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Anzidon
23-11-2006, 05:26 AM
I was wondering what the best class for PVP is (If rogue say it then say second best.) :hide: "Shhh... I'm stealthing...."

Farq
23-11-2006, 06:34 AM
There is no "best" class for PvP
Each class has its own unique bonuses and downfalls. It comes down to how you play, what class you are good with, and how good you actually are at PvP combat.
You will notice a lot of High Warlords of all different classes (although I am yet to see a priest) but I think the most common is Warrior
Dont take that as Warriors being the best though, they just have better survivability (much higher armor than most classes) so people tend to do the grind with them cause you can get more HK's in your battleground if you are dying less.

Ashoran
23-11-2006, 06:42 AM
People pick Warrior for the grind because Warriors are going to get more out of High Warlord gear than anyone else, due to the gear dependancy that is an integral part of the class.

Also, the poster above doesnt like like he has played a Warrior in PvP. Unless you have a healer you will die ALL THE TIME. Its not easy to get HKs because you get in amongst them, meaning that because you are in right in their faces they will target you first. If you are HK farming you are much better off with a Mage or Hunter where you can stay back amongst the crowd of friendlies and not get targeted, whilst still feeling like you arent just standing around.

semisonic9
23-11-2006, 12:01 PM
Mmm. While I'm still leveling my priest up, and I don't pay much attention to high-level pvp yet, I have to say I've found it very easy to farm HKs so far as a Priest.

You simply SW:P every last thing in sight (that's not a pet). Otherwise play as you would in pvp, and you'll find the HKs roll in. As a long, hard-hitting DoT, it gets you enough damage in to get partial credit when someone else takes them down with minimal mana or casting time spent on your part. When I'm approaching a group of enemies in a BG, I DoT them all and then usually pop psy scream and begin to MB/Flay/Flay/MB some poor sap to death while they're running around.

I'm also not sure it really matters how much something owns right now. BC will almost certainly shake stuff up. Priest-wise, we're looking at SW:D, a pet and the possibility that VT will be made an instant-cast DoT. I think we're going to get even more dangerous in pvp...but that doesn't really matter if everyone else gets a bigger boost than we do, does it?

So I guess my point is it's a bad time to be judging the status-quo, since it will almost certainly change over the next 2 months.

souleagle
07-12-2006, 07:08 PM
if u ask me, shadow preists are the most powerful, and then pallies with reckoning(as long as they're in the thick of things) since they can last longer than any class in the game and can hit 5 times per swing if they got reckoning goin strong. Also bear in mind that (this is a stretch, but still"possible") a very well geared reckoning pally could potentially do 8k-10k damage in one swing, since command can proc off each reckoning strike. Like i said, a stretch, but possible

Lalaust
07-12-2006, 07:16 PM
After the latest patch I think locks are hunters are a little bit overpowered! /whine

Gyoza
07-12-2006, 07:16 PM
if u ask me, shadow preists are the most powerful

before the patch i would have totally agreed, now locks with a felguard are IMO.

I hate those things!










*quietly goes back to levelling a lock*

souleagle
07-12-2006, 07:22 PM
u make a valid point, but i havent found the felguards to be that amazing, in fact i just stun them and then head for the lock, and then beat the living hell outta him in the 10 seconds or so i have before the felguard comes to try and scrape the paint off my armour

Gyoza
07-12-2006, 07:30 PM
u make a valid point, but i havent found the felguards to be that amazing, in fact i just stun them and then head for the lock, and then beat the living hell outta him in the 10 seconds or so i have before the felguard comes to try and scrape the paint off my armour

well, for a shadow priest, they are a PITA.


rogues that can stun and locks that can banish are gonna be the only ones that dont have too much trouble... everyone else...:ponder:

galzohar
08-12-2006, 07:11 AM
Paladins imo are best overall, because healing spells are extremely powerful in group PvP while it's not very easy to kill the healer first if it's a pally in plate with divine shield.
But all classes can be very good PvP, some are better against some and some are better in certain situations.

xXSwornenemyXX
08-12-2006, 07:26 AM
i can tell you the worst class for pvp and that is warriors. i would say roll warlock or mage because they have been the top in almost every bg i have entered lately.

Remtek
08-12-2006, 01:03 PM
1 vs 1 i would have to go with lock hands down. For battlegrounds mages.

Cerberus
08-12-2006, 02:05 PM
It's pretty easy to get to the top of the scoreboards as a mage, but getting killing blows doesn't make you a good PvPer :)
Mages are fun to play, but you will be killed by hunters and locks over and over and over..

Phelix
10-12-2006, 07:54 PM
Warlock.

No one in here can deny the fact that Warlocks are currently overpowered and need a slight nerf.

After Warlock I would say Hunter though, they are awesome as well.

Zaratustra
10-12-2006, 09:09 PM
^^ warlocks are not overpowered at all! they are just getting the things, they always needed to be a normal, and not "broken" class.
i am a heavy pvper, so, i'd say there are two classes who are really imba and need to be nerged: palladins and hunters. especially pallas. i have already seen lots of times one(!) palla defending and killing 4-5(!) ppl in bgs. he killed those ppl, and then almost killed me (lock) with some lightning spell. here is what they do: as always, they bubble, heal till full healt not losing almost any mana by it, and then fight furthere, then buble again, when needed, heal and repeat.
so: if u want to be best-unkillable-and the most hated class on the the azeroth--roll a palla.

Starkey
11-12-2006, 07:26 AM
hunters/warlocks been top in the bgs i been in, im always top 10 in av and top 5 in ab im a hunter i usually come 2nd to a warlock in damage

sydofnee
11-12-2006, 10:07 AM
well just to throw in a curve ball. my main is a Druid and for me playing PvP in BGs is often a lotta visits to GYs.

Until a couple of weeks ago I just sat back and accepted Druids will not be best PvPs. One evening I had just started an AV and important phone call came. Got my son to look after my char while I was on the phone. Must note my son is experienced WOW player; his main is a Hunter.

