Wartro
23-03-2008, 03:52 PM
Table of Contents:
Baseline Changes/Ideas:
Retribution Changes/Ideas:
Holy Changes/Ideas:
Protection Changes/Ideas:
New Combat System Ideas:
New Talent Tree Ideas:
WoTLK Ideas:
BASELINE CHANGES/IDEAS:
-Seals are split up into 2 Groups. (Guardian Seals) & (Fury Seals). Guardian Seals are seals that cause Judgement Debuff like (Crusader/ Light/ Wisdom/Justice)
Fury Seals are the Seals that Cause Holy Damage (Command/ Blood/ Vengeance/ Righteous)
-All (Fury Seals) Have a Base 50% resist to Dispel
-1 Guardian Seal and 1 Fury Seal can be used at the same time.
- Blessing are Split up into 2 Groups. (Guardian Blessings) & ( Righteous Blessings). Guardian Blessings are the Blessing that have Cool down (Protection/ Sacrifice/ Freedom), Righteous Blessings are the Blessing that Last 10/30 min (Light/ Wisdom/ Might/ Sanctuary/ Kings)
-1 Guardian Blessings No longer Overwrite Righteous Blessings
-Auras are Split into 2 groups. (Spiritual Auras) & (Divine Auras). Spiritual Auras are (Devotion Aura/ Resist Aura/ Crusader Aura)
Divine Auras are (Sanctity Aura/ Retribution Aura/ Concentration Aura)
-1 Spiritual Aura & 1 Divine Aura can be used at the Same Time.
-Seal of Vengeance & Seal of Blood, is now available to both Factions.
- The Extra Holy damage per Swing after Full Stack of Vengeance from Seal of Vengeance, now does 20% Weapon Damage
-Turn of Evil is now a Instance Cast AoE fear on Undead and Demons
-Judgement now interrupt spellcasting, and increase Target's Next Cast time by 1 second
-Exorcism: in addition to normal effects, (25% Chance) this spell removes Curses from Friendly Targets, and Removes Positives Buffs From Enemy Demon & Undead.
- Consecration: in addition to normal effects, it now Heals Party members that stand within it for 25% the Damage number per tic.
-Holy Wrath: in addition to normal effects, it now Heals near by Ally
-Avenger Wrath: in addition to normal effects, it now increase resistance to Fear spells by 50%
-Hammer of Wrath in addition to normal, it is now useable if you have less then 50% Health (Cool Down increased to 10seconds)
-Divine Intervention: in Addition to normal effects, it now restores 100% mana to Target
-Sense Undead is Change to Sense Evil, and now works on Demons aswell as Undead
-Crusader Aura: in Addition to normal effects, Crusader Aura now reduce your chance of being hit by Melee Attacks and Magic Attacks by 4%
- Seal of Justice: in addition to normal effects, it now Snares the target by 2% per hit. Stacks 5 times.
RETRIBUTION CHANGES/IDEAS:
-Seal of Command: in addition to normal effects, this Seal now Deals Holy Damage Equal to 30% Weapon Damage, Per Hit. this (Extra Damage Cant Crit )
-Judgement of Command now deals Holy Damage equal to 25% Attack Power. and Double Damage on Stun / Incapacitated Targets.
- Crusader Strike now Applies a Judgement of The Crusader debuff on the target, this Debuff Stacks with all Guardian Judgements accept Crusader.
-Pursuit of Justice: in addition to normal effects, it now increase your chance to Resist Fear and Snare effects by 25% <OR> (X)%
-most of my ideas to Base spells, fix alot of the problems Ret pallys have.
HOLY CHANGES/IDEAS:
-Talent that Give Holy Light and Flash of Light Casting a 25% resitance to Spell Lock
-Holy Shock Made baseline
-New Talent to Replace Holy Shock. Improve Holy Shock Talent would Heal Target ally Over Time, and Remove any Negetive HEALING DEBUFFS
-Talent that allow Seal of Wisdom to Proc off Casting Holy Light and Flash of Light
-Many of my ideas to improve Base Spells fix lots of Holy Paladin's Problems aswell.
