View Full Version : 51-points talents
Shellar
29-12-2007, 02:13 PM
As the title implies, this thread is for your suggestions as to what the 51-point talents should be.
Priest
Divine Verdict - 0/1
Requires 50 points in Discipline talents.
7% of base mana - 30 yards
1.5 sec cast - 18 second cooldown
Redeems the friendly target by consuming all Renew spells on that target and healing them for the remaining amount, or condemnds a hostile target by consuming all Shadow Word: Pain on that target and damaging them for the remaining amount.
Crown of Shadows - 0/1
Requires 50 points in Shadow talents.
Your Mind Vision, Mind Soothe and Mind Control spells can affect Undead and Demon targets. All damage dealt by Shadow spells is increased by 5%.
Paladin
Mandate of Heaven - 0/1
Requires 50 points in Holy talents.
Increases the critical damage and healing effect of your Holy spells by 100%.
Intimidating Presence - 0/1
Requires 50 points in Protection talents.
Increases you chance to resist mana burning and mana draining effects by 30%. Immunity effects do not cause monsters to prioritize non-immune targets over you.
Summon Valkyrie - 0/1
Requires 50 points in Retribution talents.
15% base mana - 1.5 sec cast - 5 minute cooldown
Summons a holy valkyrie that fights at your side for 45 seconds.
(to be continued)
Gimling
29-12-2007, 09:29 PM
As a paladin i definately like the idea of having a spell to summon a helper, but i don't think Valkerie really fits with the lore. My idea would be blinding light. Basically you get all shiny and it stops your enemy from doing anything for X long.
Wintrow
02-01-2008, 03:43 PM
As a paladin i definately like the idea of having a spell to summon a helper, but i don't think Valkerie really fits with the lore. My idea would be blinding light. Basically you get all shiny and it stops your enemy from doing anything for X long.
"Not doing anything" is basically a stun, Repentenance is already that. It should be more like making you miss 50% of your attacks for 10 seconds.
As for contributing:
Warlock
Demonform - 0/1
Requires 50 points in Demonology
Absorbs the essence of your currently summoned minion to heal you to full health and transform you into a hulking demon for 30 seconds. You are unable to cast spells but your melee attack power is increased by your shadow damage bonus and your armor rating is maxed out. Melee damage done is shadow damage and triggers a blast wave around you for the same amount. The blast wave is fire damage and affects both friend and foe. When the effect wears off you are exhausted and unable to regain health by any means.
Plague of the Forsaken - 0/1
Requires 50 points in Afflication
15% base mana - instant cast - 15 second cooldown
Applies an experimental version of the plague that the forsaken have been brewing to your target. After 3 seconds this effect will afflict up to 3 allied targets around the target with Disease of the Forsaken which deals 6000 damage over 12 seconds.
Common Destination - 0/1
Requires 50 points in Destruction
5 minute cooldown
When activated will redirect 50% of all incoming damage to a targeted foe for the next 30 seconds
Druid
Nature's Assistance - 0/1
Requires 50 points in Balance
Your hurricane spell is assisted by nature and has no cooldown and no longer needs to be channeled
Inner Fury - 0/1
5 minute cooldown
Requires 50 points in Feral Combat
Your feral abilities that require rage or energy are fueled by your inner fury and require 75% less energy/rage for the next 30 seconds.
Elune's Inspiration - 0/1
5 minute cooldown
Requires 50 points in Restoration
Instantly increases the maximum health of all raid- or groupmembers within 40 yards with 50% for 1 minute and heals them to full.
Your Average WoW Player
07-01-2008, 11:19 PM
"Not doing anything" is basically a stun, Repentenance is already that. It should be more like making you miss 50% of your attacks for 10 seconds.
As for contributing:
Warlock
Plague of the Forsaken - 0/1
Requires 50 points in Afflication
15% base mana - instant cast - 15 second cooldown
Applies an experimental version of the plague that the forsaken have been brewing to your target. After 3 seconds this effect will afflict up to 3 allied targets around the target with Disease of the Forsaken which deals 6000 damage over 12 seconds.
Druid
Elune's Inspiration - 0/1
5 minute cooldown
Requires 50 points in Restoration
Instantly increases the maximum health of all raid- or groupmembers within 40 yards with 50% for 1 minute and heals them to full.
The problem with those is lorewise they wouldn't make any sense. Tauren don't believe in Elune (only Night Elves, and it's more their Priests as opposed to the Druids) and not all Warlocks are Undead, and it doesn't seem all that fitting if a Human Warlock can preform what the Foresaken have been researching in the bowels of the Undercity all this time.
I think the Druid one could be more fitting if it was named "Cenarius's Inspiration" and the Warlock one named maybe something like "Virulant Death Plague" or something.
As for my addition:
I wouldn't know what to make for Enhance or Resto Shammie 51 point Talents, but I do have an idea for what would be useful for the Ele tree:
Ancestral Form - 0/1
Requires 50 points in Elementalism
Imbue yourself with the power of your ancestors and the spirits, boosting your spell damage by 15%. You can only cast Elementalism spells while in this form.