After AV finished my son came out to me beaming! He was second highest on the scoresheet, much better than my usual lowly spot. Told me he didn't understand why I was complaining about how bad Druids were in BGs ...

So "best" maybe the one suited to your play style and may also be limited by your own abilities. You might not be top dog but u could be an important part of the team and isnt that better. :-))

Zaratustra
11-12-2006, 01:15 PM
So "best" maybe the one suited to your play style and may also be limited by your own abilities. You might not be top dog but u could be an important part of the team and isnt that better. :-))

pls dont forget,there are no teams in wow. everybody has his own goals, and motsly dont care about the team. team work is only possible in raids and premades, where, again, it is fueled by ego wishes to obtain epics and/or more dkp/higher rank(kills) -->items.

TwilightAbyss
11-12-2006, 03:01 PM
Lots of people here are aware of the fact that warlocks and hunters are somewhat overpowered for PvP at the moment. But when making the call, bear in mind that several classes have been overpowered in PvP in the past. First it was warriors, after that rogues, then shadowpriests (still a very solid choice), and now locks/hunters. If you look back most of those classes that used to be totally "imba" are not so anymore. So pick a class that you enjoy playing with, I guess everyone will get the chance to be the overpowered class at some point.

And if you ask me, hunters/locks are crying for a nerf and would not be the best choice for a new char. Feral druids on the other hand will be insane DPS machines in the expansion and their potential has not yet been discovered by many. For pure PvP purposes I would pick a druid at this point.

farafel
11-12-2006, 03:32 PM
my tip for you is: chose a class learn to play with it and then it will not matter that you only kill 2 players during an AV cose you have fun anyway... And if you lead an AV with HK with f.e. paladin you will have more fun then if you would be f.e. a rogue cose ffs you did it even with a poor class for pvp :D and that is something you will talk about...

deamian
11-12-2006, 03:40 PM
Definately not having a problem with my Warrior in PVP post 2.0, nor am I having a problem against Warlocks, Priests, Shaman or anyone else in peticular. Anyone can target the lowest health and bomb the hell out of them, so can I.

Each of those classes can beat me.. I wouldn't say any of them are overpowered, if I can kill that damn felguard in few swings, and berzerk my way out of fear and use intercept.. Mortal strike pretty much takes care of them.

I did have a Shaman that seemed impossible to kill, I got a pummel off but it doesn't recharge fast enough lol, and he just healed full. But not all shaman are that skilled.

Findariel
11-12-2006, 04:35 PM
^^ warlocks are not overpowered at all! they are just getting the things, they always needed to be a normal, and not "broken" class.
i am a heavy pvper, so, i'd say there are two classes who are really imba and need to be nerged: palladins and hunters. especially pallas. i have already seen lots of times one(!) palla defending and killing 4-5(!) ppl in bgs. he killed those ppl, and then almost killed me (lock) with some lightning spell. here is what they do: as always, they bubble, heal till full healt not losing almost any mana by it, and then fight furthere, then buble again, when needed, heal and repeat.
so: if u want to be best-unkillable-and the most hated class on the the azeroth--roll a palla.
Hahaha sounds funny but it's not true!
"Bubbles" last 12 seconds at the longest and have a 1 minute cooldown. Healing and other skills require quite a lot of mana as well and healing while being attacked by more than 1 opponent gets it interrupted quite easily (even with full 5/5 spiritual focus), so in those 48 seconds even trying to do 1 heal takes a lot of time.
Damage output isn't a paladins strongest point either.

Imo Warlocks are the strongest PvP class, I think most people think so. Since damage doesn't break fear effects (unlike sheeping) you can kill people while they're just running around and away from you. And the damage output from a warlock is very good.

JFoobar
11-12-2006, 06:23 PM
Hahaha sounds funny but it's not true!
"Bubbles" last 12 seconds at the longest and have a 1 minute cooldown. Healing and other skills require quite a lot of mana as well and healing while being attacked by more than 1 opponent gets it interrupted quite easily (even with full 5/5 spiritual focus), so in those 48 seconds even trying to do 1 heal takes a lot of time.
Damage output isn't a paladins strongest point either.


No, damage dealing is not a paladin's strong suit, but it has recently been buffed quite a bit from what I have seen.

You might think a 1 minute cooldown no a spell which grants up to 12 seconds of complete invincibility is a long time, but it so is not. That's a remarkably short cooldown and I think Blizz should consider nerfing it to 5-6min while further enhancing the Paladin's damage dealing capabilities to compensate accordingly.

No one (gear being equal) should be able to survive as long against 3-4 opponents as paladins do routinely. I certainly don't want to take away their bubble, but they should have to be more strategic about when they use it due to a longer cooldown. They can already heal themselves and wear plate after all.

JFoobar
11-12-2006, 06:31 PM
Warlock.

No one in here can deny the fact that Warlocks are currently overpowered and need a slight nerf.

After Warlock I would say Hunter though, they are awesome as well.

Well, as a hunter I say warlocks :). A reasonably geared and well-played warlock will kill me repeatedly. Paladins get to me quite frequently as well.

In defense of hunters, its not that we are doing that much damage (equally geared). It is simply the playing style inherent to must hunters that gets under people's skin. If we are doing our job well, we are attacking from substantial range with solid dps while your attention is elsewhere, thus getting first strike in on most encounters. However, I am 3/8 tier 1 with 2 of the epic ZG set and a CMR and mages are still probably the only opposing class I can take down quickly alone, and then only if they do not react to me fast enough.

Rogues piss people off because they attack out of nowhere. Hunters do the same thing, only in a different way.

Tanitha
12-12-2006, 03:16 AM
No one (gear being equal) should be able to survive as long against 3-4 opponents as paladins do routinely. I certainly don't want to take away their bubble, but they should have to be more strategic about when they use it due to a longer cooldown. They can already heal themselves and wear plate after all.

