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burpingtiger
20-01-2007, 05:34 PM
Although I haven't purchased TBC yet, I am quite dissapointed with what I have read about the new features. Sure they have a new landmass, adn 2 new races and a new level cap, but thats not what I expected from an MMORPG expansion. World of Warcraft, even with the Outlands, is a very small world for a MMORPG. And two new races and a profession? They could've put that in a patch for crying out loud. They should've added a completely new FACTION with 4 new races. And what is it with 0 new classes? They should've added like, 3 or 4. WoW is my favorite online game but I still think Blizzard could've done a lot more with the expansion.

Mincemaker
20-01-2007, 05:42 PM
Did you realize that Outland is as large as a Kalimdor or the Eastern Kingdoms? It is an addition of a whole new continent, with tons of instances in it. Then there's the new open PVP objective in every single zone, tons of factions to gain reputation with, the new arena system, tons of quests and a new battlegrounds. And there's a whole lot more items. You can't expect to fit all these into a single patch. It would take forever to download.

And World of Warcraft is actually quite a massive world. And every zone has its own story to tell, which is what makes it so interesting. This expansion is, to me, a great addition since it does add alot of end game content. Raiders have their pie. PVPers also have their place in this world. And finally, at long last, casuals finally has the chance to get their hands on high end gear and experience end game content. This is more than what we could ask for.

burpingtiger
20-01-2007, 05:46 PM
Yes, I did realize how big it is, and by Faction I meant a playable one.

Ardani
20-01-2007, 05:55 PM
No offence, but it's difficult to take your criticisms of the expansion seriously when the first thing you do is admit that you haven't actually played it. It's like writing a review of a film based on the fact that one of your friends saw it and gave you a summary of the plot. How do you know that they aren't biased or that their tastes in this matter match yours?

The fact that they didn't give us a bunch of redundant new races and a faction that would skew the balance of PvP completely by no means indicates that the expansion lacks content. Give it a go, and you'll find out. :smiley:

Darien Talem
20-01-2007, 07:45 PM
Agree with Ardani.

The fact is adding an entire new faction with brand new races, level 1-60 content for them etc. would take an even longer period of time then before. Were looking at maybe another year in addition to this already.

Blizzard's idea is to move the game forward which is good. A lot of companies release MMO's that kind of keep them in the middle with a little high end stuff and in the end it all ends up sitting at max level again with nothing to do.

I give Blizz props, they did one heck of a job with this expansion.

burpingtiger
20-01-2007, 08:39 PM
Because the features of of the game that I read about came from a pretty reliable source. It's called www.worldofwarcraft.com.
And anyways, they definently said that a year after battlegrounds they would have seige weapons. Did they put those in with the expansion, I've looked on the internet but haven't found anything.

Tanitha
20-01-2007, 08:51 PM
I'm sorry to hear that you are disappointed. As a counter though, consider that the new races do play differently. Their racials add a little bit to their play-style and makes them that little bit more unexpected. Then - you also have new classes introduced to the two Factions which makes battles from both perspectives suddenly a lot different. With the Alliance facing Paladins and the Horde now having to deal with Shaman too - things get shaken up a bit. From a personal perspective, the expansion is well worth it and a lot of fun so far and I havent' even reached Outland yet :grin:

Please don't take this the wrong way - but if your budget allows it you might want to check out Guild Wars as well. They introduce new classes with every six monthly release and add a ton of new skills. If you're looking for extremely massive changes to the metagame at regular intervals - that might be a game you'd enjoy a lot too! It certainly is fun and has some of the best, most balanced PvP games you can hope to encounter.

cyradis2003
20-01-2007, 09:26 PM
I am loving the expansion.

New potions to make, new patterns to learn, new things to craft, new flowers to pick and ores to mine, a whole new depth to the customizable gear with gems.

This is the loot table for the very first instance which you can do right out of the gate at lvl 60:

http://www.wowhead.com/?zone=3562

(I hope this site is ok, I didn't see any ads on it at all. Please delete it if it is not an approved site)

Take a look at the plate boots - clompers if you will. These are awesome tank boots. Now consider that with a few socket choices you can completely tailor them to fit your little tootsies. Need a bit more stamina? Maybe you want some regen or resist? Never before have you been able to work your gear around your build like this. It was always just another might warrior, no surprises there.

Now look at the life giving breeches - cloth pants.


A great pair of healing leggings even before you throw any gems into it. A great example of how powerful gems are in BC.

These are already on par if not flat out better than Tier 1(Prophecy: http://www.wowhead.com/?item=16814), but with the following two gems;

Teardrop Blood Garnet: http://www.wowhead.com/?item=23094#z0z
and
Royal Shadow Draenite: http://www.wowhead.com/?item=23109

These leggings suddenly have +71 healing and +4 mana regen in addition to the regular stats.

And these are green gems that are among the very first gems you're capable of making


The instances themselves are different, new mobs - new bosses - new looks.

They added new architecture types, they added new starting zones making the total usable new land mass at least as large as what we previously had access to. 3 New main cities to explore, the new races are pretty cool from a playability standpoint. BE pallies have a ranged pull as long as the mobs have mana, BE priests have a mana tap now which will be huge in end game. Dranei have a heal - may not be massive but it will help.

Battle grounds are suddenly a little more ballanced, we have pallies you have shamen ... no more whining from either side about the other being overpowered. Pally blessings will change the horde group dynamic as self res and totems will change alliance.

