needalittleinfo
26-02-2008, 12:24 PM
OK, I'll try to keep this as brief as possible, but bear with me because I could *really* do with some help and advice.
Basically I'm in a guild which was formed several months ago to explore end-game content in a friendly/casual environment - smaller raids, lots of instancing. We've kind of grown organically, with minimal recruitment (in fact hardly any) and most members are level 70s (about 30 of us, about 90% of the guild).
Until a point it has worked well. When we felt we were getting nearer to 10-man raids we recruited from long-term friends on our friends lists, plus perhaps a buddy or two (or a brother of trusted members), etc. to fill out the ranks a little. We're now raiding 3 nights a week. But we still have many instances going on, an active forum, a commercial Vent server, nice event management system where anyone can (and does) post events/quests they'd like to do. When someone leaves for a week on holiday, members ask how the trip to France was. When someone isn't feeling great and logs off for an early night, people ask how the headache is next time they log in. If someone writes in the guild chat that they are 2 motes short of being able to craft Spellfire piece, within 5 minutes there's a "it's in the post" written on the chat. We're all on first name terms. And this is pretty much the whole guild, not a "core" of friends. There's only 2 kids there, kids of long-term members; avg age is about late 20s in the guild, many couples, many relations, from many different countries.
When we have a new member, an Officer chats to the potential candidate for up to an hour, getting info on what they've done, what they like to do, what sort of things they want from a guild (i.e. we are not hardcore raiders, we're all real friendly, if they PVP or want guaranteed progression we're not best suited etc). And their name is given out to the guild for "yays" or "nays" (only had 1 or 2 nays, when overwhelmingly there was an uproar about having 5 o 6 members which said they'd had terrible PUG behaviour from potential member).
However.
We've been dipping our toes into raiding since November last year and almost have Kara cleared, and in the last month it's ONLY been the raiding that has caused ANY friction within the guild.
We had a member who was very well geared (mostly his own work before he joined us 2 months ago) leave for a raiding guild because he wanted more raids. We then had another member leave because he also wanted more raids and didn't think the current system of who gets to go into the raid on the 3 nights was fair. We then had to kick a buddy of leaver number 2 (only 1 week off week-long trial status) because he began causing arguments in the guild and asking why raiding couldn't happen 7 nights a week, and why couldn't anyone just organise the groups for that day, but being extremely rude about it. Last night, I stumbled across a member who has been with us for 2 weeks (who came from a raiding guild and is the brother of one of our 3-month long members)'s application on a raiding guild's websites, dated last week (despite having a particularly strong emphasis during the recruitment chat with him that what we were about) - there was a Vent meet of all Officers last night about this and we will Vent chat with him to ask him what's going on in a non-confrontational manner tonight (since it's not a case of a change of priority in 2 weeks since recruitment, and we hav an issue with him OT'ing and potentially Needing on items whilst waiting to hear if this other guild will accept him - basically I have a dislike of him staying here whilst waiting to move on "until something better comes along" yet pretending to be happy here I guess you could say).
Now, this is where I need your perspective. Re: raiding. (Still with me?)
Currently we have 2 Raid Organisers who post runs 3 nights a week on our events system (the nights were decided by a couple of weeks voting system on our forums, and had most participants). This is to ensure that raid IDs are all safe, that we have some sort of "organisation" and point of contact to speak to if you have an issue, and the invites go out at 10min to the start time reliably, and MOST IMPORTANTLY, that invites are fair. Currently, people who want to raid sign up on our events system.
Invites go out 10mins before start time based on several things:
1) Who's singed up. If your name's not in the hat you're not getting in.
2) Who is geared and skilled for how far in the encounters we are (i.e. new to raiding priority on first few bosses, better geared/knowledge on later runs of the week).
3) Who has been lately (so if you're a newbie wanting Attumen but tanked it last week, chances are the newbie warrior in the guild will go this week).