Paladins have sickening survivability. Throw in a Seal of Light, Judge it on your target and then Seal on yourself again. Blessing of Wisdom for mana regen (Yeah, even that little +15 mana adds up over a fight) Bubble when necessary and use your Divine Favour + Holy Light for a massive crit heal that takes 0 mana.

Edit:
And as Cerberus indicated - 70% chance to resist spell interruption at a few points into the Healing tree (10 pts) is scary indeed especially when your level 60 Holy Light heals 1590-1770 for 660 mana.
/Edit

The thought of coming up against something that I've just worked down to 5% of it's health, when it just bubbles and heals back up to max is just too scary.

That said, as a Paladin, I die regularly to PvP opponents. (Particularly rogues, they keep me stunned) I'm convinced there is a trick to it that I still have to learn, but I'm missing an observer mode to see how other people play their Paladins.

Cerberus
12-12-2006, 03:44 AM
Just wanted to say a few things..
First of all, Paladinheals do not cost a lot of mana and they do not get interupted very often while healing provided they have the right talents (that's not more than 10 points in holy).

Hunters do alot of damage compared to equally geared other classes. Most noticably on cloth and maybe not as big sustained damage as other dps-classes, but in PvP it's a bit much. I frequently get hit by 2k aimed shot+ 1400 multi on my mage. Getting close to numbers like that doesn't require a lot of gear for hunter, it does for other classes.

Added to that they just got a better counterspell than mages and warlocks. Yes, it's an end-tier talent, but hunters with 41 points in marksmanship are not extremely rare..

Zaratustra
12-12-2006, 12:41 PM
@findariel: so u are saying, that being invulnerable to all(!) kinds of damage 20% of the time is not imba??? cmon! and the whole wow community whines permanently about locks. all locks can do is to use fear wisely. that takes skill and practice. and bubble...what skill does it take?
i dont think pallas should be deprived of the bubble-->then they will lose their main feature. but at least cooldown should be increased and/or they ought not to be able to heal while in bubble. u say: whats the point of bubble if they cannot heal? that would makle them at least beatable.

farafel
12-12-2006, 02:04 PM
Yeah right ppl now lets just assume that i agree but then other classes should get longer cooldowns as well...
I play a paladin with 0/19/32 build before the patch and let me just say that bubble is the only thing that is good in the paladin it is just what we live for there and you are affried of us and that is a real thing seeing other ppl run away when you cose to them... It realy helps thinking that your class is fantastic althou you dont do big dps like rogues, mages and locks but you can outlive them for sure... And NO you dont need that 10 in Holy tree cose for me a bigger thing is to have that 15sec less cooldown on Hammer then with rank 7 gear it 35sec cooldown with the thing from ret tree you can kill everything that moves and still out live it...
And for that thing with rogue vs. paladin the trick is very easy Tanitha atack them while they are still in stealth and belive me i only knew 5 rogues that knew how to get me from behinde and they were my friends for doing BG premades, ''LOOK AROUND VERY OFTEN'' and when you spot them Hammer and SoC then BoF on yourself and if the crit you jost Repen them and heal nothing more easy... Every class have thier weak points and if you are good with DPS then after a paladin does a bubble just silence him and kill him, when i got half health silence me or just stunt me cose that means that i have like 1500 with better gear 2000 health left and for a dps that isnt that big to do... And another tip for PvP pallys stay behind everyone that is fighting in front of you and heal them but easy with the mana and then when you see that oponents are at half health just go ''berserker'' and kill every one that you see and that is easy...
Playing in pvps the overpower class with healing spels arent pallys they have their babble as a last defence (cose Lay On Hands have a 60min cooldown) the class i am talking about are Shamans with a 1sec healing spell or so...

Tanitha
12-12-2006, 06:42 PM
And for that thing with rogue vs. paladin the trick is very easy Tanitha atack them while they are still in stealth and belive me i only knew 5 rogues that knew how to get me from behinde and they were my friends for doing BG premades, ''LOOK AROUND VERY OFTEN'' and when you spot them Hammer and SoC then BoF on yourself and if the crit you jost Repen them and heal nothing more easy...

I was worried you were going to run out of breath there :grin: Thanks for the tips - they sound very reasonable. Sadly, I'm not level 60 yet and I'm not Retribution specced. (Going for Prot/Holy) Although I can certainly see how Repentance would be ideal.

Falgorn
13-12-2006, 11:06 AM
Unless it changed in 2.0, Paladin Bubble is on a 5 minute cooldown.

We have 1 stun per minute (2 with 30pt talent). Our heals don't get interupted, but they do get silenced and counterspells, and given all our casting abilities are in 1 treee, when this happens were a sitting duck (can't shield either).

My main was a Paladin for a long time and now it's a Warlock. Even with the improvments to damage you still miss the point as a Paladin if all your doing is getting your burst damage from stuns and then dieing. My paladin is still better geared than my Warlock (tier 2 Paladin with 25% crit 4k+ hp/mp unbuffed) against a mostly tier 1 Warlock and my Warlock is a VASTLY superior pvp Class. As my Paladin, I can occasionally get big numbers on a single target and consecrate and run around auto attacking, however if I mitigated my time between damage and healing others im 200 times the opponent of the vast majority of Retribution Paladins who are only concerned with Kills.

As a Warlock I do better damage to multiple targets, I have better CC, I don't have the same survivability but I don't need it as I kill faster than I'm killed. Paladins that do good damage are fine, but the ones that heal behind shields plate and auras are lethal.

farafel
13-12-2006, 11:49 AM
Paladins that do good damage are fine, but the ones that heal behind shields plate and auras are lethal.

Yes that is our main job there... If i see a paladin trying to do a dps job when you atack f.e. Farm on AB, or killing general on AV, or trying to dps someone who is atacking your FC on WSG; is like shooting with a small rock in Goliat, sometimes it works but you arent there to do that! FFS you do more if you start to heal dps'ers... And if you try to look like Sylvester Stalone in Rambo with a Lightforge set and some greens and a 2h weapon from UBRS pls dont /w me if you want to get to a premade...

