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View Full Version : Ideas to Improve the Paladin Class (no Flames plz)


Wartro
23-03-2008, 03:52 PM
Table of Contents:
Baseline Changes/Ideas:
Retribution Changes/Ideas:
Holy Changes/Ideas:
Protection Changes/Ideas:
New Combat System Ideas:
New Talent Tree Ideas:
WoTLK Ideas:

BASELINE CHANGES/IDEAS:
-Seals are split up into 2 Groups. (Guardian Seals) & (Fury Seals). Guardian Seals are seals that cause Judgement Debuff like (Crusader/ Light/ Wisdom/Justice)
Fury Seals are the Seals that Cause Holy Damage (Command/ Blood/ Vengeance/ Righteous)
-All (Fury Seals) Have a Base 50% resist to Dispel
-1 Guardian Seal and 1 Fury Seal can be used at the same time.
- Blessing are Split up into 2 Groups. (Guardian Blessings) & ( Righteous Blessings). Guardian Blessings are the Blessing that have Cool down (Protection/ Sacrifice/ Freedom), Righteous Blessings are the Blessing that Last 10/30 min (Light/ Wisdom/ Might/ Sanctuary/ Kings)
-1 Guardian Blessings No longer Overwrite Righteous Blessings
-Auras are Split into 2 groups. (Spiritual Auras) & (Divine Auras). Spiritual Auras are (Devotion Aura/ Resist Aura/ Crusader Aura)
Divine Auras are (Sanctity Aura/ Retribution Aura/ Concentration Aura)
-1 Spiritual Aura & 1 Divine Aura can be used at the Same Time.
-Seal of Vengeance & Seal of Blood, is now available to both Factions.
- The Extra Holy damage per Swing after Full Stack of Vengeance from Seal of Vengeance, now does 20% Weapon Damage
-Turn of Evil is now a Instance Cast AoE fear on Undead and Demons
-Judgement now interrupt spellcasting, and increase Target's Next Cast time by 1 second
-Exorcism: in addition to normal effects, (25% Chance) this spell removes Curses from Friendly Targets, and Removes Positives Buffs From Enemy Demon & Undead.
- Consecration: in addition to normal effects, it now Heals Party members that stand within it for 25% the Damage number per tic.
-Holy Wrath: in addition to normal effects, it now Heals near by Ally
-Avenger Wrath: in addition to normal effects, it now increase resistance to Fear spells by 50%
-Hammer of Wrath in addition to normal, it is now useable if you have less then 50% Health (Cool Down increased to 10seconds)
-Divine Intervention: in Addition to normal effects, it now restores 100% mana to Target
-Sense Undead is Change to Sense Evil, and now works on Demons aswell as Undead
-Crusader Aura: in Addition to normal effects, Crusader Aura now reduce your chance of being hit by Melee Attacks and Magic Attacks by 4%
- Seal of Justice: in addition to normal effects, it now Snares the target by 2% per hit. Stacks 5 times.

RETRIBUTION CHANGES/IDEAS:
-Seal of Command: in addition to normal effects, this Seal now Deals Holy Damage Equal to 30% Weapon Damage, Per Hit. this (Extra Damage Cant Crit )
-Judgement of Command now deals Holy Damage equal to 25% Attack Power. and Double Damage on Stun / Incapacitated Targets.
- Crusader Strike now Applies a Judgement of The Crusader debuff on the target, this Debuff Stacks with all Guardian Judgements accept Crusader.
-Pursuit of Justice: in addition to normal effects, it now increase your chance to Resist Fear and Snare effects by 25% <OR> (X)%
-most of my ideas to Base spells, fix alot of the problems Ret pallys have.

HOLY CHANGES/IDEAS:
-Talent that Give Holy Light and Flash of Light Casting a 25% resitance to Spell Lock
-Holy Shock Made baseline
-New Talent to Replace Holy Shock. Improve Holy Shock Talent would Heal Target ally Over Time, and Remove any Negetive HEALING DEBUFFS
-Talent that allow Seal of Wisdom to Proc off Casting Holy Light and Flash of Light
-Many of my ideas to improve Base Spells fix lots of Holy Paladin's Problems aswell.


