PDA

View Full Version : Know how to write/edit an addon??


doomer
11-06-2007, 09:57 PM
Any of you know how to write or edit an addon?

Do you think you could help me??

If you can answer yes to one of those question, you may be able to help me.

Hi, Currently i have 3 addons, monkeyquest ,qcomment and nquestlog, which i am wanting to put into one.
The ideal thing would be to get all the features of monkeyquest, with the ability to hold alt and hover over a quest to get the comments from wowhead.
These comments come from the qcomment and its database, but currently, only work with the nquest addon, which imo, looks awfull. But its not just the looks, monkeyquest also highlights important words and phrases, and has a built in watcher, unlike nquest.

So to make it simple, im looking for someone to creat an addon, which allows wowhead comments to be viewable in monkeyquest.

If you could be helpfull and spare your time, i would be so greatfull, any maybe others would be too.
It doesnt matter how long it takes to get a response, i hate the time, but it would be an ace addon.

Thanks allot

Btw, the addons ca be found here:
Qcomment (addon which shows the wowhead comments): http://wow-en.curse-gaming.com/downloads/downloads/33489/

Qcomment data(Wow head comment data for Qcomment(required)): http://wow-en.curse-gaming.com/downloads/downloads/33940/

nquest(the only addon which qcomment works with): http://files.wowace.com/nQuestLog/nQuestLog.zip

monkeyquest: http://wowui.incgamers.com/ui.php?id=173



Ty in advance :D

Avazza
11-06-2007, 11:27 PM
Or even better: If someone could intergrate it with QuestIon!

Iceshard
12-06-2007, 09:37 PM
Get QuestFU and Lightheaded.

:grin:

JaedxRapture
13-06-2007, 10:23 AM
VERY few people on the net will be kind enough to sink several hours into an addon upon request. You can't expect them to. If you want these things, you can either search far and wide to come close to what you want, or learn to code.

Learning to code is simple. I picked up coding fairly well without even trying -- I looked through addon files, figured out what things should logically do by how they looked (with no prior coding knowledge of any kind) and put that knowledge to use modifying addons I already had. I went further and further into the modifications over time until I had picked up enough (with a little WoWWiki help) to develop addons for myself, and now I've got 3 fairly good personal-use addons I use regularly. It's mainly all about trial-and-error until you get the hang of any one thing.

doomer
13-06-2007, 05:51 PM
Ah well, it was worth a try.. /cry.
and btw, i tried learning how to make addons, but its just too complicated, way more than html, with all these files .xml, .lua,.toc and images s such, but thanks anyway.

JaedxRapture
13-06-2007, 09:53 PM
Ah well, it was worth a try.. /cry.
and btw, i tried learning how to make addons, but its just too complicated, way more than html, with all these files .xml, .lua,.toc and images s such, but thanks anyway.

XML is unecessary (and I find them extremely annoying honestly). All addons need is a Lua file and a TOC to package it.

Telic
14-06-2007, 11:07 AM
XML is unecessary (and I find them extremely annoying honestly). All addons need is a Lua file and a TOC to package it.

I think most people starting out with AddOn writing will find it easier to write the XML, than write the LUA required to dynamically create XML components - especially for more complicated/obscure XML components.

I think it would also leads to easier maintenance, especially with multiple authors, to have a logical delineation between GUI component definition and processing logic.

Tunga
14-06-2007, 11:27 AM
Not all, I hate XML style syntax. Lua flows like most other languages so it's easy to get into if you have any coding experience in pretty much any traditional language (Basic family, C family, Java, Pascal, whatever really). XML is probably easier to learn from scratch but if you're not used to tag style markup languages then Lua may well be the prefered option.

Wodgar
16-06-2007, 10:22 AM
"Not all, "

Mmm, well maybe that's why I used the word Most.

And I'll stick by it - MOST people will find it much easier to experiment with how their GUI looks and feels by starting out with a separate XML file, no matter what languages they have learned in the past.

Telic
16-06-2007, 10:26 AM
Bleh !

My friend was still logged in :p