View Full Version : What UnitFrames are those?
TheKiD
09-04-2007, 08:51 AM
Recently, I've seen this picture of those UnitFrames and I like them very, very much. But sadly, I don't know how they're called so I can actually download them.
http://img237.imageshack.us/img237/8829/decuije8.jpg
ag_UnitFrames with the auf_Layouts plugin. The particular layout in the SS is Nyrine
Find them both at http://files.wowace.com
TheKiD
09-04-2007, 11:43 AM
Thanks very much! Really really helped me alot.. <3
JaedxRapture
09-04-2007, 04:43 PM
ag_UnitFrames with the auf_Layouts plugin. The particular layout in the SS is Nyrine
Find them both at http://files.wowace.com
I also suggest aUF_BarFader if you want the bar to fade chunks as health depletes, which looks very nice. And aUF_BanzaiAlert (or something similar, I forget the name) if you want aggro coloring. These are both plugins for Ag_UnitFrames.
Iceshard
09-04-2007, 07:27 PM
you need to check out the new Pitbull unitframes as well. :thumbsup:
http://www.wowace.com/wiki/PitBull
PathMaster
09-04-2007, 08:27 PM
you need to check out the new Pitbull unitframes as well. :thumbsup:
http://www.wowace.com/wiki/PitBull
I totally agree. Interact Lines is a great addon for it as well. Very superflous, but fun to watch.
JaedxRapture
10-04-2007, 04:12 AM
you need to check out the new Pitbull unitframes as well. :thumbsup:
http://www.wowace.com/wiki/PitBull
Damn, Ckknight made unit frames? I love all his other works. I better check these out.
Damn, Ckknight made unit frames? I love all his other works. I better check these out.
Yah Ckknight unleashed Pitbull around the beginning of April. I am just waiting for a few more dev cycles to pass before I begin testing. Pitbull looks very promising and many of the type of plugins that ag_UnitFrames has such as bar fading and aggro coloring have been released for Pitbull.
JaedxRapture
10-04-2007, 06:07 PM
Yah Ckknight unleashed Pitbull around the beginning of April. I am just waiting for a few more dev cycles to pass before I begin testing. Pitbull looks very promising and many of the type of plugins that ag_UnitFrames has such as bar fading and aggro coloring have been released for Pitbull.
I'm now using them. They're very nice, and you can have the same exact layout as the ABF on AgUF, but I'm not too sure they're ready.
Aside from some general sloppiness which I think can be fixed, I've seen some very annoying bugs that never showed up on other UFs. These things are definately young. But they're still pretty damn good.
There are more options in the setup than Ag for things like frame height, which Ag does't have, but I think it lacks other options which I expected, like portrait size and individual bar sizes. Also, it really could use more layout options, as it's only got 3 preset layouts.
Anyway, 8.5/10 for now, which is better than I give Ag (which, completely finished and bug free, gets around 8/10). Once they're done, I can bet they'll get 9.5+.
I'm now using them. They're very nice, and you can have the same exact layout as the ABF on AgUF, but I'm not too sure they're ready.
Aside from some general sloppiness which I think can be fixed, I've seen some very annoying bugs that never showed up on other UFs. These things are definately young. But they're still pretty damn good.
There are more options in the setup than Ag for things like frame height, which Ag does't have, but I think it lacks other options which I expected, like portrait size and individual bar sizes. Also, it really could use more layout options, as it's only got 3 preset layouts.
Anyway, 8.5/10 for now, which is better than I give Ag (which, completely finished and bug free, gets around 8/10). Once they're done, I can bet they'll get 9.5+.
That is why I am waiting a few dev cycles before downloading them. Since I play a class that has several jobs in a raid (41 point Feral Druid with rest in Resto) I NEED UnitFrames that work all the time and do not weigh down my system. For now ag_UnitFrames does that job, however I will be watching Pitbull with interest as it shows a lot of promise.
JaedxRapture
10-04-2007, 08:49 PM
That is why I am waiting a few dev cycles before downloading them. Since I play a class that has several jobs in a raid (41 point Feral Druid with rest in Resto) I NEED UnitFrames that work all the time and do not weigh down my system. For now ag_UnitFrames does that job, however I will be watching Pitbull with interest as it shows a lot of promise.
As will I. But I have noticed that PitBul uses ~1.5 MiB less memory than AgUF.
PathMaster
10-04-2007, 10:03 PM
For the most part, Pitbull can do other layouts out of the box, just need to configure it to do so. Portrait size is there already as well, least in the build I am using. Pitbull config is also much easier then Aguf, at least for me. Pitbull already replaced Aguf for my UI. Take a look @ Interact Lines for some fun.
JaedxRapture
11-04-2007, 04:31 AM
For the most part, Pitbull can do other layouts out of the box, just need to configure it to do so. Portrait size is there already as well, least in the build I am using. Pitbull config is also much easier then Aguf, at least for me. Pitbull already replaced Aguf for my UI. Take a look @ Interact Lines for some fun.
PitBull replaced my frames until I ran WSG last night. I kept getting party and party-pet frame bleedthrough in a raid, which was very distracting.
Tunga
11-04-2007, 09:57 AM
Same, Pitbull looks interesting and I'm definitely watching it, but for now I need something stable. Looking forward to giving them a go though :) .
Iceshard
13-04-2007, 04:18 PM
PitBull replaced my frames until I ran WSG last night. I kept getting party and party-pet frame bleedthrough in a raid, which was very distracting.
I am still using Pitbull, I removed the raid module, disabled all raid components and use Easyraid for WSG now.
It really sucked when those frames popped up in WSG and I was chasing the flag carrier...:undecided:
PathMaster
13-04-2007, 04:41 PM
Yea I do not use the Pitbull for raid either. Grid works for me, although I am looking at Perfect Raid as an alternative.
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