View Full Version : Need vs Greed
Netevolution
25-04-2008, 10:50 AM
I just noticed wow:s probobly most controversial system;need vs greed
Before now I never really realized how this stem worked, so I endet up looting scraps. Today now that i’m a healing shaman I get atleast one invite to a dungeon a day, but about half of those trips fails because the tank has “something else to do”
What happens if i push “greed” Personally I feel I deserve about 1 gold per dungeon. That is, items worth 1 gold at level under 30. My mana level just keeps on rising and rising and I NEED juice/nectar to keep it going. That stuff costs money! And there also new spells, but since I’m fair I feel i can gather the money for that somewhere else, but I feel i should get 1 gold per dungeon, and that means items atleast worth that much. Of course I also get “free XP” from a dungeon, wich is a really cool thing to have. I’m a controversial character, since I got all my talents points on heals. Originally I didn’t do this for dungeons but for grinding. You know an updated mana spring(soon mana tide)totem around while beating up a mob can really save your day, not to even mention all the other goodies that restos get. I fight against alliance in the southern barrens today A LOT, so improved reincarnation would also be really good ownage, and 25% cheaper totems with 30 yeard radius…they can say what ever they want, but this stuff really kicks in when grinding, including “superfast” heals hard to interrupt by enemies(like hunters pet for example)
So originally I designed my specs for grinding only, but endet up being called to dungeons almost all the time.
And over a while I must confess…I’ve turned greedy! I feel I should have more items. I can awake my party members from the dead. Heal them superfact and effectively. I can give them both health and mana with my totems, and even slow down enemy movement preventing them from getting away with earth bind totem. I feel that i should have more loot. But anyway. how much do you think a healer should get of the over all loot? And how exactly does this greed vs need system really work?
Adreesta
25-04-2008, 11:15 AM
In most cases, instance loot is done like this:
Anything BoE is greeded. Anything BoP that no one wants can be disenchanted if you have an enchanter in the group, if not then everyone greed.
As for healers deserving money... it's not just the healers working. It's everyone. A healer can't do their job unless the tank is doing their's and the tank can't do their job unless the healer is doing their's. Even the DPS have jobs. Everyone has a fair chance at loot. Anyone too greedy I wouldn't personally want to run with, and I don't know anyone that would.
Lobothomy
25-04-2008, 11:33 AM
Even the DPS have jobs.
^^
Adreesta
25-04-2008, 11:36 AM
Even the DPS have jobs.
^^
>.> I was mostly going with giving an example with tanks and healers but didn't want to leave the DPS out.
<3 DPS =P
Hehe..I like how you justify your greed.
Newsflash !
You cannot heal a mob to death. You cannot tank a mob. That is why everyone in a party has a role and equal rights to greed. And it is done like Adeestra said :)
Phoenician
25-04-2008, 12:50 PM
Everyone should get equal shares but this not usually work out, if they drop +mana equipment then the mana class's should get it, but if only +mana is dropped then it isn't fair on the other non mana class's. My guild usually gives a few coin to those that had no decent pick-ups, but then again life ain't fair and don't expect this from other guilds.
bearbehind
25-04-2008, 01:40 PM
Being part of a smallish - yet very friendly Q we do not have this problem. We team up - hit a dungeon and use NoG as described above. Sometimes ya get lucky - sometimes you dont.
In truth, if you had this attitude in my party I would prob not invite you again cos i believe you'd be one of those disrupting whinger-ninjas that create alot of drama in a guild/group.
I play cos i enjoy it - if i have a bad night then, hey theres always tomoroow.
Healers are important in a group, and there is a well known lack of balance between the Healer & Tank populations in comparison to the DPS - but that is the class you chose to play to get more dungeon invites. Alot of DPSers do not get the oppotunity to go daily - so they really miss out.
Twoflower
25-04-2008, 01:55 PM
you need every member of the team. every one has equal rights on loot. greed = bad, always.
Strongwind
25-04-2008, 01:57 PM
Uhh . . .
