psypho
23-10-2007, 08:50 AM
I know this might not be the right place, but since it concerns development - I figured development ideas are just as good.
Since in consideration of the Guild Bank system arriving in the next patch, I thought on my spare time how to best improve the guilds we all play in. I've read stuff in WoW Wiki about the complaints concerning "too big" or "too small" guilds and the awkward unfamiliarity paradigm that many of us feel in regards to people we hardly know within a guild.
Then there is the problem in having guild members to do things like quests or raids. It becomes pretty complicated especially in getting raids you want to go to but no one seems to want to do 'cause it's in Azeroth and not Outland. Hence how Molten Core is now mostly dead in the water.
I figured "Well hell, people are having a hard time giving incentives and getting what they want. Either through getting people to cooperate or getting materials or gold for professions and other things. Why not make a quest system only for guilds so that way we can earn some kind of point value to spend for mats, gold, or items. And to also restock on mats and items that other guild members might need?" An idea similar to this UI Addon called Myquest [http://wowui.incgamers.com/?p=mod&m=2661], in where you can generate quests for roleplaying purposes.
And then I thought about all the different kinds or types of guilds out there - raid guilds, family guilds, pvp guilds, roleplaying guilds (though this is probably miscible at best). Why not try making something that utilizes the first three aspects into 4 distinct group trees or tribes within the same guild. So that way, people have a choice to be part of raids on towns or cities (dungeons, or raid dungeons, etc), pvp, siege battles (next expansion) or battlegrounds? Increase the number of ranks from 10 to 50, of course to account of numbers, and be able to create cross-tribe guild driven and guild created quests to join a different tribe (like how you would have to from going Aldor to Scryer).
Also maybe include a separate point system from the point system used for a guild in regards to the guild bank. Like Tribal points or something like that, so that you can use it with members who are essentially the lead Professions Masters/Quarter Masters of your guild to get produced items from these guys. Lastly, a rep system for just Tribes, where you have to increase rep by doing the guild quests driven towards your specific tribe to increase (or rather maintain) rank within your tribe. Like after fulfilling a Guild quest to help 5 members of your tribe, you get rep for that helping of members, and you increase rank. I think it's the best way to get to know members in your guild because it would eventually lead you to having to get to know them better - 'cause you were there to do so and had to do it. Unlike simply being forced to help someone because they were part of your guild (and we all know that we hate that). It also makes it easier for a guildmaster to select whose best fit as a leader on the basis of a real solid track record, rather than impression alone.
Then this is a personal idea, but I think the best kind of PvP is to hunt down your targets. Hunters have the best kind of deal in the world to do something like that. Whereas the rest of us can't normally track a perp Horde or Allie guy for long is they give us the slip. I think there should be a mod specifically for guilds to be allowed to track intended targets that are players and fulfill some sort of bounty hunter contract quest generated by a guild. So that way, we can get even-steven on those people we collect on our Ganklist and a more readily available way, rather than by chance. And earn points in our guild as well as Honor points in the game.
Lastly, I'm with people in creating some form of Guild only Auction House function for just guild members, but also an internal economics system where Quarter Masters, Mages, and Warlocks that do portals and summons can do business for a guild in providing services to members at a much cheaper and controlled price rather than hoping that a particular guild member be willing to provide you transport for free and on their good whims.
I think this would be the ultimate addon for any guild that wants to utilize their guild to its full potential.
Since in consideration of the Guild Bank system arriving in the next patch, I thought on my spare time how to best improve the guilds we all play in. I've read stuff in WoW Wiki about the complaints concerning "too big" or "too small" guilds and the awkward unfamiliarity paradigm that many of us feel in regards to people we hardly know within a guild.
Then there is the problem in having guild members to do things like quests or raids. It becomes pretty complicated especially in getting raids you want to go to but no one seems to want to do 'cause it's in Azeroth and not Outland. Hence how Molten Core is now mostly dead in the water.
I figured "Well hell, people are having a hard time giving incentives and getting what they want. Either through getting people to cooperate or getting materials or gold for professions and other things. Why not make a quest system only for guilds so that way we can earn some kind of point value to spend for mats, gold, or items. And to also restock on mats and items that other guild members might need?" An idea similar to this UI Addon called Myquest [http://wowui.incgamers.com/?p=mod&m=2661], in where you can generate quests for roleplaying purposes.
And then I thought about all the different kinds or types of guilds out there - raid guilds, family guilds, pvp guilds, roleplaying guilds (though this is probably miscible at best). Why not try making something that utilizes the first three aspects into 4 distinct group trees or tribes within the same guild. So that way, people have a choice to be part of raids on towns or cities (dungeons, or raid dungeons, etc), pvp, siege battles (next expansion) or battlegrounds? Increase the number of ranks from 10 to 50, of course to account of numbers, and be able to create cross-tribe guild driven and guild created quests to join a different tribe (like how you would have to from going Aldor to Scryer).
Also maybe include a separate point system from the point system used for a guild in regards to the guild bank. Like Tribal points or something like that, so that you can use it with members who are essentially the lead Professions Masters/Quarter Masters of your guild to get produced items from these guys. Lastly, a rep system for just Tribes, where you have to increase rep by doing the guild quests driven towards your specific tribe to increase (or rather maintain) rank within your tribe. Like after fulfilling a Guild quest to help 5 members of your tribe, you get rep for that helping of members, and you increase rank. I think it's the best way to get to know members in your guild because it would eventually lead you to having to get to know them better - 'cause you were there to do so and had to do it. Unlike simply being forced to help someone because they were part of your guild (and we all know that we hate that). It also makes it easier for a guildmaster to select whose best fit as a leader on the basis of a real solid track record, rather than impression alone.
Then this is a personal idea, but I think the best kind of PvP is to hunt down your targets. Hunters have the best kind of deal in the world to do something like that. Whereas the rest of us can't normally track a perp Horde or Allie guy for long is they give us the slip. I think there should be a mod specifically for guilds to be allowed to track intended targets that are players and fulfill some sort of bounty hunter contract quest generated by a guild. So that way, we can get even-steven on those people we collect on our Ganklist and a more readily available way, rather than by chance. And earn points in our guild as well as Honor points in the game.
Lastly, I'm with people in creating some form of Guild only Auction House function for just guild members, but also an internal economics system where Quarter Masters, Mages, and Warlocks that do portals and summons can do business for a guild in providing services to members at a much cheaper and controlled price rather than hoping that a particular guild member be willing to provide you transport for free and on their good whims.
I think this would be the ultimate addon for any guild that wants to utilize their guild to its full potential.