Definatly something that Ele Shamans are in dire need of, Druids get it as do Priests.
Shellar
09-01-2008, 12:24 AM
As a paladin i definately like the idea of having a spell to summon a helper, but i don't think Valkerie really fits with the lore
Why not? I can't think of a better incarnation of righteous vengeance that can kick asses and look awesome while doing it. Besides, Blizzard already somehow managed to fit them in Diablo 2's cosmology. :wink:
Wintrow
10-01-2008, 04:44 PM
I think the Druid one could be more fitting if it was named "Cenarius's Inspiration" and the Warlock one named maybe something like "Virulant Death Plague" or something.
Very true, I was too focused on Night Elves and Undead. But you could still have "Elune's Inspiration" for NE and "Inspiration of the Earthmother" for Tauren :grin:.
Racial talents !!
epochfox
13-01-2008, 08:30 AM
Your Average WoW Player and Shellar those are really awesome ideas
Wintrow
17-01-2008, 04:00 PM
Your Average WoW Player and Shellar those are really awesome ideas
HEY! and mine? I put some decent thought into them y'know :sad:.
HandofDread
18-01-2008, 10:22 AM
Demonform - 0/1
Requires 50 points in Demonology
Absorbs the essence of your currently summoned minion to heal you to full health and transform you into a hulking demon for 30 seconds. You are unable to cast spells but your melee attack power is increased by your shadow damage bonus and your armor rating is maxed out. Melee damage done is shadow damage and triggers a blast wave around you for the same amount.
The blast wave is fire damage and affects both friend and foe. When the effect wears off you are exhausted and unable to regain health by any means.
Plague of the Forsaken - 0/1
Requires 50 points in Afflication
15% base mana - instant cast - 15 second cooldown
Applies an experimental version of the plague that the forsaken have been brewing to your target. After 3 seconds this effect will afflict up to 3 allied targets around the target with Disease of the Forsaken which deals 6000 damage over 12 seconds.
Common Destination - 0/1
Requires 50 points in Destruction
5 minute cooldown
When activated will redirect 50% of all incoming damage to a targeted foe for the next 30 seconds
Druid
Nature's Assistance - 0/1
Requires 50 points in Balance
Your hurricane spell is assisted by nature and has no cooldown and no longer needs to be channeled
Inner Fury - 0/1
5 minute cooldown
Requires 50 points in Feral Combat
Your feral abilities that require rage or energy are fueled by your inner fury and require 75% less energy/rage for the next 30 seconds.
Elune's Inspiration - 0/1
5 minute cooldown
Requires 50 points in Restoration
Instantly increases the maximum health of all raid- or groupmembers within 40 yards with 50% for 1 minute and heals them to full.
Some very nice ideas with some problems... if you watch the Blizzcon vids you'll see that the Forsaken plague is going to play a big part of the story line /quest lines in WotLK + the fact that the Alliance would never use anything developed by the Forsaken seeing as they are Horde + Undead... not a good combo for Humans, Gnomes, etc who suffered a lot and lost a lot of loved ones...
Same with Elune's Inspiration--- the Tauren don't follow the Elune and won't find any inspiration from Elune... maybe an Earthmother/Elune Inspiration but Blizz wouldn't implement a talent with two different names for two different races...
Demon form... cool but runs up on a problem for Warlocks... one of the very likely Hero classes in the future in WotLK or beyond is the Demon Hunter... seeing as Illidan (the basis for the class) was the one to transform into a Demon it would be much more likely to go that direction...
The rest are pretty interesting and all of them are abilities/talents that are cool or have cool effects they just may not be workable...
Priest
Crown of Shadows - 0/1
Requires 50 points in Shadow talents.
Your Mind Vision, Mind Soothe and Mind Control spells can affect Undead and Demon targets. All damage dealt by Shadow spells is increased by 5%.
Paladin
Summon Valkyrie - 0/1
Requires 50 points in Retribution talents.
15% base mana - 1.5 sec cast - 5 minute cooldown
Summons a holy valkyrie that fights at your side for 45 seconds.
The Valkryie sounds pretty cool but Blizz is trying to keep the number of summonables/minions lower with Locks, Hunters, Death Knights, Engineers, JC's, etc all getting summonable minions or permanent pets Blizz doesn't want to keep adding until every class has a pet...
As a paladin i definately like the idea of having a spell to summon a helper, but i don't think Valkerie really fits with the lore. My idea would be blinding light. Basically you get all shiny and it stops your enemy from doing anything for X long.
Umm.. Hammer of Justice if your talking stun... Or Divine Protection/BoP if your talking immunity/invulnerability so... it's kind of already done in game now...
With Pally's being the basic anti-undead class I don't see Blizz boosting priests undead killing/CC abilities anytime soon...
XCompanion
20-01-2008, 02:26 AM
I was thinking instead of 10 new talents they could create a "focused" class for each talent tree that would actually change what the class is called (ex. Arms warrior = Myrmidon, affliction warlock = Corrupter). I haven't worked it out completely, but the idea would be to customize current talents.
