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View Full Version : When will rested XP REALLY matter?


Stigg
19-01-2007, 07:38 PM
I recently read an article (I think posted on this site) of an interview with some Bliz guy saying they COULD continue WoW for the next 25 years...atleast.

Blizz has also said they are hoping to release a new expansion each year....and assuming they raise the level cap by 10 each year....that will make the final level cap at 320. I know this is all expectations...but just hang on with me for a minute.

The current rested xp gives you 1 bar (or 1/20th of a level) every 8 hours. And of course, rested xp gives you 2x the normal xp from killing mobs. I can only assume that at some point in the next 250 levels it will take over 16 hours to get one bar of XP.....meaning You could log out for 8 hours, come back in and grind for 8 hours and still be at the exact same spot XP-wise as if you had just grinded for 16 hours.

I know that IF a bar of xp took 16 hours with unrested xp, that level alone would take over 13 days /played to complete...but with the exponential rise in xp/level, it certainly can be expected within the next 250 levels.

And I also realize that quests give the same XP regardless of rested or unrested status....

BUT...what is your estimate on the level at which it will be more beneficial to log out for 8 hours than to play the game for 8 extra hours?

My guess is around level 110....which is scary considering the 320 levels in the next 25 years... /cry

djiss
19-01-2007, 07:44 PM
I dont think the game will go past lv 100 imo.

I just imagined a lv 320 gnome mage spamming AE in Orgrimmar and 1-shoting some lv 70 with it... lol

Fursphere
19-01-2007, 07:52 PM
I agree.

At some point they will just make new content for that level with high gear requirements (much like MC --> BWL --> AQ40 --> Naxx setup).

Blizzard incorporated some of the BC content into Azeroth (new races, Caverns of Time, etc) as I feel they dont' want the old worlds becoming completely dead.

Expect to see more of this style of designing. There is a TON of places in Azeroth that isn't finish yet... I bet they'll just make that lvl 70 + content when it comes out.

Additionally, I ground 59.50 - 61 without rested XP, and it went VERY fast IMO in outlands. The mobs give 2x the normal XP amount, and the quests give lots of XP compared to Azeroth quests.

I was like "I'm 61 already? wtf" :shocked:

Tanitha
19-01-2007, 07:56 PM
Rested XP matters to people who cannot sit down and play that extra 8 hours. To us it makes a massive difference.

Piemaster
19-01-2007, 07:58 PM
Continuing this hypothetical like of pointless questions:

If the game does indeed continue for 25 years, and XP needed does indeed go up at its current rate, at what point will casual players no longer be able to reach max level before the next expansion comes out? WHat about more dedicated players?

mesonm
19-01-2007, 08:03 PM
The current rested xp gives you 1 bar (or 1/20th of a level) every 8 hours. And of course, rested xp gives you 2x the normal xp from killing mobs. I can only assume that at some point in the next 250 levels it will take over 16 hours to get one bar of XP.....meaning You could log out for 8 hours, come back in and grind for 8 hours and still be at the exact same spot XP-wise as if you had just grinded for 16 hours.

I know that IF a bar of xp took 16 hours with unrested xp, that level alone would take over 13 days /played to complete...but with the exponential rise in xp/level, it certainly can be expected within the next 250 levels.


The highlighted portions do not equal each other....For your conclusion to be correct, they would have needed to equal each other, IMO.

I crank through a bar of rested XP in less than an hour.

Stigg
19-01-2007, 08:08 PM
The highlighted portions do not equal each other....For your conclusion to be correct, they would have needed to equal each other, IMO.

I crank through a bar of rested XP in less than an hour.

What?

Scenario 1: Log out for 8 hours, grind on rested xp for 8 hours for 1 bar of xp and 16 hours total

Scenario 2: Grind for 16 hours total, 1 bar gained.

Fursphere
19-01-2007, 08:09 PM
The XP award for killing mobs in the BC has been upped considerably from Azeroth mobs.

I'm sure blizzard will continue the trend.

My brother calls this the "Final Fantasy Big Numbers Theory". The game designers like seeing big number.

