Cerevantes
08-01-2007, 01:55 PM
"Does Illidan have Energy or Rage"?
In W3 he gained power from agility, but he seems to get his power from an inner rage. He burns mana so he COULD be a shadow priest in diguise. OR he could be a warlock post-skull-eating who happened to learn how to dual wield!
We've had an Elemental, A leader of a Dragonflight, an Old God, and a Lich Mage. With the Black Temple opening TBA, what class do you think our most difficult current foe will be?
You make the call!
Being a Boss/God/something...I guess he can be a multi-class. Have energy and mana and rage....
So yeah..sounds like a druid...
Suave
08-01-2007, 02:45 PM
Mana in 'normal'-form, energy in even-more-demonic-form.
Herald of Doom
08-01-2007, 02:45 PM
Illidan is half demon I think? So a rogue with extra nifty stuff imo :D Oh and he had Highborn magic, and in WC3 he gets the Eye of Sargeras.
HoD
Valas Azuviir
08-01-2007, 07:13 PM
From the drawing board of one of the designers of the Warcraft RPG (3.5 ed). Note, afaik, it's not been officially printed, so it's unofficial.
Illidan Stormrage
Sorcerer-20, Rogue-8, Fighter-7
The Betrayer
Medium Humanoid
Hit Dice: 20d4+8d6+7d10+210 (328 hp)
Initiative: +12 (+8 Dex, +4 Improved Initiative)
Speed: 30 ft. (6 squares)
Armor Class: 38 (+8 Dex, +5 natural, +10 armor, +5 deflection), touch 23, flat-footed 38
Base Att/Grapple: +21/+28
Attack: Blades of Azzinoth +34 melee (2d4+17/19-20/x3), or spell +28 melee touch or +29 ranged touch
Full Attack: Blades of Azzinoth +32/+32/+27/+22 melee and +32/+32 melee (2d4+14 or 2d4+10/19-20/x3), or spell +32 melee touch or +29 ranged touch.
Space/Reach: 5 ft./5 ft.
Special Attacks: Sneak attack +4d6, spells.
Special Qualities: Keen senses, evasion, shadowmeld, trapfinding, trap sense +2, improved uncanny dodge.
Saves: Fort +27, Ref +29, Will +28
Abilities: Str 24, Dex 27, Con 23, Int 16, Wis 22, Cha 37
Skills: Balance +18, Bluff +18, Climb +14, Concentration +25, Escape Artist +16, Gather Information +18, Hide +16, Intimidate +20, Jump +16, Knowledge (arcana) +9, Knowledge (history) +12, Knowledge (nature) +4, Knowledge (the planes) +12, Listen +13, Move Silently +17, Search +7, Sense Motive +11, Spellcraft +44, Spot +17, Survival +8, Swim +13, Tumble +15, Use Magic Device +21, Use Rope +13
Feats: Blind-Fight, Cleave, Combat Casting, Combat Reflexes, Dodge, Great Cleave, Improved Critical (warglaive), Improved Initiative, Mobility, Power Attack, Quick Draw, Spell Penetration, Spring Attack, Track, Two-Weapon Fighting, Weapon Focus (warglaive), Weapon Specialization (warglaive)
Environment: Any land or underground
Organization: Unique
Challenge Rating: 34
Treasure: Amulet of Charisma +6, blades of Azzinoth, gauntlets of might, Girdle of the Betrayer, nature's ring
Alignment: Neutral evil
Advancement: --
Level Adjustment: --
Standing nearly 7 1/2 feet tall, the creature's night elf heritage is evident in his violet skin, long ears, and flowing blue hair. He wears tattered cloth pants, and jagged tattoos cover his bare chest and arms. He wears a ragged bandage around his head that covers his eyes. He carries two massive warglaives - each etched with demonic runes of power.
Combat
Illidan relies on spellcasting to hammer his opponents. His strong combat abilities are a secondary strategy to throw off his enemies as he buys time to cast bigger and better spells of destruction. If it's one-to-one, he goes hand-to-hand. Against larger groups, he tries to take them apart tactically rather than through sheer brawn.
Spells: As a 20th-level sorcerer.
Arcane Spells Known (6/10/9/9/9/9/8/8/8/8; save DC 23 + spell level): 0 - acid splash, detect magic, detect poison, ghost sound, light, mage hand, mending, read magic, touch of fatigue; 1st - disguise self, feather fall, moonglaive, shadowmeld, true strike; 2nd - arcane lock, cripple, detect thoughts, invisibility, mana burn; 3rd - fly, nondetection, protection from elements, tongues; 4th - dimension door, dimensional anchor, immolation, lightning shield; 5th - cone of cold, passwall, sending, telekinesis; 6th - greater dispel magic, legend lore, mislead; 7th - delayed blast fireball, greater teleport, plane shift; 8th - discern location, greater planar ally, iron body; 9th - gate, starfall, wish.
