View Full Version : Maiden!!!
rgirty
06-06-2007, 04:19 PM
After all the help I received in the moroes thread I thought I would ask for help here.
I've read the wikki's and attempted her with a few different guilds but never downed her. This was a long span of time, from February until now so the encounter has changed some.
What I want to know is how YOUR group downs her and recommendations for my own.
Our raid makeup is as follows.
Holy Priest (myself, so any tips for me are appreciated)
Holy Paladin
Resto Druid
Prot warrior
Prot warrior
10/48/3 fire mage (#1 on the dps meter for every raid)
Lock (affliction spec, a close #2 and held the #1 spot after our first boss encounter last night but was obliterated by the fire mage on the moroes encounter)
Shaman (enhancement)
Hunter (honestly not sure of spec, but seems good dps)
Rogue (have heard that melee are fairly useless here, he's usually in a tight battle with the lock for #2 on the dps meter)
We tried going in as two bunched groups, group A at what would be 6 oclock and group B at what would be 2 o clock.
The paladin had never seen the fight before so was initially a little slow with cleansing holy fire from his group. We lost some dps early on due to that however we did get her to 50%. It seemed with rejuv+renew stacked on the tank that he could live easily through a repentance.
Any tips/tricks or demonstration on how you down her would be great. I know she's optional but some of our healers need the gear she drops. If we can get her down we're going to mop up on the animal boss (all of our raiders need the rep) then try our hand on the curator.
We only have a 2.5 hour raid window, we start invites at 9:30 server and call the raid at 12:00 server. This leaves little room for error or multiple wiping on bosses. I'm pleased that on our third raid in we were able to down moroes, it shows me that our players have been paying their dues in the normal 5 mans as well as heroic instances and selecting good solid raid gear and spec.
Thanks in advance for the tips!
Stigg
06-06-2007, 04:26 PM
Alright, I have no idea what the abilities are called....but...
Have all ranged stand in front of those pillars around her. Tank her where she is. When she is about to stun the players, have the resto druid run into the middle. His hots will keep the MT healed up during that portion of the fight and the druid won't be stunned, because he is standing in the damage aura.
Take the debuff off as soon as it comes up on all players.
Besides that, its really just a tank and spank fight. I have a video of my guild doing it somewhere....Ill see if I can dig it up.
Thar she be!
http://www.youtube.com/watch?v=cmUnieqQh6o
earindur
06-06-2007, 04:29 PM
credit due to daydreamer of laughing skull eu for this:
Maiden of Virtue
Preparation
Standard group setup with off-tank bringing in DPS gear. There should really be no more than 2-3 melee DPS since Maiden has this constant AOE thingy around her. The Main Tank I strongly urge to take HP potions, same with melee DPS.
Although not 100% needed, having a Paladin makes this fight so much easier, and this strat is only going to be based on having a Holy Paladin in the group.
The tanking assignments are:
Main Tank - Maiden
Off-Tank - DPS
Healing assignments:
Healer #1 (Paladin) - Main Tank
Healer #2 - Main Tank/Group
Healer #3 - Group/Main Tank
Positioning is important as the fighting stage is a circular platform with pillars around it causing line of sight issues.
A simple picture of how the positionings are done is shown here:
http://img.photobucket.com/albums/v718/Wanime/MaidenPos.jpg
The positions are based on the number of empty spaces between the pillars, there should be no more than 1 member between each pillar.
Since I am too lazy to edit picture and I only just noticed this mistake; the bottom healer is where the Paladin should be.
To avoid line of sight issues and range between healers and everyone else, when the fight begins you have to position yourself on the first/second step of the platform like shown here:
http://img.photobucket.com/albums/v718/Wanime/MaidenPos2.jpg
Since Maiden will be tanked in the center of the room, whatever happens if you get hit by a spell or whatever, healers/range dps DO NOT MOVE. If you panic and move backwards for example a healer may not be able to reach you.
====================
Maiden is a pretty simple fight but requires alot of focus from everyone, especially the healers and tank.
