PDA

View Full Version : 2.4 Mana draining


Imraath
17-02-2008, 11:10 PM
Resilience: Now reduces the magnitude of mana draining effects by the same amount that it reduces critical strike damage. The Tooltip has been revised to reflect this.


So why only single out mana drains? Why not MS? CC duration? Any other non-scaling effect/spell?

Shellar
18-02-2008, 11:57 AM
If you land several Mortal Strikes on the same target, the healing reduction will still be 50%.
Mana burn/drain effects, on other hand, stack extremely well, as evidenced by the rising popularity of "drain teams".

TPMdm
18-02-2008, 07:49 PM
do you see this as a boost to resilience or a nerf to mana burn? :wink:

Imraath
18-02-2008, 09:39 PM
If you land several Mortal Strikes on the same target, the healing reduction will still be 50%.
Mana burn/drain effects, on other hand, stack extremely well, as evidenced by the rising popularity of "drain teams".Drain mana was buffed to compensate, viper sting is on a cooldown and mana burn has a three second cast (two with talents)...

Regardless, i've yet to see a good reason that this was introduced. If you want an ability that doesn't scale to be affected by resilience, you need to make it scalable to compensate.

Geboran
18-02-2008, 10:49 PM
Blizzard is trying really, REALLY hard to make resilience a REQUIREMENT for PvP -- Arena or Battlegrounds -- which is why we are seeing such things introduced.

Before, you would see decently geared PvE raiders able to "hold their own" in the battlegrounds, and even Arena to some extent, but with changes like this that will be nigh impossible.

Instead of designing the PvP system to also include those who do PvE game content, they work really, REALLY hard to exclude them more and more.

They could easily have based these things on armor vs. adding yet another "number" to attain (namely, resilience). Ugh.

Imraath
20-02-2008, 03:02 AM
Resilience is already a requirement for PvP... But this is a new way of using it. Before, it negated stats that you could stack... AP, RAP, Spell damage, crit. Now it's being used to crush an ability that can not be increased/balanced with gear.

In short, you're right... They're going crazy with resilience to try and balance a very flawed system.

Shellar
20-02-2008, 12:38 PM
Given the prevalence of drain tactics in the modern top-level Arena, it was either that or diminishing returns on drain. Personally, I prefer this solution.

Maelfurion
20-02-2008, 11:43 PM
I like this change tbh.

rgirty
20-02-2008, 11:44 PM
Non priests will love it to be sure.

Imraath
21-02-2008, 01:46 AM
I like this change tbh.

Care you justify why?

WatcherZero
21-02-2008, 08:15 PM
Warlock mana drain value is back to its original 200 in latest PTR patch, down from the 300 it was changed to last ptr patch.

Shellar
22-02-2008, 12:10 AM
Now it's being used to crush an ability that can not be increased/balanced with gear.
Drain Mana and Mana Burn scale linearly with spell haste.

Imraath
22-02-2008, 03:51 AM
Drain Mana and Mana Burn scale linearly with spell haste.And there's spell haste on PvP gear for locks and priests?

Shellar
22-02-2008, 05:29 PM
And there's spell haste on PvP gear for locks and priests?
Well, in 2.4, there are some new PvP rewards with spell haste.

However, Bloodlust/Heroism and the new version of Power Infusion are the biggest culprits in this department.

corga
28-02-2008, 01:35 PM
blizz is just preparing for the world championship, and this was well needed. The maximum it will reduce is 20% which is not that much.

Magikhat
28-02-2008, 03:37 PM
I wish I could have a 20% raise. That would be a huge increase.

moopy
28-02-2008, 03:59 PM
Resilience: Now reduces the magnitude of mana draining effects by the same amount that it reduces critical strike damage. The Tooltip has been revised to reflect this.


So why only single out mana drains? Why not MS? CC duration? Any other non-scaling effect/spell?

For the same reason that there was a change which only affected DoTs. It's something that resilience doesn't counter, and should, so they're adding it. You want them to randomly have it alter the colour of minipets too or something?

On a more serious note, it's a change that is needed- blizz someties take their time to evolve these mechanics, the game is a complex balance. Right now, only <school of magic> resist gives you a chance to mitigate mana drain effects, and blizzard has made it quite clear that they don't intend people to stack spell resist for PvP, and that resilience is the primary mitigation stat for that sort of activity. Right now, it's possible to totally shut down a 350 resilience team by mass draining the mana users.

CC has diminishing returns, mortal strike doesn't stack. However, right now, mana draining is a standout problem in arenas, just the way that DoTs used to. Blizzard are being smart and evolving balance as they go along. They don't always get it right, but the setup is an emergent property of the way that the game is played.

Imraath
29-02-2008, 03:29 AM
It's band-aid balancing... Badly thought out and reactive to a system that's been in place for quite some time. Maybe just take the time to make priests and hunters useless in arena again and it'll sort itself out.

moopy
29-02-2008, 01:11 PM
"Band-aid balancing" is a lot more intelligent than making huge sweeping changes to a system where the balancing needs are an emergent property of the way that people play the game. For all that people complain, Blizzard are being smart, and trying to trim and balance, rather than breaking it all with bold but ill-considered revisions a la SWG.

Maticus
29-02-2008, 01:50 PM
Keep it civil please guys, I've edited your posts.

corga
03-03-2008, 02:47 AM
lets move onto other resiliance problems, like mages not good in arenas because crits important to them...