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Oniscythe
15-05-2007, 05:01 PM
Well My brother, my best friend and I are about to reach lvl 70 in a week or 2.

My question is, how viable will this 3 man team be in arena battles?

NE Arms War
NE MM Hunter
NE Rogue (no sure on spec)

We got the DPS down but is the lack of healing gonna hurt us?
What way should we spec?
What mix of classes do you all think will give us the most trouble?

Any advice would be greatly appreciated.

Drevo
68 Hunter

Gorechylde
15-05-2007, 05:30 PM
I doubt healing would be much of a problem for you. Spec the rogue down subtlety for prep and he can probably keep 2 people busy fairly easily with blinds and stun locking. Might spec your hunter down survival for the double traps(works wonders in arena). Keep one person frozen while you and the warrior Zerg down the soft DPS. Put the rogue on healer cc. Only problem might be a druid(Not sure if they can shapeshift out of freezing trap or not and cyclone gets ridiculous). I might be difficult at first since you'll most likely be fighting better geared opponents. Good communication is key though.

Kracker
15-05-2007, 09:47 PM
/agree i ahve a team (Arcrane/fire mage- Arms War - and a shadow priest and we wtf pwn so yeah lol

Xmcdaniel
15-05-2007, 11:30 PM
I read somewhere that Rogues are considered the weakest class for an arena player (regardless of skill level)...don't know why though.

Arena strat that might be interesting:

3 mages:

Counterspell magic classes.
Frost Nova and resheep any opponents that trinket out of the initial sheep.
Entire opponent's team is now sheeped.
Mage 1 and 2 focus fire Mage 1's sheep and burn him down.
Mage 1 and 2 focus fire Mage 2's sheep and burn him down, while Mage 3 resheeps his target.
Mages 1, 2, and 3 burn down Mage 3's target.

Has anyone tried this or seen it in action?

Schift
16-05-2007, 07:30 AM
Well My brother, my best friend and I are about to reach lvl 70 in a week or 2.

My question is, how viable will this 3 man team be in arena battles?

NE Arms War
NE MM Hunter
NE Rogue (no sure on spec)

We got the DPS down but is the lack of healing gonna hurt us?
What way should we spec?
What mix of classes do you all think will give us the most trouble?

Any advice would be greatly appreciated.

Drevo
68 Hunter

This team has two downfalls:

1. You have no healer (as you have pointed out)

2. You are all physical damage dealers.

The rogue and warrior can be kited quite easily without a healer to dispell magic effects and with no pally's BoF. The rogue and hunter are quite easily burnt down without a healer and even the warrior isn't that tough without a healer backing him up. You will have a lot of Dps and potentially be able to burst someone down quickly which is good, but usually the healer on the other team will be able to do something about it.

Against a team with a paladin, you are severely mismatched because of BoP. A caster who you are focus firing suddenly becomes immune to physical damage forcing you to focus on someone else while he depletes your unreplenishable life.

The big problem you have is a lasting fight. If the other team can keep you from FF'ing one of them down quickly, they will have the advantage over you.

Rogues are considered to be weak in 5v5 arena, but 3v3 and 2v2, they can be good.

zDust
16-05-2007, 08:10 AM
You'll find it might be difficult to get a high rating w/o a healer in 3v3... Now, it may not be a bad idea for you guys to form a 2v2 team and just rotate in and out (making sure everyone has at least 30% games played to earn points). Healers are not as important in 2v2 games and the CC that rogues/hunters have is very usefull - as well as MS from the warrior so any 2 of you can do quite well.

Oniscythe
16-05-2007, 04:03 PM
In a 3v3 fight you guys don't think our CC abilities will help us out?

A strat I can think of with our class mixup is rogue sap or stun lock one (depending if we are in combat or not at the time) I trap another and me and the war focus on the one left standing. Once that one is dead we all focus on the second one while the rogue and I blind and scatter shot the third one to keep em busy. I may be able to get the second trap up by then too. Second one dead, finish the third one, we win. :grin: Now thats my ideal arena battle anyway. We all know that ain't gonna happen often and we will have to improvise as we go.

