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Nitsujcm
10-04-2007, 07:36 PM
3 hunters.
3 cc traps.
1 w.shot and 2 silencing shots.
3 aimed shots.
3 pets.
3 scatter shots.
3 flares.

Dosen't matter which one you go for, you have two others picking at you.

(priest, rogue druid)
The best we did was Cyclone one hunter- focus on a 2nd hunter (who we killed) and then go for the 3rd. But our druid got in a trap - I (the priest) was silenced twice then put to sleep with w.sting and our rogue had 3 pets on him as soon as he came out of stealth. Killed one and got a 2nd to half health.

The 3rd time we played them they killed me and the rogue and just stopped fighting. Our druid said screw it and sat down- they danced around him -all backed up and timed an aim shot. They wouldn't kill him unless he attacked. Very unsportsmen like, but i guess you just have to take them as you get them.

But for the life of me we couldn't figure out a plan that even started to work on them.

Tronis
11-04-2007, 12:00 AM
I went up last night against a 3-hunter team. I normally do very well against hunters because it is one and my favorite thing to do in any BG’s is to find another hunter and duel it out. I have learned so much about my class that way and by doing this I have learning tricks I had never thought of. The problem with hunters is this you can’t tell what speck they are till it’s to late. You either get the big red pet, w. sting, or you are silenced. The hunter group we faced had all three in it! Now that is a deadly combo to face if I have ever seen it. You have 3 traps, 3 flares, 3 pets, w. sting, silence, and big red pet to deal with. Right off the bat I was hit with w. sting, healer silenced and then he was attacked by a big red pet that was eating his face. Our warrior was hit with a concussive shot and kited around as her health was burned down from over 12k health to nothing. As soon as I was back up I opened up with all I had on one and got him down to less than 25% before I was hit again with w. sting so I had to watch as they took out our healer who was less than 50% health at this point. I came back up just as the healer healed to 30% and I managed to kill one, but they just focused on killing the healer and the other two then killed me off. We lost, but as a hunter it was a beautiful site to see what 3 hunters can do with all the different specks in one group and to me it was worth the loss. :evil:

Nitsujcm
11-04-2007, 12:36 AM
lol, well its good to know i'm not alone -but do you have any insite on what their weekness is and how to take advantage of it?

Big weekness is no healing. I bet if you can get them away from each other it would help a lot, but they can still kite each one of you.

murderousmic
11-04-2007, 01:55 AM
I'm MM hunter, I'll brainstorm with you.

Our weakness is when you get in melee range or within the deadzone. With 3 hunters it is likely that one or two of them will always be out of the deadzone shooting away.

You will want to have the priest start shooting away from range while the rogue sap one of them and focus all three DPS on one of the MM. If the MM freezes one of your players keep going all out on that hunter because he cant trap again for a while.

REMEMBER TO HEAL. One of the things that I have trouble with is the longer fights because I can't heal. The longer the fight, the more mistakes I can make. You have two healers and one nasty DPSer. You may want to have the rogue and druid stealthed and near the bubbled priest while he does ranged damage. They might be sitting on flares so don't go near them. Lure them to you and then you can sap. If they just stand there shooting, have the druid keep heals up.

rottentomato
11-04-2007, 07:02 AM
i could see a little difficulty with sapping any of three BM hunters...all it would take is three angry red pets, and no matter what any other three man team is toast...even a MM spec hunter team would have some troubles with big red.

three BM hunters are a very deadly team...even with just one MM hunter, you have to guess who it is first, and hope you get a sap off...but most likely all three pets hit the healer for all hes worth, and you watch him go within 10 seconds, leaving 5 seconds of angry pet to destroy whatever other groupies there are...the rogue has to try to get in close, and will most likely go down from kiting, and the other member may have to worry about that 5 seconds of two angry pets and one hunter playing crazy

Modred
11-04-2007, 10:12 AM
One tactic that I found helps is for the rogue to pop sprint and cloak of shadows and run through traps on purpose to set them off.

moopy
11-04-2007, 12:52 PM
A MM hunter, a BM hunter and a survival hunter walk into a bar..

