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rgirty
10-04-2008, 04:02 PM
Ok, we're up to azgalor now. I read the wikki, all that good stuff.

First and only attempt we got him to 50%.

The reign of fire really causes a lot of dmg, is this basically a healing intensive fight?

It seems like it might be a little of a luck based fight because if 2/3 healers get teh "doom" your in trouble.

How do you guys do this fight?

Lobothomy
10-04-2008, 04:07 PM
- Boss get's misdirected onto MT who stands near Thrall.
- Have 2 OT's standing were the semi-nude taurens reside (other side of the field, back to mountains), make sure hunters save MD for demon
- Spread out 360°
- Melee save bloodlust + trinket rotation untill after warstomp
- Ranged switch from boss to demon dps.
- Pretty healing intensive fight, but not more then say Na'jentus.

rgirty
10-04-2008, 04:22 PM
We haven't tried najentus yet. But this fight does not seem too difficult.

I must admit, the first three bosses were really not as tough as I expected them to be.

We need to work on our normal problem "standing in some crap that kills you" and must make sure people with the /doom run to the OT's who get a MD when the time comes.

Sad thing is, my gloves are better than t6 and the t6 set bonus is terrible.

I did get the haste belt off the third boss,and i have the pattern for the haste bracers. I also now have access to haste gems. After trying this fight I can see why HPS is king.

Twoflower
10-04-2008, 04:26 PM
well, all of hyjal is not as tough as it looks first.

have fun with archimonde though. the fight is nothing but "dont stand in the things that kill you".

rgirty
10-04-2008, 04:29 PM
well, all of hyjal is not as tough as it looks first.

have fun with archimonde though. the fight is nothing but "dont stand in the things that kill you".

We might be in trouble on that one.

I heard something about a hilltop....

Twoflower
10-04-2008, 06:22 PM
well, it will teach you the lessons you need for illidari council :) as said in another thread, council is "the superbowl of not standing in things" :D

Aerath
10-04-2008, 06:59 PM
Bring Druids.
Bring warlocks.

SS/CR healers.

Problem solved.

kodeeak
10-04-2008, 10:29 PM
save soulstones and use them as people get the doom debuff (before they die obviously).. this way you can pick and choose who gets rez'd.

same with b-rez

Have people wear shadow resist necks from BT (if you have 'em) as you can resist the silence which makes a healer's job a little easier

spreading out is the key, along with people having spell detail up so they can instantly know when they are in reign of fire and gtfo with whatever life they have left.

We usually let him kill his way to thrall and then right as he aggro's thrall, we MD to the MT who is standing clearly accross the way between the 2 huts/structures (on the hill)

- --- -> Thrall's stairs
- X -> Thrall
-
--------------------- -> road/path in

MT -> waiting


that's plenty of spreading out room or running out room for reign of fire

We tank the doom adds right in front of thrall's little stairs area so that the NPC's provide help with them. When someone gets doom, they run from the fight to the stairs, putting the add tank in between them and the fight.. this way no adds make it into the raid. The Tauren warrior NPC's on the hill will help with Azgalor.

rgirty
10-04-2008, 10:32 PM
I wear the neck from tidewalker for this fight.

4 second silence instead of 5. Does not sound like much but when you have insta-cast heals it makes a difference.

I'll wear that over the BT neck for this battle.

Cerberus
11-04-2008, 02:37 AM
You've probably figured this out allready, but make sure Thrall doesn't get cleaved.

Rain of fire is more annoying to melee than ranged so we use melee on doomguards. You can get the tauren warriors to help out on doomguards, but they'll run over to azgalor and get pwned if you kill all the doomguards. We don't really worry that much about the doomguards. We just have enough dps to keep them in check so the tanks don't get overrun. They'll despawn after the fight so the dps is better spent on Azgalor imo.

Getting people to understand that rain of fire gives a debuff was oddly enough the hardest part for us. Make sure no dps goes back into range of RoF unless they're able to deal with the debuff on their own. 2 ticks of RoF+the debuff=~10k dmg iirc, so if you run back in to dps with pot and HS on cd and less than 9-10k hp things will look ugly if you get hit by another RoF. Silence, a rather hard hitting boss and possible dooms on healers are keywords here ofc.

They just nerfed the area of RoF, but I can't remember if they changed anything else like the max range on it.

Oatmealsmurf
11-04-2008, 05:24 AM
We position opposite... we tank Azgalor near the warriors and the doomguards near thrall. It's a bit easier now that they shrunk the rain of fire circle has been shrunk down. It's just about people getting out of rain of fire and back to the doomguard tanks. People should bandage while silenced... and as mentioned above... have your locks positioned so they can soulstone doom targets as they run by.