Don't you get a few silver for every mob that is vanquished anyways?
Why is greed always bad? In a need > greed system, everyone greed = equal and random rights (automated rolls) and if anyone needs it he wins.
I'd say being in a PuG and needing on everything because you feel you "deserve" is bad...
Dakiter
25-04-2008, 02:21 PM
When I first read the OP I started to get angry but I realized I was assuming he was needing on items that other people grouped with him needed. If he is doing that, I dont care if your the greatest healer in all of wow, I would not invite you back.
You say you feel you deserve at least one gold. What about the other folks that are there? What do they deserve? They are spending the same time you are in the instance. They are filling their roles as you are. Yes your healing is keeping the tank alive, but your cc'er is keeping you alive. Your dps is saving everyone by taking the mob down quickly enough that you are not running out of mana. Everyone is responsible for something.
If you need an item that you have no use for then your just being an ass and I wouldnt want to group with you again.
Dhoum
25-04-2008, 03:13 PM
Dakiter speaks the truth.
Need only on things that would be an upgrade for you and after you've informed the group that you will be doing so.
Greed on everything else.
There are other systems out there but the one above is the most common I've found.
Torik
25-04-2008, 03:41 PM
In principle rolling on everything is just as valid system as need before greed. Neither system is more 'right' or just than the other.
However, you use the system the group has decided to use. It is a basic group contract on how you will split loot. If you try to renege on it you are stealing from the group.
Need before greed is used so much because most players value a BoP upgrade item more than the gold they could get from vendoring unusable items from the same dungeon. So people consent to possibly losing on the gold in exchange for an increaes change of getting the loot they want. Personally I would gladly give up 10-20 unusable BoP items for 1 good blue upgrade for my level.
If you feel that your role in the group deserves more compensation than the groups loot system will give you then it is your responsibility to tell them so ahead of time rather then trying to blackmail them halfway through the instance or simply steal what you want. The group is then free to accept your demands or find a replacement.
mesonm
25-04-2008, 03:51 PM
And over a while I must confess…I’ve turned greedy! I feel I should have more items. I can awake my party members from the dead. Heal them superfact and effectively. I can give them both health and mana with my totems, and even slow down enemy movement preventing them from getting away with earth bind totem. I feel that i should have more loot. But anyway. how much do you think a healer should get of the over all loot? And how exactly does this greed vs need system really work?
I can't tell if you are a troll, or truly think you are leet and above the rest of the dps keeping you alive.
Everyone is on equal footing as to being necessary in an instance.
If you can equip something, and will actually wear it, click "need".
Everyone should get equal shares but this not usually work out, if they drop +mana equipment then the mana class's should get it, but if only +mana is dropped then it isn't fair on the other non mana class's. My guild usually gives a few coin to those that had no decent pick-ups, but then again life ain't fair and don't expect this from other guilds.
I agree that if a mana+ item drops, and IT IS AN UPGRADE to the mana using class, that the mana using class gets priority.
However, if it is not an upgrade and they will equip and use immediately, its at most a "greed" item.
Similarly, if it has AGI, rogues and hunters have priority (to use immediately)....etc. Paying someone for a run merely because they are a healer, etc., is just plain silly.
Otherwise, at best it is a "greed".
jschild
25-04-2008, 03:51 PM
The only person who "deserves" more gold than the rest of the group is a good tank.
If they are doing their job, they WILL have high repair bill at 70, while the rest will not.
That is literally the ONLY case where the group should not have equal claim to everything gotten (other than basic, healer gets first choice on healer gear, tank gets first choice on tank gear, dps gets first choice on dps gear).
Strongwind
25-04-2008, 04:10 PM
I can see it now. . . .
Before a toon enters any instance, Blizz has them electronically sign a in-game document stating somethin to the effect that all parties understand the Fair Need/Greed Agreement (FNGA) of 2008. Ofc, this can be waived by the group leader.
mesonm
25-04-2008, 04:31 PM
I can see it now. . . .