Sheesh, one of each would be a total nightmare if they all knew their abilities inside-out. So many possibilities to make life short and painful. If they spread out so that each one could fire into the deadzone of the others, it really would get pretty nasty. Stings, silencing shot, ice trap, snake trap, flares, big red pets and goodness knows what else.

I wouldn't want to face my hunter in PvP, even though I am mostly a PvEr. A team of three differently-specced hunters, well, that's just mean.

Toxicshadow
11-04-2007, 10:27 PM
Well.. this wont win you the game, but you should have a mage check what buffs each of them got - the 1 with spirit bond is the 1 you want to CC the most - if you sap before Big Red, you got an honest chance.

That's about all I can think of, though.. Sap the BM, sheep 1 of the others, fear the pets, and kill them 1 at a time. Wouldn't know how to make this happen in a 3v3 arena (sure, the priest could fear the pets, but rather long downtime on that spell isn't there?), but it's either that or spamming emotes while they're killing you.

Big weekness is no healing. I bet if you can get them away from each other it would help a lot, but they can still kite each one of you.
Hunters are impossible to kite. If you run away from them, all that'll happen is that they keep shooting until you reach 41 yd range, and then you'll have their pets on you until 100 yd.
Alternative to dragging them away from eachother you could try to "push" them by running at them, sadly they'll be expecting this and probably start moving through you, or around their "camp" (so that the 2 other always got a clean shot).


REMEMBER TO HEAL. One of the things that I have trouble with is the longer fights because I can't heal. The longer the fight, the more mistakes I can make. You have two healers and one nasty DPSer. You may want to have the rogue and druid stealthed and near the bubbled priest while he does ranged damage. They might be sitting on flares so don't go near them. Lure them to you and then you can sap. If they just stand there shooting, have the druid keep heals up.
And the pets?

As a MM hunter it's fully understandable that you don't count your pet as a major force in PvP, but with 3 pets, of which 1 is owned by a BM, on you, you wont be able to cast anything but instants. Priest wont get enough healing to do any serious dmg to the hunters (41 yd range again, with 3 points in survival, while I don't believe a priest can pass 35), rogue will be stuck waiting for someone to forget a flare, and druid will be dying.


Oh and to actually answer the original question, on how to kill 3 hunters:
3 hunters in better gear.

Or, perhaps, 3 warlocks so that you'd have the non-BM hunters and pets constantly feared.

Oatmealsmurf
11-04-2007, 11:36 PM
How about sap 1, cyclone one burn down the third... take out cyclone fear sapped ... then take the third one.

eta: nvm... flares ftl... bah... Just a tough match up for your group make up.

Nitsujcm
12-04-2007, 01:31 AM
I had all three pets on me the first time. Umm... 2 STFU shots and one W.Sting = 0 red pets. Problem is for preist- 1 stfu shot- 2nd stfu shot- w. sting- by the time the 3rd wears off, I'm the only one left. I am Dis. Priest with about 8K HP, reflective sheild and pain suppression. 3 pets couldn't touch me. My renews, POM and flash heals were getting off fast enough to make them focus on me with the CC. I think CC is the key. I like the idea of a sprint, COS to kill traps. No reason to save it for hunters anyway.

Pick out one target, send in cat and rogue - Sap one- Cyclone one and attack 3rd with rogue popping COS for trap. Then I fear the sap when it wears off and have the druid spam cyclone to deal with the dim. returns.

I think that is our best shot. It won't be clean... and we have the disadvantage, but if we come accross that make up, at least we have a plan.


Thanks for the input!

Kerosene
12-04-2007, 01:25 PM
i'd be more worried about 3 warlocks myself... who wants to face 3 sets of dots & fears out the wazoo?

moopy
12-04-2007, 01:31 PM
I wouldn't, warlocks can be silenced and then killed very fast.