Keen Senses (Ex): Illidan has blindsight 60 ft. and tremorsense 120 ft. Despite a lack of eyes, his other senses are so keen that he is aware of magic auras as though under the effects of a detect magic spell. Likewise, he can see invisible and ethereal creatures as though under the effects of a see invisibility spell. These abilities work all the time, even in magical darkness, areas of a silence spell's effect, and antimagic zones. Illidan is not subject to gaze attacks.
Shadowmeld (Ex): Illidan can blend into surrounding darkness. At night or in low-light environments, this extraordinary ability grants him a +10 circumstance bonus to Hide checks when not moving.
And to that you'd add the following template.
SKULL DEMON
When he destroyed the skull of Gul'dan and absorbed it's powers, Illidan gained the following benefits:
CREATING A SKULL DEMON
“Skull Demon” is an acquired template that can be added to any creature with Wisdom, Intelligence, and Charisma scores of at least 3. The creature (referred to hereafter as the base creature) uses all the base creature’s statistics and special abilities except as noted here.
Size and Type: The base creature’s type changes to Outsider with the Demonic and Evil subtypes. Do not recalculate base attack bonus or saves. Size is unchanged.
Hit Dice and Hit Points: The base creature’s Hit Dice are increased to at least d8. New Hit Dice that would normally be less than d8 are increased to d8 as well. Hit Dice that are d8 or better already are unaffected.
Speed: A skull demon grows demonic wings. Unless the base creature has a better fly speed, the creature can fly with a speed of 50 and average maneuverability.
Armor Class: The base creature’s hide thickens with demon flesh. Its natural armor improves to at least +10, if not already +10 or better.
Special Attacks: A skull demon retains all the special attacks of the base creature and gains the following special attacks.
— Demon Form (Ex): See the Manual of Monsters. Duration is 3 rounds + Cha modifier.
— Fel Blast (Ex): See the Manual of Monsters. Caster level is equal to the base creature's Hit Dice (to a maximum of 20). The saving throw DC is ½ HD + adjusted Cha modifier.
Special Qualities: A skull demon has all the special qualities of the base creature, plus the following special qualities.
— Demonic traits (see the Manual of Monsters).
— Outsider traits.
— Damage reduction 10/good.
— Resistance to acid 20 and cold 20.
— Spell resistance 10+HD (max 30).
Abilities: Increase from the base creature as follows: Str +8, Dex +4, Con +6, Int +2, Wis +4, Cha +4.
Challenge Rating: Same as the base creature +3.
Alignment: Always evil (any).
Level Adjustment: Same as base creature +9.
SKULL DEMON CHARACTERS
Skull demons are always evil, which causes characters of certain classes to lose some class abilities. Otherwise, a skull demon retains all class abilities it had in life.
Naolin
08-01-2007, 08:06 PM
he's gonna use pure ownage. Thats a new type just invented for him.
DarthMuffin
08-01-2007, 08:40 PM
That's got to be the most grossly overpowered DnD character I've ever seen :laugh: Even for a boss. I understand why it never got to print. 37 Cha and 6/10/9/9/9/9/8/8/8/8 spells? Ouch.
Interesting read though.
Cerevantes
08-01-2007, 08:47 PM
That's got to be the most grossly overpowered DnD character I've ever seen :laugh: Even for a boss. I understand why it never got to print. 37 Cha and 6/10/9/9/9/9/8/8/8/8 spells? Ouch.
Interesting read though.
Illidan had to grind out levels in Outland for a longgg time to get level 35.
Assuming Level 20 in DnD would be 60 in WoW terms, that makes Illidan level 105. Hotness. and probably about right. Fighting him is like GoGo Level 1 Hogger Raid Zerg!
Valas Azuviir
08-01-2007, 08:56 PM
That's got to be the most grossly overpowered DnD character I've ever seen :laugh: Even for a boss. I understand why it never got to print. 37 Cha and 6/10/9/9/9/9/8/8/8/8 spells? Ouch.
Interesting read though.
Want to know what the Lich King is like? :wink:
Oh and btw, you forgot to take that Skull Demon Template into consideration. So his actual stats would be: Str 32, Dex 31, Con 29, Int 18, Wis 26, Cha 41. :tongue:
worldoffatcraft
09-01-2007, 02:18 AM
i wonder does he drop his two blades and if he does does would he drop one at a time or both at one time and what would the stats be?
would his weps be epic,blue,or legendary?
maybe they would not have stats and instead would be BoP and when you pick them up they give random stats to suit the player like if a caster picked them up they would get mana and intel and stuff ,
etc for other classes
Jerkey
09-01-2007, 02:45 AM
I believe his weapons will be artifacts, ie. red in color. He will be the hardest boss in the expansion without a doubt, it seems suitable for him to drop artifact calibre items.
Pwnzaurs
09-01-2007, 02:58 AM
bookwise here is what illidan is: (warcraft books)
Warcraft:war of the ancients book one: he helps the main mage and night elfs defeat the evil undead scourge...
idk what happens in 2nd n 3rd books....
but i remeber hearing,seeing or soem1 sayign that after they win, illidan wants to become more powerful in magic...so he steals stuff from this magic lake, becomes evil, gets followers. so basically i thik this is how it goes down: his bro(malfurion stormrage) n some ppl kick illidans ass, but instead of killign him, they trap him in outland. then when they undead scorge r gunna ttack again, they set him free to help him
also
i just think this is how this is how it happens... im pretty sure but if im nto pls dont flame or w/e
ohh redssss ....
my pressioussess
me gusta!!!!
lol ican see it now....