She does 3 different spells. 2 which is randomly casted during the whole fight and another which seems to be timed every 1minute+
[1] Holy Fire
This is a 1-2 second almost instant cast on a random raid member. Causing 3000 + 1000-2000 DOT DMG. This is dispellable so it must be dispelled asap. There is a tendency sometimes Maiden does Holy Fire followed by Repentance. Ice Block / Cloak of Shadows also removes the DOT effect.
[2] Holy Wrath
This is a chain AOE, first hit will be roughly 2000 DMG and if there is another raid member close by, it hits them too but with increased DMG and so on. Melee DPS have to beware not to be too close otherwise it will cause unnecessary DMG and maybe chained onto the Main Tank.
[3] Repentance
This is a raid AOE, all members regardless where how far you are will be effected. Its about 1000-2000 DMG to each raid member and stuns them for 10 seconds. But if a member suffers DMG it will be dispelled.
Since Melee DPS/Tank will be constantly affected by the DMG AOE Maiden has they will wake up from meditated stat.
The main reason for having a Paladin main healer for this fight is solely for this spell. A Paladin must keep Blessing of Sacrific on the Tank so when Repentance is casted the Paladin is woken up and can heal for 10 seconds until the rest of the raid group is woken up aswell.
The Main Tank must be quick to spam some sort of instant ability to regain aggro as there is sometimes a bug where after Repentance is casted Maiden goes for the Paladin and even though the Tank is woken up there is a delay on aggro.
Melee DPS should take this opportunity to run out and bandage if necessary. Also during Repentance she will not cast Holy Fire of Wrath.
[4] Holy Ground
This is a constant AOE from start to finish about 15-20yr radius AOE causing 300-500 holy dmg and 1 second silence.
====================
Additional Notes
Main Tank - Try to save trinkets for Repentance incase a Paladin forgets Blessing of Sacrifice as you might need to survive for 10seconds alone without a healer.
Healers - Dispel Holy Fire asap and if Resto Druid present make sure to keep HOTs up on Tank as it will help alot for Repentance.
Her Melee DMG is around 1000-2000 with 3000-4000 crushing blows which can crit for 6000-8000.
====================
If positions are done right and healers focused this fight is ezpz with more [Purple Text Item]s!
Stigg
06-06-2007, 04:30 PM
And apparently I lose this thread. :( Nice description!
swaldman
06-06-2007, 04:37 PM
Two prot warriors isn't going to help, but it should still be quite doable - have one of them in dps gear.
Don't bunch people up. You have three melee, which is fine - they should stand as far apart as they can while still being able to hit the Maiden, to avoid the chain lightning doing too much nastiness.
Ranged / healers should each choose a pillar, and there should only be one player per pillar. Before the pull, they should move around the wall so that they are behind a pillar. As the tank pulls, they should run in and stand against the inside of the pillar, leaning on it. This positioning should put everybody in heal/cleanse range and line of sight of everybody else, while keeping non-melee out of the AoE (just) and keeping people out of chain lightning range of each other. Note that you may want to use PW:S, HoTs, etc., on the tank for the pull even if you don't normally, because the healers will all be running into position instead of casting for the first 3-4 seconds.
Once you have the positioning right, the only things that are really important to get right are:
- Fast cleansing / dispelling of holy fire
- Keeping the tank topped up so that he has a chance during the Repentance (there are all sorts of ways of dealing with the stun itself[1], but all are easier if the tank starts at full health)
For people not healing or dispelling it's a simple fight, but dps should lrn2bandage, as healer mana will probably be tight at first. For melee this will mean running out of the AoE. Nobody should ever let themselves get below ~4k health, or they risk being killed by a random holy fire.
If you have a shammy or two, Grounding Totems are very handy.
[1] The three that I can think of off the top of my head are uber-HoTs, Blessing of Sacrifice, and moving the boss to wake up healers. There are probably others. Lightwells might be one, though I've never tried it.
earindur
06-06-2007, 04:43 PM
gz on moroes btw, you definately earned it :P
good for you!
rgirty
06-06-2007, 05:08 PM
Earindur, thanks!