4) Who still needs gear from the bosses being attempted (so the healer on Prince will maybe appear on the Maiden fight since he never did get that healer drop).
Loot is done on a "whoever needs, needs" basis. No DKP, and no MT gearing up and no healer gearup as when we started raiding DKP was voted as being unfair and discriminatory and probably not neccesary based on how small we are.
5mins after start time, there is a guild-wide announcement saying "Invites are out - GL kara group" from an officer.
However, issues are:
1) Despite being asked to read the stickies in our forums before people raid, there have been cases with new folks appearing at the summon stone before start time asking "where is my invite" - then ensues a lengthy whisper about how signing up is not a guarantee of attendance (i.e. one week we had 5 hunters sign up! and a tank who was barely geared for Attumen, nevermind Curator who we were killing that night)
2) The more harcore people are complaining (see leaver 2 above) that they "never get to raid". An historical log of who went on which run is posted on our forums, to make it very clear to all who was chosen. The leaver 2 has been on 6 of 12 runs, and never replied when an Officer explain to him these stats - he left the next day.
Basically I would like advice and comment on any of the above.
How do normal guilds arrange raiding runs?
Is this normal, that the more hardcore players push for more and more, and the casuals resist, and it causes friction?
Do you consider who gets invited to raids as above a fair system, and if yes, why, and if not, why not? How could this be improved?
Personally I consider that we are quite well evenly distributed in terms of class: i.e. we have 2 prot wars, 2 bear tanks, and 2 pallies for the entire guild. We have a good balance of mostly 3 or 4 mage, ok maybe 6 hunters, and no boomkins, but overall I feel we are balanced (i.e. not 14 hunters and 1 mage ;p). We have 5 well geared healers (pally, druid, priest, priest, shaman) plus druid, priest, shaman, priest on reserves if easy mode boss or as an alt. Note that we also don't have enough "wanting to raid 3 nights a week" for 2 raid groups, and have closed recruitment right now unless an exceptional player presents itself (i.e. no more website applications if someone posts one, as might have been considered before).
Hmm.
Basically I'm in a guild which was formed several months ago to explore end-game content in a friendly/casual environment - smaller raids, lots of instancing. We've kind of grown organically, with minimal recruitment (in fact hardly any) and most members are level 70s (about 30 of us, about 90% of the guild).
Until a point it has worked well. When we felt we were getting nearer to 10-man raids we recruited from long-term friends on our friends lists, plus perhaps a buddy or two (or a brother of trusted members), etc. to fill out the ranks a little. We're now raiding 3 nights a week. But we still have many instances going on, an active forum, a commercial Vent server, nice event management system where anyone can (and does) post events/quests they'd like to do. When someone leaves for a week on holiday, members ask how the trip to France was. When someone isn't feeling great and logs off for an early night, people ask how the headache is next time they log in. If someone writes in the guild chat that they are 2 motes short of being able to craft Spellfire piece, within 5 minutes there's a "it's in the post" written on the chat. We're all on first name terms. And this is pretty much the whole guild, not a "core" of friends. There's only 2 kids there, kids of long-term members; avg age is about late 20s in the guild, many couples, many relations, from many different countries.
When we have a new member, an Officer chats to the potential candidate for up to an hour, getting info on what they've done, what they like to do, what sort of things they want from a guild (i.e. we are not hardcore raiders, we're all real friendly, if they PVP or want guaranteed progression we're not best suited etc). And their name is given out to the guild for "yays" or "nays" (only had 1 or 2 nays, when overwhelmingly there was an uproar about having 5 o 6 members which said they'd had terrible PUG behaviour from potential member).
However.
We've been dipping our toes into raiding since November last year and almost have Kara cleared, and in the last month it's ONLY been the raiding that has caused ANY friction within the guild.