I think you are looking for surface changes when the real coolness here is a bit deeper.

cyks
20-01-2007, 10:10 PM
While I don't completely agree with you, I can easily see the OP's point.
My complaint/ issue with BC is it's price. BC costs twice as much as WoW now does (the same as WoW originally did), but contains FAR less. I would have been much happier if BC was either $20 or if it at least came with a free month.

When Blizzard first created WoW from scratch, they had to invent and build everything... not just the worlds, characters and so on, but the base concepts of it all- how the game would actually function, how leveling would work, the entire economy system, etc... and then worry about how to code all of it. With BC, they simply had to just add more.

Think of it like a magazine. With it's first issue, you need to figure out and decide on what colors, fonts, themes, and graphic styles you want to go with. When it's time to make the second issue, you already have a format and template to work off of- it goes much easier and quicker.

That's all Blizzard had to do with BC- not that I'm discounting the work that went into BC, but it was no where near the magnitude that WoW was when it was created.... we're being charged as if it was.

Stigg
20-01-2007, 11:08 PM
While I don't completely agree with you, I can easily see the OP's point.
My complaint/ issue with BC is it's price. BC costs twice as much as WoW now does (the same as WoW originally did), but contains FAR less. I would have been much happier if BC was either $20 or if it at least came with a free month.

When Blizzard first created WoW from scratch, they had to invent and build everything... not just the worlds, characters and so on, but the base concepts of it all- how the game would actually function, how leveling would work, the entire economy system, etc... and then worry about how to code all of it. With BC, they simply had to just add more.

Think of it like a magazine. With it's first issue, you need to figure out and decide on what colors, fonts, themes, and graphic styles you want to go with. When it's time to make the second issue, you already have a format and template to work off of- it goes much easier and quicker.

That's all Blizzard had to do with BC- not that I'm discounting the work that went into BC, but it was no where near the magnitude that WoW was when it was created.... we're being charged as if it was.

Its a game.....it cost like $30....they created a whole new world....2 new races, new FP's, new items, new recipes, new scenes, new outlay.

I really don't understand this argument. Sure...I ca understand if they released TBC a month after the release of the original...but its been 2 years. You paid $50 a long time ago...and $15 every month since then.

Think of it like this....if they released TBC as an individual game would you buy it?

"2 races, 8 playable classes, many professions."

I sure as heck would.

I spend $30 EASILY on useless crap around my house per month....I'm sure many people do as well.....so whats the difference?

sycamore
20-01-2007, 11:31 PM
I'm really enjoying TBC at the moment.

I do agree with the OP that new classes would have been good, but Tanitha's right that the racials add new dimensions to the existing classes in the new races - although I'd still rather have had a new class or two. I also agree with Stigg that it's well worth the money.

Twoflower
20-01-2007, 11:40 PM
i am realy enjoing it. but i am disapointed that it is far too easy. as usual whit this game.

burpingtiger
21-01-2007, 12:54 AM
Please don't take this the wrong way - but if your budget allows it you might want to check out Guild Wars as well. They introduce new classes with every six monthly release and add a ton of new skills. If you're looking for extremely massive changes to the metagame at regular intervals - that might be a game you'd enjoy a lot too! It certainly is fun and has some of the best, most balanced PvP games you can hope to encounter.


Too bad I very much dislike Guild Wars and am much more willing to spend 15 bucks a month on WoW haha.

burpingtiger
21-01-2007, 12:57 AM
And again, what ever happened to that whole Battlegrounds seige weapons idea Blizzard had?

Darien Talem
21-01-2007, 01:00 AM
And again, what ever happened to that whole Battlegrounds seige weapons idea Blizzard had?

There's a lot of ideas that are still floating around. Same with player housing and hero classes.

No word on it yet, but Blizz has made a statement about wanting to release an expansion a year after this.. sooo, we can only wait and see.

cyks
21-01-2007, 01:04 AM
Its a game.....it cost like $30....they created a whole new world....2 new races, new FP's, new items, new recipes, new scenes, new outlay.

I really don't understand this argument. Sure...I ca understand if they released TBC a month after the release of the original...but its been 2 years. You paid $50 a long time ago...and $15 every month since then.

Think of it like this....if they released TBC as an individual game would you buy it?

"2 races, 8 playable classes, many professions."

I sure as heck would.

I spend $30 EASILY on useless crap around my house per month....I'm sure many people do as well.....so whats the difference?

I paid $40 for WoW... the same price they're charging for BC.


The difference is simple-

Option 1- a brand new game, 8 new races, 8 new classes, 8 new professions, and a huge new world to discover and explore. 30 free day subscription included.

Option 2- an update to a game with only 2 new races, 1 new profession, and a new world to explore. 0 new classes and no additional time included.

They were originally both selling for the same price. Which one is the better deal and which one should have included more?


Yes, I did buy BC... but can't help but think that it's lacking.

Jojin
21-01-2007, 01:52 AM
I paid $40 for WoW... the same price they're charging for BC.


The difference is simple-

Option 1- a brand new game, 8 new races, 8 new classes, 8 new professions, and a huge new world to discover and explore. 30 free day subscription included.

Option 2- an update to a game with only 2 new races, 1 new profession, and a new world to explore. 0 new classes and no additional time included.

They were originally both selling for the same price. Which one is the better deal and which one should have included more?


Yes, I did buy BC... but can't help but think that it's lacking.

