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View Full Version : wow needs 2 be more random


Lascelle
23-09-2007, 07:20 PM
wow is too predictable and repetitive boss ppl should counter tactics and when jumping between platforms on high places its good cos u might fall and natural disasters should happen it should be like a real world only with a twist of fantasy so they should introduce more realistic things so ppl can get into the game more and also stimulate the brain to think so its harder for bots and plus you dont just click and couple of buttons loot, then go onto the next mob i think it also should have more depth such as; a better storyline so you feel as if you have more purpose more game at levels not 60/70 and plus the increase in power from 60-70 it simply just goes off the scale some areas all look the same also blizzard could be more creative with their creatures. and plus they could give you more of a sense of power when u get higher like access to better things like u did with old honour rankings maybe they should make competitions for new creature ideas or something they could also make it so people dont just use a select few spells in pvp and make creatures more like ur fighting pvp some creatures should have low heealth and high damafe but it semms only mid health low damage the creatures are either really easy or really hard they should make like a semi elite feel free to elaborate on these ideas

Kalos
23-09-2007, 11:00 PM
I don't mean to seem harsh, but the use of full stops, paragraphs, and proper English would be a great aid to getting your point across well and clearly. There's no need to rush, read over your posts, and do a few corrections. It's not necessary, but it looks less sloppy and isn't such a chore to read.

If you make your posts hard to read, people simple aren't going to be bothered to read them at all.

Etrin
24-09-2007, 01:04 AM
The idea of random is what makes wow fair.
Think of it, you work for 10 hrs to do something and you get a pay check for it.
I do the EXACT same thing for 10 hrs and get nothing. FAIR ?

I dont know by reading what you say if you think that a good player should be challenged more than a new one or some how the game should change every few seconds on everything it does (NO WAY they could do that, HELL they can't even fix a pally)
I will agree that an ogre is an ogre, just changing the name yep its still an ogre lol

One of the things that killed GW as a game. They would nerf drops every day, after 10 or 20 times something was killed (by one person or 100) you had 0 percent change to get it. I guess they were trying to protect against farmers but it was WAY out of line to do the same thing as another person and have NO CHANCE to succeed.

Even thought WOW has a lot of problems this is not one, AT LEAST MY OPINION, I do have a chance no matter how small, and you do to.

The main thing I see is the same in Diablo, if its a fire creature it should have resist to fire....BUT go further and make it take a lot more damage from cold.
They have never done anything like that. Correct me if I am wrong but is there ANY mob in the game that takes more damage from one certain type of damage?
I guess its more fair if all mobs take the same amount of damage from all types of spells or physical attacks.

Again you would have mages doing massive damage in one area and nothing in another, basically making it where they could not advance. Or the warrior that only found one area that was vulnerable to physical damage and being even weaker than they are now in others.

Farq
24-09-2007, 07:47 AM
lol, just read the initial post, I cannot believe you could type that much wording with only 1 full stop. Thats impressive lol

Tikki
24-09-2007, 02:12 PM
hmm…critiquing the spontaneity of WoW. Interesting. I find it hard to make a solid argument against it or for it, since I think WoW holds quite a bit of randomness, yet it would be SOOOOOO cool to have a natural disaster.

Like Etrin said, randomness would decrease the fairness of WoW. Everyone has to have the exact same opportunity to complete a quest and gain experience. Perhaps you’re playing in a PVE realm. Try a PvP realm. That offers spontaneous action EVERY time you play. To be fair, I think that’s probably as random as WoW would be able to get without players complaining about equal opportunity- this is especially relevant to players that are a) new, b) power leveling or c) casual players who want to experience the fullness of the game.

I think it would be great if both players had input on the game and if it were more random. the likeliness of it, eh. I doubt it’s doable.

Tibbs
24-09-2007, 04:46 PM
Wall of text crits you for 13k
Your desire to form a cogent response dies

Your Average WoW Player
24-09-2007, 07:31 PM
Looking at this from the coder's point of view, that's asking a lot. To have a full AI that automatically adjusts for what's happening?

