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View Full Version : Undocumented PTR 2.1 Patch Changes


Elly
13-04-2007, 07:49 PM
Guys,

Any changes you find can be collected in this thread.

WatcherZero
13-04-2007, 08:05 PM
Priest spell graphics have been changed, Mass dispel is now a simple circle on the ground ("bug" like with holy fire?) while inner focus has a pretty impressive blue effect.

WatcherZero
13-04-2007, 09:49 PM
"liberated" from the US forums, some are ofcourse bugs

The /who function will now display up to 50 matches and the total possible matches (for example, /who 70 shows "90 matches (50 displayed)")

- Polymorph no longer heals the target

- The Warlock Talent "Improved Drain Soul" no longer gives mana back

- Boats now have a bell that they ring when they arrive at the dock

- There is now PvP water on the general rewards vendor. 4200 and 7500 mana, with costs of 12 silver / 1 honor and 25 silver / 1 honor per 5

- You can now block attacks while your shield is in the sheathed position. Previously, Warriors and Paladins were vulnerable while using instant-cast abilities that caused their shield to momentarily appear on their back

- Tauren druids are now golden-brown in flight form rather than black

- Tailors and Alchemists can speak to their respective specialist in Shattrath to unlearn a specialization, costs 100g

- There is now epic helms purchasable from G'eras. Each cost 60 badges of justice

- The honor cost of many items have been lowered

- 2 New Gladiator weapons added: Gladiator's Gavel (Spell Damage 1-Handed Mace, identical to the Gladiator's Spell Blade) and Gladiator's Salvation 348 Healing 16 Resilence 1-Handed mace

- Base cost of untalented shapeshifting reduced to 35% from 44% and Travel/Aquatic/Flight reduced to 13% from 16% base mana (that includes swift flight form as well)

- New types of quest: daily quests. Repeatable but can only be done once per day. Max of 10 daily quests per day. Hellfire fortifications is now a daily quest

- Spell crit has been removed from Silent Slippers of Meditation

- Added the two priest DPS arena pieces that were missing previously

- Gift of the Wild has its own icon now

- The consortium gem bag works. It does not get mailed to you automatically you must fly to nagrand and talk with Gezhe to do the quest membership benefits to receive your bag of gems

- Swift Starfire Diamond metagem no longer lists a requirement of 2 yellow gems and 1 red gem, but never gives its bonus

- Totem of the Pulsing Earth now Equip: Reduces the mana cost of Lightning Bolt by 24

- Primal Nethers purchasable from G'eras cost 12 badges of justice

- Blessing of Freedom graphic changed from "foot bubble" to golden streamers from the back of players with the blessing

- All but three blessings (Blessing of Sanctuary, Salvation, and Protection) got a new animation. A few seals also got new animations

rgirty
13-04-2007, 10:02 PM
If these are true, they are huge:

- Tailors and Alchemists can speak to their respective specialist in Shattrath to unlearn a specialization, costs 100g

Hello! Easier to go from holy to shadow on a whim LOL!


- Primal Nethers purchasable from G'eras cost 12 badges of justice

I approve of this, easier to get stuff made!

Tunga
13-04-2007, 10:34 PM
Those are both in the patch notes - only the number of badges wasn't mentioned.

Scrub
13-04-2007, 11:07 PM
- Polymorph no longer heals the target

That one caught my eye......that's gonna tick some people off and tickle mages pink.

WatcherZero
14-04-2007, 12:36 AM
Its a mage bug thats happened on PTR's twice before to my knowledge, along with the infamous "wandering sheep" bug, where they could walk miles from where you sheeped them.

Drizzd
14-04-2007, 02:58 AM
The ## Interface: number in AddOn .toc files is now
## Interface: 20100

WatcherZero
14-04-2007, 03:58 AM
Ive been Reading through datamined spells changes, looking for any that wernt in the patch notes. These need someone to confirm before saying their real:

Succubus Soothing kiss range changed from 5 yards to 10 yards

The size of the revenge buffs increased dmg is as much as 4x the original amount e.g. 50-200

Mend pet increase is substantial, rank 7 original:
480 mana
245/S duration 5 seconds (total 1225)

now:
250 mana
1825 healed over 15 seconds (121/S)

Ethereum mobs in Karas debuff buffed, previously they were 3% str/agi reduction and 3% int/spi reduction, they are now 4%

Transference range reduced 100y ards to 40 yards

Arans Flame wreathe cooldown increased 20 seconds to 23 seconds
(note according to Official notes his blizzard duration was nerfed + made more visible and his water elementals HP was reduced)

Shadowform mana cost reduced from 40% base mana to 32% base mana

WatcherZero
14-04-2007, 05:04 AM
ZOMG bestest change, there is now a 70 elite on the roof of the Org AH called "Troll Roof Stalker".