Findariel
14-12-2006, 06:25 AM
@findariel: so u are saying, that being invulnerable to all(!) kinds of damage 20% of the time is not imba??? cmon! and the whole wow community whines permanently about locks. all locks can do is to use fear wisely. that takes skill and practice. and bubble...what skill does it take?
i dont think pallas should be deprived of the bubble-->then they will lose their main feature. but at least cooldown should be increased and/or they ought not to be able to heal while in bubble. u say: whats the point of bubble if they cannot heal? that would make them at least beatable.
I'll try to explain. As you know (or not know) there's 3 different "bubbles":

Blessing of Protection A targeted party member is protected from all physical attacks for 10 sec, but during that time they cannot attack or use physical abilities. 5 minutes cooldown
Divine Protection You are protected from all physical attacks and spells for 8 sec, but during that time you cannot attack or use physical abilities yourself. 5 minutes cooldown
Divine Shield Protects the paladin from all damage and spells for 10 sec, but increases the time between your attacks by 100%. 5 minutes cooldown
(these are all values for lvl 38 paladins)

The best of these bubbles is Divine Shield, since it still allows you to attack. By rights it can be called one of the paladins "PvP super spells". If you spec Protection (like my paladin, she's lvl39), you can even upgrade the attack delay to 0%. At lvl 50+ it's even lasts 12 seconds.
Notice however that you can only do this once every 5 minutes!!

What I meant by 1 minute is the phrase "Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again for 1 min.", meaning that you can cast another shield one minute after.

Now notice that DS and DP are on the same CoolDown but BoP is not.

Blessing of Protection is mediocre at best, it only protects against physical damage so useless against casters. Divine Protection is good for healing up, you can't do anything else in the meantime - and if you're attacking the paladin, you might as well use some potions or bandage as well.
But why should a Paladin ever use DP when he/she can use DS - they're on the same Cooldown Timer?

So in fact the cooldown is 5 minutes, not 1. And to compare that to the warlocks Fear .. which lasts up to 15 seconds (at lvl32), hardly gets interrupted by DoT damage and has a 0 seconds cooldown?
With a bit of luck you can just kill an opponent who's doing nothing more than running around without any control over his/her character.

Zaratustra
15-12-2006, 01:24 PM
@findariel: in your words pallas are not that imba and dangerous. but i see them all the time in pvp and they are a real pain.
fear: it gets interupted by dot damage and by any other damage as well. the thing u described is only doable against lower levels. i like to kite young hunters and druids in ashenvale, when heading to moonwell. they really can be kited for minutes. in bg, fear do not last long. the max i can get are 5 sec. then, i am lucky if i had a chance to cast sould fire and get a crit. if not...charge->stun->some bolts, blessings or whatever->bubble->mostly dead lock. 12 sec invincibility for palli are in general enough to get me down with health when i actually unable to do smth. i cant fear him, i cant damage him...if i were a war with 6k armor, then thiose bubles would meake much less of a trouble. and those 2 shileds that u can use are already a lot to win every 1vs1 fight and even 2vs1 fights.
and the last thing: stun for a class that can turn invincible is really way too much love!

is it a whine? maybe, but we all play to be able to whine.

clouds
15-12-2006, 02:27 PM
1. warlock
2. hunter
3. shadowpriest/paladin
4. rest

Falgorn
15-12-2006, 03:36 PM
1. Paladin that is Healing
2. Priest that is Healing
3. Druid that is Healing
4. Hunter
5. Warrior (+ healing)
6. Warlock
7. Shadowpriest / Mage
The Rest ..with Retribution Paladins at the very bottom (especially ones that only self heal)

Should point out that this is only because of the way each class are played. With Hunters it's more because they are just EZ-Mode in Battlegrounds, but generally speaking Warriors that are getting healed own, Warlocks are just unpleasant in every way, and the rest vary depending on skill and gear.

Of course the best class in wow isn't really important, it's the ones that are maximising their utility that rock the hardest.

jonba
15-12-2006, 09:35 PM
I tend to agree that pallys are not overpowered. I find that the biggest obstacle that i run into while facing them 1v1 is that the fights last so damn long that another ally comes and jumps on me...

I play a lvl 60, 51pt shadow priest with decent gear... all PVE blues, 2 ZG epics (bracer and belt) and 2 other epics (gloves and shoes)...

I know when i see a pally and no one is around that it is going to be a tough battle... and that i need to play perfectly to have a good chance of winning. I start out with my (shield up) SW:P spell because it has a HUGE range and a MB if time allows... I then continue to back up until he comes within range of my MF. Usually after one MF, he is within range of my VE spell... then right back to MF. Depending on what he is doing, he may or maynot be through my shield... Usually there is a stun in there at some point... many times with the shield up.

If my shield is down and he has already stunned me, then i break out the MB followed immediately by a Fear... In the one second prior to him breaking the fear w/ trinket I renew the SW:P... and try to get my Silence spell on him.

IF that silence spell sticks prior to him getting his shield up... then this fight is over because it gives me a couple of seconds to MB, MF, MF.

The basic idea is to get the dot up, mitigate the damage he is doing to you... cause some damage to him (but not so much that he puts the bubble up and heals). I want to keep him out of the shield for as long as possible so i can set up the MB, fear, SW:P renew, silence, MB, MF,MF combo.

This plan if executed works rather well... especially if you remember to keep VE up and have an opportunity to sub VT for MB once in a while.

If you can get the pally down to the hp level where you it would be possible to finish with a MB, MF or MB, MF, MF combo; then you definitely want to use the silence spell ASAP because he is going to bubble and try your best to unload on him. If he gets the bubble and heals at this point in the fight, then you are in trouble because most of your mana has been burnt up getting him to that point...

Very tough battles... i dont know what other classes try to beat them, but this has given me the best luck against pallys...

