the room picking up adds where ever I could find them. Finally one of the hunters died releasing a bunch of adds wich cut the raid down.

Progress:16 eggs down (out of 30)

Lessons learned?

1. Crowdcontrol was a lot better that time but in the end the controllerplatform was overrun wich should be avoided at all costs.
2. I made a major mistake on this attempt. I should have been alot more active in seeking out kiting targets.
3. Kiters are still dropping to fast, need better healing and protection overall.

Try 5.

This was the second try for the hunters to kite and as I had learned an important lesson from our first attempt I was eager to try it out. We downed the controller and his adds very smoothly and I started to run. I picked up add after add and I kept running. I lost count of how many sheeps and sleeping dragonkin I picked up along the way but I just kept running and pulling sheep and sleeping kin. This try went on for what seemed an eternity and when I finally died I must have released 10-15 mobs on the raid after that it was just a matter of time before the raid succumbed to them.

Progress: 23 eggs down (out of 30) Our best attempt for the day.

Lessons learned?

1. Well, same as on our previous attempts. The kiters are not getting enough heals to stay alive long enough and the crowdcontrol can improve some. Altho it was ALOT better on this attempt and Im not shure how much better the crowdcontrol it can actually get.

Try 6.

Now we were getting the hang of this and I was eager to give the kiting another go. but this attempt started badly as the killing of the controller and his adds went badly and we started getting in multiple adds long before we were ready for them. Off I went nonethe less, I had a slightly more difficult time finding targets this time and I cant say for shure if it was because of less CC or just an unfortunate routechioce on my part. But after awhile I had a decent size train after me. I noticed a problem for me though. I kept meeting adds on my way back that had aggro on me, perhaps that means I was running to fast and need to let them catch up a bit. But I dare not stop running. This means that the train can get rather spread out and kiters will run into problems after awhile putting more strain on the healers to keep us alive. After awhile i died, but got a battle res quite fast and could start gathering up mobs again but by that time my loose mobs had created so much mayhem that the raid was doomed to die.

Progress: aprox 13 eggs down (out of 30)

Lessons learned?

1. Same as earlier, the kiters need to be kept on their feet, if one dies and looses his train the kiter will have a very difficult time to regain aggro.
2. We are simply beeing overrun by the sheer number of adds, we simply cant handle them this way unless we are more or less perfect in our execution. We need to find a way to buy us the extra minute we need to destroy the last 10 eggs or so.


Suggestions:

1. Razorgore has a powerful aoe attack that can be used on all mobs in the room. If we place a kiter as controller initially he can at some point aggro the whole room, by first aoe'ing the platform side of the room and then the opposite side to get aggro of the lionshare of the mobs in the room. If the Kiter-controller at that point releases control of the orb and starts kiting, all the mobs on razorgore should turn their attention to the Kiter who starts to kite them around the room. At this point the MT should grab control of the orb to be ready for Razor when the last egg is destroyed. IMPORTANT: The kiter needs to release control of the orb in good time before Razorgore gets killed by all the mobs attacking him.

2. Fireprotection pots are useful for any class dealing with the mage adds since much of their damage is from fire based spells.

3. Hunters can FD and lay slowing traps unless they are kiting, wich makes a point to preferring tanks to kite.

4. Speed enchants on boots is useful for anyone kiting. Also swiftness potions are helpful for kiters.

5. Practice makes perfect. If we keep at it Razor will go down if not next week then the week after that. Read up on tactics and suggestions and come prepared.

6. Anything that gives you extra Hps/mana is helpful. Such as some food types, HP/mana Pots, bandages and anything else you can think of to help you heal/regain mana during this fight.

7. High dps is not the key to this encounter. Endurance and teamwork is. Lasting power takes priority over dps.

8. Since the Razorgore tactic I posted was by and large not used, could someone find/Copy paste or write a proper tactic for this encounter?


