View Full Version : warlock most useful professions
mmorpg man
13-10-2007, 04:02 PM
hello there. I've just started WoW and am thinking about making a warlock. which professions most suit the warlock?
Zendarin
13-10-2007, 04:48 PM
The best profession for a Warlock would be tailoring. Your materials will drop from humanoids you fight and you can create some very nice armor for yourself.
For your other profession I would recommend some sort of gathering profession such as mining. You can sell the materials you gather on the AH for very good profits and as long as you avoid buying equipment from the AH you should have no problem at all with cash in game.
mmorpg man
13-10-2007, 05:02 PM
thanks for the reply zandarin. how long is it till I can take up a profession (number of hours)
Zendarin
13-10-2007, 05:08 PM
thanks for the reply zandarin. how long is it till I can take up a profession (number of hours)
You have to be lvl 5 to learn professions - there is no time limit. It all depends on how quickly you can get to lvl 5. Probably 20-30 minutes if you are fast.
Twoflower
13-10-2007, 05:26 PM
go tailoring / enchanting.
Zendarin
13-10-2007, 06:05 PM
go tailoring / enchanting.
Yes - go tailoring/enchanting if you want to be broke. I did that on my priest and it is EXPENSIVE to go that route.
I would strongly suggest you go tailoring and a gathering profession at least until lvl 60. Once you are bringing in decent cash from Outlands you can drop mining and power level your way up through enchanting.
That's not to say Twoflowers suggestion can't be done - it can. You can find alternate sources of cash such as learning to play the AH well and then NEVER buy gear for yourself on the AH just rely on quest rewards and drops (a good idea when you are leveling anyways). It can be done and if that is what you want to do by all means go for it - it is the hard road though rather than the easy road.
You can also go tailor/enchant and create an alt that you take gathering professions with and use the alt to finance your main.
Many ways to do it and only you can say which way is right for you.
edit: btw I chose the hard road. I finance all of my characters with a bank alt who sits at the AH and buys and sells every day. This method is not for everyone however and having the gathering profession is the most commonly used method of getting cash and the one you will find most people in this forum will recommend.
Twoflower
13-10-2007, 06:24 PM
edit: btw I chose the hard road. I finance all of my characters with a bank alt who sits at the AH and buys and sells every day. This method is not for everyone however and having the gathering profession is the most commonly used method of getting cash and the one you will find most people in this forum will recommend.
playing the AH is the easy way. Running around for hours gathering stuff is the hard way. Playing the AH takes 10 minutes a day. I cannot see how you would call this "hard"...
Zendarin
13-10-2007, 06:30 PM
playing the AH is the easy way. Running around for hours gathering stuff is the hard way. Playing the AH takes 10 minutes a day. I cannot see how you would call this "hard"...
The "easy" road is taking 2 gathering professions than buying your way through the crafts at lvl 70. The "hard" road (and yes these are purely my definitions) is taking 2 crafting professions and working them up. The alt playing the AH is simply how I compensate for the money generation loss of taking the "hard" road - and yes you have to run around and gather your mats, playing the AH just means you can still get that mount at lvl 40 and that weapon upgrade along the way that you havent been able to get a drop/reward for.
Sorry if I was unclear in this.
