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kevagron
12-02-2007, 10:50 AM
Well, had one of the most fun WSG BGs I've had in a long time last night.

Alliance side had 2 druids flag running and a priest who knew what he was doing. They had a decent couple of rogues also. Their paladin seemed not too good at the start but he got better throught the game and they were gimped by having a lvl 30 mage (30-39 obviously) in their team.

Horde actually had to defend in depth with 3-4 defenders, 3-4 midfield and mainly me and rogue trying flag runs.

Flags were getting stolen left, right and centre - I had our flag stolen and a winning cap taken away from me when I was 10 yards from our flag spot. I managed to stop a druid capping to even the score at 2-2 when she was about 3 yards from capping. Our warlock got >100k damage over the duration of the BG.

The eventual score was 3-1 to Horde (but this seems unfair to alliance) after 1 hour 25 minutes of playing and finishing at 1am my time, 2am cet.

I think I can remember one being 1hr 45 mins a long time ago - anyone else can beat those times for duration?

/salute to alliance in Eonar Battlegroup on this game, its a BG I will remember for a long time.

Crakhorn
38 Tauren Druid

Serven
14-02-2007, 03:23 AM
Awsome,

Glad you had fun and it wasn't a frustrating 'both sides defend' game.

I just finished one that had gone to 2 all we finally got the flag and a clear run for the flag carrier and the server went down for maintenence. So near and yet so far. :)

It's good when both sides are fairly evenly matched.

Daredevils
14-02-2007, 07:52 PM
cool.

I just whant to say i hate it when people stay in the middle however as i have found out it does help when the allience run out of the hords tunnel then sigh when they run into 4 horde players =P

Stigg
14-02-2007, 07:59 PM
I have had games where both teams ended up turtling for a good hour...which is 100% pointless. With BOTH teams turtling, each team may send 1 or 2 players out to attempt to get the flag....and a 2 v 8 just isn't going to happen.

We finally broke through for the win...another rogue and I went for their flag. I went in first, (used my sprint to grab the flag then a speed potion to get further away...) but it was a tactic. I knew I wasn't going to live. So I dragged all 8 of them out of the flag room and all the way to the right corner of the map. I just stood there as all of them killed me. As soon as I was dead, they returned the flag to their base, where my rogue team mate was stealthed with his sprint cooled down, the boots on both sides ready to be used, and a speed potion at his ready for the mid run. The alliance were so far away from the tunnel he was more than home free.

I think that game was right around your same time...90 minutes or so.

Oatmealsmurf
14-02-2007, 08:20 PM
Yeah I hate turtles too... those are the games when I'm glad to be on my mage although it doesn't work quite as well since I specced out of frost and into fire :P

Run in down free action pot, grab flag, frost nova and blink out. Even better if speed boots are there. I always end up dying but getting the flag out of the flag room is what's important... whether it's so someone can pick up the flag and finish the run or to leave an empty flag room for someone else to take an unimpeded route after the flag is returned.

Stigg
14-02-2007, 08:49 PM
Although this isn't an "epic wsg" tale, it is an epic 1v1 battle in wsg.

Last night I was on my twink, playing WSG. Score was 2-2. Neither team had that many twinks on it, but I recognized one name from their team. I told everybody before the game to attempt to stay away from her.

Anyways, score 2-2. I JUST picked up the flag. My entire team was dead in the GY or holding off the few alliance going for our flag. I grab the flag and see the twink I dread pop up behind me. She gets a few hits off, then blows her sprint to make sure I dont get the boots. I turn around (knowing I don't want to face her with my health already at 75%) and head to go ramp. When I get to the ramp-side, I look out across the entire BG. All I see is red. Some are looking back at me, others are heading into out base. I stop dead in my tracks. Hoping that my team will rez and bee-line straight for me so I don't have to go through all of them alone. Then I get hit. That darn rogue was there. We start going at it. Both of us have atleast 60% dodge, so each hit is seperated by a good 3 or 4 seconds of dodges. We are whittling eachother down at the same rate. All of our gouge attempts are dodged. At about 50% she popps evasion. Great. Over 100% dodge. So I pop mine too. We swing away and run around eachother and of course, nobody gets hit. We can't get behind eachother either. I have /lol keybound, so I use it. As does she. 15 seconds later, evasion finishes off. Now we are back to the 1 hit every 4 seconds again. Same thing....whittline eachother down at almost the same rate. At 10% she pops her AGM. (absorbs 750 to 1250 damage) I do the same. Once again, for 20 seconds, we are invincible to eachother. We get some more /lol's off. When that was done, we both health potted. Back up to about 25% health. We continue to whittle eachother down. A good 45 seconds later, I get the killing blow in. I am at 24 health. She remains on the ground, so I give her a /salute before looking out over the bg, hoping my team had cleared to her again. Nope. What I saw was all red. Any of them could have attacked me at any time. They didn't. I can only assume she called her team off. I would have done the same. About 2 seconds later, a warrior charged and 1 shotted me.