PROTECTION CHANGES/IDEAS:
-Redoubt: in addition to normal effects, it now increase your chance to block by 12% at all times.
-Shield Spec in addition to normal effects, it now blocks 6% of incoming damage. this frees up block value item points on Gear for other stats.
-Holy Shield is Taken off Global Cool Down, and Last 1 second Longer. (Also Could Proc Judgement effects)
- Blessing of Kings made Baseline
- Blessing of Sancutary: in addition to normal effects, it restore mana and Hp per Block.( it also increase All Threat of target by 5% <OR> increase Spell Damage by (X) )
-Avenger Shield is now Instance cast <OR> Cool Down reduced to 15 seconds.
-Talent that Cause Seal of Wisdom and Judgement of Wisdom (Not Judgement Proc), to cause Lots of Threat.
-Reckoning can no longer be Parried
-Improve Righteous Fury talent: in addition to normal effects, it now gives the Paladin bonus Spell Damage
-Ardent Defender talent now Reduced to 3 point talent (Same effect) but now procs to prevent by-pass attacks
-One Handed Weapon Specialization and Combat Expertise talents are combinded.
-Toughness and Anticipation talents Combinded, and Add 5% chance to dodge attacks
-Improve Hammer of Justice Talent made Baseline

Comment on Holy Shield's Avoidance: I have been thinking, and i realize that Paladins need more Stats then Warrior, but Holy Shield has less Avoidance then Shield Block. I Have also come to the Conclusion that By Switching the Avoidance & Charges of the two spells, would fix Both Paladin and Warrior's Issues.
Warriors in Better gear need to take more damage, so by giving them (30% chance to block 8 change) they would Block more Offten then Parrying and dodging, which means Taken More Damage and gaining more Rage which helps them build up more threat. Paladins need More Stats then Warriors, so by reducing the Avoidance needed to Stack to reach Uncrushable, you free us up on other Stats to look into.
This is just a Taught.

Wartro
23-03-2008, 03:54 PM
NEW COMBAT SYSTEM IDEAS:
- Guardian Seals changed to Strike System, that cause Debuffs that scale with damage. it would work simular to a Shamans Shock system, but would be Strikes for the Paladins.
each Strike has a 6 second GCD (LIKE SHAMAN SHOCKS) some strkes would have longer Cool Downs, but still Shear the Same 6 Second GCD with other Strikes.
(Please Axcuse the Lame Names)

Seal of Light changed to Light Strike, which heals Party memebers for (X)% weapon damage (this Strike itself cause no damage only heals based on your weapon damage statistics) it places a debuff on the enemy that Heals all attackers simular to Judgement of Light, but has Charges. maybe around 10-15 charges per Debuff so the raid can still get something good out of it. the Debuff last 30 seconds or till charges are gone.

Seal of Wisdom Changed to Strike of Will, which restores mana to party members equal to (X) % Weapon damage (THIS Strike Cause no Damage, the mana regen is based on weapon damage Statistics) it places a debuff on the enemy simular to Judgement of Wisdom, but Has Charges. Maybe 15-20 charges per Debuff so raids can still get something good out of it. the Debuff last 30 seconds or till Charges are gone.

Seal of Justice Changed to Justice Strike, which would stun target for 1.5 seconds (the Cool Down on this Stike is 10sec) (This Strike cause 30% Weapon Damage)
it places a debuff simular to rank 2 of Judgement of Justice. last 30sec.