That'd be a nightmare that would probably require a full re-write of the coding to begin with. Alter it so that like Nefarious could run around and jump onto blocks that require you to jump over, and if you miss, oops gotta start over?

People would never have gotten full Tier 2's (Hell, maybe even Tier 1) because they have to be constantly shifting what happens. You could have Boss A fight this way one week, and then Boss A next week is completly different. You'd never get past Boss A because you can't get a constant stratagy down. Also, your gear wouldn't be advancing much because you need to whack the bosses to get the gear. So overall I don't think it'd be a good idea.

Just my 2 cents. /shrug

Telic
03-10-2007, 01:22 PM
I don't agree that more randomness would make the game less fair.

After all, the game would be more random for everyone...

And let's not forget that you don't just go and run an Instance ONCE and then forget it. Guilds repeat Raids constantly for the benefit of all the players.

Also, you could make it so that at least one event always occured - its just that you don't know which event will occur, or possibly when / where it will occur exactly. So your Raid would have to be a little more prepared and be able to react on its feet, rather than just running through the Raid "Script".

Of course, if you consider that an Instance is already unfair, because you have to be in a "good" guild to complete it :wink:, then randomness could make things even trickier...
Perhaps, adding random events to Epic / Elite Raids would be where the challenge truly was - or add a new type of Random Raid for players who do want the extra challenge.

In fact randomness might offer an incentive to go back and experience particular events.

Just because some random event is triggered, doesn't mean it has to be Fatal - it doesn't even mean it has to be bad; Why not have beneficial random events also.
I certainly don't agree that drop rates should ever be nerfed however.


Apart from "events" however, there are other areas of the game that would benefit from randomness; Why should creatures always spawn after the same amount of time in exactly the same place? Sure you'll die sometimes due to unlucky random spawning, but it would at give an "edge" to normal play, and surely farmers would be nerfed !

And what about Herbs, and Chests, and Mining nodes - its fine to have defined areas where particular types can be found, but fixed respawning ?


These things would need careful balancing, but lets face it - the game can be a bit boring sometimes.

bearbehind
04-10-2007, 01:34 PM
I think a random element to the game would be great.

I rememeber the first time i met stiches in Darkshire. Minding me own business when suddenly my chat window went ballistic with lots of messages in caps.

Then I turn around to find some huge, ugly, flabby munter with a club bearing down on me. Everyone pitched in and kicked the crap out of it then there we lots of 'well dones' and 'we did it' before everyone sloped off.

Thus... i Rerolled on PVP to get more of this random action.

Now i know he always spawns on the road and walks into darkshire, but that first time was a bit of a surprise to say the least.

I think the PVP realms could be livened up with random PVP specific quests. Attack this town and get this item, kill x players in STV.

These Qs would only be active at random points, but you could have a Q say for Alliance to escort this NPC from A-B, and the Horde to attack said NPC.

The Allies would never know IF they were actually gouing to be attacked at all, and the horde would have to work together to first track the guy and then kill him.

Maybe even reactive quests, that activate on certain conditions. I.e if bob the bloodelf and his party has been ganking in Hillsbrad, then a quest in South shore to hunt and kill them becomes active, with rewards for the players that kill them - Like a posse :smiley:

That would be good.. Much better than 'hunt 6 frogs' or 'take this to bob' quests.

xDarkDrifterx
26-10-2007, 11:08 PM
This is why I like PvP realms.

You're all by yourself just doing some quests, minding your own business, then BAM the next 5-30 mins is all out war or you're running for you're lowbie life or destroying them on your main etc . . . I love that.

I still remember my first STV encounter.

A buddy told me about this jungle area that I needed to see and there was this town with a neutral AH . . ."A Neutral AH!?!?! ZOMG Awesome!!" (I didn't know it's usually barren lol) So off we went.

We come across the first bridge and as we're walking across I'm panning my camera and looking around awestruck and then my buddy says RUNNNNN!!!1!!! HORDE!!!1!!! and I turn to see this group of horde (on mounts) jump at the top of the bridge (it slopes down as you all know) so they get much air and land almost ontop of us as we take off running. We barely get past the top of the bridge before we are one shotted. It was awesome! These were the highest level Hordies I had encountered in the game at that point, and I had never seen any on mounts (and they're on raptors, and kodo's etc - it was cool) It still holds a happy place in my mind, like it was this great scene from a movie or something.