It just takes lots of practice to beat them... i actually try finding solo pallys to fight in BGs.... because it is easy to bounce back and try a slightly different tactic against that pally again.

rgirty
15-12-2006, 10:02 PM
Lots of long posts here. I'm going to try and keep it simple from my standpoint.

1. Hunter, since the patch they are tougher 1v1. But they really shine at ranged attack and with their array of different shots- silence, concussive they can escape your clutches fairly easily. Not to mention the pet.

2. Lock, the toughest 1v1 they normally have a ton of HP, whatever pet they have out and bandage every time they get an opening. Even if you manage to kill one their dots will probably still get you.


My wife's mage however is my favorite, she's like an assassin. With Fireball+fireblast (no pom) she can hit for 3-3.75k damage in a matter of seconds. Just select a target who is engaged and its bye bye... However as a pure fire mage survivability is a huge issue, the new 41 talent coupled with blink helps some but more often that not taking 100 points of damage might as well mean 10k.

Findariel
16-12-2006, 03:46 AM
Yes agreed with some of the above posters: Paladins have 1 great weakness and that's that they need to be close.

- I noticed Hunters can now lay frost traps while fighting. Combined with Concussive shot and some Viper Stings, it's a lot tougher to fight them after the patch, especially for melee types, and also a few notches better at flag defending.

- Warlocks are still the fear of the battlefield. In the lvl30-39 arena, 12 second fear + 6 second fear +3 second fear (deminishing returns) are no exception. And next to that, you usually get control back quite a distance from the lock and facing the wrong direction. In my experience they're still the most feared opponent by most classes.

- Still worried about paladin bubbles?
Remember that Paladins have no speed boost whatsoever; in most battles people just run away until the bubble expires. Classes as hunters, druids and rogues have speed boosts (and rogues also have Vanish) which make bubbles worthless, mages can just blink away and that´s that. After the bubble expires, paladins are rather vulnerable for 5 minutes. Only if you persist in fighting a bubbled paladin you're probably lost. But that's your own fault then, imo.

Paladins have no ranged attacks nor speed boosts and (next to their stun) no slowdown skills, which makes them rather unfit for flag runners or flag defenders. Yes they can heal a bit, duel rather nicely but when that´s not at play, they´re just a limited support character.

SmokeThizzle
18-12-2006, 09:16 PM
I personaly think hunter. but really it all depends on your skills in pvp and how you can react to your targets attacks and defensives

Harsgalt
18-12-2006, 10:36 PM
All of this depends on player skill but with everyone at a high skill level in bg's i'm thinking-

1.Paladin
2.Other classes

Every class has their use and it all adds up. Such as 10 paladins wouldnt be as good as 9 paladins and a mage you know? In bg's its much different than a duel because versitality is key. Either that or you stack up strengths like two paladins in an arena are unstopablle because their skills are pretty much pvp oriented, two plate guys healing each other with decent dps is a hard kill.

My druid had a particularly hard time getting flags with rogues guarding them. Warlocks are a big target in bg's cause they can be annoying. 1v1 they rock but 1v5 beating on him , thats just a frustrated lock.

I think paladins are the best because they are good at nearly all aspects of bg. They lack somewhat in the chasing department, a hunter running by fast out of stun hammer range is pretty much long gone. Paladin dps aint much against elites , well so what? PC's dont have nearly as much hp as a mob ;)
Its because a mob's hp is immensely high compared to what they hit for in dmg. Imagine a raid boss hitting for even half it's max hp. Paladins can be defensive and/or offensive

Overall I think that whats more important is teamwork and what you want to do in a bg. Now people dont get into THIS as nearly as much as "overall best" but who is the best support? who is the best flag runner? who is the best utility? do two of these work well together? a paladin with seal of sacrifice on a flag runner guarded by a mage with aoe ice and a lock with fear? that flag is as good as a point already.

farafel
19-12-2006, 05:37 PM
Paladins have no ranged attacks nor speed boosts and (next to their stun) no slowdown skills, which makes them rather unfit for flag runners or flag defenders. Yes they can heal a bit, duel rather nicely but when that´s not at play, they´re just a limited support character.

NO! ¬_¬ Paladins are no FC at all cose the best FC are Druids/Shamans but if we are doing a Premade! then Paladin goes with FC all the time cose you forgot about our blessings and the BoF with the 8 points in Prot we can cast it when it wears of so you can't 'slow' the FC and we got Lay On Hands to go with that...

PS and remmember that PvP is not PvE Holy paladin in a BG is as usefull as a Retribution paladin in Molten Core... Cose the thing is that you want to have fun with you char and the best fun in pvp is killing and not watching everyone alse to have the fun. And by the way retribution paladins can heal but they have to always have like 5 mana potions per BG and drink them when they see that things are going as planed...

Saxen
05-01-2007, 06:16 PM
After the latest patch I think locks are hunters are a little bit overpowered! /whine


I soooooo agree

Claritondeus
06-01-2007, 02:13 AM
Cose the thing is that you want to have fun with you char and the best fun in pvp is killing and not watching everyone alse to have the fun.

I donno, I have a lot of fun healing in BG's with my Druid (speccd 0/30/21 hybrid feral resto). But then again, I have a wicked shadow priest that I can hop on to if I just feel the urge to dominate and melt faces.

Healing in BG's is fun, primarily cause, unless I'm going against a heavily geared premade, when I heal, we win. Simple as that.

And if I am getting targeted healing, I drop into bear with 5.5khp and 10k armor, and have a Bash heal combo and Natures swiftness healing touch rank 11 combo to bring me back up to full health twice.

ZVi
07-01-2007, 07:22 AM
My high crit spell ele//resto shaman deals 650-750 reg ele dmg , crits (frequent) 1600-2000 dmg..and to top it..can heal.

very GG in PvP. not the best, but maybe the best group support char in the game.

Harsgalt
08-01-2007, 03:40 AM
Cmooon boc!
Cmooon SoJustice!