These are some of my observations for this evenings raid. The most obvious holes in it are the healers perspective, and the controllers perspective. Juana, as our most experienced controller may feel like he could add some insights as to how the control actually works, cooldowns, abilities how long it takes to destroy eggs etc. Anything he thinks may be useful. Like I've said, this post is entirely my own observations and I have by no means included everything, just my own impressions. I may be wrong in parts, if so the error is mine.

Feel free to point out anything that should be added or amended.

Draguss
22-11-2006, 01:07 PM
Our Guild tried some of some methods you did. What we found that works well for us is:
1. Warriors kite dragons. If they jump off the landing the dragons must go back around and it gives them more room.
2. Assign 2 groups to each corner. Hunter in each corner drops traps at spawn point. Take down mages first.
3. Do not let any mobs to get in center.
4. We have had our hunter CL control the orb. It worked but not as well. (but it could be his connection)

BWL is very unfriendly to some connections. We haven't figure out if there is a pattern. My DSL works fine in there.

Hope this helps.

bpaige
22-11-2006, 03:55 PM
You guys had the bases covered of the Kiting strat....if your new to BWL that is the strat that you have the gear for. How many tanks are taking to BWL? We have the hunters Kite 2 or 3 mobs a piece, Druids sleep one a piece...........we NEVER use fear unless the legionaire is beating on a healer. If the Legionaire is beating on a healer the healer did something wrong and pulled healing aggro. You need to down rank your heals and not pull healing aggro. We usually have 4 warriors kiting along with our hunters and the rest of the warriors are split into the corners to dps.........do not tank spare legionaires....you should be able to hold them till a warrior can run buy and shout the mobs off of them.

You could use pallys as warrior kiting healers, but we have found it is better for the preists to put the warrior on follow and heal him....if they are following the kiter then they are not in the corners where they can get arcane explosioned by the mages or cleaved by legionaires running by......as they are the squishiest healers...this sort of makes sense.

Having paladins in the corners can help your rogues as well if they miss a stun as palles can stun. Plus paladin heals have an inherent 30% less threat..so there is a less likely chance of them pulling healing aggro in the corners.

At some point you will reach maximum spawn..and will just be kiting them around the room with no more spawns......Things that can help your kiters .....swiftness pots and health pots.

We originally stated out with our boss hunter on the orb, blowing Razor's aoe at aprrox 50 percent of the eggs and then had him pick up all those mobs......that seems to be how you have to progress at gear level you are most likely at.

Now we can heal and kite well enough for a rogue to do the orb, not pop the aoe and jsut pick up the orb again and if a mob comes near him a pally throws a BOP on him and all is well.

Don't get discouraged..... Razor is a pain and great guilds can still wipe on him from time to time......he is the first challenge really as bosses get more complex with strats and tactics after him. Keep at it and you'll get it :)

Twoflower
22-11-2006, 07:24 PM
kill all ogre spawns in the 4 corners, only kite the dragons.

have a rogue use the orb. He should not stand on top of the platform, but in the room, at the platform, hugging the platform wall just under the orb, he can control from there and is not as exposed to atacks as if he' d stand ON the platform where all the kited mobs run past.

practice, practice :) if you had a try whit 26 / 30 eggs, you' ll soon be there. As soon as the eggs are down and the ogres flee, the fight gets easy. From there it is just a tank & spank fight, if you have 2 tanks and some healers left you could grind him down even whit only the tank dps :)

Trepidation
22-11-2006, 07:44 PM
Locks fear dragons
Druids sleep dragons
Hunters kite multiple dragons

However, their dragon(s) is(are) THEIR dragon(s).

IIRC there is a maximum of 12 dragon spawn that can occur....no more. That is what you need to account for. Typically we let the hunters get their mobs first since they are always on the move. The whole run up the platfrom and jump off the middle technique is key. The hunter should NEVER need a heal...they just shouldn't. If your hunters can't do a run-jump-turn-shoot-turn shot...they need practice. The locks need to pump damage into the dragon besides fearing, same for the hunters. Druids....just keep your mob slept. Hunters CANNOT feign. They need to keep that threat otherwise it WILL go to a healer and that will be a quick wipe.