_____________

I like the Quest idea for when you're doing World PvP / Town Raiding.

bearbehind
31-10-2007, 09:40 AM
you're running for you're lowbie life or destroying them on your main etc . . . I love that.


My 'main' polishes his nails on a PVE server, so I spend my PVP time running :)

Geboran
31-10-2007, 07:24 PM
A coding nightmare, to be sure. Could be fun. :)

I had often thought that it would make things interesting if mobs had a "random" chance of gaining/performing some truly SPECIAL abilities that they otherwise wouldn't have that would make the encounter(s) much more interesting, based on level comparison between yourself and the mob.

Say you are going to -- oh my goodness! -- yet another ogre encampment and are a few levels (2-4) higher than they are. For every level you are over the mob listed, there is a 25% chance of the mob gaining certain "special" ability (abilities). If you are 4 levels higher than the mob, there would be a 100% chance.

These special abilities could be anything from:

ALL:


IMMUNITY to crowd controlling of any kind (aka immune to fear, polymorph, hunter traps, saps, etc.)
"Mini" Elite Transformation: 50% more HP, MP, Damage (All), Haste, Etc. (Blessing of Kings+ buffed up!)


CASTERS:


Gains MAIL or PLATE armor equivalents (aka less "squishy"); harder to kill.
Gains INSTANT AoE spell cast ability (of a different type than their normal spell casting), non-interruptable.
Gains crowd control abilities if not present before (aka polymorph, sleep, fear -- random)



MELEE:


Gains 50%-75% additional burst damage (aka Mortal Strike, Execute, Seal of Command, etc.)
Gains Haste to effectively DOUBLE their attack speed.
ALWAYS attacks player with the lowest armor type first.
Gains Hammer of Justice stun ability, usable every 10-12 seconds.



You get the idea. Of course, when these abilities come in to play, you should gain additional experience (if applicable), improved loot drops, and possible "buffs" for a short duration (kind of like picking certain flowers, or a paladin's blessings; no more than 10 minute duration).

In order to combat exploitation, Blizzard could code it in so that if you -- or someone in your party/raid group -- is over 5 levels over the mob's level, there is a ZERO (0) percent chance of the mobs gaining these special abilities and offering better xp / loot / buffs, etc.

This would help promote small group questing together, and also allow someone to quest solo but gain even BETTER returns on their questing/farming/grinding adventures (based on their level range compared to the mobs, as stated earlier).

psypho
02-11-2007, 06:46 AM
wow is too predictable and repetitive boss ppl should counter tactics and when jumping between platforms on high places its good cos u might fall and natural disasters should happen it should be like a real world only with a twist of fantasy so they should introduce more realistic things so ppl can get into the game more and also stimulate the brain to think so its harder for bots and plus you dont just click and couple of buttons loot, then go onto the next mob i think it also should have more depth such as; a better storyline so you feel as if you have more purpose more game at levels not 60/70 and plus the increase in power from 60-70 it simply just goes off the scale some areas all look the same also blizzard could be more creative with their creatures. and plus they could give you more of a sense of power when u get higher like access to better things like u did with old honour rankings maybe they should make competitions for new creature ideas or something they could also make it so people dont just use a select few spells in pvp and make creatures more like ur fighting pvp some creatures should have low heealth and high damafe but it semms only mid health low damage the creatures are either really easy or really hard they should make like a semi elite feel free to elaborate on these ideas

I'm sorry too. I stopped reading after the third or fourth line down. There is no smooth transitioning, and you're going all over the place. Use spacing for specific points. Use proper grammar and punctuation to highlight certain ideas. And lastly, take your time. If all you do is throw everything out there, and expect us to understand - your point will fall on deaf ears, and you will have nothing achieved.

HandofDread
20-01-2008, 06:06 PM
couldnt... even... read... No periods. No breaking up the words with commas or periods. Heck I'd take every sentence ending in a question mark? Like this? At least then you could focus on each complete thought?