Before a toon enters any instance, Blizz has them electronically sign a in-game document stating somethin to the effect that all parties understand the Fair Need/Greed Agreement (FNGA) of 2008. Ofc, this can be waived by the group leader.
Even worse....A healer forms a party to run kara....
Before the run, the healer has everyone sign an electronic doc that is enforced by the system....the doc states "I heal everyone, thus saving everyone 5g in repairs....so, you have to each pay me 2g of the potential savings, or you get booted".
As for the tank getting more money, I disagree. They choose the class, and the later higher repair bill (if they have one...). If the healer does their job, and the dps kills stuff, there will be no repair bills. I use mana pots sometimes, and +healing pots, and the tank never uses them, so shouldn't I get compensated under your theory?
Also, if its a guild run, let the guild pay for it out of the bank if they agree that should be done.
Dakiter
25-04-2008, 04:40 PM
I am going to respec my shammy to resto and start charging groups a signing bonus to have me heal for them.
Even worse....A healer forms a party to run kara....
Our healer does form the Kara runs (very successfull) and then he makes us bet 10 gold each on which of the Opera events we get. And I always lose.
^^
jschild
25-04-2008, 04:47 PM
A tank will always have a repair bill, even when he never dies. I ddin't mean they should, I just meant that is the only situation where I could see a fair arguement made for it.
mesonm
25-04-2008, 05:48 PM
Our healer does form the Kara runs (very successfull) and then he makes us bet 10 gold each on which of the Opera events we get. And I always lose.
^^
Betting on a random event....I'll sign up for that.
A tank will always have a repair bill, even when he never dies. I ddin't mean they should, I just meant that is the only situation where I could see a fair arguement made for it.
yup...and the healer that uses a mana/+healing/draenic wisdom pot to save the team also spent money...thus, pay him also, according to your theory.
(I do not subscribe to the notion that any party member should be compensated for any party participation...I'm merely taking what I believe your theory is, and expanding it.)
Jurija
25-04-2008, 06:00 PM
Our raiding team has its own tab in the bank, where all members contribute with all kinds off pots, buff foods and the likes. This is mostly paid for by GB donations.
And as a tank i do feel like the guild should at least contribute to my expenses in the repair department, as my repair bill usually is sky high by the end of a raid.
But i'm not being an ass and demanding it, i usually just pay it myself. after all, its just a couple of dailies before i've got the gold:)
Beruen
25-04-2008, 06:47 PM
And as a tank i do feel like the guild should at least contribute to my expenses in the repair department, as my repair bill usually is sky high by the end of a raid.
Funny that. When we were just starting Kara, our MT was grousing about repair bills. I whispered him that I'd cover his repair expenses for the night (at this point, I had bought epic flyer training and mounts for 5 characters, and noone else had managed a single epic flier without a loan from me).
At the end of the night, he told me how much he spent on repairing and my answer was. "??? That's all? Dude, you're behind my repair bill by 5%. Die harder. Dang soul stones." I doubt he's behind me now, as at the time, I was in 5 or 6 epics that needed repair, and I'm not sure he had any yet. Not to mention the fact that soul stones ensured I'd die one time more than he did every 30 minutes.
That said, the only consumeables that I go out of my way to bring to raids are healing and tanking ones, and the healing ones only because I use them myself and I'm lead healer, so I need to take care of my team when they slack off.
semiiramiis
25-04-2008, 07:33 PM
I wonder what Net is going to do when it gets expensive? I am also a resto shaman, full bore heals..hooah. If I am heal buffed (for tougher heroics, or raids) every single death I have costs me the following:
Repair. 4-5 gold per death.
Potions. Draenic Wisdom + Healing power. 3-4 gold per application. Since they go away after death... yup.
Food buff. Golden fish sticks. 1-2 gold EACH. Also go away after death, and need reapplication.
Add it up. That's 8-11 gold per death. Progression will equal an easy 4-8 deaths per nightly attempt.