Greatstaff Of Illidan Stormrage
artifact
bind on pickup
92.6 dps
+74 stam
+150 str
+108 intilect
+100 spirit
+100 all resistances
chance on hit/cast: imbues the caster with Illidans Power, granting either 1.(for melle, liek druid or shammy) +500 attack power,and every strike agenst you heals you for 50% of the damage...lasts 10 seconds 2. (for casting) makes your next 3 spells crit and cost 50% mana
+5% crit
+10% dodge
use: puts a curse o nthe target enemy, doing 10000 dmg over 45 seconds. cannot be dispelled (1 hour cooldown)
use: heals target ally for 10000 or, instantly reviving them w/ 100% mana/energy (25 min cooldown)
Illidans Rage
or axe/sword/mace
2 hands
artifact
192 dps
+100 stam
+100 str
+100 spi
+100 int
+500 attk power
chance on hit: next hit is a crit, and crits the next 3 enemys around your target.
chance on hit:, your weapon summons the spirit of illidan, to fight for you for
15 seconds (50% of normal illidan)
chance on hit: summons a portal to The demonic twistign nether, granting you Otherworldly Powers ( lots more hp, str, stam, ect.) and transformign your apperance...last 15 mins
lol sick weapons if they dropped
ps
i jsut made these up ( ex: my dream weapons lol)
Actually, Illidans two swords have been in game for ages, as Artifact quality level 70 weapons. 2 fast 1h swords that combine into a bigger slower 1h sword.
As its level 70 its quite possible that we'll be able to get our hands on 'em.
The main blade.
The Twin Blades of Azzinoth
Binds when picked up
Unique
One-Hand Sword
162 - 169 Damage Speed 1.50
+ 60 - 40 Shadow Damage
+ 60 - 40 Arcane Damage
(177.0 damage per second)
+75 Agility
+100 Stamina
+150 Intellect
+100 Shadow Resistance
+100 Arcane Resistance
Classes: Warlock Mage Shaman Druid Priest Rogue Warrior Hunter Paladin
Requires Level 70
Equip: Consumed by the fury of Illidan: 1400 attack power bonus versus Demons. 20% bonus chance to hit. 30% melee haste.
Use: Detaches the twin blades, forming two separate warglaives.
And the two it splits into.
Warglaive of Azzinoth (Right)
Binds when picked up
Unique
One-Hand Sword
85 - 95 Damage Speed 1.00
+ 30 - 60 Arcane Damage
(135.0 damage per second)
+40 Agility
+50 Stamina
+60 Intellect
+50 Shadow Resistance
+60 Arcane Resistance
Classes: Warlock Mage Shaman Druid Priest Rogue Warrior Hunter Paladin
Requires Level 70
Use: Connects the twin warglaives of Azzinoth, forming the Twin Blades of Azzinoth.
Warglaive of Azzinoth (Left)
Binds when picked up
Unique
One-Hand Sword
85 - 95 Damage Speed 1.00
+ 30 - 60 Shadow Damage
(135.0 damage per second)
+60 Agility
+50 Stamina
+40 Intellect
+60 Shadow Resistance
+50 Arcane Resistance
Classes: Warlock Mage Shaman Druid Priest Rogue Warrior Hunter Paladin
Requires Level 70
Though I expect they will change somewhat, 2 135dps 1.0 speed swords seems a tad overpowered.
Those blades are not exactly made for casters (healers?)
Actually with this apparently ingame:
Staff of Infinite Mysteries
Binds when picked up
Two-Hand Staff
142 - 278 Damage Speed 3.20
(65.8 damage per second)
+55 Stamina
+46 Intellect
Durability 120 / 120
Requires Level 70
Equip: Improves spell hit rating by 18.
Equip: Increases damage and healing done by magical spells and effects by up to 159.
Sells for 12 Gold 66 Silver 36 Copper to vendors
Item Level 100
I don't feel the items you mention sound very "artefacty"....
And how sure are we that we can fight Illidan in TBC....and are there any bosses beyond that? Hoping that WoW doesn't end with TBC but we get another expansion in a year or two...and another... ^^
Valas Azuviir
09-01-2007, 08:53 PM
And how sure are we that we can fight Illidan in TBC....and are there any bosses beyond that? Hoping that WoW doesn't end with TBC but we get another expansion in a year or two...and another... ^^
Blue have said (at one point) that Illidan is currently the hardest mob in-game. Emphasis mine. That was several months ago, when folks asked who the toughest mob was currently in-game.
Think it was Tigole, could've been another Dev though, don't fully recall and trying to find something of such age on the official forums is like trying to turn Scrooge McDuck into a philanthropist
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