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Katrala
04-07-2007, 07:32 PM
90% of the PUGs I'm in can't take this guy down. Of course, I usually know from the beginning whether or not we're gonna have the DPS to do it, but it does seem a lot about strategy.

Does anyone have any tips to offer?

The best way I've found is for the tank to keep him near the codex and have someone on adds. I've had some want to try kiting him down the front hallway, then the back.

Any suggestions on how best to do this? Should only one person be on add duty?

SkaMan
05-07-2007, 02:15 AM
Kiting him north/south has always worked for me. Just make sure he's kited far north and south, and not just beyond the spawn point for the voidwalkers.
I always just ask all the dps to focus on the boss. If there's a mage of hunter, frost nova or frost trap can be nice, but not 100% necessary as the adds move slow enough as it is.
Last couple of runs we're killed him after 1 teleport :D

Zalath
05-07-2007, 02:20 AM
Kite him south - everyone focuses on the boss, after the teleport you kite him north. You might have to kill one or two of the adds directly in his path, otherwise don't bother with them.

Big Guns
05-07-2007, 02:48 AM
He is not that hard to down using the above strat in normal.

Heroic is a bit of a PITA due to his new banish (?) ability.

Aerath
05-07-2007, 10:30 AM
I don't think I ever bothered to kite him much. Maybe drag him away a bit from the adds, but that'd be it.

The initial bit isn't all that important.

It's the last 30% where you need to nuke him down faster than the he gets healed from the ever increasing void spawn swarming in. Have everyone nuke, including the healer and whoever you put on adds.

dwarfenhelm
05-07-2007, 01:18 PM
best way is to drag him far enough south so hes past the void walkers. get all your group to wait and the tank brings him to the group when hes past the void walker area every one nuke him.after the teleport tank pulls him to the end of the north coridoor then all the group nukes him. if you have to get teleported again then get dps to kill any adds in the path and the tank drags south again.
i found in the early days if i specced 31 arms 5 furry rest prot i could tank well and the m/s was a good benefit to slowing the heals down on vorpal. and if the group laked major dps i would get all my dps gear on and go at vorpal with a 2h sword he dont hit to hard

Twoflower
05-07-2007, 02:05 PM
just have one guy kill the adds till 20% when they start spawning faster. This fight is all about killing him as fast as possible.

have a mage or a hunter do the adds.

i know that i was scared of this fight at first, it seemed almost impossible :) but nowadays i just make the adds, i can oneshot them whit my fireballs :)

ecanem
05-07-2007, 05:12 PM
For me it all depends on the groups DPS.

I did it with my guild with massive ranged dps and we took him down after 1 teleport. We would pull north (or south? I cant remember the hallway you come from) and then when he would teleport pull him the other way. The voids have very little hp so you can take them out after the first teleport when he is doing his rain of fire spell.

SideLabel
05-07-2007, 06:16 PM
As a healer I find it best to have the tank tank him on the platform, and position myself on the mound to the southest of Vorpil. This puts me in LoS of the tank, melee, and casters. It also makes for a quick escape since you can just hold down the forward button the he teleports and still be running towards your healing position. One person is usually enough on the adds, but whatever melee is up there with the tank should take care of the add that sometime spawns behind Vorpil (this would be to towards the north). Just nuke nuke and nuke.

ChaosSaber
05-07-2007, 06:42 PM
Whenever I do this with a PuG I wind up dictating exactly what to do. As a Warlock I ran SL a lot to get my Oblivion set, so I'm usually the most experianced in the fight.

The fight is entirely a damage race. My preferred method if the drag & beat. The tank alternately kites Vorpil first into the room and then towards Murmur, keeping the boss moving each time until he teleports. All the DPS focus-fires on the boss continuously. I banish the first voidwalker that gets close and other CC watches for other ones getting too close (mage frost nova, hunter trap, etc). The boss will usually only get one or two teleports in. If the party is expecially DPS-heavy, I will DoT the boss and nuke voidwalkers instead.

I have never wiped using this tactic unless someone wasn't doing their job.

clevins
05-07-2007, 07:32 PM
Yeah.. Kite south with damage hitting him. Stop at the entrance to the hallway if you haven't been teleported... Then north. Ignore the adds as much as possible... just get out of range of them. - your dps is better used on the boss. If this takes much past the 2nd teleport your dps may be lacking.

DrOsmius
05-07-2007, 07:56 PM
Have always done the kite south then north. As the healer, I *always* spent >2/3 of my time nuking...the healing is minimal (a couple renews, a few Prayer of mendings and one group heal is more than enough). The extra dps makes a difference.

lex_esco
06-07-2007, 01:33 AM
I 'm(rogue) always on adds, after teleport i use Cloak of shadows so he doenst hurt me.

