View Full Version : Undocumented v2 Patch Notes
Rushster
06-12-2006, 08:57 AM
Find anything that was not in the v2 patch notes? Share it in this thread.
Ausra
06-12-2006, 09:24 AM
priest mind blast spell description doesn't have anymore "causes high threat"
Laringar
06-12-2006, 09:28 AM
Pounce (druid cat form ability) got a massive buff... does a lot more damage now, and stuns for 3 seconds, instead of 2.
The druid changes that are actually in the patch notes did NOT make the live version of the patch. Feline Swiftness is still only for Cat, Pounce still only works from behind, Imp LotP still has 3 ranks, and Blood Frenzy and Primal Fury are still 2 separate talents.
So... while future changes are documented... they failed to document that we're not actually GETTING these things.
(I can only speak for the Feral stuff though, not sure about the balance or resto changes)
urgeoverkill
06-12-2006, 09:46 AM
Palladin and Shaman T1 and higher gear are now dropping for both factions, regardless of whether or not they actually have that class. Horde are getting Pally loot drops in MC/Ony/BWL and above, and Alliance are getting Shaman loot.
Indications that this change would occur is not found in the patch notes.
inkmva
06-12-2006, 10:05 AM
Oh thats GREAT getting tons of BoP items no one can use.
Great stuff.
Valroshe
06-12-2006, 02:07 PM
where to begin...
They made all the 1H caster weopons friggin MAIN HAND
so now the second Mindfang I bought to dual wield is just a bank decoration.
Can't even sell it cus it has the "No Sell Price". All the other weopons I had in inventory became MAIN Hand only also. Even the Zulian mace that used to be off handable. :rant:
They added another column to the bank so everyone got 4 more bank spots and another bag slot. Then the bastards go and drop the price down to
25G for the extra bag slot and the one that used to be 100G (that I bought last week:hang: ) is also 25G now.
They changed something about the Kodo mount it is either smaller or the movement graphic has changed. Not really sure what it is but many people have noticed it.
The shaman Tier 0 armor has some stat changes.
Enchants on armor pieces no longer show as green on the item it is now white and in with the normal stats of the item.
The Epic PvP mounts have now been made to REQ lvl 60 instead of 40 AND also NOW req the 150 riding skill. I had the Rank 10 mounts from before the patch but after the skill change patch.(so only a 75 riding skill) and I am still able to use my PvP mounts.
Thats all i got off the top of my head...
*sigh* screwed again by this friggin game
Verathis
06-12-2006, 02:08 PM
Rogue stealth animation was changed.
Andelga
06-12-2006, 02:11 PM
yeah my rogue looks so damn funny when walking now XD
and I don't know if anyone noticed but all pre-existing blood elf NPCs and mobs are new models now
kevruth
06-12-2006, 02:27 PM
The warlock talent Demonic Sacrifice has been nerfed. Previously saccing a Void Walker would heal you 3% of your health every four seconds for 30 minutes. This has been reduced to 2%.
kwant
06-12-2006, 03:20 PM
2 things that may just be speculations:
- draw-in distance for players (pc and npc) seems to have increased.
- many of the spell animations and resulting lighting seem slightly more dramatic (more particles, stronger light)
- auction house has a 2 new checkboxes (display clothing on character, and another i forgot.. ill check when i get home!)
Krystyn
06-12-2006, 03:22 PM
rogues look like they shuffle/waddle along
Felix Niebuhr
06-12-2006, 03:23 PM
where to begin...
They made all the 1H caster weopons friggin MAIN HAND
so now the second Mindfang I bought to dual wield is just a bank decoration.
Can't even sell it cus it has the "No Sell Price". All the other weopons I had in inventory became MAIN Hand only also. Even the Zulian mace that used to be off handable. :rant:
They added another column to the bank so everyone got 4 more bank spots and another bag slot. Then the bastards go and drop the price down to
25G for the extra bag slot and the one that used to be 100G (that I bought last week:hang: ) is also 25G now.
They changed something about the Kodo mount it is either smaller or the movement graphic has changed. Not really sure what it is but many people have noticed it.
The shaman Tier 0 armor has some stat changes.
Enchants on armor pieces no longer show as green on the item it is now white and in with the normal stats of the item.
The Epic PvP mounts have now been made to REQ lvl 60 instead of 40 AND also NOW req the 150 riding skill. I had the Rank 10 mounts from before the patch but after the skill change patch.(so only a 75 riding skill) and I am still able to use my PvP mounts.
Thats all i got off the top of my head...
*sigh* screwed again by this friggin game
The rest of us will call these things improvements. That is, if its allright with you?
runeful
06-12-2006, 03:33 PM
holy pally no longer have lasting judgment it was replaced by incrrase crit chance on holy light, not a thing im too happy bout either as that means alot more judgeing during long fights :(
swaldman
06-12-2006, 03:35 PM
holy pally no longer have lasting judgment it was replaced by incrrase crit chance on holy light, not a thing im too happy bout either as that means alot more judgeing during long fights :(
That's not undocumented, it's in the BC talent changes.
This is part of what I reckon is an attempt to get paladins back into their originally intended role at the front line. You'll have to have people hitting things every 10 secs to keep judgements up now. There's some flexibility on who does the hitting if you have retribution-spec pallys with Crusader Strike.
Dynatos
06-12-2006, 03:37 PM
The talent trees for many of the classes were implemented in Live with older versions than specified in the patch notes. Paladins, Druids, and Rogues are the most noticeable (Paladins got pre-nerf Crusader; Druid Feral talents are completely different; and Rogues got Cloak of Shadows, which was supposed to be changed to a L66 trainable skill, as a talent). I also noticed that some changes made to the Warlock trees never made it into Live.