Trash throws a few silver each. There are few salable greens. And there is no money to be made off of boss drops, because if you got it, your guild better NOT catch you vending it. And don't think you're going to get reimbursed for this, while some guilds offer repair funds, most don't. You are NOT entitled to anything. Raiding and instancing are not there to make money at. That's why you have professions. (Not to say you won't occasionally make money at instances, but don't count on it.)
Drakkor
25-04-2008, 07:56 PM
I have to laugh at the OP! He "deserves" more than anyone else in the group, WTH!!
I would never group with someone with this attitude.
We use:
Need all BoE unless someone speaks up real quickly (or beforehand) asking for it and showing it is a "upgrade" useable right away.
Pass all BoP - decide if anyone needs - if not DE - roll on shard. If no one to DE roll for item.
Strongwind
25-04-2008, 08:16 PM
Well, if you do think about it a little harder . . . .
Your toon has three primary professions, one of which is a tank, healer or dps. And just like alchemy, LW, BS, skinning, mining and the like, you sort of expect to earn money from your professions.
Although, I am still hung up on that everyone in the party benefits from earing some coin from killing mobs, doesn't that offset the cost of running instances?
semiiramiis
25-04-2008, 08:26 PM
Well, if you do think about it a little harder . . . .
Your toon has three primary professions, one of which is a tank, healer or dps. And just like alchemy, LW, BS, skinning, mining and the like, you sort of expect to earn money from your professions.
Although, I am still hung up on that everyone in the party benefits from earing some coin from killing mobs, doesn't that offset the cost of running instances?
Instances, most of the time...you can break even. Raiding is a black hole of gold, you pour it in and don't see it again. Take for example my last raid...ssc. Downed bosses: Leotheras and Fathom Lord. Deaths: 8. Rough expenditure of gold for that: 80g. Incoming funds from trash: Roughly 5g. 75g in the hole, and I was lucky to get boss loot. Which of course I cannot vend, and even if I was stupid enough to vend it, would maybe give me 5-10g.
Also..healer is not my profession, it's my class. I don't make money at it.
elsegundo
25-04-2008, 09:10 PM
the OP tends to think the world revolves around him/her. like everyone one there is there to benefit the OP. that's the point of view i've gathered from many of his threads.
everyone has their own repair bill. go into instances to get better gear, finish quests, and maybe get a roll on a nice drop. i know it costs gold. instances arent meant really to be money-makers, or even break-even-makers.
semiiramiis
25-04-2008, 09:21 PM
the OP tends to think the world revolves around him/her. like everyone one there is there to benefit the OP. that's the point of view i've gathered from many of his threads.
Noticed that too, I see. Not quite sure if it is utterly arrogant or a troll. Both seem like equally viable possibilities.
Xlorep DarkHelm
25-04-2008, 10:53 PM
I just noticed wow:s probobly most controversial system;need vs greed
Wow, if you think that the Need vs. Greed system/mechanic in WoW is "probably the most controversial system", then you really have been living under a rock. What with the back-and-forth argument between PvP vs. PvE, Horde vs. Alliance, Pre-TBC WoW vs. Post-TBC WoW, heck, Class vs. Class or even Race (abilities) vs. Race (abilities). Need vs. Greed is, quite honestly, among the least controversial systems/mechanics in WoW... it actually promotes a bit of fairness in looting, which is a positive thing, and it has been tweaked enough that most people don't even give it a second thought.
Before now I never really realized how this stem worked, so I endet up looting scraps. Today now that i’m a healing shaman I get atleast one invite to a dungeon a day, but about half of those trips fails because the tank has “something else to do”
I tend to avoid the healing role like the plague, it is unappealing to me. But I do play in both the DPS and the Tanking roles, depending on my character. I'll admit, my Tanks can get groups a heck of a lot easier than my DPS'ers. But I digress...
