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View Full Version : Earn / Save More Gold With Class Selection


xDarkDrifterx
25-04-2007, 10:37 PM
What class do you think saves you more money in the long run, a mage (no need to ever buy food and water) a pally, or a lock (both with mounts).

I'm thinking mage over the long run - b/c man do I spend alot of Gold on food and water everyday, especially as a Hunter (friggin pet). But even without a pet - I would still spend several Gold a gaming session on just food and water - as I'm sure most of you do too.

So what's your two-cents? Have another class that you think saves you even more? And while we're on the point - what's the most expensive?

:thumbsup:

Edit: Due to some responses - I want to clarify - this is not a "how do I make more gold thread" or a "what professions make the most money" thread - I'm speaking specifically about just the class selection and the perks of that class that will save you money.

JaTal
25-04-2007, 10:42 PM
I think it's professions that have more influence how much cash you have.

If you make a Gatherer you will make tons of extra gold.

If you make an enchanter, you will be spending tons of gold, not to mention all the gold you "loose" by having to disenchant your quest rewards rather than selling them.

SatansRebel
25-04-2007, 10:48 PM
well, i'm a hunter as well (lvl57) and never buy food or water. just fish for food if I need it, or just from drops. cooking for a hunter comes in handy.

Nitsujcm
25-04-2007, 10:50 PM
Obviously,but I don't think that was the question asked...


I would think any cloth would have and advantage in repair bills, except hunters and rogues can vanish and FD to avoid death. Food for a pet and arrows would cost a hunter. Poisons for a rogue, but they get some extra from picking pockets.

I wouldn't think a pally or lock would have and advantage for the mount. Dispite what most people say - it is very far from Free... just ask the next mage or lock you see with their epic mount.

Xlorep DarkHelm
25-04-2007, 10:59 PM
well, i'm a hunter as well (lvl57) and never buy food or water. just fish for food if I need it, or just from drops. cooking for a hunter comes in handy.

Takes time to fish & cook. In the equation for figuring out fastest amount of gold per hour attained, time and money are proportional to each other. So, if you spend time fishing & cooking, that is time you lose you'd otherwise spend on making gold.

Truth be told... I've found that Hunters are somewhat continuous on their money usage. With food for pet and ammo for weapons, they tend to use a lot. Warriors and rogues suffer a similar conundrum, what with getting hit all the time and dealing with repairs. The classes you want to look for would minimize upkeep costs while maximizing kill ratio. Which would mean a pretty good DPS.

There are two possibilities I can think of off the top of my head: Warlocks or Mages. The former has a pet which can redirect the damage off of the Warlock fairly well, minimizing the upkeep. Plus, most of what a Warlock uses, a Warlock creates -- that is, the soul shards. Mages have interesting CC capabilities which can keep mobs in check, and away from harm. Mages, like Warlocks, create what they need. Where a Warlock can life tap/life drain to keep mana flowing, the Mage has the ability to create food/drink. they both are impressive damage-wise, and can kill a good number of things. Where the Mage will pull out ahead, however, is the utility and capabilities of their Area of Effect spells. If done right, a Mage could conceivably kill a half dozen or more mobs at once... with pretty good speed, where a Warlock would find it a bit more difficult to accomplish the same thing.

So, I would say the Mage, overall, would give you the most "bang for your buck" -- ability to keep mobs away, reducing the damage inflicted on equipment durability, ability to replenish health and mana through spells (summon food/drink), and high DPS, including very versatile AoE DPS. I'm not saying it is necessarily the simplest thing to do, but it is I believe the best choice for what you are looking for. Plus, when you think of the equation where time spent not killing things negatively impacts the gold intake you have, minimizing travel time would also be a plus, and mages have teleports to every capitol city. Even with the cost of the runes of teleportation taken into account, this is an amazing function for making money -- you can quickly get your goods to the auction house, and if well-timed with your hearth stone, get you right back into the heat of action to get more money. Another difference between Mage and Warlock is that the Mage will tend to have more bag space to hold stuff to sell -- Warlocks need space/slots for soul shards, where mages don't -- they just need a space/slot for some runes of teleportation.