Swaldman, i'm alliance so i'm fairly dumb when it comes to shamans. I know a little about what they do with wrath of air, heroism etc.. I also think grounding totem breaks fear, but what does it do for this battle?
We got her down to 50% with people being bunched and our #1 ranged dps going down very early on. I have no doubt we can win the battle with the help you guys are giving me.
We were doing the blessing of sacrifice but the paladin was new to the encounter, he'll be spot on next time he's a good player. Since we have a resto druid-myself and the paladin we assigned him cleanse duties for everyone within his range, I cleanse as fast as I can as well but main duty is keeping the tank up.
With my renew+rejuv repentance was not an issue. We were able to keep the tank up very easily through the 10 second time frame.
Any more tips are appreciated, we will attempt this again tonight and hopefully with success. I plan to pass on the shard should it drop as the druid and paladin need more upgrades than I do.
earindur
06-06-2007, 05:14 PM
she has a smallish agro table, so be sure to put people in positions before you initiate the event.
get everyone to HUG THE WALL and follow you around the room, stopping back from each archway and assigning a person to that spot.
then move forward to the first step (standing on it) when the pull has happened..
also, for dispelling make sure your dispellers are spread out, so they can get everyone in the raid without moving, sorry for the crude diagram, but below is what i mean, assuming the x's are the alter.
--------------x dispeller 1
-------------xxx
-- dispeller 2--x
--------------lolydin
again, pallys can bubble the holy fire, warlocks can spellstone/devour, rogues cos, and mages iceblock.
healing priority i find this is handiest and safest:
pally
MT
raid.
the pally will take extra dps due to blessing of sacrafice.
DraedynLei
06-06-2007, 05:15 PM
Everyone else has already given a bunch of sound advice so I'll just offer tips. Tell people to use their bandages and healthstones. The main job of your healers (who can) will be to dispel holy fire asap. Get a mod like decursive that makes dispelling easier because an extra tick on a cloth dps could mean death. Don't pop trinkets until right after a repentance has worn off otherwise you risk it being interrupted and wasting it. If you have bigwigs or some other boss mod, call out when repentance is inbound so people can get off their instants.
Your raid comp. isn't the greatest but still very doable. We took two new dps with us last night and got her to 1%, downed her the 2nd time flawlessly once the new people understood the fight. It was hilarious because me (fire mage) and the lock, plus our MT and one holy priest took her from 25% to 1% as the rest of raid cheered us on.
rgirty
06-06-2007, 05:19 PM
Everyone else has already given a bunch of sound advice so I'll just offer tips. Tell people to use their bandages and healthstones. The main job of your healers (who can) will be to dispel holy fire asap. Get a mod like decursive that makes dispelling easier because an extra tick on a cloth dps could mean death. Don't pop trinkets until right after a repentance has worn off otherwise you risk it being interrupted and wasting it. If you have bigwigs or some other boss mod, call out when repentance is inbound so people can get off their instants.
Your raid comp. isn't the greatest but still very doable. We took two new dps with us last night and got her to 1%, downed her the 2nd time flawlessly once the new people understood the fight. It was hilarious because me (fire mage) and the lock, plus our MT and one holy priest took her from 25% to 1% as the rest of raid cheered us on.
We have a good raid force, they were bandaging using cookies, pots etc :D
I don't have decursive but I think i'll pick it up.. I do have bigwigs and it is good with the holy fire. I'm working on watching grid more closely as frank the tank has suggested so that i can decurse before even a tick of holy fire hits the target.
I believe it was me, the lock and the tank that took her from 75-50 last night if we could have had the pally stay alive with one or 2 more ranged dps i think we could have downed her. I think a group of 5-- tank/pally/priest/dps/dps could down her if they had enough healing regen.
DraedynLei
06-06-2007, 05:28 PM
I think a group of 5-- tank/pally/priest/dps/dps could down her if they had enough healing regen.