What happens if i push “greed”
Simple, everyone who pushes Greed gets to roll for the item, unless someone pushes Need, which tends to mean that you actually *need* the item, often as an upgrade, rather than just selling it for gold.
Personally I feel I deserve about 1 gold per dungeon.
You are either very fortunate, or very low level. If it is the former, kudos to you, if it is the latter, you will hate life when you start needing to spend more money to function. I think I use more than a gold's worth of food, drink, and bullets on my two Hunters per instance run they are in, I know my Druid and my Warrior both spend far more than 1 gold for their repair bill after tanking an instance.
That is, items worth 1 gold at level under 30.
Ok, so what you are saying is you need to make some levels, so you can get more cash. Higher levels = more gold available. Trust me, it is true.
My mana level just keeps on rising and rising and I NEED juice/nectar to keep it going.
So does every class that uses mana. The only exceptions I've seen tend to be Paladins (with their extremely inexpensive heals), or Shamans (with their mana spring totem). Oh, wait, you aren't high enough for that. So here's a thought, get higher level. Problem solved.
That stuff costs money!
Tell me about it. I have bandages, food for myself, food for my pet, drinks, bullets, and repairs on my two Hunters -- one of my Hunters can make her own bullets, which is great, but there still is some expense involved (like the cost of doing business as an Engineer for one thing)... For my Druid... he has.... repairs. He doesn't really eat, he doesn't really drink, he doesn't do much of anything other than kill, tank, kill, tank, kill, stealth, kill, etc... For my Warrior... Good lord, does she rack up a repair bill that would terrify you. And that's not mentioning the bandages and food she gets.
And there also new spells, but since I’m fair I feel i can gather the money for that somewhere else, but I feel i should get 1 gold per dungeon, and that means items atleast worth that much.
Newsflash: Everyone gets new abilities as they level. You aren't alone on that at all.
Of course I also get “free XP” from a dungeon, wich is a really cool thing to have.
Explain this concept of "free XP"... Are you just standing around and, I dunno... not actually doing anything in the instance? And you wonder why the tanks "have something else to do" if you aren't even bothering with, y'know, healing them?
I’m a controversial character, since I got all my talents points on heals.
I know these words, but together they make no sense.
Originally I didn’t do this for dungeons but for grinding. You know an updated mana spring(soon mana tide)totem around while beating up a mob can really save your day, not to even mention all the other goodies that restos get. I fight against alliance in the southern barrens today A LOT, so improved reincarnation would also be really good ownage, and 25% cheaper totems with 30 yeard radius…they can say what ever they want, but this stuff really kicks in when grinding, including “superfast” heals hard to interrupt by enemies(like hunters pet for example)
You have a point in this? Oh, I see, it is just random stream of consciousness that is irrelevant to the rest of your post. Got it.
So originally I designed my specs for grinding only, but endet up being called to dungeons almost all the time.
Yeah, funny thing about healing spec'ed people. They are popular (and not controversial).
And over a while I must confess…I’ve turned greedy!
The first step to recovery is accepting that you have a problem.
I feel I should have more items.
You and probably close to 99.9999% of WoW's playerbase.
I can awake my party members from the dead.
As can Priests, Paladins, Druids (occasionally) and Engineers (if they are lucky).
Heal them superfact and effectively. I can give them both health and mana with my totems, and even slow down enemy movement preventing them from getting away with earth bind totem. I feel that i should have more loot. But anyway. how much do you think a healer should get of the over all loot?
I'd say, quite honestly, that a healer should get an equal share of the loot, which the system currently in place already does.
And how exactly does this greed vs need system really work?
It is actually "Need before Greed". The idea is that a character that actually needs an item -- as a gear upgrade, for example, can choose Need. Everyone who chooses Need then gets to roll, the highest roll wins (all automatically rolled). Everyone who chooses Greed would not get to roll, unless there is nobody who chooses Need. If there are no people who choose Need, then everyone who chose Greed gets to roll, highest roll wins (automatically rolled). Anyone can also choose to not participate (and with patch 2.4, can even choose to opt out from participating in the rolls entirely and be taken off of the round-robin loot cycle).