Next part...make four kill groups...one for each corner...and just destroy anything that moves that is a lego or mage. The advantage of this that you can get good at it with each group learning. Having a mage in each corner to CC any spawns that get away or the evil double mages is good. If you have a rogue and mage in each corner you have a ton of CC. Most groups will have a total of three CC class (two rogues and a mage or two mages and a rogue). Being alliance, you get pali's too!

Other things that help. Anybody kiting needs runspeed enchants. Just too valuable. You don't need X more damage for kiting, you need X more speed. Also, pay-up for the 2k armor pots. It does make a big difference for the kiting classes "if" they get caught. Lim invul potions dont' hurt either.

The kill groups need consumables until you are BWL geared. Plan on going in with oils, buffs, stone,s etc running. Trying to do razor for the first time w/o pulling out some stops is sorta gimping yourself.

The three things that can wipe you in phase 1 are:

1. Not willing to burn consumables to boost damage
2. Corner groups not taking responsibility for doing their job (easy to do when previous content didn't have as much personal responsibility).
3. Kiting classes not pumping enough damage into their dragon in order to allow the healers to..well, heal. FD is not allowed.

Cerberus
23-11-2006, 12:46 AM
You don't have gear for taking down both legionars and mages if you just started BWL. I'm impressed if you manage at least..

Mallstrop
24-11-2006, 04:54 AM
To start out, atleast until you get better gear, I'd kite the legionaires and the dragons. We have 2 warriors per platform, kiting orcs in a circle, jump at the far corner each time, wait for the legionaires to be close enough that they'll take the long route. The hunter's do something with the dragons but I'm too busy to watch being a warrior. Druids keep sleeping the dragons and mages sheep the free legionaires. Then the proper people can pick them up when they go past. It does tend to break down towards the end, but at some point we switch orb controlers and stuff apparantly to save a few people.

We've been farming Neffy for a couple of months now and still have trouble killing all the legionaires some times, if 1 corner starts to struggle then the whole place galls appart. It's not allways because we're not doing our job well enough, some times you just get a bad run of spawns and you can't keep up.

EdvinMedvind
24-11-2006, 12:01 PM
You don't have gear for taking down both legionars and mages if you just started BWL. I'm impressed if you manage at least..
That's the way we did it from the first time we took him down to now. We were only 35 in the raid and some of us was a bit undergeared (I hadn't been doing MC for very long). It's possible when you take the hunters away from kiting and use them for DPS instead. The mages are killed first while the legionaires is CC'd/tanked by corner tank. DPS need to be on the ball (especially when they are undergeared) but it is possible.

We started with trying the hunter kiting tactic but the kill all humaoids tactic worked better for us (only two kiters: warriors).

WatcherZero
24-11-2006, 12:23 PM
Some minor observations, Tis true the better strategy is to kite all dragons with Druid/Hunters/Warlocks while dpsing the others down mages priority then legionaires. if your just starting out I Imagine your dps isnt amazing but do try to dps the legionaires down at the start.

Your initial orb controller shouldnt be your MT, he could be used tanking legionaires and what not, what you should do is use a rogue or hunter (if you have a spare) to do the initial orb control till its duration is running out or they are interrupted off it, they can then vanish/FD and then your MT take over the orb controlling to guarentee he has initial boss aggro at the end of phase 1.

We also have a tactic of the Orb user standing so that when he starts using the orb he is positioned off the platform below it, reducing his cleaves and whatnot as mobs run to orb first and then towards the controller, but i couldnt tell you the mechanics of how we do that myself.

One tactic we use when getting overwhelmed by dragons and such (But can only be used later at least 20+eggs down) is to use gores Aoe, he should pull almost every single mob to him then we use a continual fear rotation, intially warriors then Priests, run to razorgore and fear everyone attacking him. Reason you do this later in the fight is that razorgore will be taking dmg, and fearers will be getting lots of aggro so its unsuisainable.