As long as your DPS is cranking at 100% Mana might become an issue otherwise. Even though we lost our 3rd and 4th DPS'ers (hunter and rogue) on the first attempt, me and the lock do almost 60% of the raid dps :P So we were still well in the fight at that point. But both of us have been running kara for months while the other two are very new.
earindur
06-06-2007, 05:31 PM
i dont know about big wigs, but deadlybossmods is also a superb addon.
swaldman
06-06-2007, 05:32 PM
Earindur, thanks!
Swaldman, i'm alliance so i'm fairly dumb when it comes to shamans. I know a little about what they do with wrath of air, heroism etc.. I also think grounding totem breaks fear, but what does it do for this battle?
I'm also alliance, but have recently been introduced to the delights of the grounding totems by a rather good shaman.
I'm not sure of the exact mechanics, but I think that they have a chance to absorb an unfriendly spell "on behalf of" a group member (destroying the totem in the process). The effect is that very few people in the shammy's group ever get hit by Holy Fire.
DraedynLei
06-06-2007, 05:39 PM
I'm also alliance, but have recently been introduced to the delights of the grounding totems by a rather good shaman.
I'm not sure of the exact mechanics, but I think that they have a chance to absorb an unfriendly spell "on behalf of" a group member (destroying the totem in the process). The effect is that very few people in the shammy's group ever get hit by Holy Fire.
We only have a single shammy in the guild but he's enhance. And I've been on the receiving end of a grounding totem in PvP. Man do they suck. But I could imagine how awesome it would be if holy fire could be absorbed by totems. This fight would be pretty simple heh.
rgirty
06-06-2007, 05:48 PM
After doing some more research, grounding totems do just that.
They absorb holy fires. 1 good shaman can absorb 50% of holy fire dots with their totem.
2 shamans can absorb 100% of holy fire effects removing the chance that any of them are ever applied to a player.
With a holy pally, shaman for totems and a resto druid I think we can win this fight.
Blayden
06-06-2007, 05:48 PM
We about have her on "farm". Here is our raid make-up:
Group 1
Prot Warrior
OT/Feral Druid
Healer/DPS Shaman
Healer Ret. Paladin
Ranged DPS Hunter
Group 2
Melee DPS Rogue
Ranged DPS Hunter
Ranged DPS Mage
Healer Priest
Healer Priest
Tips from my point of few (the Ret. Paladin);
1. All of us are in front of the pillars.
2. I put Rank 1 Blessing of Sacrafice on the tank, at all times. This allows me to heal the MT through Repentance.
3. The druid off-heals melee dps and cleanses Holy Fire. Priests and paladin cleanse as well.
4. Place the Shaman next to the paladin for the mana totems as well as healing the paladin. Paladins regen mana when healed by others (Spiritual Attunement).
5. Priests are opposite of each other for healing/cleanse/LoS issues.
Last night we "one-shot" her, zero deaths.
ocellaris
06-06-2007, 06:18 PM
3. The druid off-heals melee dps and cleanses Holy Fire.
Failed, Druids can not remove the Holy Fire debuff.
Pallas
06-06-2007, 06:26 PM
Here is our group make up and we just took her down for the first time last night.
We have no paladins, but you don't HAVE to have one to do this fight.
MT - warrior
Melee - arms/fury warrior
Healers - holy priest, resto druid
DPS - mages x 2, locks x 2
Hybrids - feral druid, shadow priest - who both helped heal
As a shadow priest can take less damage in shadow form, we had ours move into Maiden's aoe, so he could immediately back out and start dps'ing again, giving the tank heals that way.
Also, using Bigwigs, I call out 3 seconds for repentance and myself (the holy priest) and both druids throw hots on our MT. Really helps to keep him up if everyone still gets stunned.
The main job of the healers is to keep the MT up and for the priests to dispel holy fire. Secondary is everyone else. They should be backing up and using bandages, pots, etc.
