View Full Version : Help finding something.
floom
11-05-2007, 04:22 PM
Is there any addon that is capable(spelling?) of adding like a text-box over a certain area, Im playing on a paladin and made this different bars for my auras and I would like to be able to add a text-box over that bar where it stands like "Auras" .. ehm.. I suck at explaining, and on english.. this picture probably explains it.
(Shields in the example thoo)
http://i2.tinypic.com/67qctw0.jpg
(This is just an example, made in paint, thats why it looks awful, hopefully you understand what I am looking for now.)
PathMaster
11-05-2007, 05:03 PM
Discord Can do this, but that would be overkill. Something like EEpanel using a custom texture would work, but would take some work.
floom
11-05-2007, 05:07 PM
Im using eepanels atm, how would i be able to manage to make that? I mean, doing boxes aint something hard, but putting text on them.. o_O ?! :o
PathMaster
11-05-2007, 06:28 PM
Use a custom created texture/art and use that as the background.
From EEpanel's wiki: (http://www.wowace.com/wiki/EePanels)
If you want to modify the background texture/image, you'll first need to turn on the 'Advanced Mode' switch to have the options available to you.
Textures must be in .tga or .blp format (I suggest using tga), and must be uncompressed, 32-bit depth (which is 24-bit + alpha). The size of the texture must also be a power of 2. Some examples of valid image sizes are: 16x16, 32x32, 126x256. I believe there's also a maximum size limit of 512x512. These are all restrictions imposed by the WoW game client, not the addon. These requirements must be met in order to display an image/texture.
To set the texture, you need to specify a path to the texture file. For instance, if you wanted to set the texture to the icon used by eePanels, you could set the texture to: \\Interface\\Addons\\eePanels\\icon.tga. If you want to supply your own texture, place the texture in the eePanels directory, and use the same format.
By default, the icon will stretch to fit the panel. This is because tiling is turned off by default. If you keep tiling off, you'll need to modify the height/width of the eePanel so that it has the same ratio of the texture so that it doesn't look distored.
Tiling stops the image from stretching. Instead, the image will duplicate itself across the panel as many times as possible, based on the tile size. The tile size will set the size height and width of the texture to whatever pixel size you've entered.
Important:The background color/opacity/blend mode all affect the texture's visibility. If you know the texture is right (for instance, you're using my icon image above), but can't see the texture, make sure the panel is transparent, or that the blend mode is set how you need it. It's also possible if you have tiling enabled that you've set a tile size so large, you can't actually see the image. Double check these settings.
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