Now... if you pick Need, and don't actually need it (like, if your Shaman rolls Need on a piece of armor he couldn't even wear, or would never wear), don't be surprised if you get bumped out of a group, and possibly get a reputation on your server where people won't want to group with you -- because you are being unfair with the loot, and everyone in the party participates in the instance, and therefore should have equal chances at loot that someone else doesn't actually "Need". I always check with the group if it is OK to click Need before I ever click Need, just so that the group says it is fine.
Otherwise, "it all comes out in the wash" as the saying goes. You'll get your fair share of loot from the instance, which should easily cover whatever your costs are... combined with the loot from your solo/questing outdoors.
dwarfenhelm
26-04-2008, 10:15 AM
loot is really very simple. if you will get a boost in stats from an item and its for your class then roll need if not roll greed.
i NEVER ask if i can roll need on a clas item i want i just hit need and i expect every member of the part yto do the same. even if the item is for 2 or 3 lvls above your lvl still hit need and bank it.
ive had enchanters roll need on any green that drops and ive had players roll need on non class items saying it will be good fro role play. ive also had players roll need just becasue like the original op they wanted money. my solution is simple the first time a not needed item is needed i will ask why they hit need and say not to do it again, if they do roll need again i will either kick them/get leader to kick them or i will quit group. it doesnt matter if im on my hunter tank or priest i wont ever roll need on an item i dont need. though i do have 1 exception t my rule, if players insist on looting mid fight then after telling them not to a few times i will just hit need every single time. if im tanking or healing i need to see every single thing that is ging on in the game and with a loot window in mid screen i wont take time to look if i need it or the group will die.
thankfully 99% of players over lvl 60 all play the need and greed as it should be done,
clevins
26-04-2008, 10:47 AM
nice troll...
Aerath
26-04-2008, 12:35 PM
http://i19.photobucket.com/albums/b161/P3Shinobi/1192392913251.jpg
Instances, most of the time...you can break even. Raiding is a black hole of gold, you pour it in and don't see it again.
You see it again the form of equipment and loot. I just had Bracers of Nimble Thought crafted from my mats and that is roughly 1200 gold. If I set the average value of an epic by the average price of BoE lv 70 epics go on the AH, I would set it at this amount.
70% of my slots are filled with raid epics...so that is some 7000-10000 gold right there. According to CT_expense, I have paid about 1000 gold in repairs in TBC.
If that doesn't do it for you, you get repaired in the form of excitement and entertaining by playing with 24 friends and killing new bosses.
If that doesn't do it for you...why do you play? You certainly can't exchange your 5000 in game gold for some RL money...
Netevolution
26-04-2008, 02:04 PM
Personally i think a tank should always come first on need, but AFTER that a healer! Im tired of those hunters and mages who constantly keep b**** to me because i need. I HEAL! I heal there butt, but i shoulndn't! I should just let them die! There a waste of time and energy, and so are chain heals(wich i dont have yet) A healer should ALWAYS concentrate on the tanks and then as a backup in case the mob tries to run away. I SHOULD be in second place right aftet the tank! If i go, then the whole team goes DOWN! If the mage/hunter goes...we lose a little dps. So what!!?
I believe the Troll posters are aimed at you, Netevelution. And if they weren't, they should be.
You are like a kid throwing a tantrum because somebody took his toy away. Sure, go into an Instance with your tank and heal just him. Heal until you run out of mana and you two die. You just need dps. Agreed, a dpser often should be better at watching his aggro, but tanks make mistakes, healers make mistakes (otherwise YOU shouldn't need heals because you obviously overheal and draw aggro). Mobs are sometimes programmed with random aggro, aggro dump or untauntable.
Your hunter icetraps, your shadowpriest shackles, your mage sheeps, your warlock banishes and seduces. Guess what? Doing this properly will DRAW AGGRO, no fault of the class for doing their job.