MM hunter silences one, and pew pews it. Surv hunter wyvern stings another, so it can be eaten later. BM hunter just plain gets nasty with the third lock- fear, you say? At least one lock will be dead in the first spasm, and the hunters can then focus on the remaining ones. DoTs aren't an option, due to the "over time" element, you need some of your team alive for more than a couple of ticks.

Three hunters could give three hunters serious problems. However, it's still not going to be fun to face multiple hunters, whatever you're playing. They can't heal themselves, but they carry kegs of expert-strength whupass. If you have a healer, they're going to touch them in a bad place. If you have rogues, they have tools for it, etc. I am not being awkward, I just can't think of a good answer to the puzzle :)

..other than "orbital weapons platform", of course.

hotshot
12-04-2007, 01:57 PM
would 3 shamans be the best way too take down 3 hunters? 1 NS plus chain lightning would probabably daze 2 kiters at once, then the dual wielders and 2 handers could take them down, and the one with the least pets on could heal with 75% un-interruptable heals. poison cleansing totems would be very useful, and an earthbind once you get close pretty much seals the fate for the hunter. the main problem for any team is that the healer wil have a hard time with 3 pets on him, so 3 healers might be the solution, or maybe 3 mages. . .

moopy
12-04-2007, 02:05 PM
The problem with shammies is that they have no snares or anti-snares*. If the hunters have their routine down, and are using ventrilo, there's still the same problem- silence one and cover it in pets, wyvern sting another, focus fire on a third. I'm assuming two elemental shammies and a resto here as the best setup- enhancement is currently utterly broken for PvP. Maybe three elemental shammies unleashing NS+chain lightning at once would have the burst damage to almost kill all three, if the shammies had good gear, then followed with a frost shock, one per hunter. It really would be down to luck though, getting this off before silence/wyvern sting/scatter shot and goodness knows what else lands. I guess it's doable, if the shammies survive the first couple of seconds of combat, hmmm.

*Seriously, frost shock and earthbind aren't going to cut it here. Also, with three pets and totem killer macros, earthbind is pretty doomed.

hotshot
12-04-2007, 02:48 PM
hmmm. . .i see your point, so how do you think 3 mages would do? i can imagine they would poly the pets, and then take out 1 or 2 hunters with insta-casts, then just spam scorch of somethin for the 3rd. . .

moopy
12-04-2007, 06:04 PM
Not convinced. Mages die very quickly, if they wasted time on the pets, they would be dead in seconds. Maybe sheeping the hunters, then killing the pets (oddly) would work better. Big red pet looks scary, but it doesn't sting as much as an unsheeped MM hunter, and a decently geared fire mage could likely take down a big red pet very quickly- assuming that the pet didn't have upsetting amounts of fire resist, which it might well do.

In this situation, it's the fragility of the mages that bothers me. If the hunters were sheeped, assuming that not all of the hunters were BM, then the overall danger to the mages would be lower than if they sheeped the pets, and they might be able to blink/nova/nuke the pets out of the way.

However, it would still be tough, you'd have to get thos polymorphs off without getting silenced, hit by wyvern sting etc.. hmm tricky :)

Oatmealsmurf
12-04-2007, 06:09 PM
Warlocks are not good for the arena.

Nitsujcm
12-04-2007, 06:53 PM
Warlocks are not good for the arena.


Depends on the group set up. I find them very much a pain in the rear. Chain Fear + Sud. = two CC at the same time. Your other two players can focus on the 3rd opponent. Then attack the feared target (because Dim. Returns will start kicking in) and then move your fear over to the Sud. target.

They are soft- but if they are good, you are dead.

Nitsujcm
12-04-2007, 06:54 PM
Oh, and as a lower lvl lock, i have found on rogues, if you fear once and start casting it again right away, they will pop the trinket just in time to get the 2nd fear.

owlx
12-04-2007, 07:41 PM
/hack hunter's account

delete hunter

confirm delete


problem solved.

Nitsujcm
12-04-2007, 08:09 PM
/hack hunter's account

delete hunter

confirm delete


problem solved.