I am also thinking about respecing to either BM or SV for arenas.

I would go BM for Beast Within and not being able to get CC'd sounds nice.

I would go SV just for readiness so I can pop my cooldowns and double trap some people. But I think my DPS wouldn't be as good with this spec.

What do yall think?

TeamRamrod
16-05-2007, 05:51 PM
I read somewhere that Rogues are considered the weakest class for an arena player (regardless of skill level)...don't know why though.

Arena strat that might be interesting:

3 mages:

Counterspell magic classes.
Frost Nova and resheep any opponents that trinket out of the initial sheep.
Entire opponent's team is now sheeped.
Mage 1 and 2 focus fire Mage 1's sheep and burn him down.
Mage 1 and 2 focus fire Mage 2's sheep and burn him down, while Mage 3 resheeps his target.
Mages 1, 2, and 3 burn down Mage 3's target.

Has anyone tried this or seen it in action?

There are a few videos out there of 3 frost mages, and they tear it up. Imagine coming out the gate seeing 3 frost mages with ice barrier up and 3 water elementals coming at you.....that would suck lol.

Xmcdaniel
16-05-2007, 05:56 PM
There are a few videos out there of 3 frost mages, and they tear it up. Imagine coming out the gate seeing 3 frost mages with ice barrier up and 3 water elementals coming at you.....that would suck lol.

Yeah it's funny...I did some searching yesterday and found some, and they absolutely owned. Those fights were over in about 20 seconds for the most part. Melee classes had literally no chance against them considering they had 6 frost novas available to them without using cooldowns, and potentially 9 frost novas if needed with cold snap.

BTW...I am a frost mage so I enjoyed it thoroughly!

Telmar
18-05-2007, 11:54 AM
In a 3v3 fight you guys don't think our CC abilities will help us out?

A strat I can think of with our class mixup is rogue sap or stun lock one (depending if we are in combat or not at the time) I trap another and me and the war focus on the one left standing. Once that one is dead we all focus on the second one while the rogue and I blind and scatter shot the third one to keep em busy. I may be able to get the second trap up by then too. Second one dead, finish the third one, we win. :grin: Now thats my ideal arena battle anyway. We all know that ain't gonna happen often and we will have to improvise as we go.

I am also thinking about respecing to either BM or SV for arenas.

I would go BM for Beast Within and not being able to get CC'd sounds nice.

I would go SV just for readiness so I can pop my cooldowns and double trap some people. But I think my DPS wouldn't be as good with this spec.

What do yall think?

I think the problem will arise from that bit in bold. Lots of classes have methods of surviving focus fire from two people, vanish, sprint for rogues, succubus/curse of exhaustion for locks, iceblock for mages, fear for priests or warriors, NS for shaman and druids, bubble for pallys. I'd suggest either a) get a healer and rotate, or b) try some 2vs2 where a healer is less essential.

zDust
19-05-2007, 04:36 AM
I think the problem will arise from that bit in bold. Lots of classes have methods of surviving focus fire from two people, vanish, sprint for rogues, succubus/curse of exhaustion for locks, iceblock for mages, fear for priests or warriors, NS for shaman and druids, bubble for pallys. I'd suggest either a) get a healer and rotate, or b) try some 2vs2 where a healer is less essential.

Exactly, good cc and no healer will give you some options... but against better teams that are able to sustain focus fire (FF) you're going to have problems. Again, you can try it but my guess is you will get more points doing 2v2 (rotating to make sure you all get enough games - 30% minimum).

Schift
20-05-2007, 10:14 AM
I agree with the suggestion to have a 2v2 team, but go ahead and make 3v3 team to see how it goes as well. I think that in Arena, it is very hard to rely on CC vs. healing. A lot of teams utilize Paladins who are able to take a lot of characters out of CC and bubble out of all CC. Also, they have Blessing of sacrifice which makes them very hard to CC. That's just one example of a character that will make your CC less than reliable. Try it out, only experience will really help you see where your strong and weak points are.