I think that has more to do with where you live then the price blizzard is asking for it. Here in the Netherlands the original game when it was introduced had a price of 45-50€, don't know exactly, but its the normal price here for a new PC game. Now after 2 years it has become a budget titel and goes for 20€ which is also normal here. The new expansion pack goes 35€ which is again a normal price for newly released expansion pack. As you can see the expansion pack is here cheaper then the original game. So this isn't an isue with lack of content.

Tanitha
21-01-2007, 02:20 AM
Ultimately though I think the price of a game and it's expansion packs are determined by what consumers are willing to pay for it.

My NZ$113 (incl GST) was a reasonable price point for this expansion, considering the amount of joy I'm expecting from it. Spread over the duration of time that I will be playing World of Warcraft (hopefully) it is a negligble amount.

If somebody else finds it lacking - I can understand that. Their price point is lower. However, did you or did you not go out and spend that money on it? If so - it seems as if you've accepted that the product is worth that sum of money.

Or rather - you were willing to spend that money to have the product.

Too bad I very much dislike Guild Wars and am much more willing to spend 15 bucks a month on WoW haha.

Have you actually tried the game? Remember - there are no monthly fees for it so at worst you're out the cost of purchasing the game. They had a rather novel weekend where they tested some of their potential changes on the players - with a rollback on Monday or Tuesday I believe. And get this - their Community Relations manager is online, taking feedback from fansites to see what people think. They really tailor the game to their fans. So if you haven't tried it or are simply caught in the cliched WoW vs GW frippery, it might be well worth spending the $40 or $60 or whatever it is and having a look at it.

burpingtiger
21-01-2007, 02:22 AM
Here's a good idea. How about Blizzard charges us by the hour or something so that we don't waste a lot of money when our evil parents ground us. Money would be such a lower concern. Oh wait, I forgot, if they did that they wouldn't have half the billions of cash they have right now. My bad.

Tanitha
21-01-2007, 02:24 AM
Here's a good idea. How about Blizzard charges us by the hour or something so that we don't waste a lot of money when our evil parents ground us. Money would be such a lower concern. Oh wait, I forgot, if they did that they wouldn't have half the billions of cash they have right now. My bad.

The 3.5 million subscribers in China pays per hour. But they are restricted to 5 hours per day.

burpingtiger
21-01-2007, 02:28 AM
I would very much enjoy that opportunity. Too bad it's only because that's their job.

Herron
21-01-2007, 03:58 AM
You can get TBC for only $38AUD here :D That is like more than half the price of a new game. Bargain!

moopy
21-01-2007, 06:04 AM
TBC cost me 17.99 UKP including shipping, really not bad.

Having just finished the mana tombs first go with two lv 62s, a 63 and two 64s (level 64 is the minimum level for the meeting stone- oh, and we did the escort quest too), I am really impressed with the new content. Huge fun, really polished, and we had to work for victory. It looks and feels like they took the lessons learned making things like BWL and Naxx, and applied them to new 5 mans. Exactly what I was hoping for.

Outlands is epic, and a little dizzying at first. This is is the game turned up to "11". TBC is better than I expected. Really, truly, don't say "I don't have it, and I am disappointed", it's damn good, but you won't see until you try for yourself.

Oh, and those Fel Reavers are so going to die.

BTW, TBC is several CDs in size, you can just imagine how much people would moan if they had to download a 2-3 gig patch, and I'd rather pay the amount I did to have it on nicely duped CDs..

Twoflower:

If you think it's too easy, pick dungeons that are slightly too high for your tight and focussed group, it's a blast. Later on, you can go into heroic mode. Solo the group quests (some of them aren't soloable, many are). It's as hard as you want it to be, and the rewards can be richer/

Stigg
21-01-2007, 08:25 AM
Here's a good idea. How about Blizzard charges us by the hour or something so that we don't waste a lot of money when our evil parents ground us. Money would be such a lower concern. Oh wait, I forgot, if they did that they wouldn't have half the billions of cash they have right now. My bad.

If I had to pay per hour...I might not play the game..

The amount of time I just sit around doing nothing but talking with people would be pointless money lost. If I wanted to do that I would be on AIM or something free.

Although...I would camp every alliance player I could....pissing off the kids by wasting hours of their time :P

frimley
21-01-2007, 11:24 AM
Spread over the duration of time that I will be playing World of Warcraft (hopefully) it is a negligble amount.

If somebody else finds it lacking - I can understand that. Their price point is lower. However, did you or did you not go out and spend that money on it? If so - it seems as if you've accepted that the product is worth that sum of money.

Agree wholeheartedly with Tanitha here. If the expansion isn't worth it (and there has been plenty of pre-TBC information about to judge whether the content is providing value for money) don't buy it.

If you have bought it think about how much WoW costs you (original game, subscription, and TBC altogether) and spread that cost out over how much time you've played/will have played by the time you finish the new content. Now compare it to the price of a cinema ticket, or a sports event etc. I can't see how WoW, taking all factors into consideration, can come out as anything but great value for money as a form of entertainment.

cyradis2003
21-01-2007, 12:31 PM
I would very much enjoy that opportunity. Too bad it's only because that's their job.

A little harsh and prejudicial there?

Did you start this thread just to see if you could get us riled and post things like ZOMG NOOB! TBC IS AWESOME!!! ?


People have been trying to give you a little hope for the expansion. There are a lot of great changes and you shouldn't slam it until you have tried it. If you have a friend with the expansion maybe you can go and see the new content first hand rather than looking at screen shots and deciding it isn't enough.

Personally I like the content so much that we have upgraded all 3 of our accounts in this house and I have parked our guild banks in Silvermoon. We have 20 or so upgraded accounts in the guild and I haven't heard anyone say they weren't happy with the new content.