/open ticket for restore

/repeat until restores are used up

/create warrior for them and lvl to 70 with the same name and hope they never notice

JudgeDredd
13-04-2007, 01:24 AM
poison cleansing totems would be very useful


I think this is a good point since the wyvern sting is a poison and should be cleanse-able right?

moopy
13-04-2007, 02:28 PM
I think this is a good point since the wyvern sting is a poison and should be cleanse-able right?

I've pretty sure that you'll get a damage spike to the victim when it's removed, mind. Doesn't mean it shouldn't be cleaned, if you have time to heal the damage, of course. However, in our nightmare scenario, time is something that isn't in a huge supply :)

hotshot
14-04-2007, 04:21 PM
cleansing the sting wont cause any damage that wouldnt have been caused anyway, it will just make the DoT come sooner. Im not sure but i think the DoT can be cleansed as well.

Idol
14-04-2007, 05:01 PM
Warlocks are not good for the arena.

You play with bad Warlocks.

Toxicshadow
15-04-2007, 03:49 AM
OK, first I want you all to think of the changes made to Mend Pet next patch - not channelled, lasts 15 secs, can be dispelled, and all that.

Now: 3 fire mages.
First off, run towards the hunters and Steal 1 Mend Pet each (they'll surely have cast it while prepping). This'll give you some much needed health. Run towards the hunters, and sheep 1 each.
If the BM goes red before you can get him sheeped, put that polymorph on a pet instead.
Now either nuke the BM hunter, or if all 3 are safely sheeped, start a frost nova rotation while bursting down the pets.
Recast Polymorph.
Evocation.
Nuke 1 hunter at a time. Tripple Pyroblast to a sheep will leave him chanceless, if he survives, so even if he instantly puts some sort of Crowd Control on 1 mage the 2 others will have no problems taking him.


Of course.. if the hunters are NightElves you'll probably be unable to sheep any of them - 1 will turn red, the 2 others keep you from casting anything on anyone - but if you can just get first strike..

Arthengel
15-04-2007, 02:14 PM
lock+holy paladin+warrior

Warlock uses succubus to charm one hunter (preferably MM) and chain fear another. they have an instant aoe fear to start with, before getting silenced. The group will hide as much as possible at the beginning to lure the hunters nearer.

Paladin will be dispelling and healing the **** out of both and himself.

Warrior will kill 1st hunter (this is fast, takes me 6-7 seconds to kill a hunter who is not paying attention to me at the beginning. His immediate attention will be on the lock probably), then together with lock they will move to 2nd, then all on 3rd.

This is the best I can come up with.

thedirty
15-04-2007, 03:51 PM
In my experiences as a rogue, its hard to sap hunters because of all of their anti rogue tools that they have, BUT, we do have a great form of crowd control that seems to be often overlooked in blind, and you don't have to worry about being in stealth or them being out of combat for that.

Toxicshadow
15-04-2007, 09:21 PM
lock+holy paladin+warrior

Warlock uses succubus to charm one hunter (preferably MM) and chain fear another. they have an instant aoe fear to start with, before getting silenced. The group will hide as much as possible at the beginning to lure the hunters nearer.

Paladin will be dispelling and healing the **** out of both and himself.

Warrior will kill 1st hunter (this is fast, takes me 6-7 seconds to kill a hunter who is not paying attention to me at the beginning. His immediate attention will be on the lock probably), then together with lock they will move to 2nd, then all on 3rd.

This is the best I can come up with.
A couple of flaws in this plan:
1) While warlocks do have an instant AoE fear (Had it used against me, dunno if it's a combination of 2 spells, but it's there) it's a PBAoE fear - meaning they need to be point blank with all 3 hunters and all 3 pets to make the most of it. Chance of a warlock making it into the deadzone of a 3-hunter-team? Small.

2) CCing 2 hunters is all mighty nice, but it'll mean 3 pets and 1 hunter loose. This is plenty to both keep the warrior from getting in a Charge and the Paladin from doing any healing (unless he pops his bubble).