My team eventually lost the game, but THAT was a battle to remember.

Serrat
15-02-2007, 11:49 AM
hmm i have had a few hour + battles, normally premade v premade

both teams have the flag in there base, trying to hold it while also trying to get theres back, which often can result in a long battle when neither team is prepared to commit men to the attack.

there normally the games that make me wish we had signed up for the basin instead :p

lawry
17-02-2007, 04:32 AM
Yeah, I normally leave WSG after 50 minutes or so, when I realise it's a stalmate and I could be there until the end of time.

At least with AB you know the maximum you'll be there for is around 40 minutes. May be they should have a time limit imposed on WSG. After all it's not healthy to be staring at the screen for more than 1 hour...

WolverineJon
20-02-2007, 07:25 PM
Stigg, that sounds like it was an awesome 1v1 battle! Thanks for sharing the story.

thefrozenpanda
22-02-2007, 06:16 PM
WSG should not last more than an hour. 30 minutes is pushing it. Its capture the flag, not pitch a tent and have the whole team camp in a flag room. If all your team is going to do is play defense you all deserve to be roundhouse kicked in the face for wasting 10-15 other peoples time.

Serven
24-02-2007, 01:44 PM
It's irritating when people turtle. Especially since it generally requires teamwork and coordination to break a turtle, which is so very rare. It’s especially irritating when your 2-0 up when they go turtle so you don’t know if you should leave or not since the end could be 2 mins away or 1 hour away.

I just read the WSG guide that has been posted and it has some good suggestions for turtle breaking that I will try to use in the future.

ShawnHeat
24-02-2007, 03:30 PM
I played perhaps the most fun BSG match in my short battlegrounds career arlier this week. It lasted about an hour.Right after posting in these very forums about how Alliance doesnt play as a team, I entered teh WSG BG. Horde got off to a very quick 2-0 lead, and I was like "Oh no, here we go again!"

Now, all those low-level BG haters should pay attention:

I'm a slow human paladin(level 27 at the time), so I'm not the best option for flag running. I mainly follow the flag carrier to the flag, cast a stun spell, and try to heal the carrier all the way back to our flag room.Anyway, after going down 2-0 to the Horde, practically everyone on Alliance fell apart and played scattered defence. Only 3 people went after the flag for the Alliance after this----me(as a healer) and a level 20 and level 23.The entire Alliance team was complaining to one another it seemed...but these two guys persisted, and I continued to follow them. Well, low and behold, that tiny little level 20 dwarf grabbed the flag and sprinted out the tunnel! He took alot of damage along the way---one hit on him took like 33% of his HP...but I stuck with him and healed him along the way....shortly thereafter he capped to make it a 2-1 Horde lead...but it was still 2-1, and everyone expected the Horde to buckle down and win this once and for all.Anyway, this level 20 dwarf got to the flag again, and bobbed and weaved his way across the field with such bold moves that he looked like Kobe Bryant driving the lane.It worked to our benefit, since it caused the Horde to scatter themselves in an attempt to catch this little bugger, and that only made healing easier on me because nobody even attempted to hit me or disrupt my healing.Moments late this dwarf hustled in to tied to score and change the momentum of the entire battle.Suddenly this level 20 dwarf inspired the entire alliance team and generated a new sense of life!Well, the game wasnt over, and as much as the dwarf persisted, the Horde began to focus on him, so he was unable to complete the hat-trick. However, his persistence allowed a level 23 rogue( I think it was a rogue) to sneak in and grab the flag. He hustled across the field, having to be healed about 8 times in the process, then entered our tunnel.He was in the homestretch! Moments later he capped the final flag in a dramatic come from behind victory for the Alliance!

I wish I could remeber that level 20 dwarfs name to give him major props! Imagine, all the haters out there that complain about low-level player in the battles grounds, and the alliance was carried to victory by a level 20 and level 23. I hope this reaches out to at least one person and convinces them that, if you play like a team and support the weaker playr, that they can be as valuable and a level x9 playr in the battlegrounds.

I regret not remembering the level 20 dwarf or level 23 rogues names, because they both deserve alot of credit!

Anyway, that was the best WSG game I had played yet, and I hope to play again with those two guys....

odinsnephew
24-02-2007, 04:22 PM
Shawnheat et al,

your post has inspired me, as has the OP & this thread.

Last month, I too as a lvl 20 dwarf (no it wasnt me in your BG - shame!) managed to get the flag twice due to being helped by the higher lvl toons in group, lots of /w "get flag little one" "go get it mate - we stop them in midfield". I brought the flag back twice, winning the battle & was the hero not the villian for a change. Lots of /salutes etc

As you, I cannot remember their names & wish I could because they were what WSG/BG's are about = teamwork & it is mentioned by any sane/decent member on these forums that disregarding this basic fact will inevitably lead to your downfall (although there are mitigating circumstances, as we all know!)