PROTECTION CHANGES/IDEAS:
-Redoubt: in addition to normal effects, it now increase your chance to block by 12% at all times.
-Shield Spec in addition to normal effects, it now blocks 6% of incoming damage. this frees up block value item points on Gear for other stats.
-Holy Shield is Taken off Global Cool Down, and Last 1 second Longer. (Also Could Proc Judgement effects)
- Blessing of Kings made Baseline
- Blessing of Sancutary: in addition to normal effects, it restore mana and Hp per Block.( it also increase All Threat of target by 5% <OR> increase Spell Damage by (X) )
-Avenger Shield is now Instance cast <OR> Cool Down reduced to 15 seconds.
-Talent that Cause Seal of Wisdom and Judgement of Wisdom (Not Judgement Proc), to cause Lots of Threat.
-Reckoning can no longer be Parried
-Improve Righteous Fury talent: in addition to normal effects, it now gives the Paladin bonus Spell Damage
-Ardent Defender talent now Reduced to 3 point talent (Same effect) but now procs to prevent by-pass attacks
-One Handed Weapon Specialization and Combat Expertise talents are combinded.
-Toughness and Anticipation talents Combinded, and Add 5% chance to dodge attacks
-Improve Hammer of Justice Talent made Baseline
Comment on Holy Shield's Avoidance: I have been thinking, and i realize that Paladins need more Stats then Warrior, but Holy Shield has less Avoidance then Shield Block. I Have also come to the Conclusion that By Switching the Avoidance & Charges of the two spells, would fix Both Paladin and Warrior's Issues.
Warriors in Better gear need to take more damage, so by giving them (30% chance to block 8 change) they would Block more Offten then Parrying and dodging, which means Taken More Damage and gaining more Rage which helps them build up more threat. Paladins need More Stats then Warriors, so by reducing the Avoidance needed to Stack to reach Uncrushable, you free us up on other Stats to look into.
This is just a Taught.
Baseline Changes/Ideas:
Retribution Changes/Ideas:
Holy Changes/Ideas:
Protection Changes/Ideas:
New Combat System Ideas:
New Talent Tree Ideas:
WoTLK Ideas:
BASELINE CHANGES/IDEAS:
-Seals are split up into 2 Groups. (Guardian Seals) & (Fury Seals). Guardian Seals are seals that cause Judgement Debuff like (Crusader/ Light/ Wisdom/Justice)
Fury Seals are the Seals that Cause Holy Damage (Command/ Blood/ Vengeance/ Righteous)
-All (Fury Seals) Have a Base 50% resist to Dispel
-1 Guardian Seal and 1 Fury Seal can be used at the same time.
- Blessing are Split up into 2 Groups. (Guardian Blessings) & ( Righteous Blessings). Guardian Blessings are the Blessing that have Cool down (Protection/ Sacrifice/ Freedom), Righteous Blessings are the Blessing that Last 10/30 min (Light/ Wisdom/ Might/ Sanctuary/ Kings)
-1 Guardian Blessings No longer Overwrite Righteous Blessings
-Auras are Split into 2 groups. (Spiritual Auras) & (Divine Auras). Spiritual Auras are (Devotion Aura/ Resist Aura/ Crusader Aura)
Divine Auras are (Sanctity Aura/ Retribution Aura/ Concentration Aura)
-1 Spiritual Aura & 1 Divine Aura can be used at the Same Time.
-Seal of Vengeance & Seal of Blood, is now available to both Factions.
- The Extra Holy damage per Swing after Full Stack of Vengeance from Seal of Vengeance, now does 20% Weapon Damage
-Turn of Evil is now a Instance Cast AoE fear on Undead and Demons
-Judgement now interrupt spellcasting, and increase Target's Next Cast time by 1 second
-Exorcism: in addition to normal effects, (25% Chance) this spell removes Curses from Friendly Targets, and Removes Positives Buffs From Enemy Demon & Undead.