Drysc made a comment when asked about why the newer PTR changes didn't make it into Live. His only response was:
From the information I have been able to glean, the current talents are what is going to remain in the game until the next patch, which is currently planned to be at the time of the release of the expansion.
So, we're apparently stuck with an older revision until TBC.
TravisT
06-12-2006, 03:40 PM
Hunter's mark has changed to a cooler icon from the standard looking red arrow.
sheepe2004
06-12-2006, 04:19 PM
I think the stealth animation for kitty druids has changed as well, they seem to shuffle along really quickly.
Antiochous
06-12-2006, 04:20 PM
Priests in shadow form no longer look retarded and faded as soon as they mount up. Now the mount gets the same dark shadowy look that you have. Great change and one that I was really looking forward to after seeing it in the beta.
bjornolafson
06-12-2006, 04:24 PM
The moonfire spell seems to have a new animation. There is a lot more flash and style to it.
gerbodis
06-12-2006, 04:27 PM
The scarlet tabard is no a Uncommon (Green) Item, so the group rolls for them now
Added unique/more noticable looks to Paladin Blessings and Seals.
Anyone else notice that the new Blessing of Wisdom (with my Improved BoW)
in the button itself says 39-40 mana, yet only gives 33 mana? I know BoM used
to be like this, but Wisdom was not if I recall.
Anyone else notice this?
Corden
06-12-2006, 04:44 PM
New animation for Skullforge Reaver drain health proc - no longer looks like you are diseased
Namer18
06-12-2006, 04:48 PM
Turning in spirit beads to the timbermaw no longer gives experience but it did have the rep given for a turnin increased to 75. This should be true for most rep turnins that the amount of rep has increased and they no longer give experience. Haven't had the chance to try tokens in AQ40 yet.
Calintz
06-12-2006, 05:19 PM
Shaman weapon buff effects has been changed. It now has the trail as you travel/jump, much like how Thunderfury leaves an electric trail behind. Lightning Shield has an annoying boomerang whirling sound added to it and will stay for the duration/effect of the spell.
AeroV
06-12-2006, 05:21 PM
All Paladin judgements are now 20 seconds in duration I noticed. So the 10 second count for them is gone.
Fursphere
06-12-2006, 05:26 PM
25 quest slots (if that was in the notes, I totally missed it)
AeroV
06-12-2006, 05:39 PM
Anyone else noticed that on alot of the armor sets that the base armor has been increased by quite a bit?. I noticed it on my zandalar chest plate and bloodsoaked legplates as well as my judgement parts that got a nice boost in armor.
Menasheh
06-12-2006, 05:41 PM
Yes Aerov, I was just going to say that...my (warrior) Zandy breastplate now has 932 armor, up from 828. Also, Gyth's Skull now seems to give me +10 defense (14 defense rating) instead of +9 defense.
Dynatos
06-12-2006, 05:43 PM
That's because they put in mitigation changes. Your armor increased, but your mitigation stayed the same.
Our MT noticed it, too. His armor went from 9300 to 10400, but his mitigation stayed the same at 63%.
MasterDinadan
06-12-2006, 05:50 PM
Bone Fragments (and I would assume the other AD insignia turnins, though I havn't tested) can now be sold to vendors (1s per instead of "No Sell Price")
In addition there is now a fee to list these rep items in the auction house (sad me, no storing massive numbers of rep items on the AH at no cost :O)
Dynatos
06-12-2006, 05:57 PM
Another fun tidbit I just heard: Horde will be getting Paladin drops and Alliance will be getting Shaman drops from bosses. In other words, they put in the drops without actually putting in the new classes.
And we though we were DE'ing a bunch of junk in BWL already. Hah.
Fursphere
06-12-2006, 06:06 PM
Another fun tidbit I just heard: Horde will be getting Paladin drops and Alliance will be getting Shaman drops from bosses. In other words, they put in the drops without actually putting in the new classes.
And we though we were DE'ing a bunch of junk in BWL already. Hah.
You mean my hunter actually has a chance at the elements chest now? :grin:
MasterDinadan
06-12-2006, 06:13 PM
You can /dance on your mount
Sukadoo
06-12-2006, 06:28 PM
Jewelcrafting patterns available at vendors and stones are available from certain merchants (PvP Vendors) as well. Basically this goes along with the statement that this patch's purposes, in part, was to implement BC features ahead of the retail release (ie. Pally/Shammy drops for Horde/Alliance and updated BE models.)
Shaman Weapon Buffs now last 30 minutes as opposed to 5 and weapon totems grant the effect for 2 minutes instead of 10 seconds.
Windfury text and animation altered to no longer actually take the 'additional' swings. Now damage is added that would be "equal to 2 swings at X additional melee attack power." WF damage applied in this way also pops as yellow magical damage instead of white melee and consumes the '20% dmg bonus' from Stormstrike.
Stormstrike text altered to apply to the Shaman's new Duel Wielding abilities. The text now states that it's an instant attack in which you swing 'both weapons'.
Stormstrike's Mana cost and cooldown were halved (or very nearly halved). This goes along with talent updates but was, never-the-less, undocumented.
triqui
06-12-2006, 06:37 PM
The warlock talent Demonic Sacrifice has been nerfed. Previously saccing a Void Walker would heal you 3% of your health every four seconds for 30 minutes. This has been reduced to 2%.
Saccing felhunter, otoh, will give you 3% mana instead of 2%. Which is DAMN logic, since for warlocks life>mana. With 3% life you get ALSO 3% mana (but the reverse is not true). So it was damn stupid sacrificing the dog instead of the blue.
Dynatos
06-12-2006, 06:38 PM
You can /dance on your mount
That was put in in 1.11 or 1.12. Either way, it's been there for months.
triqui
06-12-2006, 06:39 PM
Windfury text and animation altered to no longer actually take the 'additional' swings. Now damage is added that would be "equal to 2 swings at X additional melee attack power." WF damage applied in this way also pops as yellow magical damage instead of white melee and consumes the '20% dmg bonus' from Stormstrike.