I will add that the particular BG group im talking about had 2 twinks aswell as a few newbies & the horde were all at the higher lvl bracket, the lowest being 25. This all counted for nothing as we beat them 3-2....

Next BG after? Well left straight away before gates opened due to idiots /inspect, /rude gesture /spit!!

Charming!!

Amurko
24-02-2007, 05:37 PM
If you're one of the better players in a PUG (say a twink) and the other side is turtling, camp their graveyard. Try to get to their graveyard about the same time the rest of your team is rushing their FC. You need to be able to take on 2 or 3 opponents at once and tie up their GY once the rest of your team is duking it out with them in the FR. If carried out successfully, this will have 2 results:

1) Anyone of their teammates who dies cannot immediatly rejoin and support the turtle. They'll have to deal with you first and/or suffer yet another death.

2) If you arrived kinda early and caused a ruckus at the GY, they'll likely complain that the GY is camped and a few people will leave the FR to check it out. When this happens, the rest of your team needs to rush NOW.

Btw, I think my record was probably a 2 hour game.. it's been a while so I don't quite remember.

dreamofwrx
03-03-2007, 03:52 PM
so a level 20 capped two flags....the only reason he is shining is cause the rest of the team didnt do anything...this was a very lucky scenario, and probably would happen one out of 100 times. Go level up. Cool story anyways though. its a really good feeling to come back from behind.

Ninox
19-03-2007, 08:33 PM
I was in a 1:45 WSG that made me wish all WSG's were so much fun...

Nope. Not a Turtle... Heck, not even so much as a Armadillo. (pet term for a Turtle made up of non-twink, versus a Twinked Pre-Made... yeah, they're closed up tight and think they're invulnerable, but still nothing more than a grease spot against the Buick that just ran 'em over)

An hour and forty-five minutes of give-and-take battle. The longest delay was maybe a 15min hide-n-seek with both Runners playing keepaway. (As a rogue, my position was as a forward scout... so spent most of that time creeping about, looking for that bloody druid.) The rest of the battle was constant pick-ups and returns... There even came a few times where each FR was held by the opposing team, forcing a reverse in tactics to clear the way for any runners, before the flag could be brought home.

Sure, I don't prefer that a single BG took so bloody long, and that later I had to make up some Family Rep before I was allowed to BG for a while. But the entire run had the feel of 20 good players having fun. (Rather than 10 players having fun while the other 10 just wants the match to end, or to grief the former group by dragging out the match until the end of time.)

Lunartic
21-03-2007, 11:33 AM
Eonar alliance? :shocked:

/salute

Aerowix

Xmcdaniel
23-03-2007, 12:09 AM
WSG should not last more than an hour. 30 minutes is pushing it. Its capture the flag, not pitch a tent and have the whole team camp in a flag room. If all your team is going to do is play defense you all deserve to be roundhouse kicked in the face for wasting 10-15 other peoples time.

In my battlegroup this is almost exclusively an alliance tactic. So we(horde) just zerg them and eventually win, but yes, turtling is completely unnecessary and a waste of time.

SlyHilgen
28-03-2007, 02:34 PM
In my experience on my battlegroup, Alliance wins just as often as Horde. There are displays of excellent teamwork on both sides. Usually these groups are not evenly matched...a typical night for me will be wiping our you-know-whats with the Horde, then getting decimated in the next, repeat repeat. Every once in a while, two great teams get matched up, though.

This was the case the other night. It didn't last very long...45 minutes or so, but it was intense! The Alliance started out strong. I had just gotten a shiny enchant on my weapon (nothing outrageous...just wanted to draw attention), so of course, the Horde assume I am a twink. This often works to my advantage because they commit more manpower to killing me than they should :) I used this tactic to draw them all behind the lumber equipment, and out of view of the midfield while our runner streamed across. Quick cap for us!

Then they got wise and countered us with an unstoppable push. Cap for them. To shorten the story, we went for a while dropping flags on both sides, and the score eventually got to 2-2, with both sides defending the opposite base. Finally we all consolidated and ran at each other in the mid. People dropping like flies, and it all came down to the flag carriers duking it out with a couple helpers each. Healers actually healed...hunters slowed everyone...I was spamming TC and Hamstring (it reminded me of Chariots of Fire...everyone running in slo-mo). Finally, after a very close call where they were able to grab the dropped Alliance flag, they nabbed our FC, popped a sprint and ran our flag in for a Horde win.

We may have lost, but I think both sides had more fun than ever before on that one. Watching the FCs go at it was pretty cool.