Oh and it is: "I heal their butt" and "They're a waste of time". Coincidentally a waste of time like answering to your rants seems to be....
Can I put posters of this forum on my ignore list?
Chappy Gilmore
26-04-2008, 02:30 PM
Personally i think a tank should always come first on need, but AFTER that a healer! Im tired of those hunters and mages who constantly keep b**** to me because i need. I HEAL! I heal there butt, but i shoulndn't! I should just let them die! There a waste of time and energy, and so are chain heals(wich i dont have yet) A healer should ALWAYS concentrate on the tanks and then as a backup in case the mob tries to run away. I SHOULD be in second place right aftet the tank! If i go, then the whole team goes DOWN! If the mage/hunter goes...we lose a little dps. So what!!?
Whats with the bold? It doesn't make it any easier to read! And it's just annoying.
Also, you really do seem like a bad healer, you want to just let the mages and hunters die? Your job is to heal! Just as their job is to kill the mobs, what would you do if the mage just stood around dancing instead of killing them?
Also whats up with you thinking that just becuase you are a healer, you are instantly the best? I have had it with all these damn elitist healers and tank in that just becuase their class / spec isnt as popular as others it automatically makes them the best. Personally my main is a healer also, but that does not make me better than everyone else.
I really hope this is just a troll and im failing.
odinsnephew
26-04-2008, 02:36 PM
Det,
Yes you can /ignore other posters by going to their public profile and selecting to ignore them. Not sure how it works though as I havnt ignored anyone yet.........;)
semiiramiis
26-04-2008, 02:52 PM
You see it again the form of equipment and loot. I just had Bracers of Nimble Thought crafted from my mats and that is roughly 1200 gold. If I set the average value of an epic by the average price of BoE lv 70 epics go on the AH, I would set it at this amount.
70% of my slots are filled with raid epics...so that is some 7000-10000 gold right there. According to CT_expense, I have paid about 1000 gold in repairs in TBC.
If that doesn't do it for you, you get repaired in the form of excitement and entertaining by playing with 24 friends and killing new bosses.
If that doesn't do it for you...why do you play? You certainly can't exchange your 5000 in game gold for some RL money...
*I* understand that my full set of t4 and t5 equivalent gear is worth a fortune. My point was to the OP, who seems to believe instances/raids should pay him. That because he has expenses, he should get special treatment. My post was to try to say we all have expenses. They get more and more the farther you progress. I love raiding. The thrill of downing a boss, of seeing 24 of my best friends finally get it right and work in sync is the game for me. I was trying to warn OP that it only gets worse, and that he cannot expect his parties to make up the difference, that money comes from professions. His stated viewpoint that he is entitled to having his run expenses covered is what I was actually addressing.
Det,
....Not sure how it works though as I havnt ignored anyone yet.........;)
Works like a charm ;)
TPMdm
26-04-2008, 03:51 PM
/me backspaces.... just not worth it.
BTW I've had about as many recoveries from healer and tank deaths than I have from losing a dps. The whole point of a party is each person playing their part. Just because you, as a healer, are a rarer class than dps does not make your role more important. I would rather spend another hour trying to find a good team playing healer than invite you to my group.
Jurija
26-04-2008, 06:18 PM
I would rather spend another hour trying to find a good team playing healer than invite you to my group.
QFT
Btw, we downed netherspite a couple of days ago, after several attempts.
The feeling i got when i saw him dead was worth more than any amount of gold!
semiiramiis
26-04-2008, 06:37 PM
Personally i think a tank should always come first on need, but AFTER that a healer! Im tired of those hunters and mages who constantly keep b**** to me because i need. I HEAL! I heal there butt, but i shoulndn't! I should just let them die! There a waste of time and energy, and so are chain heals(wich i dont have yet) A healer should ALWAYS concentrate on the tanks and then as a backup in case the mob tries to run away. I SHOULD be in second place right aftet the tank! If i go, then the whole team goes DOWN! If the mage/hunter goes...we lose a little dps. So what!!?
