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View Full Version : Macro help: attack macro 2.0?


oonz
06-12-2006, 07:01 PM
Hi all,
I've had a very simple macro since I started playing that went something like this (I'm at work, so going from memory... pardon any syntax errors):

/script if(PlayerFrame.NotinCombat) then attack endif

Basically, it lets me mash my attack button without worrying about toggling myself out of combat. If I hit that button once, twice, or seventeen times, it means I want to attack something. :)

But now it's broken with 2.0. Any help on updating it please?

Thanks!
-oonz

oonz
06-12-2006, 09:54 PM
Well, if no one knows, could someone please point me to a good site with updated macro information? I'll happily write my own, I just need a site with updated info on the new macro coding syntax, available commands, etc...
Thanks!
-oonz

Dynatos
06-12-2006, 09:58 PM
So, it only lets you attack when you're out of combat? I guess I don't see the point, or what it's supposed to do.

Glogli
06-12-2006, 11:03 PM
He likes to hit attack over and over(which I sometimes do). But when you're in combat and you hit attack it stops attacking. It's just a way for him to be able to keep hitting the attack button without stopping his attack.

oonz
06-12-2006, 11:05 PM
Glogli has it right... Any ideas? Thanks! :)

oonz
06-12-2006, 11:27 PM
Dynatos, your post made me wonder how other people deal with this situation. Maybe there's another solution?

The game engine has several conditional events that automatically put my character into or take my character out of combat/attack mode. I play a paladin, and I frequently find myself accidently taking myself out of combat, or failing to re-enter combat, for the following reasons:

1) If I judge an enemy while out of combat, it puts me into combat automatically. If I then hit the attack button, I leave combat. So if I lead with a judgement, I should not hit attack, but otherwise I should hit attack.

2) I'm rarely MA, so I'm typically assisting others. I frequently re-assist in order to obediantely follow the MA. If an enemy dies while I have it targetted, I automatically leave attack mode. If the MA changes targets before it dies, I stay in attack mode. Again, a split-second decision about whether or not to hit the attack button again.

3) As a paladin, I don't have any combat styles. I just auto-swing. So there aren't any buttons I can push that always put me into attack mode. No sunder, maul, backstab, etc... Just that one little button (or a judgement, I guess, but that's not always an option) that sometimes puts me into attack mode, and sometimes takes me out (oops!).

4) I heal by hitting the spell first, then hitting F1-F5 to designate my target. This throws the heal at my friend while leaving me in combat mode with my enemy, without ever losing target. That's great most of the time, but sometimes the spell doesn't work. If I'm out of mana, for example, hitting the spell button will generate an error, then hitting the F3 key will select the third person in my group. Oops, I just deselected my target and dropped out of attack mode, when normally I'd still be swinging away.

One by one on a peaceful day, these are all easy to predict and deal with, but in the middle of a fight against a bunch of mobs/players, when the priest has died and the MA's screaming in vent for people to re-assist and I'm lom and... I frequently look down from eyeing people's health bars to find myself just standing there looking at the mob. So long ago I created this macro and developed the habit of hitting it whenever there was any doubt.

Am I crazy? Am I the only one that's retarded this way?
Thanks for any help! Did you actually read this far? You're awesome. :)

-oonz

P.S. And yeah, I'm still confused about how to update the macro for WoW 2.01. ;)

oonz
07-12-2006, 05:22 PM
/startattack

hehe, so easy. :)

I'm still curious though. If anyone actually read my long-winded post above... any comments?

Anyway, thanks!
-oonz

dablackfox
25-10-2008, 11:00 PM
/startattack

hehe, so easy. :)

I'm still curious though. If anyone actually read my long-winded post above... any comments?

Anyway, thanks!
-oonz

hey mate, i just google'd this problem at this is at the top of the list. so even tho no one has replied. you got hits XD.


btw thanks because you helped me fix this macro


/cast [modifier:ctrl, button:1] [modifier:ctrl, button:2,] Divine Storm; [nomodifier, button:1] [nomodifier, button:2] Crusader Strike
/startattack



was having the same problem