- the 60% flying mount's animation is slower paced, however the speed remains unchanged

- Boots of Fortelling now have 16 spell crit rating

-Ribbon of Sacrifice now gives 30 heal per application, as well as has an equip bonus of 11 mana/5

- Pendant of the Violet Eye now gives 21 mana/5 per application, and also has an equip bonus of 34 intellect

- Karazhan loot has been reitemized

- In the patch notes it said that the material requirements for Super Mana Potion and Super Healing Potion were switched. This is not in fact true. They remain the same as 2.0.10

- Guile of Khoraazi now has 18 agility and 38 attack power

- Runic spellthread is now 35 spell damage and 20 stamina

- Serpent Flesh has a new icon, it no longer looks like a trouser serpent

- Concussive Shot has a very distinct look now it looks like a shadowy arrow when shot instead of looking like arcane shot

- Female Blood Elves have a new bow animation
Ive been Reading through datamined spells changes, looking for any that wernt in the patch notes. These need someone to confirm before saying their real:

Pietoro
15-04-2007, 09:01 PM
Did they fix the non-elite Wyvern mount's wings to match their bodies?

Snotboy
17-04-2007, 01:45 PM
There is now an box under 'Interface Options' that you can check so that loot windows appear under your mouse cursor.

There is a box on the login screen that says 'Show Launcher'. I'm unable to verify what this means, but it likely has to do with the 'Blizzard Launcher'.

Altaris
17-04-2007, 05:14 PM
There is now an box under 'Interface Options' that you can check so that loot windows appear under your mouse cursor.


Sweet. One less mod to use.

satarina
17-04-2007, 06:49 PM
Terrok's Quill has been recolored from black and pinkish-gray to black and red. much more intimidating looking now.

Also, though i really think this is a bug, on my tracking i'm able to track herbs and humanoids at the same time.

Don't remember if this was in the patch notes, but when i'm attacking something, if i hit them with serpent sting then mouse over the icon, i get a countdown for it. my husband verified the same thing with his dot's. (or, maybe it's done that for awhile and we just use too many addons to see it :grin: )

GamerManOneTwo
18-04-2007, 07:18 AM
Apparently BG matching is in 2.1, but with low queues, the matching is loose and you will see twinks if you are a non-twink.

GM12

Altaris
18-04-2007, 04:59 PM
Apparently BG matching is in 2.1, but with low queues, the matching is loose and you will see twinks if you are a non-twink.

GM12

Do you have link to share on that? I'd like to see the details.

GamerManOneTwo
19-04-2007, 02:26 AM
On the news page now

GM12

moopy
19-04-2007, 03:18 PM
Also, though i really think this is a bug, on my tracking i'm able to track herbs and humanoids at the same time.

Would be nice, and make sense, to be able to have hunter tracking up at the same time as other (racial/profession) tracking. Naaah, too useful, can't be intended :)

Cmongo
19-04-2007, 09:25 PM
here is one the healers are going to love
-when a hunter FD party memebers will see him as dead

aromar
23-04-2007, 08:39 AM
here is one the healers are going to love
-when a hunter FD party memebers will see him as dead

Wrong way around, party members will no longer see the hunter as dead.

Currently, if a hunter FDs, you see them as dead.

satarina
23-04-2007, 03:41 PM
the tracking thing does seem to have been a bug, since it doesn't happen now when i log in. though i've said for a long time that class tracking abilities should be able to be used with profession tracking. of course, i've also said (and submitted to blizz) that hunters should be able to see the time on pet debuffs. it's just silly that we can't. but, i guess they don't agree. :tongue:

back to the original subject, there is also an option now (under interface options) to rotate the minimap as you're moving. i didn't care for it, personally, i guess i'm way too used to the standard orientation.

Xmcdaniel
23-04-2007, 03:50 PM
That one caught my eye......that's gonna tick some people off and tickle mages pink.


This caught my eye as well. Not only because I'm a mage though. We were not intended to be the best healers in the game. We were intended to be damage dealing glass cannons.

Blizzard needs to be consistent with how they handle crowd control where the opponent is not in control of their character. For instance, why can a Warlock fear-DoT someone to death, yet a mages polymorph heals a target quickly?

owlx
23-04-2007, 04:18 PM
Blizzard needs to be consistent with how they handle crowd control where the opponent is not in control of their character. For instance, why can a Warlock fear-DoT someone to death, yet a mages polymorph heals a target quickly?