See it first hand before you decide you hates it with a fiery passion that burns your soul.

Imrei
21-01-2007, 04:07 PM
Please... stop trying to convince him...

If he feels it isn't worth it, he isn't going to be in either of the new starter area's competing with us for the entry level quests.. or in Outlands competing with us for the quests, or attacking us (depending on his side and ours.)

If he wishes to feel BC is not worth his time and money with simply the information from the WoW site, then that is his right. If he wishes to feel the same after everyone has given him their viewpoint, it is his right.

I'm just glad that there is 1 less person to worry about either defending myself from, or competing with :)

Piemaster
21-01-2007, 10:50 PM
TBC has got me hooked on WoW again, after being an extremely casual player for the last 18 months. I can't put my finger on why it's so good, but it has me hooked.

Is it worth £20? Jesus Christ, it's worht more than that based on the entertainment I have got in the last week alone.

Imraath
21-01-2007, 11:25 PM
I paid $40 for WoW... the same price they're charging for BC.
Err... You're missing the monthly subscription fee. If we had to pay an additional $15/month for TBC, you might have a point but we don't.

Jokque
22-01-2007, 12:25 AM
You dont actually get a free month with BC ?
I tohught that went without saying, although the most recent "expansion pack" to anarchy online didnt feature a free month either and it didnt actually have any new mentionable features. There was also zero information about it before the day it released and they still havent actually lifted the NDA (the expansion has been live 2 months) so in all cases it could well be considered a scam (stay away from funcom and Age of Conan guys, trust me)

Anyways, either you like BC or you dont
If you want to condense it down you could basically say all the features are "more freaking instances to grind for marginal item upgrades, having to grind out more levels again, enemies that perform the same but look different, new crafting ingredients that are just higher up in the item hierarchy but has essentially the same roles" etc etc

However, you can basically say that about every game, even every new feature to games where applicable (ie MMOs)

If everything, including the content in BC, was in WoW from day 1 (all dungeons, all changes, all talents, all items etc etc) would you complain after 3 months if they didnt add new stuff ?
Or what if at launch you could only get to lvl 30 and basically half the game (that was there at release) was gradually released as content patches taking them 2 years to get to the point the game was at at launch, would you be happy they added new content all the time ?

The same applies to every genre of computer game. All FPS games are basically the same but looks different. They all have the same function, to ENTERTAIN us. Its just in human nature to crave change and new things, we play computer games to be entertained and as such stuff needs to change every so often.

BC is a fairly good expansion in terms of new content. There has been bigger expansions released in the mmo genre, there has been smaller. There has been bigger content patches than WoW's ones too, but all in all BC is a fairly successfull expansion. It has everything the general player base wants, new dungeons, items, levels. The only thing "Missing" from the mmo recipe is a new class, but they did add the single-faction classes to the other faction which provides nearly the same function.

det
22-01-2007, 12:41 AM
Well..I love it. It drives people to mad levelling sessions. Lv 70 after less than a week? Did we have lv 60s so fast? People are adapting quickly...and the game comes on 4 CDs just like the original game..so it has a lot of content.

Finding excuses to not do my chores...bad, bad game :grin:

But would I convince somebody to play it? Well..Outland is camped as it is..

lordbigchang
22-01-2007, 01:48 AM
I have to disagree on your TBC critisism. First of all, blizzard can't add a new faction in cuz the storyline just won't match with WC3(and expasion). It'll be really weird to introduce a new faction without a storyline involved.

And alos, WoW has the biggest landmass I know in MMORPs

burpingtiger
22-01-2007, 02:39 AM
I have to disagree on your TBC critisism. First of all, blizzard can't add a new faction in cuz the storyline just won't match with WC3(and expasion). It'll be really weird to introduce a new faction without a storyline involved.

And alos, WoW has the biggest landmass I know in MMORPs

I'm guessing WoW is the only MMORPG you've played?

Mincemaker
22-01-2007, 02:45 AM
I'm guessing WoW is the only MMORPG you've played?

I played several MMOs but none of them has the same appeal as WoW. The past MMOs cheapen their backstory by releasing redundant classes, implementing meaningless system and such.

But no such thing happens in WoW. The story is no where being cheapened with redundant introduction of new systems or new classes and races. Instead, the story becomes a hell alot more interesting. Draenai as the herald of the Light? Blood Elves and their epic journey to 'paradise'? The incident in the Caverns of Time as some misguided dragonflight thought altering the timeline would result with something more favorable? Return of the Burning Legion? The game just became a lot more interesting.

Maybe that is why I'm still playing it instead of quitting it after a year, like I used to.

burpingtiger
22-01-2007, 03:17 AM
I'm not saying WoW is bad guys, just to clear it up. It's probably my favorite game or one of them. I was just expecting more from an expansion after seeing what they can do with a simple patch.

SLAKpOOper
22-01-2007, 04:23 AM
Most of the simple patches you refer to, update Talents, fix bugs and tweak gameplay.... Not add new Continents and Races!

warcraftgnome
22-01-2007, 05:25 AM
Now that we've read that users are getting to level 70 in 28 hours I'm dissappointed that Blizzard didn't find a way to stretch out TBC so it was harder and we don't have a rush of people at 70 right away. I also think the cost was too high.

Tanitha
22-01-2007, 05:31 AM
Now that we've read that users are getting to level 70 in 28 hours I'm dissappointed that Blizzard didn't find a way to stretch out TBC so it was harder and we don't have a rush of people at 70 right away. I also think the cost was too high.