For archimonde they fixed the hill top strategy by puttiing up an invisible wall so you have to learn the fight as intended now.

Navhead
11-04-2008, 11:22 AM
You've probably figured this out allready, but make sure Thrall doesn't get cleaved.

Rain of fire is more annoying to melee than ranged so we use melee on doomguards. You can get the tauren warriors to help out on doomguards, but they'll run over to azgalor and get pwned if you kill all the doomguards. We don't really worry that much about the doomguards. We just have enough dps to keep them in check so the tanks don't get overrun. They'll despawn after the fight so the dps is better spent on Azgalor imo.


Same for us, melee just kill doomguards by the tauren warriors next to the huts, healers and dps casters wear shadow res. And group people by what their range is, the RoF range is 30-35 yards so most of your dps can outrange it. The shadowpriests and such are in their own little corner somewhere, and they can heal themselves if they get RoF. No need to make it too hard on yourself by having 20 people in RoF range. If you're melee heavy you could probably put rogues on Azgalor though, since they can use Cloak of Shadows if they get RoF.

Lobothomy
11-04-2008, 01:38 PM
Sad thing is, my gloves are better than t6 and the t6 set bonus is terrible.

What about 5% extra haste on SnD is so terrible my man ^^

Twoflower
11-04-2008, 01:47 PM
hmm.

we have azga by the tauren warriors and tank the doomguards near thrall. you dont need any DD's near thrall, just 1-2 tanks and 1-2 healers. thrall and his buddies will nuke them down, and all DD's can focus on azgalor.

YamahaGuy
24-04-2008, 07:54 AM
I tanked him by the warriors. I see some tank the doomguards by the warriors but we went opposite.

Just gotta stand away from the hill on misdirect, so once the NPC's move in you can reposition him a bit so they are behind him. Yeah they died off from RoF kinda quick.

Then doomguards by thrall, no DPS helpers. Worked fine. If using this method tho, gotta make sure thralls cronies dont die on trash. Thats what happened second attempt (from infernal trash) and the doomguards piled up too fast.

Only thing that didnt go so smoothly, is one of the positioned groups around him was far from thralls spot, so they didnt get there in time when picked, but one of the warriror OTS grabbed it

Tort
24-04-2008, 11:50 PM
We tank the doomguards by the Tauren, and Azgalor by Thrall, although when we first started we did it the other way around. We generally have about half the melee helping with doomguards and the other half on Azgalor, although 6-8 Tauren warriors already do a ton of damage to the doomguards.

The first four bosses in MH are far far easier than Vashj/Kael. Archimonde is a different story of course. That whole fight is about every single raid member staying alive, for as long as possible. Not an easy fight for people or raids who enjoy standing in fires.

I heard something about a hilltop....

Nope, they fixed that exploit a few weeks or so ago. And yes, it was an exploit, regardless of how many guilds who used it to kill Archimonde whine and scream about it.

Zachariah
25-04-2008, 02:11 PM
Archimonde caused our guilds sleepless nights until we tried positioning him in the middle of the clearing, amongst the pile of tree stumps. They block doomfires.

As for Azgalor, he is quite easy once you sort out the doomguards. We tank the doomguards by the warriors and keep Az by Thrall, but either way seems to work. The main issue is keeping all the npc's behind him, because if they pile up in front then he gets lots of parries in and your tank could quickly be killed.

YamahaGuy
25-04-2008, 04:03 PM
The disadvantage of our setup, with Azgalor by the warriors, is the hills and doodad obstructions etc. The warriors died from RoF anyway. And one group around Azgalor, is the farthest from thrall, so they wernt getting there in 20 seconds.

I would try the opposite, however, we cant guarantee the warriors will be alive to kill the doomguards. They constantly taunt infernals to them and often die. Its tough to keep 3 infernals off them, with 1 possibly two tanks repeatedly taunting infernals off the warriors during trash. Then they come forward and get involved up front.

Maybe next week I'll try having Azgalor up front, near the entrance, in the huge field on the left. Then run to thrall for doomguards. There would be no NPC's helping... but like I said, warriors die from ROF anyway. (does thrall?)

Zach, with archimond in the pile of stumps, do you also spread 360° around with your groups?

Tort
25-04-2008, 11:11 PM
The disadvantage of our setup, with Azgalor by the warriors, is the hills and doodad obstructions etc. The warriors died from RoF anyway. And one group around Azgalor, is the farthest from thrall, so they wernt getting there in 20 seconds.

I would try the opposite, however, we cant guarantee the warriors will be alive to kill the doomguards. They constantly taunt infernals to them and often die. Its tough to keep 3 infernals off them, with 1 possibly two tanks repeatedly taunting infernals off the warriors during trash. Then they come forward and get involved up front.

