View Full Version : Mage requirements for Raiding????
Epicmage
07-04-2008, 09:45 PM
Ok so here is a question. I used to be full tier two and all that back when that meant something, now that it doesnt and I rerolled another mage I am interested in finding out what the raiding standards are for mages these days.
Hit Rate
Penetration
Crit
Spell Dmg
Mana
Health
Resistances
Attunements
Anything will help i am jsut trying to get some ideas on what level I need to acheive before I will be considered raid material. Thanks all.
Navhead
07-04-2008, 09:51 PM
This thread might be better suited for the mage forum. Still... you'll want to get 164 spell hit as fire spec, after that as much haste, dmg and crit as possible, in that order.
Penetration is useless for pve. If you're beginning to raid again and not jumping straight into Black Temple mana/hp/resistances are pretty much irrelevant. I remember having around 7k of both fully buffed when I started Kara if you want a ball park figure.
All attunements have been removed pretty much, so unless you want the Scale of the Sands ring (need to kill Vashj and Kael) you don't need to do any. Happy raiding!
Epicmage
07-04-2008, 09:59 PM
Thanks, thats helpful. Only thing is did you have an estimate on a good spell dmg? keeping in mind of course having the appropiate other stats aswell. is 600-700 what I should be shooting for?
rgirty
07-04-2008, 10:13 PM
700 dmg
100 hit
20~ish % crit.
That should get you well into kara without any trouble. Enchants/gems play a big part of this.
For example, glove/weapon/helm/bracer/leg enchants alone around around 150+dmg and a good bit of hit (shat enchant for hit on the head piece)
Twoflower
08-04-2008, 01:11 AM
ok.
since the stuff you can get from tailoring is pretty awsome you can expect the following :
you can have as much spelldamage as a mage in full T6 equip. you can have hit capped. you can have almost as much crit as a mage in T6. you wont get that much haste though.
the only thing that the t6 set realy adds is survivability. expect to have 6k life in the tailoring gear while a t6 mage with around as much damage stats will have around 8k life.
head over to the mage forum, you will find a sticky with the best gear you can get whibout raiding. it allready takes you way beyond 900 spelldamage.
aim for this and you should be ready to raid :P
HandofDread
08-04-2008, 03:59 AM
These are the recommended minimums for a mage given by WoWInsider for clearing the first Kara boss...
------------ Mage ------------
6,000 health
8,500 mana
550 +damage
6% +hit
15% +crit
As you can see nothing extremely special... But remember these are the minimums... so make sure to bring some friends that far exceed the minimum lvl to make life... easier...
Twoflower
08-04-2008, 04:37 AM
550 +damage
6% +hit
15% +crit
i had all of this at lvl 60 before BC came out... you cannot be serious ^^
Aerath
08-04-2008, 10:28 AM
i had all of this at lvl 60 before BC came out... you cannot be serious ^^
There's a reason the chinese cleared BT in tier3.
Cerberus
08-04-2008, 10:47 AM
While I'm sure it's possible to kill Attumen with that kind of gear, you haven't really been trying if you show up to Kara with those stats ;)
Forget about manapool btw, it's not important. You don't actually stack int, it just comes naturally with gear. If you're in a int vs sta situation, go with sta.
Azori
08-04-2008, 12:22 PM
I've been doing fune in kara with 700 spell damage unbuffed, and 30% crit. I'm really lacking in hit though, only got 60 or so, so I'm gonna lose a little spell damage to get more hit :)
Twoflower
08-04-2008, 01:34 PM
There's a reason the chinese cleared BT in tier3.
hmm good point ^^
rgirty
08-04-2008, 03:27 PM
700dmg
100hit
20~ish crit
I said it before, i'll say it again. Thats what you need for kara, it is very easy to obtain.
I've helped a lot of our mages get there for kara, my alt..my wife's mage as well.
If you get those stats the other things will follow. If you want a list of gear, just ask and we can gladly post one.
Mirinda
08-04-2008, 07:11 PM
700 dmg
100 hit
20~ish % crit.
That should get you well into kara without any trouble. Enchants/gems play a big part of this.
This.
I'd add something, too. Stamina needs to be high enough to get your unbuffed hp over 6,500, preferably over 7,000. You'll hear crap like, "If you're getting hit, you need to l2p." Kara has plenty of encounters with unavoidable aoe damage, and things like Moroes' garrote, Illhoof's sacrifice will kill you before you can do anything about them (if ice block is on cooldown). If your stamina is too low, while you are learning you will die so often that it will become annoying to your teammates. Once you learn the encounters and how/where to stay out of trouble, you can afford less stamina (say to put on Belt of Blasting).
Rep rewards help tons in Kara, such as the Scryer's Bloodgem and Ashyen's Gift. There's a new badge reward ring coming with big +spell hit. Don't stack +spell hit all the way to cap right away. You'll gimp your dps if you don't balance hit and +spell damage.
I didn't enter Kara till I had +800 spell damage with Spellfire, Spellstrike, a couple of good rings and a weapon/offhand combo with 42 stamina, 38 intellect, and 189 +spell damage including enchant. The +40 spell damage shoulders, a quest reward from Shadowmoon, are a must.