Wait. You're referring to Gullerbone's rush to 70 (http://forums.worldofwar.net/showthread.php?t=385630) and are using that to indicate that Blizzard has not spaced the content appropriately?

So let me get this straight - one person goes 28 hours without sleep, without breaks and with 40 Guild Members who had setup a planned rotation for the maximal experience points and so on - the sole focus being to break a record and be the first level 70 in the world?

And you're using that to decide that the game isn't paced appropriately?

I've heard that sometimes cars can crash. Sometimes because people drink. Therefore we need to ban cars and alcohol. And people too.

Mincemaker
22-01-2007, 05:54 AM
That is only the minority. As far as I am concerned, majority of us who played TBC are still in the 60-63 bracket. Do not judge by only one source. Read several sources before coming with any conclusions.

Valas Azuviir
22-01-2007, 08:01 AM
I have to disagree on your TBC critisism. First of all, blizzard can't add a new faction in cuz the storyline just won't match with WC3(and expasion). It'll be really weird to introduce a new faction without a storyline involved.


Could've been done with storyline and it would've matched as well. They just decided to go another route.



I've heard that sometimes cars can crash. Sometimes because people drink. Therefore we need to ban cars and alcohol. And people too.

The former two are beyond my powers. the latter though I can help with.. :wink:

Piemaster
22-01-2007, 11:30 AM
I'm guessing WoW is the only MMORPG you've played?

The lad masses in SWG were immense. Only problem is they were large barren wastelands of nothingness.

Serrat
22-01-2007, 11:55 AM
well you mentioned seige weapons earlier in the thread, its not quite the same, however the wyvern bombing in nagrand(orwhatever its called) is great fun.

awesome pvp action to be had, and you dont need big seige weapons for it, tbh i couldnt careless if bliz implement it or not.

sure bliz could of added more, but then we proberbly wouldnt be playing TBC now, because it would still be being tested.

theres more expansions planned so perhaps the things your talking about will be in future expansions.

however id say play the expansion before critisizing it, im loving it so far, the new zones are awesome, though ill be happy if i never see another mushroom again.

the pvp is great fun.

so far ive gone from 60-64 from questing, not having to grind mobs to get levels.

the new gear is awesome, ive already replaced a number of my warlord gear with greens.

ive found the game so far at least catering for both the hardcore and the casual gamers.

ive got honored with Cenarion Expedition very fast(though not sure if you need to do instances to get beyond that)so its pretty good as casuals can get nice items from the faction rewards.

Arthengel
22-01-2007, 01:14 PM
I, and raiders like me were happy before the expansion. Come from work, spend 2 hours with family, log in for the raid, raid for 4 hours, get epics, log out, spend 1 hours with family and sleep. Weekends, pass the day outside, go movies, pubs, see friends, log in at the raid time, raid for 4 hours, get epics, duel at IF, and sleep. Have wow, have life, great!!!

We were progressing steadily at BWL and were just attuned to Naxx.

So what happened? Suddenly there's all new content that made all those raids obsolete. I have to level like crazy to keep the pace with others in order to not to lose my raid group. This will take 1 month, and another month for attunements for raids. So, stopped being a hero and killing dragons and now I am picking mushroom spores at Zanglamarsh!! WTF!!! Boring.

And what has changed? nothing. People will eat throught lvl 60-70 in a month, then the raiders start raiding, pvpers start pvp ing and casuals will go back to alts, what is the point in ruining the most fun instances (BWL is great challenge and fun, and I'm a MT, you can't imagine how great it is to tank BWL).

95% of the players has never seen naxx and AQ40, and they will never see it, why did we need the expansion? Just to level for another month? It's not worth.

Dutchgrass
22-01-2007, 01:41 PM
95% of the players has never seen naxx and AQ40, and they will never see it, why did we need the expansion? Just to level for another month? It's not worth.

What's stopping your guild from going back there at 70?
Surely if people want to see the content badly enough they'll ignore the fact that the drops are not that interesting, right? :rolleyes:

swaldman
22-01-2007, 01:45 PM
I, and raiders like me were happy before the expansion. Come from work, spend 2 hours with family, log in for the raid, raid for 4 hours, get epics, log out, spend 1 hours with family and sleep.

................. uh... you have 7 hours between getting home from work and going to sleep? Lucky sod :-)
Aaaaanyway.


So what happened? Suddenly there's all new content that made all those raids obsolete. I have to level like crazy to keep the pace with others in order to not to lose my raid group. This will take 1 month, and another month for attunements for raids. So, stopped being a hero and killing dragons and now I am picking mushroom spores at Zanglamarsh!! WTF!!! Boring.

And what has changed? nothing. People will eat throught lvl 60-70 in a month, then the raiders start raiding, pvpers start pvp ing and casuals will go back to alts, what is the point in ruining the most fun instances (BWL is great challenge and fun, and I'm a MT, you can't imagine how great it is to tank BWL).

What you're missing is that not everybody will go crazy trying to hit 70 as soon as possible. If your raid group forces you to do this (either directly or by needing to keep pace), then IMHO that's a pity. If you don't enjoy anything but raiding... then fair enough, level as fast as you can.
But most players won't get to 70 in a month. They'll enjoy the ride, and the new content. I hope.


95% of the players has never seen naxx and AQ40, and they will never see it, why did we need the expansion? Just to level for another month? It's not worth.

