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Maticus
10-01-2008, 03:28 PM
I know some people are really in to their lore when it comes to WoW, but until recently I wasn't bothered about it that much, I just enjoyed playing the game, ignorant of what it was all about.

How many of you do care about the lore in WoW, and enjoy seeing famous Villains and Heroes brought into the gameplay? And how many players don't know a thing about the history of the game, and don't really want to know it?

As I said, until about a year ago, I knew nothing about the lore. I started playing WoW about six months after release, and have been hooked ever since. Having not played the previous Warcraft games at that point, I wasn't aware of the huge amounts of literature and back-story there was behind it all, and I have spent the last few months trying to take it all in. But I went a very long time without caring anything about it. Is lore something WoW players all end up wanting to know about, or do a lot of players know nothing about it and are quite happy that way?

piscene
10-01-2008, 03:52 PM
I have browsed a little bit of the lore, but I'm really not interested. I read a lot, so I feel like I get my fill of fiction from my reading. Playing WoW is a different type of entertainment for me, which has nothing to do with reading.

Naolin
10-01-2008, 03:59 PM
I want a fourth option
"I know my lore pretty good and like it but I don't go around like a lore monkey"

PlayThemAll
10-01-2008, 04:11 PM
I agree it’s an important part of the game as far as making everything cohesive but I just want to play, so I answered "no"

Marlous
10-01-2008, 04:13 PM
Then I'm pleading a fifth.. lol..

I like to know more about what I encounter in-game, but that's where it ends. I listen to the stories that are told when I start a new race, because they give me insight in what kind of character I'm playing and why they ended up where they did (still no idea about the BElfs though - teaming up with Horde even thought the Orcs were their archenemies). For the rest, I couldn't give a rat's arse about what used to happen in the WoW world, how everything came to be, and what the significance is of every little detail in the game. The tidbits I encounter now are enough to make the game more interesting and give it depth, but I don't need more.

dgrampa
10-01-2008, 04:14 PM
While I am not a hardcore lore fan, it is still a HUGE part of why the franchise is so successful. There are other contributing factors of course, like the richness and depth of gameplay, but the lore behind it adds to the overall 'epic' feel.

When I was leveling my first toon and discovering new areas, I'd often say to myself, 'Oh yeah, I remember the name of this place from WCII!' Soon after I dinged 40 and had my mount, I was questing in the swamp of sorrows. One of the quests took me to Nethergarde Keep, and I realized that I was close to where the Dark Portal was. Even though the zone was way above my level, I HAD to go see it. So off I went with my little gnome mage, trotting down the path on my chicken past ?? mobs. I managed to get all the way to the top of the crater, and gazed down on the portal. It was amazing to say the least. So I wispered a friend of mine who had been the one to get me to try the game, to tell him where I was, and what I was looking at. He replied, 'the Dark what?' He had never played any of the original games. While I was trying to explain that it was the reason any of this game existed, Teremus snuck up behind me and swallowed my chicken and I whole. :cry:

But it is little things like this that you miss out on if you do not know the history behind the game.

Baboon
10-01-2008, 04:17 PM
I played Warcraft 2 when it was released, and it was just "Kick the evil orcs back to wherever they came from" with a sequel "Follow them through the portal and kick some more". Loved it back then.

I didn't like Warcraft 3 really, because I didn't want to play RTS anymore. But I was a bit shocked when my girlfriend back then turned Arthas into a zombie and built nasty undead people. Still didn't bother really with it, Diablo 2 was my game. I played up till where you have to burn down Stratholme, didn't make that quest even on easy setting. (Always think about that when I'm in Stratholme now)

Then I got lured into WoW when it was released because I was told it was a RPG style Diablo2 like game with leveling your character. Was a bit confused first with Orcs not being evil etc. I really tried to understand the story, including those weird things like 'The Missing Diplomat' quest.

So I eventually ended up reading the short version of the Lore at the Wow-europe site and now I'm one of those guys who thinks it's weird we get to kill every bad guy who ever seems to have existed in WoW (except Sargeras)

mesonm
10-01-2008, 04:28 PM
It is the GAME, not the lore that makes me come back.

Fantastic lore and a stupid game would cause people to leave.

Great game with an average story, and people would stick around.

Wintrow
10-01-2008, 04:41 PM
It is the GAME, not the lore that makes me come back.

Fantastic lore and a stupid game would cause people to leave.