3) Warrior is the single easiest class to kite. Stand on a freezing trap, and he can't touch you. With healer being shredded by pets (or warlock, if healer has bubbled) and warlock busy keeping the fear and charm on (mess up the timing even a bit and u'll risk a TBW) this'll mean that the hunter wont be taking damage.
I do believe fear got diminishing returns?

Also there's a few "maybes" such as "maybe the BM hunter pops TBW between 2 fears/charms".. but even with just the 3 above you'll have hell of a time winning.

In my experiences as a rogue, its hard to sap hunters because of all of their anti rogue tools that they have, BUT, we do have a great form of crowd control that seems to be often overlooked in blind, and you don't have to worry about being in stealth or them being out of combat for that.
You'll still have to worry about TBW, and a cooldown that wont let you use it twice in arenas unless subtlety specced. Really is a low-range version of scatter shot imo.

nosoup4crr
15-04-2007, 10:34 PM
lock+holy paladin+warrior

Warlock uses succubus to charm one hunter (preferably MM) and chain fear another. they have an instant aoe fear to start with, before getting silenced. The group will hide as much as possible at the beginning to lure the hunters nearer.

Paladin will be dispelling and healing the **** out of both and himself.

Warrior will kill 1st hunter (this is fast, takes me 6-7 seconds to kill a hunter who is not paying attention to me at the beginning. His immediate attention will be on the lock probably), then together with lock they will move to 2nd, then all on 3rd.

This is the best I can come up with.

And dont' forget that a hunter can sick his pet on a succubus, even when charmed. Which breaks the charm...

JudgeDredd
16-04-2007, 10:57 PM
cleansing the sting wont cause any damage that wouldnt have been caused anyway, it will just make the DoT come sooner. Im not sure but i think the DoT can be cleansed as well.

I haven't tried cleansing a wyvern sting so I'm not sure exactly how it works. My thinking was that the totem or even someone casting a cure poison would remove the sleep AND the DoT from the victim. Is this not the case?

moglee
01-05-2007, 11:31 PM
As an experienced hunter of all spec, I can tell you that it is very difficult to beat 3 hunters. My main role as a BM hunter was to burn down the lock/clothie. This usually takes 6 seconds. I hit IWIN button along with Intimidation and it's done. During the FF, I would lay a snake trap instead of a freezing trap. I don't have to worry about being ganked by a rogue since I am immune. When Snake trap goes off, I FD. Most people tend to TAB-target and when the snake trap goes off, they will either tab through many targets to get to me or be forced to manually target. This can creat alot of confusion in arena.

As a MM spec, I would Silence a preist and lay a viper sting, while pew, pew-ing. MM hunters dish out massively high Multi-shots. The crit chance of multi is well over 30% while optimizing the MM tree. I usually lay a freezing trap over me as I pew pew.

As a SV hunter, its all about utilities. SV hunters can CC 5 targets at a time. Freeze Trap 1, Wryven Sting another, Freeze trap another(timed cooldown), Pop Readiness, Freeze trap another, Wryven Sting another. I would assume the role of a SV hunter in a 3v3 would be CC the targets that are not FF.

All in all, you got a tough match and to be honest, it doesn't look like your team makeup has a chance unless the hunters are sleeping or don't have a clue how to play their class. As long as the hunters stay spread out, it's GG.

tWoWG
01-05-2007, 11:42 PM
i dont know a lot i know but cant we pallys do BoF? it helps a bit against kiting and 3 pallys would have 8 secs to do dmg on a hunter and if ur lucky you might get one down in 8 sec. the other point is we (ret) can stun humanoids 8 secs so you can concentrate on the other hunt. 3 ret pallys means 3 times 8 stun so it should be easy to kill the other one too. then you can still use the normal 5 sec stun against the other hunt. I know it might sound noobish but wouldnt this work? i mean im only lvl 50 but i noticed that i do quite a huge dmg against hunts around my lvl. and they nearly never kite me with BoF on and when i start to stun them + SoC judge = hello dmg...

semisonic9
02-05-2007, 03:12 AM
3 hunters.
3 cc traps.
1 w.shot and 2 silencing shots.
3 aimed shots.
3 pets.
3 scatter shots.
3 flares.