- Consecration: in addition to normal effects, it now Heals Party members that stand within it for 25% the Damage number per tic.
-Holy Wrath: in addition to normal effects, it now Heals near by Ally
-Avenger Wrath: in addition to normal effects, it now increase resistance to Fear spells by 50%
-Hammer of Wrath in addition to normal, it is now useable if you have less then 50% Health (Cool Down increased to 10seconds)
-Divine Intervention: in Addition to normal effects, it now restores 100% mana to Target
-Sense Undead is Change to Sense Evil, and now works on Demons aswell as Undead
-Crusader Aura: in Addition to normal effects, Crusader Aura now reduce your chance of being hit by Melee Attacks and Magic Attacks by 4%
- Seal of Justice: in addition to normal effects, it now Snares the target by 2% per hit. Stacks 5 times.
RETRIBUTION CHANGES/IDEAS:
-Seal of Command: in addition to normal effects, this Seal now Deals Holy Damage Equal to 30% Weapon Damage, Per Hit. this (Extra Damage Cant Crit )
-Judgement of Command now deals Holy Damage equal to 25% Attack Power. and Double Damage on Stun / Incapacitated Targets.
- Crusader Strike now Applies a Judgement of The Crusader debuff on the target, this Debuff Stacks with all Guardian Judgements accept Crusader.
-Pursuit of Justice: in addition to normal effects, it now increase your chance to Resist Fear and Snare effects by 25% <OR> (X)%
-most of my ideas to Base spells, fix alot of the problems Ret pallys have.
HOLY CHANGES/IDEAS:
-Talent that Give Holy Light and Flash of Light Casting a 25% resitance to Spell Lock
-Holy Shock Made baseline
-New Talent to Replace Holy Shock. Improve Holy Shock Talent would Heal Target ally Over Time, and Remove any Negetive HEALING DEBUFFS
-Talent that allow Seal of Wisdom to Proc off Casting Holy Light and Flash of Light
-Many of my ideas to improve Base Spells fix lots of Holy Paladin's Problems aswell.
PROTECTION CHANGES/IDEAS:
-Redoubt: in addition to normal effects, it now increase your chance to block by 12% at all times.
-Shield Spec in addition to normal effects, it now blocks 6% of incoming damage. this frees up block value item points on Gear for other stats.
-Holy Shield is Taken off Global Cool Down, and Last 1 second Longer. (Also Could Proc Judgement effects)
- Blessing of Kings made Baseline
- Blessing of Sancutary: in addition to normal effects, it restore mana and Hp per Block.( it also increase All Threat of target by 5% <OR> increase Spell Damage by (X) )
-Avenger Shield is now Instance cast <OR> Cool Down reduced to 15 seconds.
-Talent that Cause Seal of Wisdom and Judgement of Wisdom (Not Judgement Proc), to cause Lots of Threat.
-Reckoning can no longer be Parried
-Improve Righteous Fury talent: in addition to normal effects, it now gives the Paladin bonus Spell Damage
-Ardent Defender talent now Reduced to 3 point talent (Same effect) but now procs to prevent by-pass attacks
-One Handed Weapon Specialization and Combat Expertise talents are combinded.
-Toughness and Anticipation talents Combinded, and Add 5% chance to dodge attacks
-Improve Hammer of Justice Talent made Baseline
Comment on Holy Shield's Avoidance: I have been thinking, and i realize that Paladins need more Stats then Warrior, but Holy Shield has less Avoidance then Shield Block. I Have also come to the Conclusion that By Switching the Avoidance & Charges of the two spells, would fix Both Paladin and Warrior's Issues.
Warriors in Better gear need to take more damage, so by giving them (30% chance to block 8 change) they would Block more Offten then Parrying and dodging, which means Taken More Damage and gaining more Rage which helps them build up more threat. Paladins need More Stats then Warriors, so by reducing the Avoidance needed to Stack to reach Uncrushable, you free us up on other Stats to look into.
This is just a Taught.