Great game with an average story, and people would stick around.

True,

but great game and fantastic lore > Great game with an average story

Your Average WoW Player
10-01-2008, 04:43 PM
I have to say I'm an avid fan of the lore. It's a good lore and a good game and I agree with Wintrow on what he says. A good lore can give the game a good feel to it.

theshard
10-01-2008, 05:16 PM
I love the lore personally. It's also the reason my rogue is an orc (I love the culture and background of the orcs) and one of the reasons I have almost completely switched from Alliance to Horde.

Leord
10-01-2008, 06:25 PM
I love the lore a lot, and at this point it is one of my main reasons to play. In my mind, I have burned "Leord" into the lore of the game (having done all quests etc) so it truly is one of my main reasons to play.

Reading roleplaying books and the novels now ^^

Dhoum
10-01-2008, 06:52 PM
... still no idea about the BElfs though - teaming up with Horde even thought the Orcs were their archenemies ...
Yes, I don't really get that either. I think it would have taken less shoe-horning to make Draenei Horde and Blood Elves Alliance.

I do like the lore but I don't know enough to consider myself an expert, and I really don't fancy buying Warcrafts 1-3 just to find out about it.

Abeezil
10-01-2008, 08:42 PM
I'm interested in the lore, because it's part of what makes the game what it is. We wouldn't be in combat with all these factions were it not for the lore. It explains a lot of the landscape. Westfall, for instance, wrecked and barren and seemingly once a prosperous area of farming. But my interest is not obsessive.

Shellar
10-01-2008, 11:24 PM
My name is Shellar, and I play World of Lorecraft.
What's your game?

mesonm
10-01-2008, 11:44 PM
My name is Shellar, and I play World of Lorecraft.
What's your game?

My name is mesonm, and I'm a WOWaholic....

Caderbery
11-01-2008, 12:03 AM
My name is mesonm, and I'm a WOWaholic....

My name is Caderbery, and I'm a Altaholic

Valas Azuviir
11-01-2008, 12:36 AM
Yes, I don't really get that either. I think it would have taken less shoe-horning to make Draenei Horde and Blood Elves Alliance.


Considering the current Lore we have, it's the only thing that fits. Orcs and Draenei were in an all out war, with the Orcs nearly wiping out the Draenei. It's the same reason why High Elves and Trolls don't get along, or Tauren and Centaurs.

Blood Elf - Alliance thing, well the Alliance has branded their prince a traitor, prior to actually getting to Outland, no one on the BE side (barring maybe Grand Magister Rommath) knows that this is actually the case. So being the loyal subjects that they are, and seeing how they do need reinforcements against the Scourge, then the Horde was the only option left to them. Especially, with Sylvannas Windrunner (a former member of their race, plus one of the most important generals they had) being able to sponsor them with the rest of the Horde.

Far as they can see, she died trying to protect her homeland, and now even having been pushed beyond death by the one who destroyed their homeland and their way of life, she's still trying to help her people. As much as Elves don't like the undead, that type of perceived loyalty and dedication will touch even their hearts.

Zendarin
11-01-2008, 01:08 AM
My name is Caderbery, and I'm a Altaholic

It's been 11 days since my last alt....

Twoflower
11-01-2008, 01:08 AM
i play video games for 15 years.

after 3 months i noticed that plot always repeats itself, game after game after game.

i dont pay attention to story any more. i play games for the people i play with.

Caderbery
11-01-2008, 01:22 AM
It's been 11 days since my last alt....

*CHecks watch* about 4 hours for me

Ardani
11-01-2008, 04:13 AM
I enjoy the lore. I'm in the "not obsessed with it" camp; I haven't played all of the previous Warcraft games, I'm not likely to read any books on it (if only because of limited availability) except the couple of tabletop roleplaying books for it that I have, and if sacrificing bits of continuity with previous games in the franchise makes for a better play experience, I say sacrifice away, even if it offends the Warcraft grognards. I do love to read any snippet of lore that crosses my path, though, and being on an RPPvP server, I do like to think about how my characters fit into the world and its recent history. I think the fact that the game world feels more in-depth and alive than that of most other MMOs I've played is part of what keeps me immersed.

Moo Cow
11-01-2008, 04:49 AM
I know almost nothing.

I've played all the Warcraft games - but I'm the type who gets bored of the story pretty quickly and skips scenes and talking and gets right to the playing.