You speak as though levelling is a necessary evil. To you maybe it is... the term "levelling" seems to imply it to me. For me, and for many many non-raiding people, it is the interesting part of the game. We enjoyed 1-60, and then many found boreddom after that - hence the alts. Now there's probably half as much again new content, which can only be a good thing.

For some, life began at 60 (and so they're racing to hit 70). For others, 60 was "welcome to the end of the world".
For non-raiders (except perhaps hardcore BGers), a few weeks or months after they hit 60 they had "finished the game". Some made alts, some just left. Now there is an expansion to the game, which works just like expansions to any other (non-MMORP) games. There's more to do before the next "end" a while after 70.

I too have regrets about the old raid instances, which are documented in another thread. But overall I do think that the expansion is a good thing.

What's stopping your guild from going back there at 70?
Surely if people want to see the content badly enough they'll ignore the fact that the drops are not that interesting, right? :rolleyes:


hahahahahahahahahahahaha :laughing: :rolleyes:

I wish. See my whinges in other threads.
*want* to see BWL. *sulk*

Still, I'm hoping I'm successful in my plan to make ZG interesting tonight... if we get a full raid (*hopes*) I want to leave a channeller or two alive when we kill Hakkar... now that we have mostly 62-63s it might be doable... :-)
(of course, whether our raid leaders will agree to risk this is unknown)

roiegat
22-01-2007, 02:03 PM
Having played TBC for almost a week now I have to say it's awesome. My guildmates and I are enjoying the outland areas and some have even started alts in the new races.

But there are some negatives to TBC. There are lots of people in the new areas at this time...it's understandable. Going from 1-60 I rarely had to wait in line at a boss before. In the last couple of days that seems to be the norm. Get to a boss...find 4 other groups there. Help each other out and kill the boss in your turn. I know this will go away soon....but it's annoying. I finally finished most of the hellfire quest and moved west...it's a little less crowded there now.

The other small annoyance I found was a lack of AH in outland. It's not a huge deal...but would be cool to have seen one in the bigger cities in outland.

Is it me, or are there no class trainers in outland? Plenty of skill trainers, but can't recall seeing class ones. I ended up going to SW to get my new skills when I got 62.

Overall I'm really impressed with it.

Dutchgrass
22-01-2007, 02:19 PM
Having played TBC for almost a week now I have to say it's awesome. My guildmates and I are enjoying the outland areas and some have even started alts in the new races.

But there are some negatives to TBC. There are lots of people in the new areas at this time...it's understandable. Going from 1-60 I rarely had to wait in line at a boss before. In the last couple of days that seems to be the norm. Get to a boss...find 4 other groups there. Help each other out and kill the boss in your turn. I know this will go away soon....but it's annoying. I finally finished most of the hellfire quest and moved west...it's a little less crowded there now.

And it will die down more as the novelty wears off.
It's not that bad though, it seems they implemented a system that reduces mob respawn times based on the amount of people in a zone, and thusfar it's been working rather well.


The other small annoyance I found was a lack of AH in outland. It's not a huge deal...but would be cool to have seen one in the bigger cities in outland.

Is it me, or are there no class trainers in outland? Plenty of skill trainers, but can't recall seeing class ones. I ended up going to SW to get my new skills when I got 62.

Too true. I'm having a hard time understanding why there is a lack of these 2 essential services.
They added AH's in the other main cities a while back due to great demand, yet neglect to do so in Outland. I haven't visited the AH since TBC release.
Lack of class trainers is just dumb, I spend a huge amount of time getting to a major city just to get new skills (note that you now get new ones each level, not per 2).

swaldman
22-01-2007, 02:28 PM
Too true. I'm having a hard time understanding why there is a lack of these 2 essential services.
They added AH's in the other main cities a while back due to great demand, yet neglect to do so in Outland.

ISTR a blue quote a while ago saying that this was deliberate in order to prevent all the old cities from becoming ghost towns. Whether they've succeeded is another matter...

Arthengel
22-01-2007, 02:58 PM
uh... you have 7 hours between getting home from work and going to sleep? Lucky sod :-)
Aaaaanyway.

Arrive at 6pm, start raiding 8, end raiding 12, sleep 1 am.. not doable?

What you're missing is that not everybody will go crazy trying to hit 70 as soon as possible. If your raid group forces you to do this (either directly or by needing to keep pace), then IMHO that's a pity. If you don't enjoy anything but raiding... then fair enough, level as fast as you can.
But most players won't get to 70 in a month. They'll enjoy the ride, and the new content. I hope.

Even if one does not go crazy trying to hit 70, if not 1 month, but most players will hit 70 in two months, it's not 3 months, i'm sorry, that's the amount of added content. My raid group does not force me, but yeah, killing level ?? bosses with absolute concentration, focus, coordination between 40people and tactics is more fun then killing roaming helboars and picking up mushroom spawns.

What could be done?

Progression could be designed in a better way. For example, experience gained from old raid bosses could be increased. Instead of grinding 5mans in outlands for raid attunements, Kel'thuzad's head could be required for Karazhan or Mount Hyjal attunement, and we could have received a key along with the quest rewards when we turn in Ony's head, which in turn would give access to Maghteridon's lair, and these bosses could drop all these quest items for everybody in the raid, and T4 sets could be only upgradeable from T3 sets, etc...etc...

So while we are raiding, we go to 70 without rush, and enjoy, and time to time go to outlands for questing and raiding... no?

swaldman
22-01-2007, 03:23 PM
Arrive at 6pm, start raiding 8, end raiding 12, sleep 1 am.. not doable?

