View Full Version : Help picking profession
buttersouthpark
30-11-2006, 10:14 PM
I love some of these skills but it seems like I NEED to get the other skills I dont love I am a druid
Here are the skills ive narrowed down please help me pick
Alchemly-Makes me better healer plus earns me money
Enchanting- One of the skills I dont and do love I need it to help make me money and make me more twink-like
Engineering-So much fun my favorite skill Gives me a huge PVP bonus plus draggs down the cooldown on the resurrecting spell by the item it gives me
Leather working- Something I really dont want to do since Ill always be getting better armor at the instances I spend so much time at
Tanitha
30-11-2006, 10:31 PM
If you're into the roleplaying aspects at all, I'd pick Alchemy or Enchanting.
buttersouthpark
30-11-2006, 10:38 PM
If you mean that spellcasters can only make magical artifacts your terribly wrong I made a great engineer and hunters and warriors dont get any bonuses to blacksmithing or engineering Im just asking whats best for my class not whats best if Im roleplaying as If I was my class.
Tanitha
30-11-2006, 10:47 PM
Oh no, I am not indicating that only casters should enchant / etc. That would be a silly limitation, wouldn't it? It was only a comment that if you are roleplaying - Alchemy or possibly Enchanting would probably suit the common perceptions better. That is if roleplaying means assuming the persona of a Druid, protecting the environment and so forth. One Druid I group with refuses to deal overly much with Miners (Pillaging the lands) or Engineers (Against the natural order) and refuses to party with anyone wielding a gun. But, he roleplays deeply.
Apologies if it seemed otherwise. I was in no way trying to insinuate that people should play in any specific way, based on preconceived notions of class.
Most druids I've grouped with seem to go for the Herbalism/Alchemy combination; the only explanation I've had for it so far is Stranglekelp. :
As to what is best for your class - based on what criteria? Is the aim to make money? To twink yourself? To ...
buttersouthpark
30-11-2006, 10:53 PM
Just whats best alchemy to give buffs and make me better healer, engineering to make me stronger, enchanting to make me money and to make me twink like ect. Sorry If I was rude lol, funny how that guy roleplays lol.
I think I would love to be a twink the only problem is most skills require that you have another skill to gather the materials if Im gonna enchant I need to have a skill that dosnt require you to gather supplies for it
I know I would be an engineer if I could only problem is I HAVE to be an ally And the allies dont have as much of the mining material as the hordes do in mulgore, so it would make engineering really hard.
Tanitha
30-11-2006, 11:19 PM
If you are feeling like an Enchanter, those do run up in cost. I'm training my Warlock Alt as an Enchanter and it's slow going for me. From the guide I've been following on that:
To learn recipe's from a trainer costs gold. The amount of gold needed is aproximately 20 to 25 gold if you disenchant all of the dust, essences and shards. If you want to buy everything you need from the auction house expect to spend upwards to 1000 gold (including the arcanite rod). This does not include gold for recipe's from vendors or the auction house.
It does get expensive. Luckily, friends send me greens / etc. they don't use to disenchant and in return they get free enchantments when they request it. I can PM you a link to the guide if you want it. (Sorry Mods, it's offsite so I can't link to it)
But, buttersouthpark, I'm a noob at the game and am still feeling my way around. So those are only my perceptions and should definately be taken with a grain of salt and not as solid advice in any shape or form.
buttersouthpark
30-11-2006, 11:54 PM
Well thanks
buttersouthpark
01-12-2006, 03:01 AM
Well Im not basing my disision on one person can someone give me their opinion?
Kikinas
02-12-2006, 12:23 AM
Just whats best alchemy to give buffs and make me better healer, engineering to make me stronger, enchanting to make me money and to make me twink like ect. Sorry If I was rude lol, funny how that guy roleplays lol.