Dosen't matter which one you go for, you have two others picking at you.

(priest, rogue druid)
The best we did was Cyclone one hunter- focus on a 2nd hunter (who we killed) and then go for the 3rd. But our druid got in a trap - I (the priest) was silenced twice then put to sleep with w.sting and our rogue had 3 pets on him as soon as he came out of stealth. Killed one and got a 2nd to half health.

The 3rd time we played them they killed me and the rogue and just stopped fighting. Our druid said screw it and sat down- they danced around him -all backed up and timed an aim shot. They wouldn't kill him unless he attacked. Very unsportsmen like, but i guess you just have to take them as you get them.

But for the life of me we couldn't figure out a plan that even started to work on them.

First, you have to realize Priests really aren't the healers of choice in 3v3 or higher. I've dropped my account, so I'm not sure if the Pally nerf changes this, but I doubt it. I'm betting your Priest is where you're losing most matches, because they're too easy to cc, focus fire, and run out of mana.

Secondly, it doesn't seem clear to me what Spec your druid is, but maybe I just missed it.

Your Rogues best shot is to be in a combat/prep build and use CloS judiciously. Hopefully he has the good PvP gloves for Deadly Throw, too. Nonetheless, he's in kiter-central, and likely more of a liability than an asset once he's out of stealth.

I predict this is what happens: Priest gets cced and then focus-fired, Druid tries to heal but can't, Rogue can't sap b/c all 3 hunters are focus-firing your Priest. Priest dies, hunters start to focus-fire Druid who shifts into bear form to get out of a Conc shot and charges, Rogue finally opens up with a CS or Ambush, but is quickly trapped and kited away from. Maybe he lives long enough to blow a Vanish and Blind, but he'll quickly be found and kited to death as the 3 hunters pick you off at leisure.

All in all, it doesn't seem to be a very good 3v3 team in general, and I'm not suprised 3 hunters are giving you a problem. Rogue + Druid are good 2v2, Priest + Paladin can be nice 2v2, but this really seems like a craptacular 3v3 team. Likewise, I think 3x locks, or 3x mages would also give you fits. 3x Rogues, maybe...


~Semi

Schift
02-05-2007, 07:47 AM
Any group with a pally healer against this team would stand the best chance. They have high dmg mitigation against 3 pets and uninterruptable heals. BoF on a strong melee char. (like MS warr. or whatever) and keep him cleansed out of traps. One hunter would drop relatively fast and the pally shouldn't have a problem keeping up the heals to keep his team alive (bubble of invincibility ftw if needed).

Once one hunter is down it is way easier (especially if you can get a cc off in time).

I know that 2 hunters is usually not terribly hard for my bro and me (holy/prot pally and me a feral druid).

Pally's just have all the tools to combat the kiting/trapping/pew pew of hunters. I'm not saying just having a good holy pally would make it easy, but definitely doable.

For the OP's group it does seem like an extremely challenging fight. I'm sorry that I don't have any great advice for you there.

Toxicshadow
02-05-2007, 11:23 PM
Any group with a pally healer against this team would stand the best chance. They have high dmg mitigation against 3 pets and uninterruptable heals.
Wyvern Sting.
Intimidation.
Scatter Shot.
Wyvern Sting.
Silence.

By now popping bubble will still mean that your group is dead. Even if the first Wyvern was used on someone else. If someone even puts a freezing trap on you..

Yes, it'll need an extremely tactical teams of hunters to indentify and communicate your classes (or just SSPvP addons), but there's really not much anything else to do than consider tactics while grinding and if they're not pros all you need to beat them is 3 persons who know how to play as a team.

moopy
03-05-2007, 12:25 PM
The easiest answer is just to get a druid to help, once epic flight form comes out:

http://www.youtube.com/watch?v=-kfr3602ANI

BIGBEN
03-05-2007, 01:49 PM
True dat!

