Valor Angirin
01-03-2008, 09:41 PM
B]The HoboGoblin[/B]
Hobgoblins are known for their skill in warfare, their iron discipline, their codes of honor, and their cruelty towards those they deem their inferiors. Their fortress cities are a testament to both their determination to survive in a dangerous world, and their organizational skills, and they are counted among the civilized races of Urbis as a result.
Personality: Hobgoblin personality is defined by their codes of honor. Anyone who achieves results is to be treated with respect. Anyone who is unable - or worse, unwilling - to achieve something is beneath contempt. The highest achievements are those revolving around warfare. Any insults to one's achievement, or one's clan, must be dealt with quickly. This is usually done through a challenge - the offended party pits him or his resources against the offender. The precise details of the challenge are mutually agreed upon before it begins, or else decided by a war council of veterans. It is dishonorable to use more resources than one's opponent, but highly honorable to succeed with less resources. Cheating is considered highly dishonorable, and punished with exile or death. A hobgoblin's word is his bond. If he has agreed to do something for someone, he will do it or die trying, unless his partner has lied to him about the facts - in which case he will go out of his way to take revenge upon the liar. This trait makes hobgoblins highly desirable as mercenaries.
Physical Description: Hobgoblins are large humanoids and grow roughly 6 1/2 feel tall. Most of their bodies is covered in a fine fur that is dark brown, black, or gray in color. Their skin tends to be dark or red-orange in color. Some family have hereditary marks on their faces in different colors such as blue, red, or green. Beards are common in both males and females. Their clothes are often colorful and display their clan symbols, but they tend to be militaristic in appearance. They wear meduim Amor and Wield 2 Handed Weapons.
History: Hobgoblins consider humans as a whole to be weak willed and lacking discipline, though most hobgoblins realize that there are some humans worthy of respect. Dwarves are regarded as almost-equals for their determination and skill in warfare, and their weapons are in high demand among hobgoblins. Orcs are considered to be uncouth barbarians. Gnomes and halflings are beneath notice. Elves receive the special hatred of the hobgoblins ever since the first hobgoblin felled the first tree in an elven forest. Humans might come to a peaceful compromise with the elven kingdoms, but hobgoblin honor made it impossible for them to back down, which made the elven defense of their forest ever fiercer. As hobgoblins have no value for nature that isn't actively harvested, this conflict will likely continue until either race is eradicated
Alignment: Hobgoblins value honor, but at the same time they treat those who are weaker than they are with contempt, and see nothing wrong with keeping them as slaves. Pity and mercy are foreign concepts to most hobgoblins. As such, they tend to be both lawful and evil.
Classes:
Warrior
Druid
Priest
Hunter
Talents
Leatherworking
Blacksmithing
Alchemy
Good or No?
Suggestions?
Hobgoblins are known for their skill in warfare, their iron discipline, their codes of honor, and their cruelty towards those they deem their inferiors. Their fortress cities are a testament to both their determination to survive in a dangerous world, and their organizational skills, and they are counted among the civilized races of Urbis as a result.
Personality: Hobgoblin personality is defined by their codes of honor. Anyone who achieves results is to be treated with respect. Anyone who is unable - or worse, unwilling - to achieve something is beneath contempt. The highest achievements are those revolving around warfare. Any insults to one's achievement, or one's clan, must be dealt with quickly. This is usually done through a challenge - the offended party pits him or his resources against the offender. The precise details of the challenge are mutually agreed upon before it begins, or else decided by a war council of veterans. It is dishonorable to use more resources than one's opponent, but highly honorable to succeed with less resources. Cheating is considered highly dishonorable, and punished with exile or death. A hobgoblin's word is his bond. If he has agreed to do something for someone, he will do it or die trying, unless his partner has lied to him about the facts - in which case he will go out of his way to take revenge upon the liar. This trait makes hobgoblins highly desirable as mercenaries.
Physical Description: Hobgoblins are large humanoids and grow roughly 6 1/2 feel tall. Most of their bodies is covered in a fine fur that is dark brown, black, or gray in color. Their skin tends to be dark or red-orange in color. Some family have hereditary marks on their faces in different colors such as blue, red, or green. Beards are common in both males and females. Their clothes are often colorful and display their clan symbols, but they tend to be militaristic in appearance. They wear meduim Amor and Wield 2 Handed Weapons.
History: Hobgoblins consider humans as a whole to be weak willed and lacking discipline, though most hobgoblins realize that there are some humans worthy of respect. Dwarves are regarded as almost-equals for their determination and skill in warfare, and their weapons are in high demand among hobgoblins. Orcs are considered to be uncouth barbarians. Gnomes and halflings are beneath notice. Elves receive the special hatred of the hobgoblins ever since the first hobgoblin felled the first tree in an elven forest. Humans might come to a peaceful compromise with the elven kingdoms, but hobgoblin honor made it impossible for them to back down, which made the elven defense of their forest ever fiercer. As hobgoblins have no value for nature that isn't actively harvested, this conflict will likely continue until either race is eradicated
Alignment: Hobgoblins value honor, but at the same time they treat those who are weaker than they are with contempt, and see nothing wrong with keeping them as slaves. Pity and mercy are foreign concepts to most hobgoblins. As such, they tend to be both lawful and evil.
Classes:
Warrior
Druid
Priest
Hunter
Talents
Leatherworking
Blacksmithing
Alchemy
Good or No?
Suggestions?