Basically I know this... Orcs invaded... Humans defended... Orcs kept invading and finally joined some other races... Humans kept defending and joined some other races...

Finally more races and demons joined - and now we have a bunch of people who want to take over the planet (or whatever it is... it's pretty small for a planet).

That's about all I know. Orc no likely human. Human no likey Orc. Bash... Kill...

Leviathonlx
11-01-2008, 05:36 AM
The lore is the very reason why I got the game when it came out. It makes the game much easier to get into and even if your not a RPer it makes the game much more immersing if you know the story behind the area you are going to and such and its not just 'your going there to kill the bad guy'. I have read all the novels that has been written and just find it enjoyable knowing the lore and am looking forward to Northrend to see the story that started in Warcraft 3 finally come to a close.

And judging by the results of the poll so far most people do give a damn :p

Marlous
11-01-2008, 08:52 AM
Considering the current Lore we have, it's the only thing that fits. Orcs and Draenei were in an all out war, with the Orcs nearly wiping out the Draenei. It's the same reason why High Elves and Trolls don't get along, or Tauren and Centaurs.

Blood Elf - Alliance thing, well the Alliance has branded their prince a traitor, prior to actually getting to Outland, no one on the BE side (barring maybe Grand Magister Rommath) knows that this is actually the case. So being the loyal subjects that they are, and seeing how they do need reinforcements against the Scourge, then the Horde was the only option left to them. Especially, with Sylvannas Windrunner (a former member of their race, plus one of the most important generals they had) being able to sponsor them with the rest of the Horde.

Far as they can see, she died trying to protect her homeland, and now even having been pushed beyond death by the one who destroyed their homeland and their way of life, she's still trying to help her people. As much as Elves don't like the undead, that type of perceived loyalty and dedication will touch even their hearts.

First, Sylvanas looks like a Night Elf, not a High Elf. But she used to be a High Elf before she was killed? No wonder I got so confused about her, lol. Had they made her look like a 'proper' High Elf, then it would make more sense. At least, to me it would.

As for the Blood Elves, thanks for the insight but that still doesn't really explain why these people decided to choose the side of their much hated enemies - the Orcs. Was their hatred towards and disappointment in the humans so bad that they set aside their even more ancient issues with the Orcs?

Ev_
11-01-2008, 09:59 AM
Good storytellers tell a story and describe the world it occurs in.
Great storytellers create a universe, then talk about the events that happen in it.

I love the story behind the Warcraft series. I've read most of the books, though I think I've fallen a little behind the releases. I played through the WC3 campaigns in god mode 4 or 5 times just to experience the story again. The story isn't necessary for me to play WoW though. In fact while I'm playing, I'm not thinking too much about it. I enjoy the two at different times.

Scorch_Hellfire
11-01-2008, 06:44 PM
lore is the main reason i love the warcraft series... and the gameplay makes it even better... as i own all the warcraft games i already was in love with warcraft before wow and so the continuation of the story and getting more indepth into the world was what hooked me to it to start and the gameplay and added content is what keeps me going... i just wish more of the main storyline was accessible since its mostly played out in raid dungeons... /sigh :undecided:

Valas Azuviir
12-01-2008, 07:07 PM
First, Sylvanas looks like a Night Elf, not a High Elf. But she used to be a High Elf before she was killed? No wonder I got so confused about her, lol. Had they made her look like a 'proper' High Elf, then it would make more sense. At least, to me it would.

As for the Blood Elves, thanks for the insight but that still doesn't really explain why these people decided to choose the side of their much hated enemies - the Orcs. Was their hatred towards and disappointment in the humans so bad that they set aside their even more ancient issues with the Orcs?

See here as to why she looks like a NE (http://www.blizzard.com/wow/screenshot.aspx?ImageIndex=206&Set=64), but seriously it was probably originally a placeholder. As to why they don't fix it now? No clue.

How do you mean ancient issues with the Orcs? The Orcs have only been on Azeroth for a mere 31 years. And while they did burn a great deal of the forests surrounding Quel'Thalas at one point, it was a human (Medivh) afterall who made the Dark Portal.

It was a human Lord known as Garithos, who tried to exterminate their entire race as well. Who sentenced their liege lord to execution. And not a single word of regret, not a single word of remorse from any member of the Alliance has been heard since. And what makes matters worse, not a single word of protest was issued by the dwarven members present there. The regular High Elves still get treated as pariah in the Alliance, not counting Theramoore where they are appreciated.