Bigairbrucey
08-01-2007, 05:10 AM
Warlocks IMO....seeing my 6000HP DOTted away makes me /cry

Mincemaker
08-01-2007, 06:02 AM
Any class you can play with extreme proficiency is the best class for PVP. A skilled warlock is frightening, but so are good rogues (spellcasters have every reason to hate them), or good paladins (look at me! I'm still alive and kicking despite you hitting me for TWO MINUTES), or good warriors (I am TEARING you apart), or good mages (BOOM! Five corpses and one sheep!), or good shadow priest (I redefine plastic surgery!).

Pick a class that you feel fits your style and dedicate your time learning that class, then you will realize your current class is the best, because you are just having so much fun on him.

rgirty
08-01-2007, 11:23 PM
Hunters are the best. Hands down. They are nearly #1 on the boards in every BG and are very destructive. The silence shot, scatter shot, concussive shot... the range, with pet.. the traps the are very good.

A lock is a close second, but a lock has to get close to a hunter, from range 1v1 hunter reigns supreme. At close range, warlock.

But overall, hunter is #1.

Hazmage
09-01-2007, 12:59 PM
I tell ya what before I bought WOW I found a video. A video on youtube that not only convinced me to buy WOW but also conviced me to be a mage. Now I realize the guy in this video had to res before he started killing. What convinced me is how much Damage he did after res with only half health and mana. Out of all the classes on WOW the mage is the only one I've seen on youtube with a super kick A** person vs. ARMY video. http://www.youtube.com/watch?v=pFzf5_FYxNI

StealthAssasin
09-01-2007, 02:15 PM
HUNTERS but im only saying that cause its my class lol everyone who reads this topic is gonna rep there class :) silence shot FTW eats cloth wearers :P but wut ive seen big is warriors in pvp which it takes like 8 people to take one down -.- and they hit like 2k on me lol with that akandi sword i believe its called lol T_T hate warriors lol i can take t2 warriors t3 wtfpwn me -.- with there 7k+ health and all lol

StealthAssasin
09-01-2007, 02:16 PM
I tell ya what before I bought WOW I found a video. A video on youtube that not only convinced me to buy WOW but also conviced me to be a mage. Now I realize the guy in this video had to res before he started killing. What convinced me is how much Damage he did after res with only half health and mana. Out of all the classes on WOW the mage is the only one I've seen on youtube with a super kick A** person vs. ARMY video. http://www.youtube.com/watch?v=pFzf5_FYxNI

all i got to say bro is go 1 on 1 with a hunter bro u will be silenced and dpsed immediatly with 1k-2k arcane shots lol:wave:

Lunaticfish
09-01-2007, 02:21 PM
As a warrior I hate in the following order!

Mage
Warlock
Shaman
Druid
Hunter
Priest
Rogue
Warrior

I usually lose to the hunters but at least I can get a hit on them. Mages either kill me with 2 fireballs or freeze me and sheep me and kill me slowly. The warlocks dps me so even if by a miracle i get close enough to hit them and occasionally kill them, I die afterwards. Druids and Shaman just keep healing themselves if I ever manage to get close enough to hit them!! Priests
always have that shield up that absorbs anything I can throw at them.

So I disagree with hunters being overpowered in this patch...it seems pretty much the same to me.

StealthAssasin
09-01-2007, 02:24 PM
yah one thing a warrior can count on is being sheeped -.- **** i get sheeped all the time lol as a hunter i usually with warriors taunt them then wait on them to rush me then freeze em aimed slowdown silence etc this only works with up to tier 2 for me tier 3 are monster tanks lol

i cant talk cause idk cause i hit 60 after the patch :D i don know wut it was like before >_> wut tier warrior r u?

Mincemaker
09-01-2007, 02:54 PM
Provided that I'm the one doing the jump, hunters are not much of a concern to me in the field (PVE field or battlefield). If I'm the one jumped, however, the hunter has no problems killing me as well. Basically, the deciding factor in any PVP battle is who attacks first, and who is more skillful and who has more ace cards up their sleeves. Every class stands a chance against every other class. I said this once and I will say this again, pick a class that fits your style.

P/s: In a BG, ranged class generally have an easier time topping the kill chart, but if you are serious about BGs, you will be more concerned in helping your team score as many kills as possible, even if you are not the one getting that kill, and while minimizing your team's casualties. That includes healing, CCing, anything to make your enemies' life so much tougher. Oh, and contribute to winning. Too bad there's a severe lack of these nowadays in any BG.

rgirty
09-01-2007, 03:59 PM
the deciding factor in any PVP battle is who attacks first

QFT!

I recently started doing a 3-5 man 1 group premade out of 3 for ab. Our 3 man consists of disc/holy priest, fire mage, and warrior. We have a lot of success with the enemy. I'm not sure why more people don't do this in ab, healer/tank/dps trio's stick together and pwn.

Xmcdaniel
12-01-2007, 06:36 PM
There is no "best" class for PvP
Each class has its own unique bonuses and downfalls. It comes down to how you play, what class you are good with, and how good you actually are at PvP combat.
You will notice a lot of High Warlords of all different classes (although I am yet to see a priest) but I think the most common is Warrior
Dont take that as Warriors being the best though, they just have better survivability (much higher armor than most classes) so people tend to do the grind with them cause you can get more HK's in your battleground if you are dying less.

Locks and Hunters are now virtually unstoppable in PvP. I really hope Blizz recognizes this because the battlegrounds are ridiculous right now. I was in WSG for a hour long battle last night in the 40-49 bracket. The top damage dealer was a lock with 80,000 damage dealt. The next highest damage dealt was 55,000 from a hunter. Everyone else was in the 25K-45K range. Absolutely ridiculous.

Xmcdaniel
12-01-2007, 06:52 PM
I donno, I have a lot of fun healing in BG's with my Druid (speccd 0/30/21 hybrid feral resto). But then again, I have a wicked shadow priest that I can hop on to if I just feel the urge to dominate and melt faces.

