View Full Version : Will this laptop run WoW?
Cabose
31-05-2007, 05:40 AM
Im buying a new laptop soon and Im on a pretty strict budget. I was just wondering if this Notebook would run WoW to the point of being playable, as im not looking for ultra-smooth gameplay.
Toshiba Satellite
1GB PC4200 Memory
Intel Pentium Dual-Core mobile processor T2080 with 533MHz frontside bus, IMB L2 cache and 1.73GHz processor speed
Intel Graphics Media Accelorator 950 with 256MB shared memory
Im sure it will run wow, but the only thing that concerns me is the Graphics chip. Any suggestions would be greatly appreciated.
tormentum
31-05-2007, 02:22 PM
Yes it will run WoW fine. WoW will run on pretty much any newer computer. The limiting factor is usually the graphcis card. The 950 graphics chip run's WoW fine btw. You wont be able to run it with the prisitine graphics of a high end nVidia or ATI graphics chip, but it will run and will look fine.
Kalos
31-05-2007, 03:39 PM
It will run indeed, but I wouldn't say run 'fine'. It'll run barely. WoW utilises pixel and vertex shader technology to lessen the strain on the GPU core. As Intel Intergreated has no shaders, the game relies on raw GPU power, which incidentally the Intel Intergrated design doesn't have. It has neither technology to spread the load and lessen the need for powerful processing or any powerful brute force behind it, meaning it'll trundle along at the best it can do. For some people, it's managable. For others, it's unbearable. It's noticable nonetheless when compared to the discrete graphics designs.
tormentum
31-05-2007, 05:48 PM
If you run in Windowed mode, all the shaders are disbaled anyways. Sorry, I guess I didnt make that clear. I've always played in windowed mode so i can have thott there nice and handy.
Kalos
31-05-2007, 05:57 PM
If you run in Windowed mode, all the shaders are disbaled anyways. Sorry, I guess I didnt make that clear. I've always played in windowed mode so i can have thott there nice and handy.
I've never heard that before. In fact, my shaders appeared to be still running in Windowed mode, else I'd expect a significant dip in FPS if nothing else between shaders in full screen and non shader renderings in a windowed screen.
Unknowable
31-05-2007, 07:40 PM
no difference from what i can find. my GPU (geforce 6600 256mb) shows the same strain running in either windowed or full mode w/ almost all graphics op's turned all the way up. maintains about 35-40fps in the open, 15-20fps in major cities
Kalos
31-05-2007, 08:54 PM
no difference from what i can find. my GPU (geforce 6600 256mb) shows the same strain running in either windowed or full mode w/ almost all graphics op's turned all the way up. maintains about 35-40fps in the open, 15-20fps in major cities
That's as I found as well. If the shaders really were being switched off in windowed mode either A. There would be loss of detail, visual quality would have to drop or B. frame rates would plummet because the shaders are highly specialised renderers, without them the Graphical Processing Unit would have to take on thier work itself. One or the other has to take place logically, and I see little evidence of either. I'd see no inherant reason that windowing a game like WoW in Direct3D mode as it commonly is would in any way force the pixel/vertex shaders to go offline.
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