"With dual plasma cannons" - how can you loose?

malphisto
03-05-2007, 02:39 PM
The easiest answer is just to get a druid to help, once epic flight form comes out:

http://www.youtube.com/watch?v=-kfr3602ANI

Moopy, This is the funniest thing ive seen in a few days lol. Guess that would do the job though

moopy
03-05-2007, 02:43 PM
malphisto,

Glad it raised a smile. I was really ducking the issue that three good hunters really can be a total nightmare for anyone, of course..

Toxicshadow
04-05-2007, 12:29 AM
Actually...

Here's how you can beat 3 hunters, quite obvious so I don't see how we missed it:
3 hunters with a little better gear, a little faster communications, and a little better teamplay. Done.

moopy
04-05-2007, 12:02 PM
I don't think anyone missed it, I thought the object of the excercise was for people who were fed up with the hunters in question to beat them- though you're quite right, three slightly better hunters would do it :)

Schift
06-05-2007, 09:23 AM
Wyvern Sting.
Intimidation.
Scatter Shot.
Wyvern Sting.
Silence.

By now popping bubble will still mean that your group is dead. Even if the first Wyvern was used on someone else. If someone even puts a freezing trap on you.

Probably not - and saying that as if it were a fact seems a little presumptuous. Paladins can bubble through most moves. That means, while they are stunned, scattered, slept, etc... Also, a good paladin will have sacrifice on his team which means wyvern sting and scatter shot are useless (as is freezing trap).

Considering how fast things in arenas go, each of the hunters would have to blow a global cooldown to use these moves that the paladin could choose to negate at his whim. This global cooldown allows the dps of the other team to get the jump/upper hand on the hunters. The paladin, not cc'd at this point, would be able to cleanse traps off his team and grant them freedom. A warrior with hamstring on a non BM hunter who can't be stopped (paladin cleansing and BoF) means that this hunter is going down, FAST.

The team would realize pretty quickly what they were up against, and should wait for the hunters to come to them. They probably wouldn't just jump into range/LoS of the hunters and their traps/flares (I would hope not anyways). That means that the hunters lose a lot of their advantage. I could go into more detail, but there are too many variables.

My point wasn't that a strong melee dps team with a pally healer would destroy the 3 hunter team, I was just commenting that they would probably have the best shot of defeating them. That 12 sec. of free heals/cleanses/BoF takes away the hunter's advantage for long enough for the team to hopefully drop at least one hunter.

zDust
06-05-2007, 09:36 AM
Probably not - and saying that as if it were a fact seems a little presumptuous. Paladins can bubble through most moves. That means, while they are stunned, scattered, slept, etc... Also, a good paladin will have sacrifice on his team which means wyvern sting and scatter shot are useless (as is freezing trap).

QFT

a pally (especially healing) can counter most hunter abilities... This is, of course, all theocrafty... In the real virtual world (of warcraft) my arena team has had very little difficulty vs hunter teams (usually 2 and a healer, i think we did face - and defeat - a 3 hunter team).
(btw, i am one of schift's 3v3 teammates).

Toxicshadow
06-05-2007, 09:58 PM
Paladins can bubble through most moves.
My first char was a paladin and yet I never knew.. oh well, Forebearance also came as a shock for me last time I played him.. roughly 2 months ago, should give you an idea of how often that happens.

The team would realize pretty quickly what they were up against, and should wait for the hunters to come to them. They probably wouldn't just jump into range/LoS of the hunters and their traps/flares (I would hope not anyways). That means that the hunters lose a lot of their advantage. I could go into more detail, but there are too many variables.
Indeed, such as the chance of hunters willingly going to attack. Only way that'd happen if either the hunters were noobs or they thought they were fighting noobs ("noobs" here used in the sense of the word with has nothing to do with /played time).

Against 3 hunters all skilled, disciplined, and geared? Yes, a healing paladin would keep up his team for as long as his bubble lasted, but if they kited during that time.. (They'd see the paladin, then send their pets on him to trigger the bubble and start running.)
It'd be a battle on patience and timing more than anything.

