PDA

View Full Version : Wouldn't it be nice. . .


Binary Stylus
30-11-2006, 02:39 PM
Just a bit fed up with professions. It seems that you see an Item you would like, one that you can learn to make, but always the components for the item can only be obtained once you get to a level where you wouldn't be interested in them item anymore anyway.

Example - I'm a warlock and I like the look of Hands of Darkness - Its for a level 24 and Thottbot rekons its good to level 29. So I really want it at 24. It seems a shame then that its level 30+ who drop silk. Well its all a moot point anyway - because the pattern most often drops form lvl 28s (Ave) in Duskwood anyway - so you can't make it till you don't want it anymore. nice.

Its the same with the mageweave stuff - you get them from 45ish mobs but the things you can make, (or at least the few interesting items), are all nice for lvl 40 players - i.e. Shadowweave Gloves.

Is it by design that crafted items are more or less useless, (too low a level at the level they can be made), for their creators?

I got the same thing when blacksmithing for my warrior only worse.

Are you supposed to sell your creations to lower levels?? Because the greens in the AH that you'd go up against are better to the point where you'd make no money. And anyway - the components would sell for far more than the finished items ever will.

So it begs the question. . . What is the point in pushing professions?

Falchan
30-11-2006, 09:11 PM
equipping alts

Tanitha
30-11-2006, 09:35 PM
And grouping should make the pattern + silk readily available to you at level 24, even when facing level 30 mobs. Shouldn't it?

Ino
01-12-2006, 07:37 AM
And grouping should make the pattern + silk readily available to you at level 24, even when facing level 30 mobs. Shouldn't it?

Perhaps, but that would be assuming you're grouped long enough to find everything you need. Worse yet, if you have someone that isn't exactly willing to let you roll need on the pattern, you're out of luck. I think if they just reworked the crafting system so that you could potentially find the items you need to craft your wares at the character level it's intended for, crafted items may be more useful.

I know I personally only ever use the blue items that I can craft because, let's face it, those are the only ones that ever seem to be better than quest items/random drops.

Binary Stylus
01-12-2006, 11:55 AM
Well yeah - good points. But I've obviously shot myself in the foot - my "Alt" has become my main on a different server. Just felt like a change. And how do you find people to group with while you grind for like three hours to get silk?

And whereas I was going to just buy mats and patterns I might be missing at the AH - so my Warlock can have "Made by Ishera" written all over them - The cost is really bad. It would be cheaper to buy a better green or blue outright than the materials required to build your own inferior one.

But I'm not just wanting to slag the professions off - because although they don't seem to make any money and don't even seem to really benefit the player - they are kind of addictive. Tailoring give me bags - and I guess at some point that'll pay for itself - and Enchanting can buff any gears so that is always handy. And Disenchanting my rubbish Tailored greens gives me materials to enchant my equiped gears. Soooo . . . .

I just wish that, (Even if they were Bind on Pickup), that there were more gears that you would want from the professions - that you could get at relevant levels - instead of while you are farming monsters massivly above your level for matts to build something massivly below your level - an item drops that is better than what you were working towards anyway. It just is the suck. I then just use the silk to pump my first aid skill - and forget about tailoring till I'm late 40s and can just power level it so I can make high end baggage. Come on Blizzard!!!