View Full Version : New Classes/Hero Classes
Puangiangi
30-03-2007, 06:32 PM
Yeah I know this has been up before, but I checked and the last comment was in 2004 so I thought this should be brought up.
As you will know, Blizzard announced that they were "hoping" to make an expansion to WoW every year (which is really unlikely at the rate things are going!) and a common suggestion from every man and his dog is the addition of classes or inclusion of hero classes gained when you max out levelling or complete a MASSIVE quest line or something. I was wondering if anyone had any ideas for hero classes or new classes entirely! :D
Here are the links for information on the two main ideas/suggestions people have made over the last few years:
1) Mountain King http://www.wowwiki.com/Mountain_King
2) Demon Hunter http://www.wowwiki.com/Demon_Hunter
Your Average WoW Player
30-03-2007, 07:27 PM
As far as I know, hero classes are shelved indefinatly, and for all we know might be scrapped. Everyone has taken the time to think up of what the hero class for each would be, some saying they've got leaks, only for it to turn out to be someone pulling stuff from where the sun don't shine.
As for new classes, Blizzard I think is adament about not adding new classes to the game. If you search around the suggestion forums on this site you, there is a fairly hefty topic on what people think blizzard should put in as a new class.
DraedynLei
30-03-2007, 10:12 PM
you dont think they'll add new classes to the game in some future expansion? i would think that they gotta keep adding new content (zones, quests, raids, items, trade skills, spells, races and classes) to keep people interested if they play to keep riding the wave that is 8+ million subscribers.
CorinthianSC
30-03-2007, 10:48 PM
Blizz has stated that the risk of adding classes is that you end up with everything being a rehashed hybrid. This game is made up of very simple character archetypes. There is just a limited number of combinations of those archetypes that are possible before you're just repeating what you already did with different graphics.
OneMadOgre
30-03-2007, 11:22 PM
You know, this reminds me that I had told Rush I'd take the tapes I had with me on my visit to Blizzard and see if I couldn't put them into MP3 format. I did talk to Jeff Kaplan about hero classes at the time, so there should be some audio on that. Be interesting to see how the landscape has changed in 3+ years now.
(Note, this post did not meet the criteria specified for making me post as stated in my last post. If that confused you, then you can safely ignore the statement.)
Your Average WoW Player
30-03-2007, 11:26 PM
Blizz has stated that the risk of adding classes is that you end up with everything being a rehashed hybrid. This game is made up of very simple character archetypes. There is just a limited number of combinations of those archetypes that are possible before you're just repeating what you already did with different graphics.
Quoted for Truth.
At this point in WoW, you're really gonna just be adding different versions of the previous classes, because the current classes are so damn general. I mean let's look at one of the common ones:
Monk.
Ok. Now what will the Monk do?
Beat the **** out of enemies with his hands a feet.
Yanno the rogue does the same thing just with daggers. And if you really want to do that, equip your Rogue with fist weapons and call it a Monk.
Cleric.
Just a fancy name for a Holy Specced Priest.
Necromancer.
(Warlock-summoning Demons)+summoning Undead=Necromancer. I can also see this class *****ing SOOOO heavily as the Paladins and Priests completly and utterly destroy their pets in PvP.
Bard.
This is the only remotly legitimate add I can see in terms of new classes.
On the topic of a new race every X-Pack for both factions, I can't see this happening either. Eventually you're gonna get to the point of "Ok. what are we gonna do with all these races?" Say two more X-Packs come with one new race for both factions. You're looking at 7 races both 14 total. Where is Blizzard gonna get these races and still have them make sense? I rally can't see them pulling out every creep from WCIII and making it a race. It's just not feasable. Plus they gotta add starting zones for these new races so eventually it's just gonna get REAL cluttered around the game if we always add new races with each X-Pack. I'm not going to say that they'll never add another race, but nor can I really see them adding a new race with every new expansion pack that comes along.
Edit: As for keeping people interested, a new race isn't going to do that. Actually, I think the large majority of WoW players just kept their original mains and moved on with things, and then when they got to 70 and where comfertable there, then they broke out an ALT of the new races, but not a huge fraction of the people jumped in and created a brand new main with the new races.
OneMadOgre
30-03-2007, 11:30 PM
There must be Ogres at some date. Say it or suffer my wrath. You could then, make the case that any class coupled with an Ogre is a hero class in and of itself.
Blizzard is a billion dollar company. If they can't hire people who can think up original, different, and interesting classes, then they have problems.
There's no reason they shouldn't really be able to come up with something that's fresh and different.