At 20% go all out on him.

Morollan
06-07-2007, 12:56 PM
If you're in a PUG this is one of those bosses that will either go down first time or not at all.

Tactics - Ignore adds. All dps on boss. Tank kites south until first teleport then north until second teleport. If it gets to a third teleport then you're probably doing something wrong or just don't have enough dps.

moopy
06-07-2007, 02:33 PM
If you have decent DPS, it's simpler even than this. Tank the boss at the book. Nuke boss. When he teleports, drag him back to the book.

This tactic requires solid DPSsers, though a group in decent blues who know how to play is more than enough. However, it won't work if the DPS is lazy, undergeared (greens? gear several levels out of date?) or sucky.

The same subtle tactic works on Warp Splinter in Botanica too- even in heroic. With decent DPS, you can just all-out nuke the boss, and it will all work out nicely.

Morollan
06-07-2007, 03:54 PM
If you have decent DPS, it's simpler even than this. Tank the boss at the book. Nuke boss. When he teleports, drag him back to the book. What do you do about the adds? Do you ignore them, in which case a lot of them will reach Vorpil and heal him, or do you kill them?

SirBazturd
06-07-2007, 04:16 PM
I found if you are pugging it or don't have a lot of experience with the boss, take him north (all the way to the wall north), north again, then all the way south.

In guild runs, we just tank him on the platform or around the book, the tank moves him around as needed. Ranged dps takes out any voids who get too close.

Draaconmw
06-07-2007, 04:49 PM
What do you do about the adds? Do you ignore them, in which case a lot of them will reach Vorpil and heal him, or do you kill them?

Generally my groups ignore them. Maybe just kill a couple (if I'm on my lock, let the FG take out a couple) - and all out dps the boss even the healer. My normal tatic is everyone DPS the boss (healer too!) through the 1st teleport. At that point, healer will probably need to top off folks, but if you have some good DPS you will probably get him down before the 2nd teleport, or just barely after. When I'm healing on my shammy Earth shield does just fine keeping the tank topped off until the 1st teleport at least.

Also, agro management rarely seems to be a problem, so ranged folks should keep shooting / casting while he's striking a pose up on the platform.

First time I was in there, I think we put too much focus on the adds, and never managed to get him down. Kiting too much (or too fast) can mess with range and keeping the DPS up. Pick a spot and after teleports haul *** back to that spot and keep going.

As always - you milage may varry - but this has worked very well for me in the past.

brimdogg
06-07-2007, 05:14 PM
We usually use the kiteing method. As the mage I frost nova here or there to help tank move boss around adds. Best thing we have found so far is to put heal debuffs on the boss. With a rogue in the party have him stack the poison that reduces healing (deadly poison?) which usually makes any heals he gets from the adds laughable.

moopy
06-07-2007, 05:35 PM
What do you do about the adds? Do you ignore them, in which case a lot of them will reach Vorpil and heal him, or do you kill them?

Totally ignore them- tank the boss at the book, drag him back there when he teleports. If your DPS is good, you can kill him before they start spawning too quickly, the amount they heal him for doesn't come anywhere near the amount you're pew-pewing for.

Like I said, it requires decent DPS. Not to be tried in a group where the rogue and the hunter are doing about as much damage as the tank. However, it doesn't require TEH UBAR gear, just passable blues, some focus, and people who know how to kick out solid DPS cycles. You don't need a single purple or heroic drop for this sort of thing- just a group doing its job smoothly.

ocellaris
06-07-2007, 05:40 PM
If you have Rogues with you, have them pop Cloak of Shadows after the teleport, then stand in the AOE and DPS down the boss instead of moving.

YamahaGuy
06-07-2007, 08:42 PM
When we first started shadow labs we had to kite south (on the pull), north, south.

Nowadays, with the gear we have, we just do this:

If you have decent DPS, it's simpler even than this. Tank the boss at the book. Nuke boss. When he teleports, drag him back to the book.

But I've PuGed it on weekend mornings and some groups couldnt do it, so gotta kite.

All depends. Havn't tried him on heroic yet

xDarkDrifterx
06-07-2007, 08:58 PM
Kite him south - everyone focuses on the boss, after the teleport you kite him north. You might have to kill one or two of the adds directly in his path, otherwise don't bother with them.

:thumbsup: Everytime

As soon as you get teleported move your butt and don't let the adds get near you and you'll be fine - jsut run the oposite way of the way your were previously running each time you're ported. Not a hard fight really.

GL

YamahaGuy
06-07-2007, 09:05 PM
I find that if someone is DPSing nearby ads down, or doesnt run the right way after port, its not enough DPS on the boss to make either approach work smoothly.

Either method is a DPS race. Don't waste it.