We had a member who was very well geared (mostly his own work before he joined us 2 months ago) leave for a raiding guild because he wanted more raids. We then had another member leave because he also wanted more raids and didn't think the current system of who gets to go into the raid on the 3 nights was fair. We then had to kick a buddy of leaver number 2 (only 1 week off week-long trial status) because he began causing arguments in the guild and asking why raiding couldn't happen 7 nights a week, and why couldn't anyone just organise the groups for that day, but being extremely rude about it. Last night, I stumbled across a member who has been with us for 2 weeks (who came from a raiding guild and is the brother of one of our 3-month long members)'s application on a raiding guild's websites, dated last week (despite having a particularly strong emphasis during the recruitment chat with him that what we were about) - there was a Vent meet of all Officers last night about this and we will Vent chat with him to ask him what's going on in a non-confrontational manner tonight (since it's not a case of a change of priority in 2 weeks since recruitment, and we hav an issue with him OT'ing and potentially Needing on items whilst waiting to hear if this other guild will accept him - basically I have a dislike of him staying here whilst waiting to move on "until something better comes along" yet pretending to be happy here I guess you could say).
Now, this is where I need your perspective. Re: raiding. (Still with me?)
Currently we have 2 Raid Organisers who post runs 3 nights a week on our events system (the nights were decided by a couple of weeks voting system on our forums, and had most participants). This is to ensure that raid IDs are all safe, that we have some sort of "organisation" and point of contact to speak to if you have an issue, and the invites go out at 10min to the start time reliably, and MOST IMPORTANTLY, that invites are fair. Currently, people who want to raid sign up on our events system.
Invites go out 10mins before start time based on several things:
1) Who's singed up. If your name's not in the hat you're not getting in.
2) Who is geared and skilled for how far in the encounters we are (i.e. new to raiding priority on first few bosses, better geared/knowledge on later runs of the week).
3) Who has been lately (so if you're a newbie wanting Attumen but tanked it last week, chances are the newbie warrior in the guild will go this week).
4) Who still needs gear from the bosses being attempted (so the healer on Prince will maybe appear on the Maiden fight since he never did get that healer drop).
Loot is done on a "whoever needs, needs" basis. No DKP, and no MT gearing up and no healer gearup as when we started raiding DKP was voted as being unfair and discriminatory and probably not neccesary based on how small we are.
5mins after start time, there is a guild-wide announcement saying "Invites are out - GL kara group" from an officer.
However, issues are:
1) Despite being asked to read the stickies in our forums before people raid, there have been cases with new folks appearing at the summon stone before start time asking "where is my invite" - then ensues a lengthy whisper about how signing up is not a guarantee of attendance (i.e. one week we had 5 hunters sign up! and a tank who was barely geared for Attumen, nevermind Curator who we were killing that night)
2) The more harcore people are complaining (see leaver 2 above) that they "never get to raid". An historical log of who went on which run is posted on our forums, to make it very clear to all who was chosen. The leaver 2 has been on 6 of 12 runs, and never replied when an Officer explain to him these stats - he left the next day.
Basically I would like advice and comment on any of the above.
How do normal guilds arrange raiding runs?
Is this normal, that the more hardcore players push for more and more, and the casuals resist, and it causes friction?
Do you consider who gets invited to raids as above a fair system, and if yes, why, and if not, why not? How could this be improved?
Personally I consider that we are quite well evenly distributed in terms of class: i.e. we have 2 prot wars, 2 bear tanks, and 2 pallies for the entire guild. We have a good balance of mostly 3 or 4 mage, ok maybe 6 hunters, and no boomkins, but overall I feel we are balanced (i.e. not 14 hunters and 1 mage ;p). We have 5 well geared healers (pally, druid, priest, priest, shaman) plus druid, priest, shaman, priest on reserves if easy mode boss or as an alt. Note that we also don't have enough "wanting to raid 3 nights a week" for 2 raid groups, and have closed recruitment right now unless an exceptional player presents itself (i.e. no more website applications if someone posts one, as might have been considered before).
Hmm.