Well becuase the Warlock ahs to do the damage through DOT's. THe low damage output will not break the fear, but, if the pump out a big shadowbolt......the fear will be broken. Mages frontload the damage and kill with bursts.

There are more fear breakers in the game than polymorph breakers.

I think this ridiculous. My warrior main will not be too happy about this.

I wonder if there is one mage out there that honestly thinks this change is not overpowered.................as in they can justify this change without smirking. I will definately be dusting off my 60 mage and leveling to 70 to pvp with him if this change goes live. It's absolutely broken

meikyo
24-04-2007, 06:26 PM
There are more fear breakers in the game than polymorph breakers.

Sorry but that's the most absurd thing I've ever heard. I can't count the number of times in arena last nite I got fear + dotted to death on my mage. And how long did my average poly's last? Seemed like a good 6 seconds! Anyway, don't worry nobody is going to out op blizz's beloved locks, a blue has stated this is a bug so polymorph will stay as is. Personally, considering polymorph has a pretty short time in pvp...they should just keep it bugged.

owlx
26-04-2007, 08:59 PM
Sorry but that's the most absurd thing I've ever heard........they should just keep it bugged.

until you said this ^

I wasn't saying that fear isn't better than poly, or poly doesn't break more often. All I was trying to do was explain to another poster why the mechanics between poly and fear are different. There are more items, racial abilities, and class talents/abilities to deal with fear than there are poly. That is all I am saying.

SwervinCL
07-05-2007, 05:56 PM
So one question about this patch that I just thought of.

When this patch goes live, is it going to disable my mods again like the 1.9 patch. That is going to drive me INSANE if it does.

Drpep
07-05-2007, 06:00 PM
Every big patch, I have ever seen, makes you update mods. sorry....

Intangir
08-05-2007, 07:00 PM
have they fixed the bug where warriors can just spam commanding shout and always get 1080 health back, and never die...
that **** has to be the most annoying and regularly abused bug in the game right now

Fursphere
08-05-2007, 07:05 PM
Read the patch notes. I beleive its in there.

zzzzzzz
08-05-2007, 09:31 PM
Sorry but that's the most absurd thing I've ever heard. I can't count the number of times in arena last nite I got fear + dotted to death on my mage. And how long did my average poly's last? Seemed like a good 6 seconds! Anyway, don't worry nobody is going to out op blizz's beloved locks, a blue has stated this is a bug so polymorph will stay as is. Personally, considering polymorph has a pretty short time in pvp...they should just keep it bugged.



Well your so called beloved locks are getting fear nerfed after all your QQ'ing about fear so I wouldn't worry too much yourself. I just wish that Bliz would take into acct the difference between PVP and PVE. Fear is used for CC in heroic dungeons alot even if they fix the seduction issue the succubus will die after the first seduction with these guys hitting so hard.

det
09-05-2007, 12:19 PM
Sorry but that's the most absurd thing I've ever heard. I can't count the number of times in arena last nite I got fear + dotted to death on my mage. And how long did my average poly's last? Seemed like a good 6 seconds! Anyway, don't worry nobody is going to out op blizz's beloved locks, a blue has stated this is a bug so polymorph will stay as is. Personally, considering polymorph has a pretty short time in pvp...they should just keep it bugged.

Hrmpff..all good and well if you can blink away, freeze your taget in an icenova, tank it in plate, sap, blind, oh...and we can be feared too. Rogue, druid in stealth, mage in invisibility, an entire race (nightelves) just standing in the shadows waiting for us to walk unsuspectingly up and get pounded...

When fear is your only means to get an attacker off your back, it better works. Like many spells it can be used defensively and offensively..and why do you think one of our spells is "death"coil. The death part more often than not seems to mean my own death ^^

Wintrow
10-05-2007, 01:40 PM
Don't remember if this was in the patch notes, but when i'm attacking something, if i hit them with serpent sting then mouse over the icon, i get a countdown for it. my husband verified the same thing with his dot's. (or, maybe it's done that for awhile and we just use too many addons to see it :grin: )

Patch 2.1 brings a long awaited change to the wow api that when an addon retrieves someone's buffs/debuffs the function will also return the time left. So I wouldn't be surprised if they also used/showed that info in their own UI...

--> Probably for real.

Qqwi
11-05-2007, 04:27 PM
deleted, going wayyyy off topic, sry

Arlique
11-05-2007, 05:36 PM
Some actions now cause you to dismount automatically, including herbing and mining.