That is a serious nerf for warriors. Yellow damage does not give rage, and 1 single attack with extra damage has only 1 chance to crit (deepwounds) and no chances to proc sword spec.
Suicider
06-12-2006, 06:41 PM
Windfury tooltip has been changed but it still does 2 extra swings, but the extra swings are yellow instead of white damage.
Fursphere
06-12-2006, 06:44 PM
That's all part of the rage normilization.
Its to give non-raiding warriors the same rage generation as raiding warriors (or no-life-at-all GM / HW warriors)
They dont' want anything other than weapon speed contributing to rage generation.
LBDiamond
06-12-2006, 07:13 PM
I couldnt summon Templars in Silithus. Got some cryptic email about using custom UIs - which i dont. anyone else have this issue and figured out a solution?
Nitsujcm
06-12-2006, 07:32 PM
Lady Prestor is now Ony all the time. But maybe that was just a bug on our server lol.
Nitsujcm
06-12-2006, 07:33 PM
You can get all the new spells that you could only get from AQ books before.
Kaldov
06-12-2006, 07:34 PM
I am new to this. Can someone please tell me how to post a new thread?
mtilman
06-12-2006, 07:39 PM
Don't know if this was out there somewhere already, but in the LFG Interface, if you're LFG for a Quest, you can only LFG for Elite Quests. So if you want help with a non-elite quests, it looks like it's back to /yelling or General, cause the LFG Channel is gone.
Moklomi
06-12-2006, 07:45 PM
They removed all the pvp Banners I no longer Have mine at least
djiss
06-12-2006, 07:45 PM
Don't know if this was out there somewhere already, but in the LFG Interface, if you're LFG for a Quest, you can only LFG for Elite Quests. So if you want help with a non-elite quests, it looks like it's back to /yelling or General, cause the LFG Channel is gone.
Do you really need help in normal quest? unless they are orange/red... in that case, come back later then :)
Amiral
06-12-2006, 07:53 PM
Do you really need help in normal quest? unless they are orange/red... in that case, come back later then :)
well, there's some normal quests that are of a rather elite difficulty, and the other way around too.
Azmodious
06-12-2006, 08:00 PM
I think they nerfed windfury attack power again, or the talent to boost it is broken. It says 300something AP when it was 466 a couple days ago. Can anyone else confirm?
xDarkDrifterx
06-12-2006, 08:00 PM
Hunter's mark has changed to a cooler icon from the standard looking red arrow.
I like this . . .looks much better . . . my green bow is now white and the scope w/ plus damge is no longer green writing as it is now white also. I don't know if this will continue on future scope mountings but the one I had equiped is now like I mentioned it above. Oh yeah, and scorpid sting now looks greenish / yellow . . . .instead of the blue . . . and I had to repurchase level 2 and 3 aimed shot due to the respec. I wasn't happy about this . . not that it was expensive, but I had already purchased them.
Kikinas
06-12-2006, 08:00 PM
well, there's some normal quests that are of a rather elite difficulty, and the other way around too.
Yeah, most of the "three waves of enemies rush you" type quests are tough for their level, like the one in Stranglethorn where gorillas rush you in waves of 3, 4, and 5 at a time. And some Elites, like the Pearl Diving in STV you get from Badlands, can be done without aggroing any Elites at all, if you're careful.
Another one that didn't make the patch notes, and screwed me briefly as a warrior, is that Stance Mastery is now a trainable skill. And Tactical Mastery improves that skill; it doesn't do a thing by itself. I know it's part of the BC changes, but I didn't see it in the notes and went on my merry way, only to be unable to switch to Berserker and immediately Intercept.
Dark_Times
06-12-2006, 08:01 PM
Can't you look for group in the zone where the quest is, and the specify what quest it is in the comment?
Eastwood1427
06-12-2006, 08:12 PM
Ghost Wolf with Improved Ghost Wolf 2/2 seems to take a lot longer than 1 second to cast. Maybe it's just me, but it does seem to take longer than a second to cast.
Oh, and it seems the Blood Elves in the Blasted Lands are still the old models, with the old voices.
Sukadoo
06-12-2006, 08:26 PM
That is a serious nerf for warriors. Yellow damage does not give rage, and 1 single attack with extra damage has only 1 chance to crit (deepwounds) and no chances to proc sword spec.
As far as i can tell WF Totem functions the same as before. The tooltip still states that it gives an additional swing, but I haven't tried it to see if the damage is applied yellow or white.
Despite what another poster said the way I read the Windfury WEAPON text you are not granted actual additional swings but as I said my interpretation of Windfury TOTEM is that is does still grant an additional attack:
New WF Weapon Text: "... Each hit has a 20% chance of dealing additional damage equal to two extra attacks with X extra attack power" [Animation changed to only show one swing when WF activates]
Old WF Weapon Text: "... Each hit has a 20% chance of granting two extra attacks with X extra melee attack power."
WF Totem Text: "... Each hit has a 20% chance of granting the attacker 1 extra attack with X extra melee attack power."
Merging soul
06-12-2006, 08:36 PM
the exodar apear on map west of kalimdor
mtilman
06-12-2006, 08:41 PM
Can't you look for group in the zone where the quest is, and the specify what quest it is in the comment?
Yes you can, but you have to do it in the General channel for the zone- there is no Looking For Group channel at all. At least, not that I've seen
ryoujikaji
06-12-2006, 08:50 PM
there is a draenai emissary in stormwind keep and a blood elf emissary in orgrimmar's thrall room.
Naedea
06-12-2006, 08:59 PM
I couldnt summon Templars in Silithus. Got some cryptic email about using custom UIs - which i dont. anyone else have this issue and figured out a solution?