Healing in BG's is fun, primarily cause, unless I'm going against a heavily geared premade, when I heal, we win. Simple as that.

And if I am getting targeted healing, I drop into bear with 5.5khp and 10k armor, and have a Bash heal combo and Natures swiftness healing touch rank 11 combo to bring me back up to full health twice.

I wish as a mage that I could switch in and out of fire and ice spec.

Findariel
13-01-2007, 04:33 AM
Locks and Hunters are now virtually unstoppable in PvP. I really hope Blizz recognizes this because the battlegrounds are ridiculous right now. I was in WSG for a hour long battle last night in the 40-49 bracket. The top damage dealer was a lock with 80,000 damage dealt. The next highest damage dealt was 55,000 from a hunter. Everyone else was in the 25K-45K range. Absolutely ridiculous.
Fully agreed!!!!!!!!
I've been playing 20-29 for a few days (with my warlock) and the top-3 kills/accumulated damage .. in 75% it's only warlocks and hunters. I didn't complain about it since I was always in the top-5 (sometimes with twice the amount of the #2) but yes, hunters and locks rule pvp.

Another effect of this is that now more and more people in BGs seem to play hunters and warlocks and hunters and warlocks and hunters and warlocks .. as everyone seems to want to play the "winning" class.

You will notice a lot of High Warlords of all different classes (although I am yet to see a priest) but I think the most common is Warrior

High Warlords is just the amount of time spent, not your relative ability as a class. If there's a lot of warriors that are High Warlords, that only tells that the most fanatic players are warriors, not that their class is the best.

Mincemaker
13-01-2007, 04:39 AM
Locks and Hunters are now virtually unstoppable in PvP. I really hope Blizz recognizes this because the battlegrounds are ridiculous right now. I was in WSG for a hour long battle last night in the 40-49 bracket. The top damage dealer was a lock with 80,000 damage dealt. The next highest damage dealt was 55,000 from a hunter. Everyone else was in the 25K-45K range. Absolutely ridiculous.

Unstoppable, eh? I killed these guys more than they ever killed me in AB and WSG. In AV, things are much more different mainly due to chokepoints in SP. It is difficult trying to sneak through, and the battles are frequently not chaotic enough for me to kill unnoticed.

Kutinar
14-01-2007, 03:39 AM
First of all, it is not the class that matters, it is the player. A good pvp player of any class or race will always beat a bad player.

However if we must argue classes, i vote for the shadow priest. I play a prist in the high 40s and find that pvp is pretty easy. One on one, a shadow priest is easily a match for any other class. They have ample anti-meele spells (phycic scream, mind flay), excellent anti-caster spells (scilence, mana burn), very powerful attack spells (mind blast), moderatly good DoTs (SW:P), a shield to protect them from damage (PW:S), healing spells to help them after battle, and finally Mind Control to throw careless Allies to their doom off the LM cliff in AB.
SPs rock at 1v1. I was lvl 44 and tacklin lvl 49 warriors and locks. However if you get mobbed it gets harder. Melee attacks inturupt casting, and PW:S is broken faster. However Phycic scream comes in handy here, making the whole group around you run in fear.
All in all i vote SPs. But once again, its the skill of the player that matters, not their class.

holycheese
15-01-2007, 08:54 AM
1. holy specced paladin
2. hunter
3. warlock
4. priest shadow/holy (in my opinion both equally in a bg)
5. druid
6. warrior
7. mage

as a shaman..
5.

TeamRamrod
15-01-2007, 04:56 PM
I used to pvp with a rogue, lock, shadowpriest and now my mage. overall out of these that i have played my mage seems to be the most fun, im currently doing the 40-49 bracket and im straight up owning people hard. i may or may not win 1vs1 against a lock but i find nuking people from a distance, aoeing ppl, slowing, frost novaing people and getting 1700 fireball crits is really fun. anyways here is my list

1. shadowpreist
2. lock
3. mage
4. hunter
5. shaman
6. rogue
7. druid
8. warriror
9. pally

Xmcdaniel
19-01-2007, 05:48 PM
Here's the damage list on pretty much every battleground I do:

1. Skilled hunter
2. Skilled lock
3. noob hunter
4. noob hunter
5. me (lvl 45 mage) +130 spell damage is the key here otherwise I'd be a lot lower
6. skilled rogue
7. noob lock
8. noob hunter
9-30: Everyone else

That should answer your question!

amdolia
24-01-2007, 04:43 PM
I used to pvp with a rogue, lock, shadowpriest and now my mage. overall out of these that i have played my mage seems to be the most fun, im currently doing the 40-49 bracket and im straight up owning people hard. i may or may not win 1vs1 against a lock but i find nuking people from a distance, aoeing ppl, slowing, frost novaing people and getting 1700 fireball crits is really fun. anyways here is my list

1. shadowpreist
2. lock
3. mage
4. hunter
5. shaman
6. rogue
7. druid
8. warriror
9. pally

just like teamramrod i have played almost every class at 60 exept warrior and shamman and will say that the best PVP class in the game is a shadow priest without a doubt.

1.shadowpriest
2.hunter
3.warlock
4.mage
5.rogue

TeamRamrod
24-01-2007, 05:28 PM
just like teamramrod i have played almost every class at 60 exept warrior and shamman and will say that the best PVP class in the game is a shadow priest without a doubt.

1.shadowpriest
2.hunter
3.warlock
4.mage
5.rogue


yup, with decent dps, healing, silence, chance for a stun proc, and fear....just makes it suck for us non-shadowpriests.

Icefrost
24-01-2007, 11:44 PM
Pick a class that you feel fits your style and dedicate your time learning that class, then you will realize your current class is the best, because you are just having so much fun on him.
I've always had the most fun on my druid. My play style has always been to change my combat style midfight to try and counter whatever is thrown at me, or even surprise the enemy.
Going with the same 0/30/21 hybrid spec as a previous poster. But from my point of view, most of the time it seems that no matter how cleverly I use all the numerous tricks I have, the enemy will always crush me with just sheer raw power.