So to the Blood Elves, it's like this, humanity has gotten as far as they've done in part to Elven help and teachings, and look what they get in return. To be spat upon.

Combine that with Arthas laying waste to their home..

Well, humanity isn't in their top 5 list of races they like to associate with right now. They'd even rather be dealing with Jungle Trolls like the Darkspear, this despite the fact that the Elves have a centuries old grudge with the Troll nation.

And like I said, while they don't like the Forsaken much, they're finding that they have a lot in common and that they have mutual goals. So, when the latter told them, that they could help them get into the Horde, meaning further protection from both Alliance and Scourge.... Only a fool would say no to someone willing to take the first blow for you.

Leviathonlx
12-01-2008, 07:54 PM
See here as to why she looks like a NE (http://www.blizzard.com/wow/screenshot.aspx?ImageIndex=206&Set=64), but seriously it was probably originally a placeholder. As to why they don't fix it now? No clue.

How do you mean ancient issues with the Orcs? The Orcs have only been on Azeroth for a mere 31 years. And while they did burn a great deal of the forests surrounding Quel'Thalas at one point, it was a human (Medivh) afterall who made the Dark Portal.

It was a human Lord known as Garithos, who tried to exterminate their entire race as well. Who sentenced their liege lord to execution. And not a single word of regret, not a single word of remorse from any member of the Alliance has been heard since. And what makes matters worse, not a single word of protest was issued by the dwarven members present there. The regular High Elves still get treated as pariah in the Alliance, not counting Theramoore where they are appreciated.

So to the Blood Elves, it's like this, humanity has gotten as far as they've done in part to Elven help and teachings, and look what they get in return. To be spat upon.

Combine that with Arthas laying waste to their home..

Well, humanity isn't in their top 5 list of races they like to associate with right now. They'd even rather be dealing with Jungle Trolls like the Darkspear, this despite the fact that the Elves have a centuries old grudge with the Troll nation.

And like I said, while they don't like the Forsaken much, they're finding that they have a lot in common and that they have mutual goals. So, when the latter told them, that they could help them get into the Horde, meaning further protection from both Alliance and Scourge.... Only a fool would say no to someone willing to take the first blow for you.



Sylvanas plays a large role in WotLK so she will probably get a updated new model that is a undead High Elf instead of a Night Elf. And if they don't change it with WotLK then Blizzards going to have even more people complaining then they did during the beta for BC.

While trying to find lore reasons for the Blood Elves joining the horde is fun it seems in the end it was purely just Blizzard wanting to give the Horde a pretty race though those lore reasons do fit well.

epochfox
13-01-2008, 07:37 AM
I think lore is awesome but not important for a game to be awesome

Leord
13-01-2008, 10:10 PM
Then I'm pleading a fifth.. lol..

I like to know more about what I encounter in-game, but that's where it ends. I listen to the stories that are told when I start a new race, because they give me insight in what kind of character I'm playing and why they ended up where they did (still no idea about the BElfs though - teaming up with Horde even thought the Orcs were their archenemies). For the rest, I couldn't give a rat's arse about what used to happen in the WoW world, how everything came to be, and what the significance is of every little detail in the game. The tidbits I encounter now are enough to make the game more interesting and give it depth, but I don't need more.

This is very much how I felt when I started playing WoW. Had played Warcraft 1, 2, 3 and expansions, but never really taken to the story after they made the orcs the good guys. Thought it was kind of silly to just monumentally turn the table like that.

After playing more, and checking up old details from Warcraft 1 and 2 (like Medivhs death and the Tomb of Sargeras) I slowly turned around, and I am now a big fan of the WoW story line, to the point where it is my main motivator to continue to play (well, my old motivator 17182 was left without any upgradable options, so I had to have something else).

Starting to become a pro, read most of the books, all manuals, mission transcripts of the old games (again) as well as the RPG books :) Not quite the ultimate guru yet, but I'll get there (and YES, I am a RPG nerd, I should be on an RP server :P)

Pongle
14-01-2008, 07:13 AM
I liked the lore until BC.. space goats, blood elves and now the death knights of wotlk just piss me off.

TheConfusedCaster
14-01-2008, 08:53 AM
As a diehard original Warcraft fan from the first RTS release, i'll go as far as to say that you aren't really playing WoW until you know Warcraft lore.