GamblerAA
04-12-2006, 11:36 PM
Well here is a run down of our kiting strat.

Hunters: One hunter is assigned to each corner of the room. Thier job is to kite every dragonkin that comes out of that corner. They are not allowed to die. They are also put up as MT targets so all healers can find them fast. All hunters yell out over vent when they have a problem. This way they can be healed/shielded.

Warriors: Warriors kite the legionaires in a figure 8 on their side of the room (orb side and Razor side). This way they do not get too far away from their healers. Each warrior is also assigned a corner, and they must make sure to pull all adds off the healers if/when they get aggro. Kiting warriors are not allowed to die, and they are MT targets also.

Controller: Everybody does it different, but we have 2 options here. We always have the OT control the orb. The OT will pop every egg and then tank Razor. The MT will then switch off with the OT when Razor drops aggro on him in phaze 2. The option that we ahve is this. If the raid has been going really bad, the OT will AoE with Razor with 2-4 eggs left, to give the healers a break at the end, and the MT will control Razor for the last eggs, and tank him first. It is our Oh $h!t button.


For our guild, the fight was really about how to control the chaos. As you try more, you will feel more and more comfortable with how much is going on. The biggest hurdle imo is that everybody must do their job, and one mistake can be the end of your raid when first learning it.


Gambler

edandor
11-12-2006, 01:30 AM
If the Legionaire is beating on a healer the healer did something wrong and pulled healing aggro.

meh, not sure if i agree with this statement. i found alot of the time as the legos come out they just whack what they come across...so if they come out and there is nobody there they just run around... "look, there is a healer, i think ill go kill him."

what my guild did was this:

we had 2 gruops go to each corner, part of one for kiting and another for fighting. when the dragonkin come out, we had a warlock fear the first dragon out of each corner, druid sleep the second, and hunter kite the third around the room. the hunters also would pick up any dragons that got loose. a warrior (with speed enchant of course :P) would kite the legos around the room. the other group consisted of mages and rogues to kill the blackwing mages. whenever a mage came out of their corner the rogues/mages would dps the crap out of it and kill it as quickly as possible, and the rogues would try to stunlock as well. the biggest problem we ran into was mages not dying fast enough and doing that AoE, which would then hit the hunters and daze them, hunters would get caught and killed, then dragons would run wild on the raid.

i think idealy ther room spawns 12 dragons and 40 mobs right? so if you can keep your 12 dragons kited, when the mages die if they respawn into legos...eventually you have 12 dragons and 40 legos, all being kited, and then its easier to worry about bringing the eggs down.

im not sure how we did the orb, as im not a tank, but i think we had 2 or 3 warriors rotate doing it

and when you get the eggs all down, just have razore tanked in a corner facing the corner (his back to the raid) and its no prob from there :P

JoeMuggs
12-12-2006, 12:09 AM
gratz on getting to this point lots of guilds never get here don’t worry how slow or fast you do it, learning bwl takes patience a plenty (wait till the next boss). I remember when my guild was at your point bwl is tough but in my experience a lot more fun than MC.

First thing I picked up on was you said you started with 35 (maybe you meant you had 35 on time but didn’t start till up had more). I had similar problems, being used to MC it was no problem to start with 35 and pick up the last few as they come on or w/e with all the trash ect. In bwl you start with a boss right off the bat and it will be very difficult to do it with 35 or and unbalanced group. Also this fight takes a ton more team work than anything you have seen up to this point in bwl you can't really have some ppl afk half the time or not paying attention.

As you can see there are a lot of different strats that work so I will give you ours.

Assign to groups to each corner take down controller and guards and get to your corners.

Dragonkin : hunters mark and kite in a big circle around the room, unmarked ones are slept.

Legionaries: warriors kite these running big figure 8s. They have to run up on the platform and jump off the reason for this is the npcs will not jump down off the platform so it will let the warriors get out in front of their trains.

Mages: dps takes these down asap.