Kind of like the indiana jones movie where some big-time swordmaster was intimidating him with skillful looking sword tricks but gets just blasted away with a gun.

Mincemaker
25-01-2007, 01:56 AM
I've always had the most fun on my druid. My play style has always been to change my combat style midfight to try and counter whatever is thrown at me, or even surprise the enemy.
Going with the same 0/30/21 hybrid spec as a previous poster. But from my point of view, most of the time it seems that no matter how cleverly I use all the numerous tricks I have, the enemy will always crush me with just sheer raw power.

Kind of like the indiana jones movie where some big-time swordmaster was intimidating him with skillful looking sword tricks but gets just blasted away with a gun.

I intimidate people with enormous ambush and backstab crits. And some stunlocks. And my success rate against casters are above average, and I'm having fun doing what I do best.

binerx
02-02-2007, 09:54 PM
Here's the damage list on pretty much every battleground I do:

1. Skilled hunter
2. Skilled lock
3. noob hunter
4. noob hunter
5. me (lvl 45 mage) +130 spell damage is the key here otherwise I'd be a lot lower
6. skilled rogue
7. noob lock
8. noob hunter
9-30: Everyone else

That should answer your question!

There are more posts like this one, so I finally have to react.

The fact that damage dealers like hunters and locks are on the top of the table does not mean they are excellent players or even that those classes are somewhat superior.

You know, there are certain roles when you play BGs, very similar to the roles in a raid, your enemy is just much smarter this time. Hunters and locks are purely ranged damage dealers. They can't do anything else, nevertheless they are very good at this one particular thing.

Those classes don't have many ways how to defend themselves in a mass PvP. Even more - they are ranged classes, so they need some range to unload the damage. To create that range is a task for other classes, who have other advantages instead of damage.

Have you ever noticed while playing your hunter that you are just jumping around and 2shotting clothies one by one and you are still alive? Do you think it's because of your skill? No, you just have a good group that created that "range" for you and you just do what your class is best at.

Have you ever noticed while playing your lock that there is a BG sometimes where everything goes wrong, you keep dying over and over again and you just cant unleash the fury as usually? Do you think that your enemy is an overpowered premade? Maybe. Maybe your group just sucks. They cant create the right conditions for you.

Here comes the point. Really skilled hunters/locks/mages can always do a lot of damage regardless of the fact if someone makes the "range" for them. On the other side, really good warriors, paladins, priests, druids, shamans can make such conditions so that even noob hunters can easily get to the top of the table.

I am not trying to say that hunters/locks are weak. If being on the first place of the table is your goal, ok, no problem - but you should realize that it doesn't say anything about your skill. The first place doesn't have to be your worth.

kcma
02-02-2007, 09:57 PM
you are all wrong. the best class for pvp is the class you suck the least with.

farafel
06-02-2007, 12:50 PM
Binerx is right! If it worent for male atackers that can fight the range die die die...

I had a good premade and I with a Pally (shock!) was going for the range with rogues And the thing is you cant stop a paladin with a hunter or a mage you can fear us or blind us you can disorient us but that is just 4sec and then you cant do nothing...

schlumphe
08-02-2007, 06:47 AM
hunters...hunters are best, and im not just sayin that cus i have a lvl 61 hunter..lol, there pets make them what they are. what you do is sne your pet in.and activate rappid fiire l;etting it auto shot and shooting arcane shot everytime it cools down. once tehy get close enoughf(and if you spec in beastmastery it will be a while with intimidation) you use wing clip and asspect of the cheeta your ass out of there, turn around and relaese your arsonale on om again, stings are always nice, repeat process and soon the enemy will be dead, trust me.

shacor
23-02-2007, 02:34 PM
pally's have got to be one of the best pvp chars ever however i have found that to win bg's its better to holy spec it, as with this you can outlast most opponants as this specc increases your intellect so you can get more heals off spiritual focus gives you a chance to not loose casting time when you take damage meaning you can get a flash heal off (and as pallys can wear plate concentration aura can be active so increasing this further) and with healing light making you heal more and holylight giving you a chance to crit more and when you have 5/5 in illumination you get your mana bak from your heals, you can survive a long time against multiple opponents lol and thats not to mention divine illumination, lights grace and divine favour which just turn pallys into healing monsters, also the fact that they can wear plate means they have a greater survivability rating however they are best off with a chunkey friend such as a feral druid or warrior who they can easerly keep healed as the lack of damage becomes a major problem as you may kill your opponent however it could take all bg to do, and blessing and seal of light will greatly increase your companions survivability. i personaly have found after numourious trials that holly pally and a fury warrior are the perfect combination however singually pallys can outlast all with there bubbles which can break pollymorph and fear and theres always HSing if thigs get to bad:propeller:

SwitchKill
23-02-2007, 02:43 PM
warriors are beast in pvp mode especially twinked ones :O

Klataubarad
02-03-2007, 03:54 PM
Hunters and Feral Druids.

try that in a 2v2 arena team

nosoup4crr
06-03-2007, 02:20 AM
Paladins are good in 1 on 1 PvP. However, because they lack any form of CC, they're dead if they go up against any more than 1. Warriors aren't as good as pally's in 1 on 1, and they share the same lack of CC.

If you ask me, I think a good hunter and a good lock are at the top. Of course, there are always exceptions. However, in overall versatility and power, I believe them to be the best.

caldepen
08-03-2007, 09:58 PM
Isn't it kind of like that old video game, Mega-man? If you remember the original series you always had to take down 8 or so guys that had special abilities and then once you beat them you gained their abilities. Now here is where I make the comparison; You had to do it in a specific order because certain guys abilities were good for taking down other bosses so it all depended on who you were fighting next.

I think it is the same for PvP in WoW, certain classes are better against other specific classes.

Your Average WoW Player
08-03-2007, 10:47 PM
The best class in PvP is whichever one you're good at. No questions asked.