I'm not a druid, but I am a warrior. I went Herb/Alch precisely because of the buffs, and because the items are consumeable; it's easier to get a stock of potions by making them myself than hoping to find them on the AH, and there's some I likely wouldn't bother buying that are helpful. Enchanting, from what I've heard, is only a moneymaker via disenchanting; the enchants you can do cost too much in materials and recipe costs to be worth the prices people pay. Also, enchanting is a one-time thing, and I constantly see enchanters advertising their services; it's an ability that can be matched simply by buying enchants from others, with enough cash.
And it'll cost almost as much to enchant yourself with Crusader, for instance. Since you'll either buy the same mats, or you could have sold them for the same price, to the same net loss to your character. And most people only tip a few gold for the high-end enchants, at least that's what I see advertised on my server.
Engineering's also good, since most of the gear is engineer-only; you can't get it unless you're an engineer. This also means most of your items can't be sold, though, since other engineers would just make them themselves, and others can't use them at all.
I think I would love to be a twink the only problem is most skills require that you have another skill to gather the materials if Im gonna enchant I need to have a skill that dosnt require you to gather supplies for it[/i]
The commonly picked second profession for an Enchanter is Tailoring, since you get cloth off most humanoids and such that you fight. Tailoring doesn't need a gathering skill, since you gather when you loot. But Tailoring's likely not a perfect fit for you, since you can wear leather. A gathering skill, IMHO, is best, if you want Enchanting. Get loads of cash, and then buy whatever you need off others.
This has another advantage, too; often the professions' created items are lower level than you typically are. For instance, items requiring silk to create start in the mid-20s for required level, IIRC, when silk only really drops off 30+ enemies. You'll either have to buy mats off the AH to keep current, or you won't be getting much use out of your created clothing.
[i]I know I would be an engineer if I could only problem is I HAVE to be an ally And the allies dont have as much of the mining material as the hordes do in mulgore, so it would make engineering really hard.
Allies have no problem whatsoever with mining. Dun Morogh has tons of copper nodes, IMHO more so than Mulgore. And Loch Modan is similarly rich, adding tin to the mix. I had a paladin who was a mining/engineer, and he never really had much trouble mining. Mining, for the Allies, is only a problem for Night Elves, and only if they stay in their starting area. It's a bit of a trek to get to the other starting areas, but if you do, mining will be a cinch.
Edit: And if making the hike when you're young seems nuts, then snag herb/skinning while you're in Darnassus, and sell the mats. You can pick up mining in Darkshore. It's not overflowing with nodes, but it's definitely possible to start your mining career there.
buttersouthpark
02-12-2006, 01:18 AM
I wouldnt think you would have that much, in mulgore there isnt a lot in the outside area but in caves you can get up to 40 copper ores and there is like 4 caves for mining all around mulgore
Kikinas
04-12-2006, 09:34 PM
There's a bunch of caves in Dun Morogh too.
Believe me. I've got a 45 dwarf paladin, and started as a miner/engineer. I never once had to go grinding for ore, because I found plenty just running around doing quests. The Alliance is far from screwed as far as mining goes. The only race who's got it rough are Night Elves, and only if they don't take the time to go to Dun Morogh.
Tanitha
04-12-2006, 09:39 PM
Dun Morogh is very good for Ores. If you work your way through the hills to the East, through the mining camp up to Helm's Deep Lake and back to the town just before Ironforge coming along the Western edge of Dun Morogh you'll net quite a bit of ore. Quite a bit.
I recently dropped Engineering for Blacksmithing, so might go do a run or two of that and skill up my Smithing. Hmmmm.
buttersouthpark
05-12-2006, 02:05 AM
Well thanks
clockworm
08-12-2006, 03:19 AM
i chose mining mainly for the money-making aspects. i picked up the profession at around level 13 i think and i mined a bit, and put 3 stacks of 20 copper ores for auction and i made 3g that night. and this was just in the starting newb zone. just from mining, and just from basic copper ore. its a good, consistent, and easy source of income as people will always need resources, you just capitalize on their laziness. and you can always pick up blacksmithing or engineering and expand on the mining. but there's quick money in unprocessed ore. keep in mind you wont be making hundreds of gold of one item or anything, but by then you'll be finding high-end gear from drops or quests.
i've heard that skinning is a good alternative. its all up to you.
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