Mincemaker
14-01-2008, 10:38 AM
I came to this game because I loved Warcraft III. I played undead because I loved undead. I like the lore, I like how Arthas is a big son of a *****, and I like all the plotting going on behind the scenes, which is, sadly, absent in most of Outland. It's just like a huge sign hanging in the air saying: "Evil guy here! Kill for loot!" instead of the more subtle things like the Neeru the warlock in Orgrimmar scheming against Thrall, the corruption in Stormwind which inspired the Defias to want to turn Stormwind into a hole in the ground and the Forsaken-Grimtotem alliance. I missed those dashes of subtlety.

HandofDread
17-01-2008, 05:52 AM
I have browsed a little bit of the lore, but I'm really not interested. I read a lot, so I feel like I get my fill of fiction from my reading. Playing WoW is a different type of entertainment for me, which has nothing to do with reading.

There are Warcraft books, both pre-WoW and during the current WC era, to be read out there so take a look at them...

Warcraft: Orcs vs. Humans (Aka Warcraft I or WCI) was one of the first RTS games I played as a kid and it along with a few other games got me hooked on gaming. And as such I feel that lore in WoW is an integral part to MY gaming experience... (Like seeing Uther's grave or Thrall or Hellscream's memorial... etc etc)

I think lore is an integral part to any gaming experience that can only make a game better. Great games don't require lore but the greatest games either create a history around their universe or come within a pre-packaged universe.

Lord of the Rings, Star Wars, and even the James Bond series are games that come with their own lore and each of the series has great games to their name (LOTRO, KOTOR, GoldenEye).

Halo, Mass Effect, Warcraft, and countless other games created a history to fit the universe of their games... sometimes this was driven off the popularity of the games (Halo) and sometimes it was part and parcel of the original game creation (Mass Effect).

Great lore isn't necessary to push a game but it sure makes games a whole lot better... I loved entering into Deadmines, or Orgrimmar, or Gnomeregan because of the lore built around those instances and cities. It was great to actually see Thrall or Rexxar in WoW and for those of us who've played all the Warcraft games it makes the universe come to life.

That being said you don't need to get into the lore to get into WoW and that's what makes the game so great. You can get on once or twice a week level up or hit a couple WSG battles and leave and never give a darn that you can take your avatar through the wonders of IF, Org, or SW. Or you can spend hours on an RP server playing out an epic battle between the Horde and the Alliance from the ancient days. WoW is a game with a great history and background, including rl design circumstances and it's mark in gaming, those who choose to embrace that can live out a wonderful gaming experience those who do not can enjoy a fun casual experience in WoW and never miss the depth of story.

Xlorep DarkHelm
17-01-2008, 06:21 AM
I want a fourth option
"I know my lore pretty good and like it but I don't go around like a lore monkey"

I tend to be like that too. I really get into storylines and setting material (I'm a dungeon master at heart), but I don't go thumping people over the head with it, or like to show off.

HandofDread
17-01-2008, 06:26 AM
I liked the lore until BC.. space goats, blood elves and now the death knights of wotlk just piss me off.

I can see the BC stuff but Death knights?!?!? How can you rail and flame death knights?

The history and lore of Death Knights comes from WC II & III and fits perfectly in the game lore...

Now do you dislike the fact that WotLK will have a heroic class or is it the Death Knights? The heroic thing... mmm... ok I can get it but you can't deny the fact that Death Knights fit right in with the WoW lore...

BC on the other hand... meh... yeah I disliked the spacey feel but Khadgar, Illidan, Kael... yeah they fit... Area-52 where did that come from and what was Blizz thinking... must have been on a week long bender and just decided to go crazy with all their conspiracy theories and Blizz jokes(lol)?

Mincemaker
17-01-2008, 10:58 AM
That is because Death Knights can come in two forms.

The Orcish version which is mostly wiped out and is only made by stuffing the souls of Orcish warlocks into the body of human knights. How are you supposed to play that?

And then, the Scourge version, which are always Paladins who had fallen from grace and joined forces with the Lich King, making these Death Knights as the anti-Paladins and are exclusively Scourge. And the fact that their souls were all consumed and their will is dominated completely by the Lich King (using the runeblades as a means of putting a tight leash on these Death Knights), how are they supposed to rebel? All this heroic thing smells like retcon.