Pwnzaurs
31-03-2007, 02:51 AM
personally, i would LOVE a ogre race! ...they would be big dudes...mad strong, mad tough to kill, but heres the hint.... they cant be casters! only non-caster races...which isnt alot lol. but it would be a fresh change. sick soloers to lol
but for a new CLASS i would like to see either
A. idk the name, but a person who starts out w/ 0 mana. then when they hit/attack they gain X amout of mana( depending on lvl) then when they get to a certan amound of mana they unleash this sick high dmg move...or something like that
B. a person who has verry little attacks themselves, but summons different things. like they got diff specs
Nature: summons wild animals to help you/heal you. mostly buffs you/HoT's you, but there is a bearpigman!(no jk lol)
Storm: summons lightning,fire,blizzards and meteors n such to dmg ur enemys! does LOADS of dmg, but drains LOADS of mana. more than a fire mage or destro lock lol
idk what last spec might be lol.
as for the heroic class thing, idk. they woudlnt be in the 70(or w/e lvl cap it is gunna be) pvp range, just too OP. 3 heroic dudes V 15 normals...guess who wins lol. but it is a good idea. mabey ppl could chose if they wanna be "heroic" or something...they woudl have to make it a hard choice tho. quest line to get it would take 2+ months. and cant grp w/ non-heroics(otherwise u can get 1 heroic to run u thru like MC lol...well if the next exp cap is like 90 then id say kara =p)...and loads of regulations...idk
if u dont understand ANYTHING i said in this post, and u prolly will, im sorry lol
AeroJonesy
31-03-2007, 03:26 AM
We'll surely get new races in future expansions, but Blizz has been very hesitant at even hinting about new classes. I don't really expect it to happen since they already cover so many of the basic RPG archetypes in the classes they do have. They've also taken a lot of the hero class skills and divided them among the appropriate WoW classes/races.
Solvi
31-03-2007, 08:03 AM
GW continued to add new classes that just seemed to me cheap imitaions of the originals...really where can you go with this. I am all for new races but i think classes would be a mistake.
Aerath
31-03-2007, 12:17 PM
personally, i would LOVE a ogre race! ...they would be big dudes...mad strong, mad tough to kill, but heres the hint.... they cant be casters! only non-caster races...which isnt alot lol.
I need only point you to the various Ogre Magi/Warlocks/Shaman around the area to illustrate how flawed this idea is.
swaldman
31-03-2007, 12:55 PM
personally, i would LOVE a ogre race!
http://www.wowwiki.com/Ogre_(April_Fools)
(I think wowwiki is OK to link to? I certainly can't see any ads)
but for a new CLASS i would like to see either
A. idk the name, but a person who starts out w/ 0 mana. then when they hit/attack they gain X amout of mana( depending on lvl) then when they get to a certan amound of mana they unleash this sick high dmg move...or something like that
So.... that would be a warrior?
Aerath
31-03-2007, 01:37 PM
http://www.wowwiki.com/Ogre_(April_Fools)
(I think wowwiki is OK to link to? I certainly can't see any ads)
So.... that would be a warrior?
Preferably not - they do have gold seller ads (midway to bottom left), but as they have info not contained anywhere else I'll have to grimace and bear it.
Thunderwavewretched
31-03-2007, 03:23 PM
There was talk of just adding another tree to spec into. IMO, this would be just as good, if not better than adding new classes. i.e. arcane, fire, frost, <4th tree>.
Zalath
31-03-2007, 04:37 PM
There was talk of just adding another tree to spec into. IMO, this would be just as good, if not better than adding new classes. i.e. arcane, fire, frost, <4th tree>.
Mages - lightning
Priests - necromancer
Maybe give the new talents de-synergies with existing ones? A necro losing some of his healing powers, for example, or a huntress that forgoes the use of her pet for some additional abilities.
swaldman
31-03-2007, 05:31 PM
Preferably not - they do have gold seller ads (midway to bottom left), but as they have info not contained anywhere else I'll have to grimace and bear it.
ooch, sorry - I didn't see them due to noscript.
Arthengel
01-04-2007, 03:42 PM
I strongly believe the game is missing a barbarian class. Current warrior, even arms/fury spec does not even come close. In fact current warrior looks like a fighter.
A barbarian could:
-be a pure melee dps class
-cant tank at all
-not carry a shield
-use only 2 handed weapons excluding staves
-has insane stamina and spirit (twice of a warrior) (can significantly regenerate health in combat)
-almost no dodge, parry.. gets the least benefit from agility,and Dodge, parry, and crit ratings
-wear leather
-cant crit as much as other classes but has higher non-crit dps
-have knockback, knockaway attacks...gr8 for kiting, like, "ok, barbarian will keep knocking away the add while we kill moroes"
-have longer whirlwind
-have three trees as usual...a high spirit, regen, self heal(ofc cant heal others)+less dps tree for soloing, a burst dps (2.5k white crit??)+brake fear+CC immune+nasty dot tree for pvp, and a sustainable high dps tree for raids. (ofc cant heal others). Specialisation on each tree will gimp the other type of abilities up to some extent.