Epicmage
08-04-2008, 09:55 PM
lol im with twoflower. I think I was at 575+ in Full netherwind. Well the hit is something to consider nowadays but it seems to be about the same . Pretty good peice for every slot should get you there. Truth is I met some dude fully decked on my twink and after being buds he said he was going to get me into his guild so now in 2 lv's ill hopefully get some gear..... I just hate being the B**ch tag along , currently though i have 595 spell dmg , 7% hit, and 17 crit at lv 68 w/o any dmg enchants so it sounds like ill be good for now. Thx for the stats everyone
Ash Housewares
08-04-2008, 10:37 PM
i had all of this at lvl 60 before BC came out... you cannot be serious ^^
well he said its the minimum, like if you wanted to atleast have a shot to out dps the tank...
I might take such a person to kara simply for the amusement of all the 1shot deaths and because I could try and get 6th or 7th on dmg charts ahead of him
Navhead
09-04-2008, 09:16 AM
There's a reason the chinese cleared BT in tier3.
hmm good point ^^
You know they only donned their T3 for the Illidan screenshot, it's not like they got 0 upgrades after killing a crapload of bosses before him. :P
Come on guys and gals, you cant possibly be seriouse with needing 700+ dmg, 100hit and so on for kara now are you?
started kara with 620ish and 64 hit rating and still cleared all but NS and Illhoof the first week.
700+ and 100 hit you can easily hold your own in fights like void/solarian/hydross/lurker and moro. granted, those are easy fights, but you get my point.
but still, to the OP, the better your stats, the smoother it goes. hang in there.
Aerath
11-04-2008, 11:17 AM
Come on guys and gals, you cant possibly be seriouse with needing 700+ dmg, 100hit and so on for kara now are you?
started kara with 620ish and 64 hit rating and still cleared all but NS and Illhoof the first week.
700+ and 100 hit you can easily hold your own in fights like void/solarian/hydross/lurker and moro. granted, those are easy fights, but you get my point.
but still, to the OP, the better your stats, the smoother it goes. hang in there.
They are - you can go in naked if the rest of the group is good enough, but most people don't like carrying others, or (perish the thought) being carried.
Twoflower
11-04-2008, 01:41 PM
no gnat, sorry. you can get close to 1000 damage with no raid instances, i wouldnt take a mage with only 700 damage into T5 instances.
hell, my priest has a secondry set for farming with spelldamage, no epics in there, still some greens, and if i would enchant it i would get over 700 dmg...
rgirty
11-04-2008, 03:27 PM
Come on guys and gals, you cant possibly be seriouse with needing 700+ dmg, 100hit and so on for kara now are you?
started kara with 620ish and 64 hit rating and still cleared all but NS and Illhoof the first week.
700+ and 100 hit you can easily hold your own in fights like void/solarian/hydross/lurker and moro. granted, those are easy fights, but you get my point.
but still, to the OP, the better your stats, the smoother it goes. hang in there.
You aren't goin to garner much respect for yourself by showing up to a t5 instance with 700 dmg and 100 hit.
If you do, it just means your lazy. With so many great items being BoE now its fairly easy to gear up.
Belt of blasting for example, once only available to t5 and above raiders is now available for all.
Spellstrike set
Spellfire set
A few more tailored pieces such as bracers of havok (i know bracers from mgt are better, i'm just using this as an example)
Crafted backpiece, some rep rings like the kara attunement+CE rep ring. Or the scryer ring + scryer trinket.
You could get 1000dmg/100 hit I think and never even have to run a 5 man or 10 man instance. It is just that easy to gear at t4 level content. It just takes gold.
way to jump to conclusions guys :p i said one could do it in 700+ and 100 hit. I did Not however say that i go to t5 instances in 700+dmg gear.
Aerath
12-04-2008, 12:42 PM
way to jump to conclusions guys :p i said one could do it in 700+ and 100 hit. I did Not however say that i go to t5 instances in 700+dmg gear.
One could do it if the rest of the raid wouldn't mind taking in an exceedingly crappy green geared leech.
Most times, that's where it falls flat on its face.
Epicmage
15-04-2008, 09:29 PM
I will aim towards 700 spell dmg 120 hit 6.5k stam 8.5k mana unbuffed. With arcane spec that should allow me to each 750+ spell dmg with buffs from int bonuses. But yeah they said they are gunna gear me out but I dont want to be carried there, defeats the purpose of the game ya know. Ill do heroics/rep till I get the required stats then worry bout getting Geared out. Thanks for all of the good input guys.
Tokaji
22-09-2008, 01:16 PM
If you are deep arcane spec and have arcane focus you will be overcapped for hit if you aim for 120. With arcane spec you cap at 76 hit rate with arcane focus. However, this only applies to the casts you make from that spec. For other specs other hit rates apply. For example, a frost spec with elemental pecision caps at 126 hit rate but only applies to frost casts (most frosties spam frost bolts and other frostie casts).
Hit rate caps:
126 - FROST with elemental precision.
164 - FIRE with elemental precision.
76 - ARCANE with arcane focus.
corga
23-09-2008, 02:16 AM
If you are deep arcane spec and have arcane focus you will be overcapped for hit if you aim for 120. With arcane spec you cap at 76 hit rate with arcane focus. However, this only applies to the casts you make from that spec. For other specs other hit rates apply. For example, a frost spec with elemental pecision caps at 126 hit rate but only applies to frost casts (most frosties spam frost bolts and other frostie casts).
Hit rate caps:
126 - FROST with elemental precision.
164 - FIRE with elemental precision.
76 - ARCANE with arcane focus.
Why did you bump a topic from april?
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