Poisoning weapons generated an error in Cosmos/Sea but it worked after I permitted WoW to disable them and reload the UI. (WoW asked me if I wanted this, and then did it for me when I confirmed).
Mortshd
06-12-2006, 09:03 PM
Throwing weapons are labeled as broken for the following reason:
From Nethaera -
Throwing weapons have been converted into a new system as a part of the changes for the expansion. The new throwing weapons will now lose durability from the stack however they can also be repaired. When making these changes we were not able to convert the previously existent throwing weapons and they are now labeled as "broken" and are considered junk by the system.
The changes that we have made to throwing weapons will help to make them more viable in the long run.
Chelica
06-12-2006, 09:06 PM
You can ride your mount in the water. Not sure if it was a bug but we were all doing it in UC's sewer.
obleo
06-12-2006, 09:18 PM
going into cat form now will automatically pop up track humanoids. useful for pvp as it was annoying to keep hitting that button as soon as you went into cat form
Mercot
06-12-2006, 09:24 PM
Yes you can, but you have to do it in the General channel for the zone- there is no Looking For Group channel at all. At least, not that I've seen
I don't miss the LFG channel - well maybe a *little* bit - but I find it sort of abrupt how in the new LFG UI they limit your search for instances. Only five were listed within my level range. What if I wanted to keep an eye out for lowbies who needed a hand with SM, WC or SFK? LFG was mostly nonsense, but it was nice to be able to drop out and help some lower lvl strangers once in a while...
Sukadoo
06-12-2006, 09:33 PM
Just wanted to quickly correct my earlier statement that WF Weapon's new 'yellow' damage was consuming the 2 Stormstrike '+20% damage' effects. Further playing revealed this not to be so, it was merely improbably good timing with WF activating just as the SS bonus ended normally.
zakalwe
06-12-2006, 10:59 PM
You mean my hunter actually has a chance at the elements chest now? :grin:
Ummmm unless your hunter is actually a Shaman... then nope. Tier armor is class specific...
LacertaCK
06-12-2006, 11:03 PM
Ummmm unless your hunter is actually a Shaman... then nope. Tier armor is class specific...
Higher tiers are...Tier 0 is not...unless that changed too.
Beruen
06-12-2006, 11:05 PM
Actually, the T0 sets aren't restricted to a specific class, and I'm pretty sure elements is the Shaman T0 set.
Your Average WoW Player
06-12-2006, 11:33 PM
Things I noticed:
--Aimed Shot and Arcane Shot no longer have a connected cool down. (if you're unsure what I'm talking about, if you fired an Aimed Shot, BOTH Aimed Shot and Arcane Shot would go on a 6 second cool down. Now if you fire Aimed Shot, just Aimed Shot goes on the cool down)
--Arcane shot got a nice buff.
--Most NPC guards got a 10 level boost.
--The Draenei, and Blood Elf starting zones are visable on the map (but you need the X-Pack installed to go there).
--The Outland Map is there as well.
--The Draenei and Blood Elf factions have been added to the faction list.
--Level 55 Ammo is available for purchese from general vendors and such.
--A number of Hunter's shots have gotten different animations.
--Improved Aspect of the Hawk got a bit of a buff.
--If you're 60, your EXP bar came back, but you can't gain EXP.
--5 more quest slots in the quest log.
That's all that I can think of. A lot of things have already been mentioned.
SpasticSage
07-12-2006, 01:58 AM
Things I noticed:
--The Draenei, and Blood Elf starting zones are visable on the map (but you need the X-Pack installed to go there).
I tried going to Azuremyst last night. There's a boat from Auberdine that's of a different style than the other boats. Unfortunately, it got to the edge of the swimable water, and disconnected me.
I logged back in, finding myself underneath Dalaran, and falling to my death.
Then I came back to life in the water around Fenris Isle, south of Undercity.
If I were Blizzard, I might have taken out the boat by now.
Trying to get to the Ghostlands through the Eastern Plagulands was less buggy. There's a white instance portal that gives you a chat message that you needed the Burning Crusade expansion.
Xoxotl
07-12-2006, 02:02 AM
Warlock's Imps and Voidwalkers now are mouthier then usual. And when I say that, I mean they actually added audio for the Imp (example: when told to attack, them Imp says, in a high-pitched annoying voice "Hey! This wasn't in the contract!" and other sayings) and Voidwalker (I've heard my Voidwalker say "Why must it be like this?" when sent to attack.)
Haven't used my Suc lately, so I don't know if anything was added.
This is, undoubtedly, a ploy to get Warlocks to commit mass suicide. ;)
jglonek
07-12-2006, 02:19 AM
I haven't had time to go check myself but there's supposedly a pally trainer in the undercity, so I would assume in other places as well - and Shaman trainers on the alliance side.
As others have said, great changes to the shammy buffs up to 30 minutes.
I seem to be missing a lot more now, not sure why.
25 quests total as mentioned before.
It was mentioned on the site but not the patch notes - no more civvies. All chars are PvP, and no dishonorable kills for any NPC's (no honor kills either but). I can't see this lasting long - we were destroying everyone in Westfall repeatedly last night. I have a feeling there will be a patch 2.0.12 soon to take care of that lol.
And ya, I haven't tried getting to the Draeni place but the Bloodies do have an instance portal that says you need BC. And if you farsight into the area it's completely bland of features. And the path that you would walk on into it goes straight up the side of a mountain :shocked:
Are the new areas instance-based and will those portals always be there? or will anyone be able to walk in?
Grall
07-12-2006, 02:21 AM
Priest holy fire spell was nerfed; it no longer displays the golden lightning bolt from the heavens when it strikes, just a fairly small splash that hits the enemy...
Also, the casting animation and sound effect was changed to that of lightwell/the paladin's special mount.