-will not charge
-will not have shouts
-may work with rage, or energy. There are 7 classes work with mana, no need for another mana user. Edit: just came to my mind, may not have rage or energy, instead he may use his insane amount of health points (25k at lvl70??) to use his special abilities. He will have a lot of regen.. This can be balanced in a viable way.
-require less heals in raid environments as a melee dps class, due to regen, self HoT abilities
I think it's quite viable. Only class that can use 2 handers in a viable way in high end pve. As you know, warriors may be viable dps in the endgame raids and instances by dual wielding with fury spec, but that's also debatable when compared to a mage or a rogue.
Why not?
Radhil
01-04-2007, 08:13 PM
So... basically you want a 2-handed Rogue with knockbacks?
Icefrost
01-04-2007, 11:18 PM
Why not?
Because its another reason to tell your guild's warrior that he should never ever be doing anything but tanking. Which is something that should not be done imo. And in any case, the suggested class seems like a bit too much of a straightforward dude that either automatically kills anything that doesn't outlevel him or gets nerfed so bad that the opposite is true.
AeroJonesy
02-04-2007, 12:35 AM
Because knockbacks are an awful idea. Blizz would never allow players to have a skill that knocks other players back.
Arthengel
02-04-2007, 07:24 AM
Well, you can't really say it is a rogue with a 2 hander just because wearing leather, i suggest you read the post again. The class is based on health regeneration and self heal. HIgh non-crit damage and very low chance to crit. And almost never dodges anything.
It is an idea developed within 300 seconds, not days or hours, so i can not put a talent tree and a list of 80 skills here. It is just a concept, like the first sketches of a car that may be produced three years later. For example, I did not put any special attacks, these can be developed.
But still, as a concept I think it is far enough from a warrior and a rogue.
As for asking your warriors do nothing but tanking, I agree. I play a warrior. It is quite frustrating.
May I ask why knockbacks is an awful idea?
swaldman
02-04-2007, 07:39 AM
May I ask why knockbacks is an awful idea?
Griefing in PvP.
In PvE it would tend to break a lot of existing content, and be a pain to design content around. You'd probably find that most bosses were immune, and it would be difficult to design stuff for normal mobs being thrown about the place.
Icefrost
02-04-2007, 07:42 AM
May I ask why knockbacks is an awful idea?
Fear spells are already bad enough for moving other players around. But to throw them in a controlled direction has just way too many possible exploits. Of course there is always mind control for this, but at least you can interrupt or resist it.
Woodlander
02-04-2007, 08:30 AM
-will not charge
-will not have shouts
A barbarian that doesn't shout or charge? So are we going for the calm and quiet kind of barbarian?
Arthengel
02-04-2007, 08:52 AM
As a warrior, hate to be feared (when not in berserker stance ofc), sheeped, MC'd, feared, death coiled, charmed, etc.... Do you guys remember the discussions about players being immune to taunt. Blizzard said "We can't make players susceptible to taunt since they will not like losing control of their character blah blah", ffs then why the hell are you turning my fierce warrior into a pig!!! I think that goes for the knockaway as well.
In order to avoid exploits, the knockaway could be in a random direction in front of the barbarian, in a 120-150 degrees angle. And of course it will have a cooldown. I know in pvp servers it could be a real pain, like knocking away into some mobs. But it's almost same with fear.
The idea behind not charging is, the guy will be really heavy. But may have shouts...yeah a few shouts for debuffing the opponents could be nice, different than warrior shouts.
Well, the reactions to this idea are not like "wtf?!?? this is the stupidfest idea blah blah", if this is achievable with a few minutes of a fan thinking, then there should be space for 1 or 2 more classes in wow.
Icefrost
02-04-2007, 11:31 AM
I know in pvp servers it could be a real pain, like knocking away into some mobs. But it's almost same with fear.Exactly. So we really really don't need another such annoyance ability for us non-fear-users to avoid.
Zalath
02-04-2007, 02:16 PM
Heh, just make barbarian (sans the knockback) the fourth three for the warrior then :)
To make an entirely different class seems excessive, fix the rogues instead.
Strongwind
02-04-2007, 03:31 PM
I like the 4th talent tree idea. Just imagine a defensive tree for mages and warlocks that allows them to wear mails and/or plates but gimps thier dps. Or a subtley tree for hunters that increases thier sleath/trapping capabilities but gimps thier dps.
Of course, this would take some serious balancing, probably too much to worth the effort, but it is a nice thought.
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