Eh? What? If you think you do this all alone...you're playing the wrong game. Certainly, there are times when you do surgical healing, and have to decide who doesn't die. It's hard, and painful, and I always apologize and feel bad when I have to do it. You're a lowbie shaman. Somehow you have the diva attitude of a fully t6 prot warrior, and unlike said warrior, you don't deserve it. Level 20 something shamans are a dime a dozen, and with a handful of talent points, barely can be called resto. Stop giving my class/spec a bad name. Roll a dps... I see this attitude often with mages and warlocks. Healers are there to help everyone else survive. If we're doing our job well, people don't notice us. You're not gonna get "attaboy" healer! You're not gonna see your healing charts popped up on every rest break.
Xlorep DarkHelm
27-04-2008, 12:05 AM
Personally i think a tank should always come first on need, but AFTER that a healer! Im tired of those hunters and mages who constantly keep b**** to me because i need. I HEAL! I heal there butt, but i shoulndn't! I should just let them die! There a waste of time and energy, and so are chain heals(wich i dont have yet) A healer should ALWAYS concentrate on the tanks and then as a backup in case the mob tries to run away. I SHOULD be in second place right aftet the tank! If i go, then the whole team goes DOWN! If the mage/hunter goes...we lose a little dps. So what!!?
As a hunter, I should point out that more often than not, it is my job to make sure that the healer stays alive. I'm often juggling CC's, snares, roots, and aggro to pull adds off of healers, and keeping them alive so they can do silly things like heal.
You, my friend, are a nitwit. Go away little troll, your kind isn't wanted around here.
bearbehind
28-04-2008, 01:29 PM
Personally i think a tank should always come first on need, but AFTER that a healer! Im tired of those hunters and mages who constantly keep b**** to me because i need. I HEAL! I heal there butt, but i shoulndn't! I should just let them die! There a waste of time and energy, and so are chain heals(wich i dont have yet) A healer should ALWAYS concentrate on the tanks and then as a backup in case the mob tries to run away. I SHOULD be in second place right aftet the tank! If i go, then the whole team goes DOWN! If the mage/hunter goes...we lose a little dps. So what!!?
Hmm - contradiction in terms. (in bold as the style seems to be)
So you think you should get paid to do dungeons yet are obviously a bit of a crap healer cos you do not think you should heal the DPSers.
Maybe you should concentrate on being a bit more than a lowbie shaman before making ridiculous demands - and i dont mean just levelling up - I mean learning A) how the game works and B) what the other classes actually do.
Everyone has a role to play in an instance and your place on one is earned not through anything else but your reputation: The servers are full of crap warriors who are not invited cos they never learned how to tank, gung ho hunters who cannot keep their pets under control and at least one healer who is being a twat about loot...
Welcome to the World my friend- you're gonna be awful lonely once you get to the end game :wave:
elsegundo
28-04-2008, 11:09 PM
if you think 1 gold is great, then just wait til you hit outlands. the repair bills will be a lot higher.
i dont think WoW is your game, really. i think you're better off with a game like Dungeon Seige or Titan Quest. why? because they're single player games.
mesonm
29-04-2008, 04:52 PM
Personally i think a tank should always come first on need, but AFTER that a healer! Im tired of those hunters and mages who constantly keep b**** to me because i need. I HEAL! I heal there butt, but i shoulndn't! I should just let them die! There a waste of time and energy, and so are chain heals(wich i dont have yet) A healer should ALWAYS concentrate on the tanks and then as a backup in case the mob tries to run away. I SHOULD be in second place right aftet the tank! If i go, then the whole team goes DOWN! If the mage/hunter goes...we lose a little dps. So what!!?
ROFL....I hope you are considering giving up your day job, because this diatribe is rather hilarious, and I'm sure people will pay you to hear it.
As for your trolling, you are a decent troll, but need to work on it.
As for your spelling, you definitely need to work on that also.
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