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View Full Version : Crit Rating at level 70!


Cammy
22-01-2007, 03:26 AM
Does anyone know how much crit rating for both spells and physical attacks are required for 1% crit at level 70?

IE: Currently 14 crit rating = 1% crit at level 60, this wouldn't be the case at level 70

construct
22-01-2007, 12:27 PM
Combat Ratings conversions at level 70 (rounded to 1 decimal point):

Weapon Skill Rating: 3.9 rating grants 1 skill point

Defense Rating: 2.4 rating grants 1 defense skill.

Dodge Rating: 18.9 rating grants 1% dodge

Parry Rating: 31.5 rating grants 1% parry

Block Rating: 7.9 rating grants 1% block chance

Hit Rating: 15.8 rating grants 1% hit chance

Spell Hit Rating: 12.6 rating grants 1% spell hit chance

Critical Strike Rating: 22.1 rating grants 1% critical strike chance

Spell Critical Strike Rating: 22.1 rating grants 1% spell critical strike chance

Haste Rating: 15.8 rating grants 1% haste

Spell Haste Rating: 15.8 rating grants 1% spell haste

Resilience Rating: 39.4 rating grants 1% less chance of being struck by any type of critical strike, and 2% less damage taken from critical strikes

Stigg
22-01-2007, 05:06 PM
I really wish they would normalize all of that...

Fursphere
22-01-2007, 05:11 PM
Ya, this is getting a bit silly.

Seeo
22-01-2007, 05:17 PM
I don't understand the logic... I know how they get the numbers... but I don't see why it applies to this.

Why do we need HIGHER raitings to grant us the same effect? It's like we get stupider or something...

Like ex: Back in the day when I was LVL 60, it took me 14 crit raiting to get 1% crit chance... but now that I'm a ripe old lvl 70, slower and older, takes me 22.1 to compensate for my age and loss of vision due to my cataracs, arthritis and shaking urges...

Fursphere
22-01-2007, 06:05 PM
Its so the gear scales (backwards) with level.

So a level 60 item with 14 to crit (1%) doesn't give (1%) to a level 70 player.

There are items in the old game system (hand of justice for the win) that will continue to give teh same effect at any level, making the item never lose its value.

The new system makes the items lose value as you level up, so you will seek out new gear. It also makes it so gear MUST to be replaced at some point.

That level 60 warrior with high warworld gear that you to pwn you in the face in battlegrounds, that has now power leveled his way to 70 to "get back in the ring" with that same gear... his gear won't be as good anymore.

Now he must grind out new gear to kep the same status.