As for mounts... the mount costs that the Warlock and the Paladin dodge are trivial, especially at higher levels where the gold-getting is good. Even the Druid's "free" flight form is effectively trivial in the long run.

xDarkDrifterx
25-04-2007, 11:06 PM
well, i'm a hunter as well (lvl57) and never buy food or water. just fish for food if I need it, or just from drops. cooking for a hunter comes in handy.

Dunno how you do this - I could see the fishing (maybe) if I wanted to waiste all that time but when I log on after work I certainly don't want to fish for the 60-80 food stack that I'm going to burn through in the next 2-4 hours.

As a hunter I go /oom constantly - b/c I burn through the mobs with my biggest and best always - not trying to spend time with autoshots.



Xlorep DarkHelm -

Thanks for the indepth look - A mage is what I was thinking too - as mounts are trivial now that the skill is what costs so much.

:thumbsup:

edandor
25-04-2007, 11:10 PM
id have to say that rogues are probably the cheapest long run. yea, they wouldhave to buy food or make bandages, but they really dont take alot of dmg. if they are grinding on casters they can kick and dps em down really really quickly. they can vanish so they dont have to die which saves a ton on repair bills. not to mention they can pickpocket before they kill mobs if they want, which makes money.

mages might be able to make food and water, but they have a ton of skills to train...and usually are gonn have to buy the last rank of conjure food/water, i sold my food one i got for like 100g and the water one for almost 300...thats not cheap either. mages also die alot bc thier so frail, so even though its cloth...high end cloth can be expensive to repair

xDarkDrifterx
25-04-2007, 11:12 PM
mages might be able to make food and water, but they have a ton of skills to train...and usually are gonn have to buy the last rank of conjure food/water, i sold my food one i got for like 100g and the water one for almost 300...thats not cheap either. mages also die alot bc thier so frail, so even though its cloth...high end cloth can be expensive to repair

:shocked: OMG what server are you on LOL I can't sell a rank8 conjure food for even 15 G atm lol so i'm saving it :grin:

Xlorep DarkHelm
25-04-2007, 11:16 PM
mages might be able to make food and water, but they have a ton of skills to train...and usually are gonn have to buy the last rank of conjure food/water, i sold my food one i got for like 100g and the water one for almost 300...thats not cheap either. mages also die alot bc thier so frail, so even though its cloth...high end cloth can be expensive to repair

Spells are single-shot costs, negated over the long run, just like any other single-shot cost. The real, long-term money sinks are the issue. Your problem with saying that mages are frail, and die easily is.... I play a mage. My mage never dies, unless I do something horribly wrong. There is just too many ways to keep from even getting hurt at the mage's disposal. The speed at which you get to capitol cities, the negated costs for food and drink, the minimal costs for repairing cloth armor, and the minimal costs for needing to repair at all due to a variety of CC abilities makes the Mage be the most efficient for money. Rogues have to melee, up front, with the target. That gets costly. Leather armor repair > cloth armor repair. Rogues need to have food & bandages really to keep going with any kind of speed. Sure, the rogue can keep things locked up pretty good, but the timing has, in my experience, to be much more flawless than what the Mage does. Especially when the Mage can take on 6 or more mobs simultaneously with good AoE usage.

Tanitha
25-04-2007, 11:16 PM
And remember, pickpocket is on a separate loot table to the actual mob's death loot table. So it's twice the goodness from one creature.

I'd say mages as well, although you have to remember Locks get the riding skill for free too, so that is an expense saved.

Davemetalhead
25-04-2007, 11:18 PM
How about a ShadowPriest - with Spirit Tap you basically don't need water, and repair bills are minimal. Plus, you can heal fine upto end-game, so always wanted for Instance runs where money is easy to get (especially upto level 60).

xDarkDrifterx
25-04-2007, 11:19 PM
although you have to remember Locks get the riding skill for free too, so that is an expense saved.

:shocked: Really? I thought they got the mount for free - not the riding skill . . . hmm . . .what about pallies?