The room can only hold 40 mobs max so if you are on top of the mages eventually there will be no more. At this point locks go to the middle and as the trains come by they will fear them so the warriors have less chance of dieing right at the end. I know some ppl in this tread said don't fear, but all I can say is it works for us.

- We found it was ideal to have a feral druid (not in bear form) control the orb (from under the platform) this way as soon as the eggs are gone he shifts into bear and becomes the first tank. If not a feral druid then make it be a classes with an agro wipe (rogue -> vanish, hunter -> fd, pally -> bubble) once the eggs are gone razor will agro on the controller so he moves him to the corner and uses agro wipe so tanks can pick up.

- The two stumbling blocks will be keeping the warriors up (need to jump off platform, use fears at the end, and have speed pots). The other is healers dieing, healers really have to watch there agro. Healers should try best they can to only use HoTs or extremely low rank heals, and have Brezs ready. Once you get to phase two you can take him with like 20 ppl but you have to have 2-3 tanks and several healers up so they have to stay alive.

- phase two the tanks that don’t have agro need to stand behind him so only one tank gets conflaged at a time. Also make sure he is facing a wall so his frontal attacks don’t hit the group.

- burn him down with ranged.

- save brezs until there are only a few eggs so you can brez tanks or healers if need for phase two and don’t waste them if only a few are still up. Soul stone druids for this purpose you can’t res in the room if you wipe anyway.

Just try different strats ppl have given you till you find on that works for you.

Shigyn
01-01-2007, 11:57 AM
Make sure you have about the same classes/dps in grp1-2 (corner 1), grp3-4 (corner 2), grp5-6 (corner 3), grp7-8 (corner 4). Corner 1 being the corner where you start in and going clockwise.

We have our MT or OT control the orb. We have 3 or 4 warriors (depending if we have 4 or 5 warriors in the raid) kiting the dragons (speed enchant on boots). Druids stand in the center and heal the kiters. Priest/palas heal their corner groups and occasionally the kiters (shouldn't be necessary). DPS in corner kill mages and legionaires. Set up MT windows for assists per corner.

We tried kiting legionares and dragons and it was more wiping then succeed...so we changed to the strategy above and it a guarantee success every time. (BWL on farm).

wesje
04-01-2007, 09:36 AM
we got it slightly different but works like a charm too:

A pally takes the orb , shud rly be a tank but hes allways done it for us so ya :)

Warriors run figure 8's around the platforms picking up all the legionares
Hunters kite 1 or 2 dragonkin around each
Warlocks are on chainfear with the dragonkin that arent being kited yet
Druids sleep leftover dragonkin aswell

Mages Rogues DPStanks and Warlocks kill all the orc mages, important here is to NOT use aoe or counterspell

The tanktrains get up to about 10 legios each in the end, wich after 1:30min in the event is backupped my me doing imp lvl1 blizz on the trains to slow them and buy time.

At 4/5 eggs left, use the AoE attack on razorgore and chain fear, nova, whatever CC u got. Just buy time.

Then its only the protboys fighting for aggro while facing the bwig bwad dwagon away from the raid

sqchram
04-01-2007, 03:53 PM
My guild has been working up to Firemaw, the 5th boss for a month or so in November. Since the patch 2.0 came out and with people doing BGs and gone for the holidays, we have not made it past Razorgore since.

Several problems were that the healers kept getting heal aggro no matter how careful the were in their heals.

What changes have others noticed since the patch?

Droodle
10-01-2007, 02:20 AM
The dragonkin move substantially faster. I'm a hunter, so I'm kiting them around and before I was easily able to stay ahead of them even without a speed enchant on my boots, now they're always right on my heels.

Heloxian
16-01-2007, 05:02 PM
My guild has been working up to Firemaw, the 5th boss for a month or so in November. Since the patch 2.0 came out and with people doing BGs and gone for the holidays, we have not made it past Razorgore since.

Several problems were that the healers kept getting heal aggro no matter how careful the were in their heals.

What changes have others noticed since the patch?
could be the healing aggro generated by the stacking of HoTs.