*shrug* I guess so. Lucky sod :-)

(Oh to get home at 6pm... and if I get to bed after 2300 more than a couple of nights in a row I'm not fit for work... I guess I'm just a morning person... that same period is more like 4.5 hours for me :-( Anyway, let's not make this a game/life thread.)


Even if one does not go crazy trying to hit 70, if not 1 month, but most players will hit 70 in two months, it's not 3 months, i'm sorry, that's the amount of added content.

Sounds pretty good to me. Most single-player games are proud to announce "over 30 hours play time".


My raid group does not force me, but yeah, killing level ?? bosses with absolute concentration, focus, coordination between 40people and tactics is more fun then killing roaming helboars and picking up mushroom spawns.


I have to agree - although some don't. But there *is* more to the non-raid game than that.


Progression could be designed in a better way. For example, experience gained from old raid bosses could be increased. Instead of grinding 5mans in outlands for raid attunements, Kel'thuzad's head could be required for Karazhan or Mount Hyjal attunement, and we could have received a key along with the quest rewards when we turn in Ony's head, which in turn would give access to Maghteridon's lair, and these bosses could drop all these quest items for everybody in the raid, and T4 sets could be only upgradeable from T3 sets, etc...etc...


That's a nice idea actually. I don't think I'd take it quite as far - even at lvl 70 Naxx and the latter parts of AQ40 will probably be too hard for many or most raid guilds, so you don't want to force everybody to kill Kel'thuzad before they can progress... but in principle, I like it.[/quote]


So while we are raiding, we go to 70 without rush, and enjoy, and time to time go to outlands for questing and raiding... no?

/cheer :smiley:

mesonm
22-01-2007, 04:20 PM
Wait. You're referring to Gullerbone's rush to 70 (http://forums.worldofwar.net/showthread.php?t=385630) and are using that to indicate that Blizzard has not spaced the content appropriately?

So let me get this straight - one person goes 28 hours without sleep, without breaks and with 40 Guild Members who had setup a planned rotation for the maximal experience points and so on - the sole focus being to break a record and be the first level 70 in the world?

And you're using that to decide that the game isn't paced appropriately?



Would you please stop that...I mean, I've recently read ten or so posts, and then the thread that followed, and you CONSTANTLY say what I was going to respond with.....ROFL

In other words, I agree with Tanitha....(I did use bold, however...)

:heart:

Trepidation
22-01-2007, 06:58 PM
No, the old world is dead. Set hearth point close to Shatt. Port to city when needed (choose your poison)...hearth back. The old world is TOAST. Everyone will be in Shatt regardless of race. If you really never wanna leave outland....just make an AH alt.

They NEVER should have made the portals from outland to oldworld. It should have been oldworld to outland thus forcing a bind point in the major city of the old world. didn't they learn any thing from EQ and plains of power?

Valas Azuviir
22-01-2007, 09:09 PM
ISTR a blue quote a while ago saying that this was deliberate in order to prevent all the old cities from becoming ghost towns. Whether they've succeeded is another matter...

On the nose, exactly the reason why the trainers and AH are indeed back in the Old World.

Jokque
22-01-2007, 10:11 PM
On the nose, exactly the reason why the trainers and AH are indeed back in the Old World.

I havent yet opened my BC box and started playing BC, but dont you need to go through the dark portal to get back to the old continent ?

Ie fly all the way from the BC town down to the dark portal, then once back in blasted lands either do the long ride up to the keep as alliance, or the even longer ride up to the swamp of sorrows outpost for horde, for then to finally be able to fly all the long way to stormwind/uc to be able to train ?

Sounds more like just another mmo timesink than an effort to try to still have people in the old cities.
Everyone and their dog was based from ironforge or orgrimmar for over 1 year of the game before they added AHs to the other 2 cities as well, and they said they added those AHs to SPREAD PEOPLE MORE

Now they suddenly have a different stance because it coencides with making the expansion last longer? (having to use 2 hours every level to go back and train)

Xlorep DarkHelm
22-01-2007, 10:16 PM
Although I haven't purchased TBC yet, I am quite dissapointed with what I have read about the new features. Sure they have a new landmass, adn 2 new races and a new level cap, but thats not what I expected from an MMORPG expansion. World of Warcraft, even with the Outlands, is a very small world for a MMORPG. And two new races and a profession? They could've put that in a patch for crying out loud. They should've added a completely new FACTION with 4 new races. And what is it with 0 new classes? They should've added like, 3 or 4. WoW is my favorite online game but I still think Blizzard could've done a lot more with the expansion.

Wait..... when MMOs like EQ & EQ2 are out, where they release *maybe* a single race in an expansion, and charge for content patches... you are disappointed with how WoW's rather impressive, and well done expansion is? *boggle*.

djiss
22-01-2007, 10:21 PM
@Jokque, a neutral city have port to old capital city, so the general idea is set your HS to that city, use portal to go to old capital when needed and use HS to go back.

You can also use a mage to port you.

about waste time every 2lev, anyway you wont level twice a day unless you play hardcore, and if you play hardcore, then you already figured out how to avoid time-sink like that...

Valas Azuviir
22-01-2007, 10:24 PM
I havent yet opened my BC box and started playing BC, but dont you need to go through the dark portal to get back to the old continent ?


Nope, there are one way portals in Shattrath City (triple checks spelling, this is going to take some getting used to.) to the Old World.