I can't say I approve of this; holy fire was pretty much the only visually impressive trained skill we priests had. :/
Also, I got dismounted immediately after getting onto my wolf on the jetty after landing at shadowprey village in desolace today. That has never happened before, but maybe it was a result of the realms being so god-awful screwy yesterday after the patch, they went up and down like a cheap whore all evening and behaving erratically the few times they did work. For example, not a single mob or NPC around 10-11PM-ish on the entire western continent of earthen ring it seemed; I certainly didn't see any in either feralas or desolace. I decided to take up fishing for a while since at least THAT worked, but after a while a laggy rogue was running around and around in a circle in the water in front of me driving me mad, which prompted me to switch to cheetah aspect to run somewhere else.
Well, switching aura caused the server to stop responding to my actions, I couldn't use any skills, nor did I actually get the cheetah buff either. Even logging out did not work, so after exiting the client I found the realm to be down again upon relogging.
ChaoticMonk
07-12-2006, 02:32 AM
in UBRS during the Rend fight each wave will now come immediatly after one wave dies and theres 1 last wave that comes with Rend.
Also in UBRS, when you enter The Furnace (beast's room) he will start attacking you before you pull.
mystnight
07-12-2006, 02:34 AM
for hunter:
Aimed Shot and Arcane Shot are no longer on the same timer
Leonavice
07-12-2006, 02:56 AM
Warlock's Imps and Voidwalkers now are mouthier then usual. And when I say that, I mean they actually added audio for the Imp (example: when told to attack, them Imp says, in a high-pitched annoying voice "Hey! This wasn't in the contract!" and other sayings) and Voidwalker (I've heard my Voidwalker say "Why must it be like this?" when sent to attack.)
Haven't used my Suc lately, so I don't know if anything was added.
This is, undoubtedly, a ploy to get Warlocks to commit mass suicide. ;)
My Felguard constantly threatens to kill me....
Falchan
07-12-2006, 03:34 AM
Tracking modes can now be activated/switched while in flight
madempreror
07-12-2006, 03:59 AM
UBRS doesn't reset on Rend like it's supposed to =(
ChaosSaber
07-12-2006, 06:25 AM
The lobby of the Canverns of Time is now open to the general (non exploring) public. The inner sanctum with the portals and giant hourglass has undergone a major facelift. Inside there are NPC guards and a new faction, the Keepers of Time (initially neutral) along with faction vendors but no quest givers (at least for lvl50). There are two purple 'time portals' and a green raid portal that tell you what you must complete to gain access.
Mt. Hyjal (raid): Just says "this instance is not available yet"
Old Hillsbrad (Thrall's escape from Durnholde): "you must complete the quest 'The Caverns of Time'"
The Black Morasse (original opening of the Dark Portal): "You must have saved Thrall from Durnholde Keep"
So the time portals must be done in order from the look of things.
Most of the NPCs inside talk to eachother or don't have any diologue at all. I'll go back later with my 60 toon to see if they're more talkative.
There is also a vendor in the caverns of time where you can buy better arrows/food/water if you are level 60, not free but it is heaps better than what mages can make can may make things much easier when grinding solo.
cdrudy
07-12-2006, 07:03 AM
The 'locks pets no longer vanish when you summon a new one, just stun and sit there until a new pet is fully cast. This is amazing, for example when I notice that My VW has been ganged up on too much, have him pull agg, cast a few DoTs, start summoning another pet and have at it again. I pull little to no agg, and have a steady stream of fresh pets without having to use Domination.
Punnig
07-12-2006, 08:59 AM
As someone said above it is not possible anymore to summon dukes templars in Silithus. I just do as usual dressing up with the clothes the cultists give me and touching the stone just give me damage and no summon...
saaad!
Frejk
07-12-2006, 08:59 AM
- Troll priest's Shadowguard animation has changed, insted of looking exactly like shaman's Lightning Shield it now resembles a shadow orb rotating around you.
- After learning new rank of Make food spell with my mage, the icon on my action bar(with default action bars) automaticaly changed to a higher rank.
- Enchanting UI got a bit of a facelift, you can now sort enchants by slot. Weird thing it allows to select slots that can't be normally enchanted (head, shoulder, legs) being empty of course.
mordesta
07-12-2006, 09:13 AM
You can /dance on your mount
You've been able to do that since Patch 1.9 sorry :P its not new.
SciTzo
07-12-2006, 09:35 AM
Before the patch lvl 48 mobs where green and thus could award soul shards - now the mob needs to be of lvl 52 before its green. 48-51 as become gray.
mordesta
07-12-2006, 09:38 AM
Ok this is what ive seen so far:
1. Druid Moonfire spell animation enhanced (and I use all minimum GFX settings in game, inc. for spell effect). You now see a "globe" shaped glow around the body of the Target as well as the "column of light" from the sky.
2. Druid Cat Form Stealthed animation changed. You still go the same speed in stealth what from what I can tell, but it appears that you now take shorter steps, thus giving the visual impression that you are walking slightly faster. Overall i think I like the way it looks now to the old animation.
3. The Druid patch notes were a Stab-in-the-Chest to all druids. The only ones that I have actually seen in game are:
a) Omen of Clarity increased from 10mins to 30mins.
b) "Swiftmend" now includes bonus healing from talents "Improved Rejuvenation" and "Empowered Rejuvenation".
All the other listed items in the patch notes for Druids were NOT implemented, just the normal false hope that we've all come to expect from Blizzard as a Druid. :(
4. New LFG system has no way to search for non-specific raid activities: in particular what im annoyed about is I can't do a "LFM for AB/WSG Preset", I have to shout in the Trade or General chat channels now. I hope they do implement the 3 BG's (and the new one in TBC) into the LFG list so you can be LFG or LFM for Battlegrounds team-mates.
