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View Full Version : Shade down, now what?


rgirty
22-06-2007, 04:39 PM
I've been making posts in this section with my guild progress. Many Many of you have assisted greatly with basically telling me "how we do it" and that is what I like. Real world examples of how people win each encounter.

The last two weeks we couldn't down the shade. We only got 1 attempt in the first week, and three on Monday before the reset.

This week we downed moroes, maiden, and the curator in one shot. We got Oz for the opera event, no one had ever seen it and it took us 3 tries to finally get it right. That was a very fun battle.

Last night on the third attempt we downed the shade.

Group composition.

Prot Warrior
Prot Warrior
Holy Priest
Disc Priest
Holy Paladin
Fire mage (10/48/3)
Fire mage (21/40)
Affliction Lock
Hunter

I was fairly happy when we downed him and forgot to look at my mod to tell me how long the battle lasted, but I got in two shadow fiends and it has a 5 minute cool down. I'm thinking around 12 mins.

My question is now... What Next?

Prince?

We are taking the night off, as a lot of my guild is married, etc and has family time on the weekend.

My question, as always is what do you do after the shade, and how do you win the encounters?

Thanks again for all the help!

Stigg
22-06-2007, 04:43 PM
Go get Prince! That fight is fairly simple and straightforward!

rgirty
22-06-2007, 04:46 PM
I've read something about dancing around infernals, and blind luck.

I've read about guilds being able to take out the curator but not maiden, i've even heard of people skipping the shade and doing the prince.

In terms of difficulty where does the prince stand compared to others?

Also, is it truly about luck?

wesje
22-06-2007, 04:58 PM
Id say in terms of tuffness of a fight (considering u would do it 10 times in a row)

In order from EZ to Tuff

- Chessevent
- Attuman the huntsman
- Moroes
- Maiden
- Curator
- Shade of Aran
- Prince Malchezaan
- Terestian Illhoof
- Nightbane
- Netherspite


Wich means after Shade -> Prince.

Princefight is slightly luckbased. Good DPS helps u alot and having some raidmarks on the 'max ranged' group helps alot. Goodluck!

rgirty
22-06-2007, 05:00 PM
I'm worried about the 1hp debuff thing. Can anyone elaborate on how the fight works for your group?

YamahaGuy
22-06-2007, 05:04 PM
We often go Curator, Chess, Prince.

Shade, is a pain, and all thats really desired is pally shoulders, or a wand. Both of which, have alternatives. We do him occasionally if enough people are on that portion of the quest. But he usually takes a full evening of attempts.

Most likely because our poor group comp. I really should just take 4-5 melees, 4 healers, and a lock.

IMO illhoof is easy and drops awesome upgrades for a few different classes. Pally chest, healing belts, feral staff

Netherspite... is not hard... if everyone remembers exactly what their job is and what they are doing. Its a coordination fight. And when someone assigned to beams screws up thats where it goes wrong. Once people learn it, see it, do it, it does get easier. But at first its like, omg reg beam, omg blue beam, omg omg green, omg banish phase, omg wheres the beams, omg omg

But its a mentality! Because everything else is on farm and usually 1 shot, people get all discouraged when they go to netherspite and wipe for the evening. But think about it - not everything used to be 1 shot either. And once people get in the swing of it, its not so horrible

Prince's loot means far more upgrades than the others. But occasionally we do the optional bosses once prince is down. That gives us things stuff to do on odd days.

So, if you want to be thorough about Kara, do Curator, Shade, Illhoof, netherspite, Chess, Prince.

If you want to save headache and get T4 helms / lights justice / malchazene / mind blade / Sunfury for your members, skip to chess and Prince.

If you use the strat where everyone stands at the door, and the tank outside along the wall with prince, he turns into a loot bag. Srsly. All you have to do is A) dispell and keep the tank alive and B) BoP/heal axes in phase 3, and you win. Simple. Especially if you stack the healing - tank stays alive, you win.

I'm worried about the 1hp debuff thing. Can anyone elaborate on how the fight works for your group?

The pattern is:

1hp debuff....shadow nova
1hp debuff....shadow nova

Standing at the door as said, no one is in range of the nova. So it doesnt mean a thing.

Except if you take a rogue, he has to run back to the door when he get 1hp.