It would require 41 points in the talent tree as well as require you to invest another 10 to unlock. Each level gained would allow you to augment one talent or spell from that school in one of three ways: potency, duration, or added affect.
The potency might go 2% per level, duration, maybe 1 second per level, and have a list of 10 relevant added effects like a priest could augment his Gheal to add 200 armor stacking up to 10 times - kinda like the old crit talent used to do. A fire mage could add a melt armor effect to his pyroblast etc. Maybe some new stuff too like HUGE buffs and debuffs: -75% all stats for 5 seconds added to a dmg spell 1% chance. Players who chose to stick with their hybrid specs would get 10 more points to spend in any tree they want. I think a warlock with Ruin and UA or a FG would be pretty sick.
I think a system like that would make the game REALLY dynamic and flexible. You could have your healbot spec, but use your 10 augments to beef up your damage spells, as well as make youreself a ridiculous healer. You could have your glass cannon OOM spec, but then add a mana regen proc to your main dmg spell...etc.
As far as the warlock Demon form goes, great idea overall. I would like to see it function more like tree or boomkin form though.
Demon Form
Transforms the warlock into a pit lord (small)
movement speed reduced by 20%
Consumes summoned demon when cast
Damage done and healing received increased by 15%
The warlock cannot cast any drains, debuffs or summons while in this form.
Grants "Pit Lord's Command" to all party members within 40 yards corrupting all spell damage adding 5% shadow dmg.
HandofDread
20-01-2008, 05:34 PM
The adding directly to spells thing sounds a little like what Blizz is trying to do with Inscription...
And I don't think they'd go for changing the Talent Tree names...
XCompanion
20-01-2008, 10:02 PM
I didn't mean the talent tree names. I meant the CLASS names. Like if you do "/who 80 Paladin" you would see classes like "holy champion" "confessor" and "Judicator". Like a title. There's definitely a precedent for it.
I hadn't heard much about inscriptions. Just that it might be the new profession.
Shellar
26-01-2008, 02:54 AM
The Valkryie sounds pretty cool but Blizz is trying to keep the number of summonables/minions lower with Locks, Hunters, Death Knights, Engineers, JC's, etc all getting summonable minions or permanent pets Blizz doesn't want to keep adding until every class has a pet...
Or do they? It seems to me that they've decided that, since pets are popular, everyone should get some - if only for an extremely short duration and with a long cooldown.
On a related note:
Legion of One
Requires 50 talents in Fury
40 Rage - Instant - 15 min cooldown
Conjures an identical copy of yourself that fights at your side for 12 seconds. 50% of all damage taken by either of you is split with the other.
(The copy is completely identical - same stats, same gear, same health, etc. It is not a controllable pet, per se; it is a protector NPC that follows the normal AI used for mindcontrolled players)
thorleader
26-01-2008, 03:19 AM
Legion of One
Requires 50 talents in Fury
40 Rage - Instant - 15 min cooldown
Conjures an identical copy of yourself that fights at your side for 12 seconds. 50% of all damage taken by either of you is split with the other.
(The copy is completely identical - same stats, same gear, same health, etc. It is not a controllable pet, per se; it is a protector NPC that follows the normal AI used for mindcontrolled players)
Awesome Idea
I think everything should get the pets. there so much apperently usefull, no matter who useful they really are
Shellar
12-05-2008, 07:48 PM
Hallowed Circle - 0/1
Requires 50 points in Holy
%d mana - Instant cast - 8 sec cooldown
Sanctifies the land beneath the Paladin, restoring %N health over 8 seconds to friendly targets who enter the area. Shares the cooldown with Consecration.
Wartro
13-05-2008, 12:15 PM
I want Holy Cleve
TPMdm
14-05-2008, 01:23 AM
I want Holy Cleve
....Batman
I like the demon form idea for Demonology locks, but instead of a pit lord I'd prefer the look of the Demons with the Open "face" in their abdomen (like Omar from ramparts).
For locks I'd like to see a "form" for each tree.
Destruction: Fel fire form (green fel magic human torch effect) Increases damage from destruction spells by 2% and crit chance by 2%. May not summon a demon in this form. All corruption spells have their durations increase by 50% (not damage i.e. dots take longer to do their full damage)
Corruption: Plague bearer (Like the holloween pet effect green sickly looking) Increases duration of corruption spells by 50% and number of "ticks" of dots increases by 50% (increases damage). Increases nightfall proc by 5%. Increases casting time of destruction spells by 50%.
Shellar
20-05-2008, 07:14 PM
Grievous Wound - 0/1
Requires 50 points in Fury talents
40 rage - Instant - 20 sec cooldown
A vicious attack that inflicts $M damage and causes the target to bleed for $N damage every 3 seconds. Lasts 45 seconds or until the target is fully healed.
sardotirion
23-05-2008, 04:48 AM
Apparantely, Locks are going to get Demon Form.
As for me, Combat rogues with mail. :-)
Don't flame me.
I'll cry.
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