View Full Version : MetaMap vs Cartographer
hildahealth
04-07-2007, 07:02 PM
Greetings all - I am currently using Cartographer and was wondering if someone could give me a comparison to MetaMap. I have a MetaMap lua file available to me and I was wondering if it was worth the switch.
Thnx
Iceshard
04-07-2007, 07:08 PM
I have used both, and I like Metamap alot, but I feel that Cart is better and more modular.
I would not try to turn you away from MetaMap if that is the way you went. The biggest difference (IMO) that MM offers that Cart does not is bounding boxes, and I loved my bounding boxes but I got used to not having them...:grin:
I used mapnotes for awhile in conjunction with Cart so that I could have the boxes but going that route, mapnotes and cart notes didn't play well together.
My two cents anyway,
:grin:
JaedxRapture
04-07-2007, 07:22 PM
You're thinking about switching from Cart to MM? Wow. Most people switch from MM to Cart, as Cart's just so damne superior. :grin:
Anyway, don't switch. Cart's more well-written and featureful and way less bloated. MM doesn't offer anything worth taking over Cart.
Thargos
04-07-2007, 08:51 PM
You're thinking about switching from Cart to MM? Wow. Most people switch from MM to Cart, as Cart's just so damne superior. :grin:
Anyway, don't switch. Cart's more well-written and featureful and way less bloated. MM doesn't offer anything worth taking over Cart.
QFT QFT QFT QFT
Tunga
04-07-2007, 10:26 PM
The loot module sucks in Carto but I have no idea if MM has that or how good it is.
I've been thinking about going the other way as you, but there's a single thing that by itself keeps me with MM. The thing I use most with MM is the NPC/mob database that builds up as you rollover targets. There's a standalone version of the database (WoWKB) that works with Cartographer, but the version that was integrated into MM has one key improvement: range filtering. I'm trying to create an errorless database that has accurate locations for everything in the game, but due to game mechanics, the locations are actually YOUR location when you rollover the mob/NPC. MetaMap has a filter that only adds the mob to the database when you're within 5 yards, giving very accurate results. With the standalone WoWKB, you can rollover from 200 yards away and get bad data into the database. Until the filter is implemented into WoWKB, I'm sticking with MM.
But I'm definitely attracted to Cartographer's modularity and extra features.
Iceshard
05-07-2007, 05:39 AM
I have been using WoWKB since starting with Cart, and to be honest, I have to use it rarely and when I do, I have found no errors.
With lightheaded, cart_trainers,vendors and POI I really have no need in WoWKB, but I am like an old dog, and I like my old tricks and still run WoWKB.
Also, Mobmap was pretty decent in that aspect as well, but I know longer use it.
:grin:
Daviesh
05-07-2007, 07:33 AM
The loot module sucks in Carto but I have no idea if MM has that or how good it is.
The Cartographer loot module is basically a UI for the Periodic Table library, so it only covers instance loot.
The MM one is a (heavily) cut down version of AtlasLoot I provided MetaHawk with ages ago, he just pulls loot tables out of the newest AtlasLoot as far as I am aware. He doesn't do it very often though, so stuff can be pretty out of date.
Both have pros and cons, but in my (unbiased of course!) opinion, you should use AtlasLoot in standalone mode to complement them.
Tunga
05-07-2007, 11:05 AM
Which reminds me, I was supposed to get around to plugging AtlasLoot into Cartographer but I never did find time for it :( .
Iceshard
05-07-2007, 05:08 PM
Which reminds me, I was supposed to get around to plugging AtlasLoot into Cartographer but I never did find time for it :( .
Plug Atlas Quest into it as well while you are at it....:rolleyes:
:tongue:
Thargos
05-07-2007, 05:22 PM
why is atlasloot on wowace now?
JaedxRapture
05-07-2007, 05:23 PM
Which reminds me, I was supposed to get around to plugging AtlasLoot into Cartographer but I never did find time for it :( .
Not a good idea. Cart uses PT3 for its info, which is compressed to save memory space. AtlasLoot doesn't do this. If you're looking to make an AtlasLoot plugin for Cart, the best idea is to use Cart's method (the PT3 library) and simply copy AtlasLoot's visual layout.
why is atlasloot on wowace now?
The author (I think) put it up probably thinking Ace would benefit the addon's performance in some magical way (same reason every idiot feels the need to rewrite addons just to add in Ace, which only bulks **** up). Funny thing is, he didn't seem to use PT3's compressed item info so the only benefit Ace could provide isn't even there. From what I can tell, he didn't change much. I don't think he even used the core Ace library nearly to its potential.
Same old story. Somebody comes along not knowing what Ace really is and get overexcited and decides to use it. They don't even use it right and end up just messing things up for no reason.
Edit: BTW, it does seem extremely bulky for its purposes. Having used it before, I will never go back simply because it provides a superior visual layout.
Tunga
05-07-2007, 05:52 PM
Not a good idea. Cart uses PT3 for its info, which is compressed to save memory space. AtlasLoot doesn't do this. If you're looking to make an AtlasLoot plugin for Cart, the best idea is to use Cart's method (the PT3 library) and simply copy AtlasLoot's visual layout.I don't even get how the Cartographer one works. It's one big list and when I click on the unseen item IDs it some times brings up the tooltip for the item and sometimes it doesn;t, but regardless the item then disappears from the list. Where did it go? Who thought this was a good idea? So I close the loot list and reopen it and if I'm lucky the ItemID is back and I have to click it again for the tooltip and it disappears again but more likely any items I clicked are just gone until I relog. No clue how much of this could be fixed/changes while still using whatever this PT3 thing is but the current system is horrible and I'm amazed nobody else thinks so.
The author (I think) put it up probably thinking Ace would benefit the addon's performance in some magical way (same reason every idiot feels the need to rewrite addons just to add in Ace, which only bulks **** up). Funny thing is, he didn't seem to use PT3's compressed item info so the only benefit Ace could provide isn't even there. From what I can tell, he didn't change much. I don't think he even used the core Ace library nearly to its potential.I assumed Daviesh (posted on previous page, by the way) just put it on there so people could download it easily, didn't realise he'd actually Aced any of it.
Yeah, it's a bit bulky but it's still the nicest looking and most functional boss drop mod there is. To clarify, I don't run it currently, but I'm very tempted to reinstall it now I can update it with all my other mods. I don't know enough about this PT3 thing to know what exactly could be done but it could be interesting to look at creating something with the usability of AtlasLoot and the benefits of a better backend.
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