WatcherZero
22-06-2007, 05:11 PM
We consider Prince Slightly easier than Aran, but in reality its a gear check for your Main tank, if your main tank meets that Gear and everyones done it before its very easy, if not its harder.

Netherspite is of roughly the same difficulty buut he takes longer to learn, hes not so much a gear check as a co-ordination check. We usually do him after Aran because he controls all trash between Aran and Chess and clearing through aran-Prince trash takes a while so you really dont want to have to do it twice. However natural progression You should Learn to do Prince first, doesnt stop you checking out the netherspite fight though.

YamahaGuy
22-06-2007, 05:18 PM
Aye, its easier to convince people to clear shade trash a second time than do shade

What I hate about shade is you can't control the fight.

this spell + that spell = screwed
that spell + this spell = screwed

Like getting flame wreath and elementals at the same time. Or blizzard + flame wreath. Or blizz+ elementals. or something lame.

And I hate hearing "bad luck". You can't call it bad luck because the fight is designed so something like that ALWAYS happens. Its how you deal with the chaos that counts.

rgirty
22-06-2007, 05:22 PM
Standing at the door, axes in phase 3. I'll try to remember that. I'm sure it'll ring some bells when I actually see the fight.

I'm going to watch some videos.

I think our guild has the most luck of anyone I've ever heard of.

We downed the shade for the first time and guess what he dropped?

Paladin shoulders and the wand.

Also we are lucky because we are a late night guild, the MT from another guild has been running with us the past few weeks because of a change in his work schedule that does not allow him to join his guild at their raid time.

After running with us for a week or two, he liked us so much that he /gquit and joined our ranks. He had 23k hp last night during one battle, he used last stand and hit 28k. He's downed prince a few times and is fairly geared. He did get one piece of gear that he had been hoping for last night when wrynn's dynasty greaves dropped for him.

Since we can stand at the door and keep him up while dps'ing down the prince I think we can do the fight.

Is it a stam based encounter? Or can dps gimp stam for +dmg?

edit:

Yamaha if your priest is on his toes, PoM+coh(if they have it) make aoe dmg like blizzard and scattered elemental damage fairly easy. I detailed how I healed it in the priest section under ds vs coh.

If you use grid you can see who has elemental aggro, use targets target on prince to see who has prince aggro. If not flame wreathed move near folks getting elemental aggro and use fear liberally.

YamahaGuy
22-06-2007, 05:35 PM
We don't have priests.

4 healadins 3 restos.

Holy priests we have an alt, and one who never plays. On our server they are a dying breed. Who either have rerolled another class, or went shadow. Ones that havn't QQ about the hybrid classes healing and things like their 31 point talent.

rgirty
22-06-2007, 05:37 PM
Hmm, I'm holy and our shadow re-spec to holy for raid healing. We seem to be doing fine.

I have to think a little variety is good. We don't run with a druid although I wish the druid would come and we could have resto/paladin/priest and the other priest could shadow that would be a good variety.

YamahaGuy
22-06-2007, 05:52 PM
Variety is great.

But not an availability.

If theres no priests in the recruiting pool, then you dont have many options.

And most preists are typically stuck to their guilds, because leaving screws the guild.

If you wanted to recruit 5 hunters, or 5 mages, you could accomplish that within a day.

rgirty
22-06-2007, 05:55 PM
Yep, thats true.

DrOsmius
22-06-2007, 10:16 PM
We need more mages : (

rgirty
22-06-2007, 10:21 PM
We have 4 raiding mages, the least having 885+dmg.

Dynafrack
22-06-2007, 11:53 PM
Prince is a combo of good heals (phase 2 & axes), well geared tank and lucky infernal drops. You'll have him in no time :afro:

Pongle
23-06-2007, 02:29 AM
Prince is either hard or easy depending on how much melee dps you use.

Your raid composition lists 9 players, so I'll assume the last is a Rogue, it should be fairly easy for you to handle the prince, provided your MT is well geared.

Shellar
23-06-2007, 11:21 AM
I'd say that, of all Kara bosses, Prince has the best 'loot quality/encounter difficulty' ratio.

(No, Chess doesn't count as a boss)

rgirty
25-06-2007, 04:04 PM
Prince down, i'm making a new thread.