Valshenna
06-06-2007, 07:02 PM
Lots of good advice in here already, and I'll only say that the biggest trick to this fight is lots of healing (HoT's are great here!), cleansing the Holy Fire ASAP, and keeping everyone positioned properly (which includes getting in repentance at the right time). Get those three things down and the fight is pretty easy.
The biggest concern I have, however, is your raid make-up. Specifically, the fact that you have 2 protection warriors. While that spec is superb for tanking, it's not good for much of anything else, and there are lots of fights in Karazhan where high DPS is crucial for success. Any encounter that requires two tanks can easily be done with one protection specced warrior and any other properly geared tank, be that a paladin (pretty much any spec), a warrior (any non-protection spec), or a feral druid. And the benefit of having a non-protection warrior as your second tank is that they will add a ton more DPS when they aren't tanking, which will be on most bossfights and lots of trash pulls.
Just my $0.50.
liquidicem
06-06-2007, 09:14 PM
Just a couple of quick points:
Blessing of Sacrifice on the MT is a huge help.
Its gonna be hard to have 4 melee on this fight. If all of them go in here chained attack will hit them all. You might have to ask the shammy to heal this one.
Dampen magic on the melee DPSers besides the main tank. This will drastically reduce the amount of healing they need.
This is one of the easier fights once you get the repentance thing figured out and your dispellers get on top of the holy fire.
rgirty
06-06-2007, 09:23 PM
We will probably always have 2 prot warriors, we don't raid that much and are typically off in around 2 heroic instances.
We only have about 13 people that can raid and 3-4 tanks. When we raid, almost the entire guild has to literally be online. We have 3-4 people we can sub in and out but the list is short.
I don't think we'll have any problem, our ranged casters have 950-1000ish unbuffed spell damage. Our lock + mage do about 47% of the damage during the raid with a rogue coming in at about 20.
Yukon
06-06-2007, 10:46 PM
Long time reader, first time poster - Just wanted to fill you in on my raid build for Kara and this fight in particular. At first, we thought it would be mandatory for 4 healers on this fight, but that is absolutely not the case. After many failed attempts in the beginning, we realized that DPS is key for this fight. This is what our make-up usually consists of for our first day of the week in Kara. (Attumen, Moroes, Maiden, Opera, Curator)
MT - Prot Tank
OT- Feral Druid or MS Warrior
DPS - 2 Mages, 2 Locks, Rogue (Sometimes 2 Rogues, 1 Lock, 2 Mages or 2 Rogues, 1 Mage, 2 Locks)
Heal - Holy Paladin (Me), 2 Holy Priests.
We also occasionally sub in a Holy Pally or Shadow Priest for one of the other Priests.
Anyway, this raid build has been very successful for us and as you progress and more people start getting geared the instance becomes more and more routine and much easier. Don't get frustrated if you are stuck on the Maiden, we actually downed the Curator before the Maiden if you can believe that.
Like many have said, Blessing of Sacrifice is key to keeping that MT up during the Repentance. Hope this helps a bit. :wave:
rgirty
06-06-2007, 11:19 PM
I have heard many say they downed curator first, and I'm wondering if breaking our teeth over and over on maiden will lower the morale. It only reset yesterday, and we've cleared all the content we are able to (save the animal boss) up to this point.
We'll try her again tonight to be sure.
DraedynLei
06-06-2007, 11:54 PM
I have heard many say they downed curator first, and I'm wondering if breaking our teeth over and over on maiden will lower the morale. It only reset yesterday, and we've cleared all the content we are able to (save the animal boss) up to this point.
We'll try her again tonight to be sure.
Sorry to say rgirty, but with your current raid comp. curator is gonna be a pain in the butt. The key to curator is dps, especially ranged dps for the flares. With two prot warriors, I'm not sure how you could keep up before being overwhelmed by flares. I could be wrong. But whenever we had problems with curator, it was a dps issue.