5. Finkle's Skinner WAS mentioned in the patch notes as now being a "Skinning Knife" as well, negating the need to have that AND a skinning knife at the same time - I really enjoyed being able to delete my crappy skinning knife for good. However, Zulian Slicer wasn't listed in the notes as to wether this also applied to it as well, but I can confirm that Zulian Slicer now also counts as a Skinning Knife too. The tooltip's have been updated on both weapons with a simple "Counts as a Skinning Knife" added at the bottom.
6. I haven't noticed that Pounce time had been increased as mentioned by another poster, but I will check to see if this is true. I wondered though if the person is using the Feral Tree "Brutal Impact" talent for the first time, which increases Bash & Pounce by 1 second. The talent isn't new though.
7. Im still not 100% sure but it appears the emote sound made from the /chicken or /taunt emote has been changed slightly. I swear it sounds different from b4 but not all my friends agree with me, lol. Anyone else noticed this at all??
Theres a few more un-documented changes that I know of, but I can't remember the details off the top of my head (Warlocks T1 shoulder look has been improved i think, or was it Mages T1 shoulder....?), ill post more here as I notice / remember them.
wesje
07-12-2006, 10:02 AM
counterspell now shares in the global cooldown.. poo
Joddie
07-12-2006, 12:20 PM
First of, The Elements set is not Tier anything, it is the Dungeon Set 1 for Shamans. It has, as far as I know, always dropped at least some part of these from before.
Secondly, sound for Warlock pets has been in the game for some time now, this is not new.
And finally, I remember seeing a Draenei shaman trainer outside SW in the PTR, is this in the release? Haven't had time to check myself.
FenRion
07-12-2006, 12:38 PM
Pounce has had its duration increased yes, and its dmg aswell. Its 450 now. Seems to be a viable opener now instead of always ravaging. Pounce + shred and then a mange to increase the bleed dmg.
Also, duno if this is an undocumented change from this patch, but i noticed a new rank (4) Cower available from trainers.
Joddie
07-12-2006, 01:08 PM
Totally forgot. The Shadowbolt Rank 10 is still not trainable. The AQ20-book ranked Corruption is however, unknown about the immolate, got it already myself so haven't checked.
pickerin
07-12-2006, 01:22 PM
Secondly, sound for Warlock pets has been in the game for some time now, this is not new.
You're both right. Warlock pets "talking" has been around for a little while, however, as the previous poster mentioned, they are now "mouthier". My Succubus now says stuff like "Okay, let's get this party started" when I send her into combat. My Imp also complains a lot but he's hard to make out, you know, because we're in combat.
Joddie
07-12-2006, 01:38 PM
right you are :P
Olexia
07-12-2006, 01:52 PM
on the create a new character screen the blood elves and Draenei have been added but are currently shaded out...
Hornos
07-12-2006, 02:51 PM
Arcanite transmutation's CD is down to 24 hours :shocked:
Hotstreak
07-12-2006, 03:16 PM
Jewelcrafting Trinkets are available to buy from vendors as 'unique' items(numbered).
Trade Goods vendor in Stonard(upstaires in the inn) sells 'Black pearl panther', lvl38 item which gives' a minor increase to stealth & 90 Attack power for 15 seconds'.
5 min cooldown too!
ChaosSaber
07-12-2006, 04:19 PM
My guildmates tell me (unconfirmed) that vendors in the Caverns of Time sell water that is BETTER than the HIGHEST level mage water. As well as more powerful bullets and arrows.
Steamboat
07-12-2006, 04:34 PM
Nothing big, but...
Felguard says to me "I play all my records backwards..." then he says something backwards.
There is a Draenei quest giver at Chillwind point.
It's been mentioned, but the nerf to soul shard gathering is huge. You could previously get shards from 48's, but now you can only get them from 52 and up.
The proc for Herod's ravager is broken. When it procs you see the whirlwind but you don't spin. After one hit, it stops. Also it doesn't show it's channeling bar.
mordesta
07-12-2006, 04:56 PM
Pounce has had its duration increased yes, and its dmg aswell. Its 450 now. Seems to be a viable opener now instead of always ravaging. Pounce + shred and then a mange to increase the bleed dmg.
Also, duno if this is an undocumented change from this patch, but i noticed a new rank (4) Cower available from trainers.
Yup, Pounce has had 1 second increase, thats a good time now with the talent as well, nothing in patch notes about this, i triple-checked them again.
The biggest change i guess though not documented is the addition of the AQ spell upgrades being added to your Class Trainer, along with the new spell ranks for all of your existing spells for 61-70 (which you cant learn yet of course, lowest new spell rank is lvl 62 requirement).
I also got a Cower Rank 4, didnt see the UBRS 'Beast' cat form ability upgrade among the new trainable spells though.
GreenArmadillo
07-12-2006, 07:05 PM
There is a Draenei quest giver at Chillwind point.
There are also new Alliance quests at the Broken camp in Swamp of Sorrows (caution, Horde, the Draenei may be flagged hostile to you) and Aerie Peak. Haven't seen any in Duskwood, Aerie Peak, or Refuge Point.
Fursphere
07-12-2006, 07:19 PM
There is also a vendor in the caverns of time where you can buy better arrows/food/water if you are level 60, not free but it is heaps better than what mages can make can may make things much easier when grinding solo.
You can buy the better arrows / bullets anywhere now.
I bought wicked arrows 22 dps in IF last night.
Heustess
07-12-2006, 07:41 PM
The visibility through water seems to have changed. I was swimming a toon from Westfall to Booty Bay and could see the ocean floor. I was swimming on the surface. I was so entranced by the view that I got too close to the Vile Reef and was killed by an elite murloc 30+ levels above me. Still, was very cool looking.