IE - If a mob has 10 hit points, and you did 1 damage per hit, it would take ten hits to kill it, right? In a final fantasy game, the mob would have 10,000,000 hit points, and the player would do 1,000,000 damage per hit, just so the numbers look bigger.

Sure, 60 - 61 takes 500,000 XP right? (or close) Thats more then double from 59 - 60 (212,000 XP )

Mobs in azeroth, level 58 - 59 award about 300 xp per kill, unrested.
Those same leve mobs in outlands award 600 xp per kill, unrested

There is no mystery here. Blizzard is just manipulating the numbers game to make it look more challenging.

Also, lvl 60 quests in azeroth awarded on average about 6,600 xp when completed, same difficulty quests in outlands is closer to 10,000 xp.

The new 1 - 70 leveling guide will look something like this:

Step 1: **do whatever it takes to get to 58**

Step 2: skip any level 59 - 60 content in azeroth and get yoru butt to the dark portal, empty out your quest log as soon as you hit outlands, as xp awarded there makes azeroth look silly, if you just want to level fast. :grin:

Xlorep DarkHelm
19-01-2007, 08:16 PM
Rested XP matters to people who cannot sit down and play that extra 8 hours. To us it makes a massive difference.

Exactly. Rested Experience was implemented exactly for this kind of scenario in the first place. A way for those who can't play as often as others to possibly be able to "catch up" quicker.

Stigg
19-01-2007, 08:24 PM
Rested XP matters to people who cannot sit down and play that extra 8 hours. To us it makes a massive difference.

I'm sorry....I didn't mean it like that...I meant at what point will it be pointless to grind on non-rested.

/wave.....you and larissa tend to sign on at the exact same time and leave at around the same time....I think you are one in the same!

mesonm
19-01-2007, 08:27 PM
What?

Scenario 1: Log out for 8 hours, grind on rested xp for 8 hours for 1 bar of xp and 16 hours total

Scenario 2: Grind for 16 hours total, 1 bar gained.

you only get one bar, in 16 hours?

what am I missing?

roiegat
19-01-2007, 08:30 PM
While I'm not 100% sure about the math part, I do agree that rested exp rocks.

I'm a casual gamer. I get maybe 2-3 hours a night, more on weekends. Got a wife and daughter that need me more...and they are my number one priority. Because of this, I think that rested exp rocks. In the short time I have I can crank out the max exp I can get and level quicker. I sometimes even take a week off just to get the full effect of rested exp (and cause I need to have my dreams stop including wow content).

Stigg
19-01-2007, 08:31 PM
you only get one bar, in 16 hours?

what am I missing?

Did you read the original post? IF there comes a time within the next 25 years where it takes 16 hours to get 1 bar of xp, what level do you think it would happen at?

Fursphere
19-01-2007, 08:36 PM
I dont' think anybody caught the point of my post.

Blizzard will just adjust the xp gained per mob / per quest to fit the XP limit for whatever lvl you're grinding too.

LVL 320 reqs. 32,000,000,000,000 XP.

You'll get something like 4,000,000 per normal mob kill unrested. The numbers get massively bigger, but the time required only gets slightly bigger, rested or unrested.

The current BC setup pretty just proves this. Unless Blizzard doesn't carry this trend to the next XP.

Fursphere
19-01-2007, 08:42 PM
Do this.

Roll a LVL 1 toon, and go kill a LVL 1 mob. Record the XP you get, and compare it to the XP requried to LVL 2, percentage wise.

Then do the same at LVL 10, and compared to LVL 11 required XP.

Then at LVL 20, etc... etc...

I bet the % from lvl to lvl, mob for mob will be climbing together pretty steady to a point.

If you're lvl 321, and you kill a lvl 321 mob, you're not going to get 300 - 500 xp. lol You're going to get a whole lot more...

CorinthianSC
19-01-2007, 08:45 PM
My brother calls this the "Final Fantasy Big Numbers Theory". The game designers like seeing big number.



Correction: The players like seeing big numbers. I remember in FF9 (I think) when they finally broke the 9999 barrier on a single hit. It felt like a big deal, even though it really wasn't.

The only thing nice about big numbers to a developer is added granularity.