Maybe next week I'll try having Azgalor up front, near the entrance, in the huge field on the left. Then run to thrall for doomguards. There would be no NPC's helping... but like I said, warriors die from ROF anyway. (does thrall?)

Zach, with archimond in the pile of stumps, do you also spread 360° around with your groups?


Ignoring the Tauren warriors is a big mistake. They can contribute a substantial amount to your total raid dps, especially when they are utilized properly.

On the waves that have infernals, we have what we call an "Infernal Death Squad" that consists of one offtank a healer and a few warlocks that basically go around and kill or banish any and all infernals that are killing tauren warriors. Having all or most of the tauren warriors alive at Azgalor is really important, especially when you are just starting out in there, because they add a ton of dps and give you several extra offtanks.

YamahaGuy
26-04-2008, 08:26 AM
Maybe, but the..... die from RoF right off the bat. Right? Errr...

Aerath
26-04-2008, 12:31 PM
Maybe, but the..... die from RoF right off the bat. Right? Errr...

Ye. Which is why we use 'em on the doomguards, safely out of the way of the RoF.

Zachariah
26-04-2008, 01:18 PM
In answer to Yamahaguy, the ranged and healers are fanned out on the south side of the logs, between MT and the lake of noobsilencing. The long log across the ground almost eliminates doomfires going to the ranged classes and the stumps help the melee out.

Tort
26-04-2008, 10:33 PM
Maybe, but the..... die from RoF right off the bat. Right? Errr...

So tank the doomguards by the tauren instead of azgalor, like half the people in this thread have suggested. If you don't want to utilize the tauren, just let them die or ignore them, but I'm fairly certain Blizzard put them in there for a reason.

YamahaGuy
27-04-2008, 05:53 PM
Yes, lots said, doomguards warriors.

No one carified about thrall.

Thrall on boss? Does he die ROF? do you... errr... He sit there?

You got two packs of NPC's. One gets boned by ROF. Both capable of downing the doomguards....

Cerberus
27-04-2008, 10:42 PM
Thrall is fine as long as he doesn't eat cleave. Just make sure the MT has positioned Azgalor correctly before melee run in.

Tort
28-04-2008, 12:19 AM
Yes, lots said, doomguards warriors.

No one carified about thrall.

Thrall on boss? Does he die ROF? do you... errr... He sit there?

You got two packs of NPC's. One gets boned by ROF. Both capable of downing the doomguards....

Yeah, you just position Azgalor so that Thrall is behind him. So no more cleaves. The RoF alone will not kill Thrall (at least that has never happened in any of my raids).

Lobothomy
13-05-2008, 05:14 PM
Sorry for raking up an old thread but, I just couldn't keep quiet:

we had our first tries at Illidan yesterday! And it was sooo nice. The fight really has an epic feel to it!

We got him down to 56% and experienced p3 and p4. We are pretty confident about getting him down in the next reset period if we focus fire BT.

I'll keep anyone who is interested updated ^^

Thanks for the advices and support on this forum btw!

YamahaGuy
15-05-2008, 10:23 PM
Thats awesome. =)

We've had a rough week. Lots of mistakes on Azgalore and a lot of wipes for various reasons. We've been downing all four in MH for the last 3 weeks but we've been wiping on farm content for 3-4 days now. Sigh.

Naj'entus took four tries on Sunday too. Just stupid things.

Its like people just stopped looting the spikes off others or something.

I LOVE how he spikes a healer IMMEDIATELY after we pop the shield when they have NO HEALTH and the person INSTA DIES from the spike. Its even more comical when we battle res them, and the person dies again, because without ninja-buffs they had less than required health for the next shield.

We killed this guy twice so far, in one try. Whats wrong? Then I realized.

Some people, cant wait till someone in their area gets spiked. They LOVE the spike. And they like to brag about how many spikes are still in their inventory after he dies. I know they are secretly hoping someone in their group is next. Other people... are like "Oh. Hmm. Spike? Where? I dont see a spike. Sorry."

Spread the "mememe!" people out in various groups, and he died in one try.

If only I had realized that sooner. lol.

rgirty
15-05-2008, 10:36 PM
LoL we kill najentus really easily, but we have yet to down azgalor.

Maybe this week!

Lobothomy
16-05-2008, 12:39 PM
We still **** up on na'jentus from time to time. But it's usually a wake up call and we proceed with oneshotting up to ros.

There are still some people havign troubles with Teron but if the first person to receive the cosntructs is half good, they can help the second person which gives a a small margin of error on whomever get's picked afterwards.