ChaosSaber
07-12-2006, 07:57 PM
They appear to have fixed the trick to get into Mt. Hyjal. The terrain around the special pillar has been slightly modified.
Your Average WoW Player
07-12-2006, 11:34 PM
I tried going to Azuremyst last night. There's a boat from Auberdine that's of a different style than the other boats. Unfortunately, it got to the edge of the swimable water, and disconnected me.
I logged back in, finding myself underneath Dalaran, and falling to my death.
Then I came back to life in the water around Fenris Isle, south of Undercity.
If I were Blizzard, I might have taken out the boat by now.
Trying to get to the Ghostlands through the Eastern Plagulands was less buggy. There's a white instance portal that gives you a chat message that you needed the Burning Crusade expansion.
Hmm. When I took the boat all that happened was it just sailed along, then I was teleported to the GY outside of Auberdine and it said You must have the Burning Crusade Expansion Pack installed.
And music no longer plays when you're on a bird... Makes for less laggy/choppy rides.
P.S: Draenei with Russian accents=uber.
lodeswrath
08-12-2006, 01:02 AM
There are also new Alliance quests at the Broken camp in Swamp of Sorrows (caution, Horde, the Draenei may be flagged hostile to you) and Aerie Peak. Haven't seen any in Duskwood, Aerie Peak, or Refuge Point.
There are also Draenei with new quests in Forest Song in Ashenvale.
The enchants appearing as white is actually a bug, as stated in the new in-game knowledge base (it's on the first page of the knowledge base).
The terrain around the Dark Portal in the Blasted Lands seems to have been changed, along with the mobs around it. (not entirely sure about this; can anyone else confirm?)
Hrungnir
08-12-2006, 06:41 AM
My felguard plays the succubus sounds... which is honestly really, really creepy. Might just be a bug on my end, though.
ChaosSaber
08-12-2006, 03:58 PM
The mobs around the dark portal crater rim are the same, but they've been removed from the area inside the crater. There's an empty horde & alliance camp inside the crater now. The crater also shows signs of some massive explosion, probably from the portal's opening. There are large chunks of stone debris and even more cracks gouged into the crater's rim.
Dalrint
08-12-2006, 05:08 PM
Non-combat pets now have some small noises added to their idle motions. Most annoyingly, my zergling makes a chewing noise all the time!
Gah.
Fursphere
08-12-2006, 07:24 PM
Sounds in general have changed. All sorts of little things here and there. Spells, weapons, attack procs (like my hunter's concussion shot makes a rogue's "sap sounds" when it hits a target.
Cool I guess.
And the loading screens have different sounds for each character's starting zone. IE- Nelf has water, Human - trees wind, Dwarf and Gnome have snow blowing I think.
Leonavice
09-12-2006, 09:56 AM
The mobs around the dark portal crater rim are the same, but they've been removed from the area inside the crater. There's an empty horde & alliance camp inside the crater now. The crater also shows signs of some massive explosion, probably from the portal's opening. There are large chunks of stone debris and even more cracks gouged into the crater's rim.
And today I found a gromsblood patch FLOATING above 1 of the cracks where there used to be land. Bleah.
Acragas
11-12-2006, 04:57 AM
Turning in a Libram quest in Dire Maul now nets you 500 reputation with the Shen'Dralar, as opposed to 200. It remains repeatable.
swaldman
11-12-2006, 11:14 AM
Sounds in general have changed. All sorts of little things here and there. Spells, weapons, attack procs (like my hunter's concussion shot makes a rogue's "sap sounds" when it hits a target.
I've noticed a much more pronnounced difference in the sounds made by my horse's hooves depending on the surface I am riding on.
Krollin
11-12-2006, 01:36 PM
Some things I have noticed...
I have disenchanted ZG items into Small Prismatics Shards, TBC enchanting mat.
The Bronze Debuff from Chromaggus now gets dispelled from you when Chromagus dies so no more waiting to go for Nef
When deleting a BoP item or quest item (not tried with a Blue/Epic BoE) you are asked to type in DELETE in a dialog to confirm you want to delete stuff. I don't know exactly what items will require this before deleting them but it certainly help cut down on "slips of the mouse" with autoconfirm mods.
swaldman
11-12-2006, 02:04 PM
When deleting a BoP item or quest item (not tried with a Blue/Epic BoE) you are asked to type in DELETE in a dialog to confirm you want to delete stuff. I don't know exactly what items will require this before deleting them but it certainly help cut down on "slips of the mouse" with autoconfirm mods.
I think that's been in since 1.12 - certanily I've seen it before this latest patch. Anything of blue quality or above, I think.
Cerberus
11-12-2006, 04:04 PM
I have disenchanted ZG items into Small Prismatics Shards, TBC enchanting mat.
The token-based epics?
mordesta
11-12-2006, 04:13 PM
You can now skin most mobs in AQ20. This is definitely new, although it might have been in the long bug-fixes section at the end of the patch notes.
MadVlad
11-12-2006, 09:03 PM
I don't miss the LFG channel - well maybe a *little* bit - but I find it sort of abrupt how in the new LFG UI they limit your search for instances. Only five were listed within my level range. What if I wanted to keep an eye out for lowbies who needed a hand with SM, WC or SFK? LFG was mostly nonsense, but it was nice to be able to drop out and help some lower lvl strangers once in a while...
I find it abrupt that I don't have an option to look for a group to go to Maraudon to kill the princess when it's still a green quest for me.
:banghead:
swaldman
11-12-2006, 11:46 PM
Weapon buffs are no longer lost when dying and re-entering an instance.
Presumably they're not lost at all from entering and leaving an instance, but I haven't tested it otherwise.
Big Guns
13-12-2006, 02:47 AM
When you learn new spells you don't have to drag the icons to the action bar if you already had the lower level spell on it: ie it Automatically updates.
