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grellboy
12-04-2008, 11:23 AM
Does any1 have any ideas on deathknight spells. i think i have a few. some confirmed some made up.

blood:

Determination:(talent) 1 blood rune. Increases your chance to resist sleep fear, and stuns by 25% for 5 mins.

subdue: 1 blood rune. Subdues the target making him unable to cast damaging spells for 15 secs.

frost:

chill: (talent). 1 frost rune. Chills the target slowing their movement speed by 50% for 5 sec.

Freezing aura: 1 frost rune. Enemys using melee attacks against you have a 30% chance to be chilled for 5 sec, and have a 20% chance to be frozen in place for 5 sec. Lasts 30 sec.

unholy:

Army of the dead: 2 unholy runes. Summons 3 ghouls to fight for the caster.
after they are summoned they start to rot. It takes 5 mins for them to completely rot.

Unholy embrace: 2 unholy rune. The target is aflicted with a silhoute of darkness doing 70-105 shadow damage every 3 sec for 30 sec. All healing effects are corrupted and do shadow damage equal to 50% of the spells total healing capacity. all shielding spells are dispersed and do 30 shadow damage per rank. after being targeted the person cannot be affected by unholy embrace for 3 mins.

Summon abomination: 2 unholy runes. Summons an abomination to fight for your side. the abomination has the aura diesease cloud which does 30-80 nature damage to all enemy targets within 15 yards. once it has been summoned it starts to rot. It takes 3 mins to completely rot.

Death and decay: 1 unholy rune. The area in a 20 yard radius of the death knight decays for 15 sec, doing 85-125 shadow damage every 3 sec to all enemys within the radius of the spell.

hope you like it.