TDurden
15-05-2007, 03:15 PM
Blizzard needs to be consistent with how they handle crowd control where the opponent is not in control of their character. For instance, why can a Warlock fear-DoT someone to death, yet a mages polymorph heals a target quickly?

I read somehwere that polymorph will no longer heal the target, but it also only lasts for 6 seconds too. I can't find it in the 2.1 patch notes, but comments seem to indicate both of those things are true.

Smukoons
15-05-2007, 07:58 PM
Theres no way blizzard could make polymorph only a 6 second spell, that would make it completely useless, even if it doesn't heal the target. Mages would no longer be CC.

Also as far as locks being overpowered; they are, and they know it.
As far as unequal racials/class abilities, etc, any class that can do DPS and heal itself needs to be set up so one is highly favored (ie like a shadow priest in shadow form). My main thought on this is a shaman, who you can get down to nothing health and then they heal, and you get them down to nothing health again, and they heal...rinse and repeat.

zzzzzzz
15-05-2007, 11:58 PM
Theres no way blizzard could make polymorph only a 6 second spell, that would make it completely useless, even if it doesn't heal the target. Mages would no longer be CC.

Also as far as locks being overpowered; they are, and they know it.
As far as unequal racials/class abilities, etc, any class that can do DPS and heal itself needs to be set up so one is highly favored (ie like a shadow priest in shadow form). My main thought on this is a shaman, who you can get down to nothing health and then they heal, and you get them down to nothing health again, and they heal...rinse and repeat.

Lets just nerf all classes or better yet just make one class for everyone to play then we won't have to listen to people like you QQ'ing about who is OP'ed.

GamerManOneTwo
16-05-2007, 08:31 AM
Back to the topic and something not in the patch notes:

All herb-skinnable mobs will have a chance to drop black lotus.

Source: http://forums.wow-europe.com/thread.html?topicId=278007976&postId=2777430104&sid=1#0

On another forum, someone said they farmed the giants in dead mire for 90 minutes for 1 drop.

GM12


GM12

rubberdubbie
06-06-2007, 08:26 PM
Theres no way blizzard could make polymorph only a 6 second spell, that would make it completely useless, even if it doesn't heal the target. Mages would no longer be CC.

Also as far as locks being overpowered; they are, and they know it.
As far as unequal racials/class abilities, etc, any class that can do DPS and heal itself needs to be set up so one is highly favored (ie like a shadow priest in shadow form). My main thought on this is a shaman, who you can get down to nothing health and then they heal, and you get them down to nothing health again, and they heal...rinse and repeat.

I think the 6 second thing for Polymorph is for PvP...

ChaosIncTemp
08-06-2007, 01:07 AM
As far as fear vs. poly, fear wins overall, and is still the most overpowered.

Fear: 7k damage dealt to feared target, fear never breaks. happens more times than I'd like to admit...

Poly: heals target, 1 damage instantly breaks

Just that alone kills any argument about poly > fear.

The end.

hotshot
08-08-2007, 04:48 PM
well, 7k damage is a little over the top, but the basic idea is the same, that poly breaks on damage and heals, and fear doesnt, with the bonus of making them run around like a lunatic into other mobs, other players and sometimes through the ground.
However, you cant really compare 2 CC spells from different classes. sheep is much better than sap, and some classes dont get any CC at all. Fear > Poly is just another pointer in the warlock > mage argument (which i'm not gonna take sides on)

WatcherZero
08-08-2007, 04:56 PM
Fear does break on dmg, its about 30% ish chance, It used to be weighted so that it almost certainly breaks on a crit and almost never on hit but they changed that raising its base chance of breaking and removing extra chance from a crit.

hotshot
31-08-2007, 05:21 PM
Well, ok, it can break on damage. I wouldn't say it's as much as 30%, having been "feared to death" many times, but that could just be luck.
Anyway, whatever the chance is its still better than the 100% chance to break on sheep. There is no denyng that fear and sheep are similar in usefulness. However most people go on to say that means warlocks are better than mages, which i don't agree with.

Fear and sheep were balanced untill all CC was normalized in pvp, with sheep lasting 50 secs and fear lasting 20.
Sheep wasn't on diminishing returns either, so mages could be very mean people. . .:P

moopy
03-09-2007, 03:18 PM
well, 7k damage is a little over the top, but the basic idea is the same

Not really. My arena partner can dish out 7k shadowbolts, and is rather good at nuking people to death while they're locked down with fear.. :)