Dutchgrass
13-12-2006, 02:05 PM
The token-based epics?
No, certain high itemlevel blues in the top end instances which would formerly yield a lbs, now result in small prismatic shards when disenchanted.
TeamPlur
17-12-2006, 11:48 PM
more of a bug, but many bonuses will not be properly applied unless you re-log with the gear equiped. i have personally seen this in the +200 set of certain teir 0 items, and on the twilight cultist set. logging seems to fix the problem
ChaosSaber
18-12-2006, 12:32 AM
The Argent Dawn Commission buff keeps disappearing as soon as I kill something that would drop a scourgestone :sad:
Cerberus
18-12-2006, 02:19 AM
No, certain high itemlevel blues in the top end instances which would formerly yield a lbs, now result in small prismatic shards when disenchanted.
Nice, thanks :)
Treeform auras seem to stack. I go from 534 to 604 +healing (iirc) when I shift into tree. Got 690 with another tree in my group.
Will most likely be fixed, but guess it will take them some time to find out ;)
swaldman
18-12-2006, 11:00 AM
The Argent Dawn Commission buff keeps disappearing as soon as I kill something that would drop a scourgestone :sad:
Are you sure? What I've found is that there seems to be a time delay (sometimes up to a minute or so) between equipping the trinket and the buff applying.
I ticketed a GM, and their only response was "we advise keepign it equipped all the time"...
Argument
18-12-2006, 02:50 PM
I've been levelling an alt recently and made my first foray to the Swamp of Sorrows last night - the green dragonkin surrounding the Sunken Temple are no longer elite! You can still skin then for green dragonscales though.
Krollin
18-12-2006, 02:53 PM
more of a bug, but many bonuses will not be properly applied unless you re-log with the gear equiped. i have personally seen this in the +200 set of certain teir 0 items, and on the twilight cultist set. logging seems to fix the problem
I suffered terribly from this in AQ40 and Naxx when putting my resistance gear sets on, I had +sta and resistance bonusses lost...
ChaosSaber
18-12-2006, 02:54 PM
Are you sure? What I've found is that there seems to be a time delay (sometimes up to a minute or so) between equipping the trinket and the buff applying.
I ticketed a GM, and their only response was "we advise keepign it equipped all the time"...No, it was continually equipped the entire time. But when I killed the ghoul the buff just disappeared and I had to remove and re-equip the commission before it would come back.
Justinledwards
21-12-2006, 06:39 AM
Pets don't resurrect in BG (Alterac Valley the only one I play). They used to pre-patch
Cerberus
27-12-2006, 03:12 AM
Pets don't resurrect in BG (Alterac Valley the only one I play). They used to pre-patch
They respawn if they are alive when you are killed. If someone kills it you will have to resummon or ress it. Pretty sure that's how it works.
CorinthianSC
28-12-2006, 10:32 PM
workaround for the summons in silithus:
put on twilight set
Log out, log in
Summon
Katarinea
02-01-2007, 08:18 AM
There are Draenei in Forest Song, Southshore, Darnassus, and Stormwind. Blood elves in Tarren Mill, UC, Orgrimmar, and Splintertree.
swaldman
02-01-2007, 02:22 PM
Draneai with a new quest at Chillwind Point.
Laringar
02-01-2007, 02:28 PM
The dragonkin had been changed to non-elite before the patch... it's been a couple months. I remember, because I had used them for solo grinding on my druid when levelling (yay for 1k xp per kill), and I was disappointed when they turned non-elite.
Valas Azuviir
02-01-2007, 09:08 PM
With regards to those buffs and needing to log back in to get your resistances back. That's been in-game since the game went Live. It's pretty much the reason, why Hunters have been unable to benefit from any AP increasing buff (like the Onyxia or Neferian buffs) in-game ever since oh.. iirc.. 1.2.1
Hunters call it the Aspect of the Hawk Hotfix debacle.
moopy
03-01-2007, 12:10 PM
Pets don't resurrect in BG (Alterac Valley the only one I play). They used to pre-patch
More irritatingly, they do some of the time. This of course makes any "working as nintendoed" cries seem less credible, but what's new?
sqchram
04-01-2007, 04:54 PM
I am honored with Ironforge and a stack of Wicked Arrow costs ~ 14s 40c
I am exalted with Argent Dawn and the vendor at lights hope charges around 17s.
mesonm
04-01-2007, 05:16 PM
I am honored with Ironforge and a stack of Wicked Arrow costs ~ 14s 40c
I am exalted with Argent Dawn and the vendor at lights hope charges around 17s.
heh...As a 60, I don't pay much attention to something I use that costs under 50s or so....That's chump change.
axislord
05-01-2007, 11:13 AM
FINDING GROUP IS ?works as good as can do..1 thing it does do ..i must say does work..puts players in groups mite not be in..get the channel put downs were thet should be in the bin..
bhroam
05-01-2007, 09:26 PM
sqchram, do you have the pvp discount? The Argent Dawn has never given the discount, but the venders in IF will.
Underling
11-01-2007, 11:43 PM
If someone kills it *hunter pet* you will have to resummon or ress it. Pretty sure that's how it works.
You can't resummon a dead pet. It ain't a lock's pet. Lock's pets get rezzed no problem I think. This is only a hunter issue.
Pets used to get rezzed in BGs. Now they don't, at least to me. Altho I think I got it rezzed once or twice. Was probably a bugged bug... :ponder:
You gotta be kidding
12-01-2007, 01:10 AM
Sounds in general have changed. All sorts of little things here and there. Spells, weapons, attack procs (like my hunter's concussion shot makes a rogue's "sap sounds" when it hits a target.
...
They have changed the concussive shot sound again. Thank goodness as what Hunter doesn't flinch when they here the sound of a rogue's Sap? :shocked:
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