It's going to be the Sargeras-Eredar thing all over again.

Xlorep DarkHelm
17-01-2008, 04:10 PM
That is because Death Knights can come in two forms.

The Orcish version which is mostly wiped out and is only made by stuffing the souls of Orcish warlocks into the body of human knights. How are you supposed to play that?

And then, the Scourge version, which are always Paladins who had fallen from grace and joined forces with the Lich King, making these Death Knights as the anti-Paladins and are exclusively Scourge. And the fact that their souls were all consumed and their will is dominated completely by the Lich King (using the runeblades as a means of putting a tight leash on these Death Knights), how are they supposed to rebel? All this heroic thing smells like retcon.

It's going to be the Sargeras-Eredar thing all over again.

You know, there's been nothing that said that the Scourge version was always Paladins who had fallen from grace and joined forces with the Lich King. Unless, if you think that since Arthas was a fallen Paladin, and a Death Knight, therefore all Death Knights are fallen Paladins (which is not a very good set of logic).

The impression I've been getting from what Blizzard has announced is that the Death Knights will be people who were seduced/tempted by the Lich King -- almost like falling in with a cult (the Cult of the Damned is a Scourge-aligned group that, if memory serves, are not necessarily undead themselves). But, at some point, that Death Knight realizes just how insane the path he's been following is, and "breaks free". It could have been the Lich King's mind control was used to help draw them in, but these Death Knights were eventually able to resist it (maybe the fact they are still alive and kicking helps them be able to resist the Lich King.... or Arthas' abilities aren't nearly as perfected as he'd like to convince others).

I'm really not even convinced that the Death Knights would need to be undead. In WC3, I wasn't even convinced that Arthas was undead, he was soulless (thanks Frostmourne!), and enslaved to the Lich King's will (really appreciate it Frostmourne!), but despite his pallid appearance, there really was nothing to point to to say "here is where Arthas died, and then was reanimated" -- Frostmourne is only credited with taking his soul and enslaving his will to Ner'zhul's.

Mincemaker
17-01-2008, 04:17 PM
You know, there's been nothing that said that the Scourge version was always Paladins who had fallen from grace and joined forces with the Lich King. Unless, if you think that since Arthas was a fallen Paladin, and a Death Knight, therefore all Death Knights are fallen Paladins (which is not a very good set of logic).

The impression I've been getting from what Blizzard has announced is that the Death Knights will be people who were seduced/tempted by the Lich King -- almost like falling in with a cult (the Cult of the Damned is a Scourge-aligned group that, if memory serves, are not necessarily undead themselves). But, at some point, that Death Knight realizes just how insane the path he's been following is, and "breaks free". It could have been the Lich King's mind control was used to help draw them in, but these Death Knights were eventually able to resist it (maybe the fact they are still alive and kicking helps them be able to resist the Lich King.... or Arthas' abilities aren't nearly as perfected as he'd like to convince others).

I'm really not even convinced that the Death Knights would need to be undead. In WC3, I wasn't even convinced that Arthas was undead, he was soulless (thanks Frostmourne!), and enslaved to the Lich King's will (really appreciate it Frostmourne!), but despite his pallid appearance, there really was nothing to point to to say "here is where Arthas died, and then was reanimated" -- Frostmourne is only credited with taking his soul and enslaving his will to Ner'zhul's.

Well, if you do read the Warcraft III manual, it is stated right there that Death Knights were once paladins, or more accurately, paladins consumed by vengeance to the point that they turned twisted and grow easier to be tempted and bounded to the Lich King's will. The runeblade serves as their weapon and their leash, as if the Death Knight ever strays too far from those runeblade, or he has it obliterated, he dies. And they are eternally bounded to the runeblades, which in turn, are eternaly bound to the Lich King. Try breaking away from that.

That is why in that game, Death Knight abilities are all twisted versions of the Paladin abilities. Death Coil is the corrupt version of Holy Light. Same with Raise Dead and Unholy Aura (twisted parodies of Resurrection and Devotion Aura respectively).

Leviathonlx
17-01-2008, 05:04 PM
Since Death Knights are new classes in general (remember you don't turn your class into one) then its perfectly feasible to call the ones players will be in WotLK fallen Paladins. Now the races part is where the argument is but even then with the thousands of members of each race I don't find it that hard to believe that there weren't members of almost every race who were partly paladins there is more to the lore then just the game and even races without true paladins likely have 'classes' that if corrupted would make Death Knights. It seems there may be more to making Death Knights then we know also since Teron Gorefiend was training new Death Knights in Black Temple and he didn't have access to dead human bodies so the old method possibly isn't picky about what body the soul is put into to.