IIRC, there are permanent two way portals linking Silvermoon City and the Exodar to Shattrath. So those two cities could become new hubs, then again Exodar is in the middle of nowhere, with the closest city being Darnassus. Silvermoon City has a good chance of becoming a hub, due to it's transporter to UC, which is of course connected to the Zeppelin system. In addition to having two banks and AH's.

So the overall timesink factor isn't that high by the looks of things.

Stigg
22-01-2007, 10:26 PM
triple checks spelling, this is going to take some getting used to.


Haha my guild chat is spammed like no other with "chatra", "shatra", "shattra",
"thrulmor", etc.

I like it when it was "Im leaving ORG to go to STV to get a flight to Ony. Wanna do MC after?"

cyradis2003
22-01-2007, 10:36 PM
IIRC, there are permanent two way portals linking Silvermoon City and the Exodar to Shattrath. So those two cities could become new hubs, then again Exodar is in the middle of nowhere, with the closest city being Darnassus. Silvermoon City has a good chance of becoming a hub, due to it's transporter to UC, which is of course connected to the Zeppelin system. In addition to having two banks and AH's.

2 way portals?

I spend a lot of time in Silvermoon at the moment but didn't realize there was a 2 way portal. That would rock!

Valas Azuviir
22-01-2007, 11:04 PM
2 way portals?

I spend a lot of time in Silvermoon at the moment but didn't realize there was a 2 way portal. That would rock!

Saw some folks mention it in the Beta Buzz section, while we still had that. Ought to be in the Wiki section now. Might want to do some delfing there. :wink:

mesonm
22-01-2007, 11:43 PM
So the overall timesink factor isn't that high by the looks of things.

My druid is fortunate to know a mage that comes around to port me to org when I need to go.

I hearth back....I do wish portals were more prevalent.

cyradis2003
23-01-2007, 12:20 AM
My druid is fortunate to know a mage that comes around to port me to org when I need to go.

I hearth back....I do wish portals were more prevalent.


as a druid you could always port to moonglade also when your mage buddy isn't about.

Xlorep DarkHelm
23-01-2007, 12:23 AM
IIRC, there are permanent two way portals linking Silvermoon City and the Exodar to Shattrath. So those two cities could become new hubs, then again Exodar is in the middle of nowhere, with the closest city being Darnassus. Silvermoon City has a good chance of becoming a hub, due to it's transporter to UC, which is of course connected to the Zeppelin system. In addition to having two banks and AH's.

According to blue posts in the official forums, this is rumor. There are no two-way permanent portals linking Shattrath to any of the "old world" cities -- only one-way.

My rule of thumb is.... bind in Shattrath, go through one of the 4 portals to cities for my faction, do my AH/training needs, hearth back to Shattrath, continue on with playing.

MadVlad
23-01-2007, 12:31 AM
I only made the mistake of porting to Azeroth without having a hearth set in Outland *once*.

Xlorep DarkHelm
23-01-2007, 12:33 AM
I did the whole quest line in Hellfire Penninsula which had me run to ORgrimmar to tell Thrall the "good news" about uncorrupted Outland Orcs, then once I did that, I hearthed back to outland, only to find out I forgot to actually accept the quest to continue the quest series from Thrall... SO... I had to run all the way out to Orgrimmar again, get that quest, then run all the way back through the Dark Portal to get back to Hellfire Penninsula. Guess that's what happens when you are tired.

Valas Azuviir
23-01-2007, 12:36 AM
According to blue posts in the official forums, this is rumor. There are no two-way permanent portals linking Shattrath to any of the "old world" cities -- only one-way.


Hmmm..

Ok.. Noted.. Thanks for the correction.. :smiley:

Piemaster
23-01-2007, 08:22 AM
Another way, if you are a Goblin Engineer, is to set your Hearthstone in your current questing area. When you need to use the AH, use your Everlook Teleporter, then take the short flight from Everlook to Org, then hearth back when done.

Won't work so well as a Gnomish Engineer, because it is fair lick from Gadgetzan to Org/TB

mesonm
23-01-2007, 02:32 PM
as a druid you could always port to moonglade also when your mage buddy isn't about.

Dang.....I had totally forgotten about that...It has been soooooo long since I've been in moonglade that.....it slipped my mind.

You rock!

Benzoate
23-01-2007, 02:53 PM
Good morning,

To those who don't think the price is worth the expansion, think of this. You spend 2, yes ONLY 2, weekend nights playing WoW instead of hitting the pub (or disco, bar, seedy hole in the wall) and you've saved enough to cover your TBC cost.

Even if you don't like the content (which I love being a casual gamer) you've at least saved yourself from two headache-filled mornings. See, there's a bright side to everything!

/Cheers

Benzo

Bigairbrucey
23-01-2007, 04:18 PM
It's a time consuming hobby ....you will spend alot more the $40 for a bowling ball/shoes and more $15/month for lane fee's


The best deal in town

mesonm
23-01-2007, 04:22 PM
Good morning,

To those who don't think the price is worth the expansion, think of this. You spend 2, yes ONLY 2, weekend nights playing WoW instead of hitting the pub (or disco, bar, seedy hole in the wall) and you've saved enough to cover your TBC cost.

Even if you don't like the content (which I love being a casual gamer) you've at least saved yourself from two headache-filled mornings. See, there's a bright side to everything!

/Cheers

Benzo



Or, if you play four hours a week, the first month will have you playing roughly 17 hours...

BC costs around $40, and you pay $15/month...So that month cost you $55.

$55/17 = a bit over $3/hr.

Cheap entertainment, if you ask me...And, I play more than fours a week, by far.