Summoned
19-01-2007, 08:46 PM
Did you read the original post? IF there comes a time within the next 25 years where it takes 16 hours to get 1 bar of xp, what level do you think it would happen at?
I don't see that happening. The casual players would just stop playing before then because if it takes 8 hours /played to gain a bubble of exp and if they only have around 2 hours a day to play, that's almost 3 months for one level...

Stigg
19-01-2007, 08:46 PM
Do this.

Roll a LVL 1 toon, and go kill a LVL 1 mob. Record the XP you get, and compare it to the XP requried to LVL 2, percentage wise.

Then do the same at LVL 10, and compared to LVL 11 required XP.

Then at LVL 20, etc... etc...

I bet the % from lvl to lvl, mob for mob will be climbing together pretty steady to a point.

If you're lvl 321, and you kill a lvl 321 mob, you're not going to get 300 - 500 xp. lol You're going to get a whole lot more...


I would enjoy seeing this graphed out...and I did think of this when I made the post....but still....that little extra time between levels does add up....Rather quickly.

Fursphere
19-01-2007, 08:51 PM
I would disagree.

i've got 4 lvl 60+ toons.

The time it took from 59-60 on 3 of those toons was a long time to me.

On the 4th, lvl 59 - 60 was done almost entirely in outlands. The time was FAST, as the XP bonus went up.

You can see this easy. Go to EPL and kill a lvl 60 mob. Its like 300 xp. Go kill a lvl 60 mob in Hellfire, and its almost double that, like 500 - 600 xp, unrested.

The curve just got a big kink in it. :)

mesonm
19-01-2007, 08:52 PM
Did you read the original post? IF there comes a time within the next 25 years where it takes 16 hours to get 1 bar of xp, what level do you think it would happen at?


NOW, I get it....you are asking a hypothetical, and I disagree with the premise.

It won't happen. Not ever...Nobody would play.

mudphud
19-01-2007, 08:59 PM
Don't take it too seriously it was just a hypothetical situation. I'm sure we know that blizzard will not make it take 16 hrs. to gain one bubble. My guess that in future expansions if they raise the level cap that each 10 level advance will take a similar amount of played time (yes it will cost 2x exp but you'll gain 2x exp).

Of course the reason the outlands gives so much exp is that you can get past level 60 without buying the expansion but it will take you much longer because you won't have the outlands. So, this is blizzard's way to get people to buy it.

Fursphere
19-01-2007, 09:06 PM
Of course the reason the outlands gives so much exp is that you can get past level 60 without buying the expansion but it will take you much longer because you won't have the outlands. So, this is blizzard's way to get people to buy it.

Actually, no. You cannot progress to 70 unless you buy the expansion. You'll be stuck at 60 forever unless you buy the BC.

Xlorep DarkHelm
19-01-2007, 09:13 PM
Where do people get the flawed idea that you can get higher than 60 without the expansion? Hasn't that been shot down enough, like EVERYWHERE?

Fursphere
19-01-2007, 09:16 PM
Everywhere, multiple times even.

I'm going to try and work on that graph tonight. I'm curious myself now.

I've got toons in 1 - 10 range, 11 - 20 range, and 30 - 40 range. All have rested XP though I think. I might have to do some random grinding. lol

mesonm
19-01-2007, 09:19 PM
Of course the reason the outlands gives so much exp is that you can get past level 60 without buying the expansion but it will take you much longer because you won't have the outlands. So, this is blizzard's way to get people to buy it.

er...no.....you will be 60 forever, unless you buy the xpac, regardless of the outlands.

Stigg
19-01-2007, 09:20 PM
Fur,
Care to take this into a PM conversation? I have a ton of toons ranging from level 5-63 I would love to compile a graph with you...

Yes this idea was hypothetical, and I am glad to see so many posters saying "Not going to happen" types of posts....the thought just hit me out of the blue and wanted to see what yall thought.

Fursphere
19-01-2007, 09:49 PM
Stigg - Sure thing. :)

MoRRoW
19-01-2007, 10:25 PM
I'm sorry....I didn't mean it like that...I meant at what point will it be pointless to grind on non-rested.