My only problem with Burning Crusade was the story or lack thereof in the expansion. In vanilla WoW we had reasons to go to the raid instances even if all of them revolved around the typical 'stop the bad guy from destroying the world' thing. But with Burning Crusade we have almost no reasons for most the raid instances.

For Gruul's Lair why do we kill Gruul what reason is there for that? Sure hes a big bad Gronn but I don't see what he was doing that was a concern for us to kill. Why did we go into Serpentshrine Cavern? Sure I can understand stopping Vashj but we don't even know what the Naga were doing other then player speculation (though it makes sense) that they were creating a new Well of Eternity. Hyjal Blizzard ended up saying they added ut in for players to experience Hyjal though you can tell it was actually just since it wasn't done actually before the BT patch and was just rushed out with all the effort put into BT so they ditched the Infinite Dragonflight idea there and of all the instances was the one I was most disappointed with (other then how mind numbingly boring of a instance it is). For Illidan while he lost his mind we are given almost no reason as to why we killed him and that part of the story seemed slapped together also.

Now Magtheridon's Lair made sense as we were stopping the creation of the Fel Orcs and whatnot. Karazhan while not really explained I can understand why we want to stop a Eredar (while the Netherspace area though where he is found is never explained, how a Netherdragon got in the instance or how Etherials are there) from controlling Karazhan. Same with Tempest Keep where we were stopping Kael'thas from effectively blowing up Outland in the long run with his Manaforges. And Sunwell will be the same way with a good story of us finally stopping Kael'thas and preventing Kil'jaeden from entering Azeroth even if its back to the typical save the world from being destroyed story.

Xlorep DarkHelm
17-01-2008, 05:07 PM
Well, if you do read the Warcraft III manual, it is stated right there that Death Knights were once paladins, or more accurately, paladins consumed by vengeance to the point that they turned twisted and grow easier to be tempted and bounded to the Lich King's will. The runeblade serves as their weapon and their leash, as if the Death Knight ever strays too far from those runeblade, or he has it obliterated, he dies. And they are eternally bounded to the runeblades, which in turn, are eternaly bound to the Lich King. Try breaking away from that.

Been too long since I read that blasted manual. Bear in mind that the Warcraft universe is malleable, and will adjust how Blizzard sees fit. This isn't a unique quality of Blizzard's -- a lot of things tend to "retcon" (a term originated from comic fans, no less) the setting in order to fit in new ideas.

That is why in that game, Death Knight abilities are all twisted versions of the Paladin abilities. Death Coil is the corrupt version of Holy Light. Same with Raise Dead and Unholy Aura (twisted parodies of Resurrection and Devotion Aura respectively).

which Blizzard has already said they aren't certain that the Death Knights would even have those abilities, and they might integrate ideas from the Orc renditions...

Kasal
18-01-2008, 05:03 AM
I liked the lore until BC.. space goats, blood elves and now the death knights of wotlk just piss me off.

Space goats?

Xlorep DarkHelm
18-01-2008, 04:57 PM
Matybe he means the draenei (since their legs are vaguely goat-shaped)

Leord
23-01-2008, 01:43 PM
I have no problem with Draenei actually. I think they could have solved the Sargeras/Eredar issue a bit smoother though.

QitelRemel
03-03-2008, 01:35 PM
I want a fourth option
"I know my lore pretty good and like it but I don't go around like a lore monkey"Seconded.

-Qit

moopy
03-03-2008, 03:19 PM
There are a few times where knowing what's going on can increase your enjoyment- killing Archi and Illidan, for instance. Killing Archi is a lot more exciting when you know you're not just killing some slaphead gardener who hangs about in his underpants- bring on the detonating wisps!

Luciaz
03-03-2008, 03:30 PM
I love the Warcraft lore. I knew WoW through the trailer in W3 game.
It makes the game feels so alive.

If it wasn't for lore, I would've ignored it just like most grinding Asian MMOs with no abckground whatsoever. Or maybe I wouldn't, because the game is already awesome without the lore:P

It's like adding lotsa toppings to a perfectly good ice cream.Yum.