Oh.. and upper level instances... Heroic? Means it's harder...

And they implemented some randomness in Karazhan... with the Infernals falling... It wasn't truly random but people didn't seem to like it.

I actually thought it was kinda cool, makes you pay attention and react to each situation.

DrScience
20-01-2008, 07:41 PM
Lol i read the first post and i couldnt believe the general lack of grammar and punctuation and i noticed that it was really hard to read i mean how do people just keep typing without forming the whole sentences in their heads and just knowing where to add the required commas periods and, whatnot and the incorrect usage of the punctuation that is there it just makes the whole thing overly difficult to read and i cant stand that there should be more periods because it just sounds like the writer is saying everything in one long breath STOP.

None of you will ever understand how hard that was for me to do.

piscene
01-02-2008, 03:32 AM
i agree iwth you drscience even tho i think you are probably not a real doctor i found the post impossible to read beyond the first sentence it made my eyes hurt i dont know how you could even type that way i have had to use the backspace about six times already to remove the punctuation that i automatically put in because that is the right way to write he may have had a great point but i have no idea

YamahaGuy
01-02-2008, 10:38 PM
stimulate the brain to think so its harder for bots and plus you dont just click and couple of buttons loot, then go onto the next mob

Yes, would be great if more of the quests when leveling are puzzles and not just chores.

more depth such as; a better storyline so you feel as if you have more purpose more game at levels not 60/70

Yes. Right now the majority of all quests in the game, and chain quests follow this pattern

Get several assignments into your log
Walk to a different place
Kill something
Bring back an item

For one, most of them are boring as hell. For two, its always the same routine and repetiveness. This is why I have one character. I cannot bear to do the same quests AGAIN to level anything else.

Why cant it be more... "Choose your own adventure" style? The closest thing you have to that, is "choose an area to quest" and honestly, to quest to 60 and get into outland, you almost HAVE to do ALL the areas anyway. Theres nothing left to see.

and plus the increase in power from 60-70 it simply just goes off the scale

LOL yup. Another reason I wont level another toon. We went from getting the most basic, simple crap items with a few basic stats and **occasionally** something with a green equip or use, to nearly every item having 2-3 green equips and outrageous stats. Good lord, with the stats on items nowadays you figgure they'd go back and recalc everything 1-60, all items and mobs to make the incline more even.


some areas all look the same also blizzard could be more creative with their creatures.

Another agree. Little artistic talent went into most the areas of this game. LOL look at the barrens. How bout the blasted lands. Badlands. And so forth. LOL at salt flats. Tanaris? Got sand much? I think feralas and a couple areas are the only ones that have ANY artistic talent put into them

make creatures more like ur fighting pvp

Thats a great idea. Bit smarter mobs. Ones that react - even if a little. Change up their game plan accordingly. Do something! Just standing there with basic attacks. Woot!

elsegundo
15-02-2008, 09:02 PM
i would like to log in one day only to find the entire town of say... South Shore decimated with buildings burning and destroyed, only to see the little outpost in Forest Song completely built with guards, an inn, some buildings, and a bunch of trainers.... only to have it reverse itself in a month or three. Same goes for many of the other places, including horde towns and those goblin cities. then we would all have quests to go kill the giant that crushed gagetzan, or whatever city it might be, and resupply the city with stone/wood/supplies to rebuild it.

and to the OP.... your semi-colon use was inappropriate. you should have used a colon.

Super Sneaky Steve
18-02-2008, 07:31 PM
Unleash the bosses. There ya go.

Or make random area bosses spawn in major cities or near them.

Or give special bonuses for raids that kill the king of the opposing faction.

Ilianis
19-02-2008, 01:16 AM
I definately aggree with the town raiding and those escort quests. Sounds like a lot of fun, although I think that maybe if a town was being raided by lowbies the defenders could just jump on their mains and anhialate you. If they could find a way of preventing this it would be awesome.

thorleader
19-02-2008, 07:59 AM
I actually felt out of breath mayby I was talking along with it I dont know i think if I keep reading I may drown in this ahhhhhhhhhhhhhhhhhhhhhh