/wave.....you and larissa tend to sign on at the exact same time and leave at around the same time....I think you are one in the same!

Well, I'd have to say it's ALWAYS POINTLESS to grind on non-rested.

Example : You grind 1-60 on non-rested. takes you example : 15 days /played
You grind from 1-60 rested, it will take you 7.5 days /played.

It's just that the second one will take you a longer ''in real life'' period, as to the first one will take you less.

But why kill a mob and have 500 xp when I can kill the same mob for 1k? ;)

I know, I know it's a bit exagerated... But for someone that wouldn't care when he gets to 60 or 70, playing on full rested will take him a 1/2 the ''ingame play time'' than the person that plays more consecutive hours.

MoRRoW

Xmcdaniel
19-01-2007, 10:42 PM
While I'm not 100% sure about the math part, I do agree that rested exp rocks.

I'm a casual gamer. I get maybe 2-3 hours a night, more on weekends. Got a wife and daughter that need me more...and they are my number one priority. Because of this, I think that rested exp rocks. In the short time I have I can crank out the max exp I can get and level quicker. I sometimes even take a week off just to get the full effect of rested exp (and cause I need to have my dreams stop including wow content).

I BG a lot and I like doing 5 mans, hate grinding and questing. I'll BG for a week and and then grind (necessary evil) on rested xp. If there weren't rested xp I'd have little reason to waste my time on the game...I am also very casual in playing...2-3 hrs tops maybe 4-5 nights a week. At least BG's are a challenge, and you're playing something with a brain (well, most of the time lol). I ran ZF last night with a bunch of mid-level 40's like myself and it was the easiest instance I've ever done. I don't understand why people enjoy (for me as a mage) this: target mob, frost bolt, frost bolt, frost bolt, frost nova, run sideways, frost bolt, scorch. Repeat literally thousands of times. But I guess that's why they have instances and battlegrounds!

Fursphere
19-01-2007, 10:47 PM
I'm still waiting for people to figure out that 2 hours a night, 4 -5 nights a week is not casual.

Its not hardcore, in the "raider" sense though.

Casually would be like 2 -3 hours a week. Not a night. lol

Xlorep DarkHelm
19-01-2007, 10:57 PM
I'm still waiting for people to figure out that 2 hours a night, 4 -5 nights a week is not casual.

Its not hardcore, in the "raider" sense though.

Casually would be like 2 -3 hours a week. Not a night. lol

I get *maybe* 45 minutes - 1 hour a day, 5 days a week (early morning before work/school), then one day a week I get about about 5 - 7 hours. Casual more or less defines what I am as a player. Fortunately, "casual" is a pretty broad, and vague enough term to encompass more than one definition for a player.

Fursphere
19-01-2007, 11:08 PM
IMO, if you're consistantly playing the majority of the week, multiple hours a day, you're closer to addiction than you realize.

I play almost every night, 1 - 4 hours a night myself. :)

I need to get out and get some fresh air, but that would seriously hinder my ability to get phat loots. must.play.wow........

Xlorep DarkHelm
19-01-2007, 11:50 PM
IMO, if you're consistantly playing the majority of the week, multiple hours a day, you're closer to addiction than you realize.

I play almost every night, 1 - 4 hours a night myself. :)

I need to get out and get some fresh air, but that would seriously hinder my ability to get phat loots. must.play.wow........

I don't know, I measure addiction by more than just time played. I honestly still have a hard time even comprehending the concept of being addicted to a video game, except for the 1% or 2% of the world's population which would possibly have some sort of mental disorder allowing for it) I tend to think that "addiction" to video-games is mainly a cop-out, where people can feel comfortable and place the blame on other things than where it belongs -- on themselves.

And honestly, I can't get out and get much fresh air. I have a rather annoying physical disability which limits how much I can actually do any more. That said, I spend most of my time at work, school, or with my fiancee and playing with her kids. I asked for one day a week which I can do what I want... mainly for me to play WoW. And in the mornings, I get up an hour earlier than I need to, and play WoW for that hour, which helps me be more alert before I drive to work/school.