Crusader Strike changed to preform like the Beta Crusader Strike and Stacksa debuff simular to the Judgement of The Crusader Debuff on the target 5 times (the Damage to this would be 100 % Weapon Damage + a Fixed number per rank)

Holy Strike is retuned simular to Beta Holy Strike. as it deals Holy Damage equal to (Weapon Damage + Fixed number per Rank) on the next swing. (This Strike is not effected by the 6 second GCD on the other Strikes)(10sec cool down)

Vengeance Strike is a new Strike idea of mines. it has 10 Yard range, and Strikes all Enemys within the Cone infront of the Paladin (AKA its a AoE Cone Strike) for Holy damage equal to 70% Weapon Damage. this Strike has a 1.5 second Cast time (Yes i Know its a Strike with a Cast time, but SLAM is Also) This strike has a 1 Min Cool Down.(Not effected by the 6 Second GCD of the other strikes)

Seal of Command, Seal of Blood are both removed. but Seal of Righteous and Seal of Vengeance are still in. the Strikes Make up for the lost damage of Blood and Command.
the Judgement ability is still in, for the Seal of Righteous and Seal of Vengeance


TALENT TREE IDEAS:
http://www.war-tools.com/?p=vt&i=45732&link=yes
https://forums.worldofwarcraft.com/thread.html?topicId=5103948432&sid=1

http://www.war-tools.com/?p=ct&l=48270


WoTLK IDEAS:
Protective Light- reflect the next Melee attack back at the enemy.

Healing Light- channeled AoE heal to near by Ally

Judgement Bolt- Blast the Target for (X) Holy Damage. 3 sec cast time. 30 yard range. (Y) sec Cool Down.

Guardian's Mount- Paladin rides its Golden Mount into Combat. Increase Speed by 40% only useable outdoors. (This Spell is not effected by Mount Inhancement Abilitys. can Auto attack in this Form but cannot Proc Weapon Buffs or Seals or Cast Spells. this Form looks like a mount but is simular to the Shaman's Ghost Wolf Form) 3 Second Cast Time

santosBR
24-03-2008, 06:02 PM
I realy think that would overpower the pally , all those changes , the pally is a great class , and it roks on pvp , the only change thats needed is to make us less gear dependent .

santosBR
24-03-2008, 06:05 PM
nice talent tree !!

Wartro
24-03-2008, 09:04 PM
Retribution Ideas Continued:

- A way to Increase the Effects of Judgements on the Target.

- +3%crit buff added to other Judgements other then Judgement of The Crusader. maybe not allow it to stack with others this way though. or add that +3% Crit buff to a New Spell thats separate from Judgements debuffs

-Judgement of The Crusader changed to increase All Spell Damage, and reduce Healing Effects on the target (by Fixed Number)

-Repentance - should be much longer, closer to sap, 12-15 seconds, since no one can attack the person during that time. Or lower it's cooldown and make it an interrupt

-Judgement of Blood/Command are changed to scale with Attack Power <OR> Some Form of Melee Dps Stat. Changed to Melee hit as well.

-Spell Coef Removed from Seal of Command and change the damage proc to 80% weapon damage with 8 PPM (I Did The Math Here, and it's the only way to get Seal of Command to out dps Seal of Blood)


Holy Ideas Continued:

-Talent to improve Cleanse: so it removes 1 Poison & 1 Disease & 1 magic effect per cast. and (Heals <OR> Restore Mana) to the target for each Negative effect removed this way.

-Divine Illumination (Talent) along with normal effects, it now Regenerate Mana while in Effect.

- Divine Strength & Divine Intellect, are made into Baseline Passive Effects like Spiritual Attunement <OR> Combine the 2 Talents into a Single Talent.

- Divine Favor: along with normal effects, it now reduce the mana cost of the next spell casted, by 100%

- Aura Mastery: along with normal effects, it now increase the effects of Auras (Fixed numbers per Aura <OR> percent based)

-Sanctified Light (TALENT) along with normal effects, increase the Healing Effects of Seal/Judgement of Light


Protection Ideas Continued:

-Improve Concentration Aura(TALENT) moved to the Holy Tree. and Improve Retribution Aura(TALENT) takes its place

-Precision moved down to Tier 1