Oatmealsmurf
07-06-2007, 04:22 AM
We've had two prots in the raid... it's not a problem... put on dps gear and help with the flares. The way we do curator... Main Tank tanks... A lock (usually me when I'm in the group) off tanks, staying on curator the whole time and eating the hateful bolts... everyone else's primary responsibility are the flares. It does help to have more melee dps but we've done it relatively easily with caster heavy groups.
As for Maiden... People have already covered it ... it's really a matter of execution. all ranged and healing pick a pillar to get behind as the fight starts... once the tank has her get in front and do your thing. Most important is that people are on top of dispelling holy fire and one healer makes sure to get into the aura before repentence so they can keep healing the main tank.
Schift
07-06-2007, 07:49 AM
My biggest concern with your initial strat was having the groups bunched up. Everyone pretty much covered everything, but just make sure you are spaced out like they said. :smiley:
RohenDar
07-06-2007, 08:30 AM
To the OP, and anyone it may concern. You have 2 warriors, a rogue and an enhancement sham, all taking aoe dmg. That's just too much. Have your enhancement sham switch to healing gear on that fight and it becomes easy as hell.
I'm an enhancement sham myself for my kara raid, and I have always healed on that fight. We downed Maiden on our first try ever, and she has been on farm every since.
Our setup:
-Holy Priest + Holy Pally for dispelling/cleansing of the Holy Fire.
-Holy Pally puts Blessing of Sacrifice on the tank, so his repentance breaks aswell, and he heals the tank through the repentance.
-Resto Druid for HoT's in general.
-Sham (me - enhancement) in healing gear (1350+healing/115mp5). I'm in charge of healing up the Holy Fire victims. I'm also in the MT group for Grounding totem and my healing stream totem, ticking for 115/2sec helps with healing the melee on this fight.
-Our 2 prot warrior + DPSwarrior/Rogue (depending on night) in the middle.
-Mage/Lock/Hunter for ranged DPS.
With 2 dispellers, 4 healers and 3 super ranged dps'ers, this fight is just too easy.
Twoflower
07-06-2007, 11:54 AM
ok...
1st : why do you wipe ?
2nd : you only need ONE deftank. the rest should bring theyr tanking gear, but spec for arms or fury. Better yet, bing a feral druid :)
3th : The blessing thingy of the paladin is not needed.
4th : if you have troubles during the 10 seconds stun, have one healer stand in the AoE she does so that the healer gets knocked out of the stun asap.
if you cleanse the debuff fast enugh, spread out that her lightning beam does not jump from player to player and your tank does not die in the 10 seconds stun time, i dont see how you could wipe on this fight.
please answer my question nr.1, why did you die ? too little damage ? too little healer mana ?
rgirty
07-06-2007, 03:25 PM
Maiden to 7% on first try, our resto druid was standing on top of one of our ranged dps.
Moved the druid to his own spot.
Maiden down with no deaths.
Keys to victory:
Blessing of sacrifice.
Shaman grounding totem placed near the ranged dps, it eats the holy fire i think the grounding totem is op.
Positioning.
Basically, if you position yourselves correctly its a simple tank and spank with an occasional dispell and an occasional stun. As a good priest you should be stacking your hot on the tank with the druid to keep them up through the stun just in case the pally does not BoS (ours did every time).
We followed the diagram on the first page, and it was simple after that...
We got to the opera and the big bad wolf awaited. Got him down to:
10%
15%
30%
At that point I assumed most were just tired and called it off as we were nearing our time limit. We are going to do a short session tonight just to get the opera down..
Thanks to all for your posts and tips/tricks just as we could not have downed moroes without your help we could not have downed maiden either.
(shard dropped, I passed on it... my gear is better than the other two healers and it benefit them more than me)
Now, to make a big bad wolf thread...
Aerath
07-06-2007, 03:31 PM
Something that might help - if you take a feral druid or have the resto druid as offhealer (and no paladin for BoSac), just have them DPS in kitty form.
When hit with repentance, move out of the circle, heal tank. 4piece Moonglade (w/ cheaper shapeshifting) comes in handy.
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