Davemetalhead
25-04-2007, 11:22 PM
:shocked: Really? I thought they got the mount for free - not the riding skill . . . hmm . . .what about pallies?

Yes, as a Warlock you get the mount and skill for free at 40, however upto that point you've also had to pay for all your pet skills - all 4 of them, so fairly sure you haven't saved that much money by getting a free mount.

Edit:spelling

rgirty
25-04-2007, 11:24 PM
Mages, free food and water and also people that pay for summoned food and water.

Lower repair bills with cloth.

Portals, save a lot of time and we all know time=money.

Porting people for money when you are out griding..

Mages, that class is the most profitable IMO.

Xlorep DarkHelm
25-04-2007, 11:26 PM
I'd say mages as well, although you have to remember Locks get the riding skill for free too, so that is an expense saved.

:shocked: Really? I thought they got the mount for free - not the riding skill . . . hmm . . .what about pallies?

They get that skill for free. Both do. The first riding skill. Technically, the Epic riding skill isn't "free". In fact, you'll find that the adjusted riding skill price for Epic riding mounts... is about the same cost it is for the Warlock or Paladin ti pay for what's needed for their quests.

That said... 100g, or rather 90g for "free", when compared to the amount of gold you'd be gaining at each level as you progress to 70, then the gold at 70... it really is a drop in the bucket -- negligible. Sure, at levels 1 - 40, it may seem like a lot, but from 40 - 70, it isn't. When you look at the fact that you get between 10 - 25 gold per quest at level 70, that's what? 9 quests at most, 4 quests at minimum on average? Sorry, but as you extend time toward the infinite, the expense savings for the level 40 mounts are a joke. Even the Flight Form savings that a Druid gets at level 68 is a joke (and that's 900g, not 90g). The important factors are those things that continue to cost money over the long run. Abilities stop costing anything when you get to 70. Mount skills are single-event purchases. Food, drink, reagents, ammo, repair bills... these are the repeatable money sinks in the game. These are the things that as time increases, they increase. They are ever-present, and are what really matters in the long run.

TeamRamrod
25-04-2007, 11:27 PM
As a mage i would also note a huge time saving factor.....portals. Its really nice to be able to port to a main city and throw stuff on the AH and be back in Shatt in less than 5 mins. So it saves me alot of time so i can get back to farming or w/e fast. Another thing to note is i tend to sell ports and water/food like crazy, I usually make 2-5g from a port that only costs me 18s and some mana. The food/water i have been tipped as much as 5-10g for making some random people some stacks :)

Edit: arg rgirty beat me to it lol.

Beruen
25-04-2007, 11:30 PM
I'd say Mage or Warlock. Mages summon their own food/drink. Warlocks tend not to need much in the way of food/drink, plus have a pet to tank for them so they don't have to get beat on, so they get lower repair bills. Though I do know some mages that don't get hit much in combat, so they can't have repair bills that are that bad. Then again, when I'm grinding fast on my warlock, I tend to go through more bandages than I do on my other characters, since I can lifetap and bandage to get both health and mana back.

Rogues that stunlock probably fall into a similar category. Feral druids really have no consumables to worry about, though they do have armor repairs.

Hunters aren't bad, especially if you have a pet that eats fish, though they do have to spend money on ammo.

xDarkDrifterx
25-04-2007, 11:45 PM
When you look at the fact that you get between 10 - 25 gold per quest at level 70, that's what? 9 quests at most, 4 quests at minimum on average?

:grin:

Yeah, I'm totally loving the 70 questing - I'm still in Shadowmoon with many quests left and havent done a single quest in Netherstorm - saving money for flier. And this whole exp - gold conversion is making me smile everytime I turn in a quest. Ex. Last night - logged on with 4 completed quests to turn in - bam - 36 Gold lol Gotta love it!

Wiired
25-04-2007, 11:49 PM
I'd have to go with mages.

They get an advantage in repair costs, don't have to buy food or water, yadayadayada..

Certainly not Paladins or Warlocks. Locks get free mounts because they also have to pay for a pet, and Paladins have more expensive spell training to pay for their mounts.