Polaba
13-10-2007, 10:40 PM
I would suggest two gathering professions until at least level 40 (Skinning, Herbalism, Mining). These will hold you over until you hit Outland or want to start crafting things early. I would go with either Herb-Skinning or Mine-Skinning, simply because you can only track either herbs or veins at one time, plus you kill at least dozens of mobs on a daily basis, most of which will be Skinnable. Take up tailoring at 60, having saved some of your cloth from leveling, to get the Frozen Shadowweave Set at 70 (assuming you get this far :P). Also, if you have the patience to sit, click, push button, sit, click, push button for hours at a time, take up fishing. One of the best moneymakers is the Deviate Fish, which can be fished at around level 55 and, if you take up cooking as well, you can cook Deviate Delights (No doubt you'll find out what these do sooner or later :P)
Zendarin
13-10-2007, 10:56 PM
I would suggest two gathering professions until at least level 40 (Skinning, Herbalism, Mining). These will hold you over until you hit Outland or want to start crafting things early. I would go with either Herb-Skinning or Mine-Skinning, simply because you can only track either herbs or veins at one time, plus you kill at least dozens of mobs on a daily basis, most of which will be Skinnable. Take up tailoring at 60, having saved some of your cloth from leveling, to get the Frozen Shadowweave Set at 70 (assuming you get this far :P). Also, if you have the patience to sit, click, push button, sit, click, push button for hours at a time, take up fishing. One of the best moneymakers is the Deviate Fish, which can be fished at around level 55 and, if you take up cooking as well, you can cook Deviate Delights (No doubt you'll find out what these do sooner or later :P)
See what I mean :grin:
Certainly a viable option. In my experience, however, starting tailoring from the beginning is awesome. My wife plays a mage and I had her take tailoring and mining. She makes plenty of cash with the mining and 80% of her gear she has made herself and by keeping her tailoring up she keeps herself geared in far better stuff than what she is getting from drops and quest rewards - and that is still holding true so far for her at lvl 20 and for my priest at level 27.
One valid reason, however, for doing as Polaba suggests is that taking the time to craft is time you are not spending leveling. If you are in an all out rush to level the 2 gathering proffesions is probably the better choice for this reason. If it's your first toon and you want to see what the game has to offer and actually enjoy wearing good armor for your level that all says <made by "your character name" then take tailoring.
One of the best side benefits of being a clothie is you don't need a gathering profession to supply your mats as cloth drops for you anyways so you can use your second profession as a money maker while you level.
Ashenshugra
14-10-2007, 01:01 AM
If you just want professions for money go two gathering pofessions, like skinning and mining or skinning and herbs. Id say dont go mining and herbs due to only being able to track one node type at a time. This route will give you the most gold as you level. But if you want to get into character developement inluding a crafting profession go for it. Simple as that. Crafting will not net you much gold, but you can make yourself some ok stuff. Two gathering professions will net you more gold to buy the stuff you want.
mmorpg man
14-10-2007, 01:55 AM
cheers for all the replys guys. I'm still choosing which professions to take while it downloads the game (taking about 20-30 hours).
Renata
14-10-2007, 02:31 AM
I went pure gatherer until 70 (herbalism and skinning). At 70, I dropped skinning for enchanting. I am still an herbalist for the money.
Yes, I had a point where my gear lagged behind other DPSers in my guild a bit due to the fact I did not have shadowweave, but some nice guildies gave me the battlecast gear for my birthday last summer, which has now been replaced by better gear from Kara.
Enchanting is a real money sink. So is tailoring. But if you want to do those eventually, start banking up higher level cloth so when you switch to tailoring/enchanting, you can then make items from tailoring and then DE them for the materials for enchanting.
Wait until you're 70, have a nice fat bank account, and then take up manufacturing skills. Gathering skills make the best thing in the game: money.
...Ren
Orbstu
14-10-2007, 10:43 PM
Tailoring/Enchanting is not such a bad route as others have said.
As long as you are sensible about it. The best way to proceed is to save all of the cloth that you get from drops and use them to level your tailoring, as you learn to make uncommon and above items you dissenchant them and use your dissenchants to level your enchanting. With my first character I had both skills in the 200's by the time I hit lvl 30 and it didn't cost me a great deal.
It can get expensive later on though but tailoring is nowhere near as expensive to powerlevel as LW or BS
Valas Azuviir
15-10-2007, 10:32 PM
One of the best moneymakers is the Deviate Fish, which can be fished at around level 55 and, if you take up cooking as well, you can cook Deviate Delights (No doubt you'll find out what these do sooner or later :P)
Side note, what is meant here is fishing level as in 55/75 as opposed to class level at 55. My level 29 rogue does that every now and then, considering she can quite easily clear the area outside the entrance of its Mobs, skin the mobs for those Perfect Deviate Scales, potentially make a deviate scale belt, which also sells for some decent coin on my server, and if I get tired of killing Mobs, then I can fish. There's a small nook in that cavern, which is perfect for fishing in the big lake just in front of the instance entrance.
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