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tralkar
19-01-2008, 10:31 AM
Gamer uses virtual training to save lives
Jan 18, 2008

Think playing video games is little more than a great way to waste time? Then you haven't met Paxton Galvanek. Last November, the twenty-eight year-old helped rescue two victims from an overturned SUV on the shoulder of a North Carolina interstate. As the first one on the scene, Galvanek safely removed both individuals from the smoking vehicle and properly assessed and treated their wounds, which included bruises, scrapes, head trauma and the loss of two fingers.

His medical background? None - other than what he's learned playing as a medic in the computer game America's Army.

The first-person shooter is developed and distributed by the U.S. Army. Though part of its mission is to promote its military namesake, America's Army is a fully-featured game that takes players through a virtual representation of real-life soldiering, from basic training to the field of battle. To play as a medic class, players must sit through extensive medical training tutorials based on real-life classes.

Lucky for the two survivors that Paxton Galvanek didn't zone out during the training, as the gamer credits this experience with teaching him how to handle himself in an emergency situation.

"In the case of this accident, I evaluated the situation and placed priority on the driver of the car who had missing fingers," he said. "I then recalled that in section two of the medic training, I learned about controlled bleeding. I noticed that the wounded man had severe bleeding that he could not control. I used a towel as a dressing and asked the man to hold the towel on his wound and to raise his hand above his head to lessen the blood flow which allowed me to evaluate his other injuries which included a cut on his head."

By the time help arrived in the form of -- ironically enough -- an Army soldier, the individuals were in stable condition and awaiting the paramedics.

Galvanek's decisions were lauded by game project director Colonel Casey Wardynski. "Because of the training he received in America's Army's virtual classroom, Mr. Galvanek had mastered the basics of first aid and had the confidence to take appropriate action when others might do nothing. He took the initiative to assess the situation, prioritize actions and apply the correct procedures... Paxton is a true hero."

According to the developers of America's Army, this is the second time one of their users has reportedly applied techniques learned in the game to real-life emergency situations. You can find more information about the game at www.americasarmy.com.

Underling
19-01-2008, 11:35 AM
Brazil has just enforced the ban on Counter Strike and Everquest. The games provoke violence and public disorder apparently. Lolz. Soooooo many idiots out there in real life and not only in WoW. Idiotism forevah!

A Brazilian found with either of the games still on his harddrive will face a 3K dollar(?) per day fine.

I don't know CS, but Everquest is like WoW only from a 1st person view. You go out to kill goblins and rats and stuff. Zero pvp worth mentioning, so you can't possibly attack another player even. A some moron official considers it a public threat.

So, back in my EQ days I'd play some 5 hours a day. Say, now I can't do that anymore, so I'll have to go out there and find myself another occupation. Votes please, should I go to a pub, get drunk and beat someone up? Or should I go buy some weed to while my spare time away? Now that I can't play Everquest

DrScience
19-01-2008, 06:57 PM
So you lose everquest and decide that you can either become a drunk or a pothead? Just play a different game :P

jschild
20-01-2008, 03:06 PM
Its funny....Youth crime rates were obscene at the start of the 80's.

They have pretty much steadily declined since then. The year Colombine happened? Less students killed at school than the year before.

There is not one shred of statistical evidence that playing video games makes one more violent in the real world. If it was true, as more and more kids played games (which at least in the US is probably 95% of all males under 18) violence would have increased.

Instead the opposite has happened. Funny isn't it.

piscene
20-01-2008, 05:16 PM
It's not the games causing violence, it's that goddang rock and roll. Young whippersnappers and their loud git-tars. :grin:

Cembrelise
22-01-2008, 04:36 PM
It's not the games causing violence, it's that goddang rock and roll. Young whippersnappers and their loud git-tars. :grin:

It's the devil's music, I tells ya.

PlayThemAll
22-01-2008, 04:50 PM
OI don't doubt that people can learn some things via video games but there is a difference between learning skills and committing acts of violence.

Personally I think the people that commit these types of crimes would have done so regardless of the games they played or the music they listened to. We (society) don’t want to think that some people are just miswired and it's easy to blame a third party. If a person is so unstable that a particular piece of music or a game pushes them to violence then it could have been anything that set them off.

I seriously doubt the game manufacturers or musicians want people to commit acts of violence, etc. It wouldn't be good for the fan base, i.e. their sales.

I am gald to see that some people are learning positive skills from games, although I also see how others could twist it to suit their own agenda.