Schift
07-05-2007, 04:29 AM
Against 3 hunters all skilled, disciplined, and geared? Yes, a healing paladin would keep up his team for as long as his bubble lasted, but if they kited during that time.. (They'd see the paladin, then send their pets on him to trigger the bubble and start running.)
It'd be a battle on patience and timing more than anything.

Yeah if both teams were equally skilled it would an interesting match. I don't think, however, that with the paladin up they could really kite anyone. Blessing of freedom and cleanse pretty much take care of that. It would really come down to if the team could drop one of the hunters before the bubble ran out.

zDust
07-05-2007, 05:08 AM
Against 3 hunters all skilled, disciplined, and geared? Yes, a healing paladin would keep up his team for as long as his bubble lasted, but if they kited during that time.. (They'd see the paladin, then send their pets on him to trigger the bubble and start running.)
It'd be a battle on patience and timing more than anything.


3 pets won't phase the paladin... I see it very difficult for 3 hunters to dps, kite and shut down a pally at the same time... Without being able to do all 3 they are facing a tough fight - i'm not saying who will win, just saying it won't be as easy as it sounds for the 3 hunters.

Qqwi
08-05-2007, 05:15 PM
Check the top 3 man teams, i havent recently but you see different groupings in the different brackets, e.g in 2v2 you think the palla / war combo is bad, till you meet the palla lock combo.

The "classes and mixtures" that are favoured for pvp/arena rise to the top, the "skill" element is there of course but presuming a reasonable level of ability / teamplay its all about the class mix and im gonna take a wild guess the amount of 3 man hunters teams in the top bracket of 3v3 is approximitly 0 (though apparently there are one or 2 of 3 man rogue teams still going quite high up in the ratings, good old Cloak of shadow :)

That said, i dont ever want to see that team on my mage :)

As a basic i would say its all about LOS for your team, use it and abuse it, my hunter mate hates it. that and the longer you drag the fight out the better your chances, just gotta avoid the spike (s)

GL

Toxicshadow
10-05-2007, 06:22 PM
3 pets won't phase the paladin... I see it very difficult for 3 hunters to dps, kite and shut down a pally at the same time... Without being able to do all 3 they are facing a tough fight - i'm not saying who will win, just saying it won't be as easy as it sounds for the 3 hunters.
OK I'll rephrase:
"(...)but if they ran like hell during that time.. "
No need to do any real damage, as once the shield wears off they'll be able to freeze him again and the fight will turn.

Still the best team, except a tripple hunter team with better gear as mentioned above.

Druidtooit
10-05-2007, 06:44 PM
I guess this is why hunters are getting the buff with the next patch. Yeah like Druids were overpowered before the nerf.

Hello everyone!

zDust
11-05-2007, 08:47 AM
OK I'll rephrase:
"(...)but if they ran like hell during that time.. "
No need to do any real damage, as once the shield wears off they'll be able to freeze him again and the fight will turn.

Still the best team, except a tripple hunter team with better gear as mentioned above.

Ok, i'll rephrase... a pally will not by phased by 3 pets, he will be able to heal through the damage and keep up heals on allies and himself w/o needing to bubble. Also, if they hunter's aren't doing any real damage the pally won't need to bubble either...

"run like hell" during what time?? While the pally is bubbled? sure, but to what avail? Why is the pally going to bubble? Either he's taken too much damage and is unable to heal OR an ally has taken too much damage and the pally is unable to heal... IF that has occured that means the hunters have been focusing DPS on 1 target, but they have not been able to kite the pallie's 2 dps allies, so lets assume the pally or one of his allies is at 1/2 hp and one of the hunters is at 1/2 life. Now, the pally bubbles (or even just BoPs the ally at 1/2 life)... what do the hunters do? How does the hunter with 1/2 life survive now? ... once the pally's bubble wears off we'll have 2 hunters vs pally and 2 allies.

Schift
11-05-2007, 09:01 AM
I think the fact that none of the top teams in 3v3 are all hunter teams pretty much shows that even though one can argue that it is a very difficult team to beat, it is by no means the best team out there.

It really doesn't seem that amazing to me even though they do compliment eachother.