View Full Version : The wow economy after 25 daily quests
irogue
25-04-2008, 04:45 PM
Lots of AH items on my server went up to 50% - 100% and ppl blamed the new daily quests extend to 25. Those darn 70s got too much money from the daily quests and drove the AH price up. What do you think?
Tollin
25-04-2008, 04:47 PM
I love it! As all I do for proffs on my lowbies is gathering.. i can net 40-50g a day at lvl 47 if I really try.
No i can't upgrade my gear as cheaply as I used to but since I am booking to 70 so quest gear and drops are good enuff for me.
I see that (despite the fact that you get greens in your SSO supply bags) the prices for enchant mats shot through the roof when the badge vendor spawned. People are not thinking ahead..and for one sweet day, the gold from large prismatics kept pouring in. I had bought Voids for 28 and each of the 2 large prismatics that they DEed to sold for 40 gold.
That day I made 1000 gold from LPS and GPEs
Actually lv 60-70 blues have stayed where they were pricewise. Lower level greens, especiall of the eagle, monkey, falcon have been expensive for a long time.
mesonm
25-04-2008, 05:46 PM
Lots of AH items on my server went up to 50% - 100% and ppl blamed the new daily quests extend to 25. Those darn 70s got too much money from the daily quests and drove the AH price up. What do you think?
Suppose it's true....who cares?
Money was pitifully easy to make even before the additional quests were added.
rgirty
25-04-2008, 06:13 PM
Money is now readily available to every player at 70.
The original daily quests were a smash hit, but they required attunement and were only a few.
Blizzard learned from that and with 2.4 they brought the scalable SSO quests into the game which even I am enjoying.
The effect it has had is that fewer people farm for gold, thus increasing the cost of raw materials. That is the most noticeable effect.
The other effect that you hear few people talk about is that the increased flow of gold has made previously cumbersome expenses such as repairs much easier on people that frequently raid.
Previously many people in our raiding guild would have some issues as holy or prot classes with farming if they did not have a farming char. Sure, they could do it but it wasn't as fast or as easy as other classes.
Now what has happened is that 5 man groups have formed, (due to being on a pvp server partially for protection) of peopel that are traditional such as 1 healer 1 tank and 3 dps classes they all go to the isle and do the quests together before raid time.
Often time they will breeze through MgT normal to DE the drops for shards/voids they could also split up for profit.
All in all, i really like it. I think it helps the pve crowd tremendously.
With the new ratings for s4 gear, even the rings the gap is starting to widen between the two. Which in the end, is something I approve of.
Davemetalhead
25-04-2008, 06:13 PM
Suppose it's true....who cares?
Money was pitifully easy to make even before the additional quests were added.
The ones that don't have level 70's to support them. The ones that roll on a new realm (new to them that is). The new players. The ones, like myself, that think it's patently ridiculous to pay 20g for a level 12 green.
mesonm
25-04-2008, 06:23 PM
The ones that don't have level 70's to support them. The ones that roll on a new realm (new to them that is). The new players. The ones, like myself, that think it's patently ridiculous to pay 20g for a level 12 green.
well, I just rerolled on Ghostlands, and don't have a 70 supporting me....At level 26, I have 55g.
Agreed, that if you see a level 12 green, you shouldn't buy it at ANY price above vendor price, certainly not at 20g....But, you wouldn't have bought it at 2g either, I would hope.
elsegundo
25-04-2008, 06:27 PM
The ones that don't have level 70's to support them. The ones that roll on a new realm (new to them that is). The new players. The ones, like myself, that think it's patently ridiculous to pay 20g for a level 12 green.
i dont think that's going to happen. i see prices going up for more desired greens, like twink gear and high demand "of the eagle" "of the monkey" gear. but otherwise, your level 12 green will be just as desirable as your level 12 quest reward, and no one's gonna pay 20 gold for something they'll wear for 2 hours of game time.
what i'll see more of is more profession mats will increase in prices. more money out there means more people willing to pay a little more, inflating the market, lowering the value of gold. what bliz should also do is increase the value of vendor trash and such to the point where it keeps up with inflation. but i also see this as prepping a lot of us up for the next expansion. things will be expensive there too. so having a good amount of savings is not a bad thing. this is all speculation, however, but nonetheless, reasonable.
im going back to azeroth tonight to farm some mats, as i am not level 70 yet, nor do i have those flying mounts needed to do some of the dailies. there will be less people in azeroth, and the gold i will be making with my "gathering" profession will now match what i will be making in outland. or at least i hope.
rgirty
25-04-2008, 06:39 PM
else, get questhelper if you don't have it and level your main to 70.
Gold will come much easier then.
just my thought.
Davemetalhead
25-04-2008, 06:42 PM
well, I just rerolled on Ghostlands, and don't have a 70 supporting me....At level 26, I have 55g.
Agreed, that if you see a level 12 green, you shouldn't buy it at ANY price above vendor price, certainly not at 20g....But, you wouldn't have bought it at 2g either, I would hope.
OK, admittedly the level 12 green was an exageration on my part, but I've certainly seen green & grey items, such as the first head and shoulder pieces, going for that kind of money. Hell, if it's "of the Monkey", mid-20 level leather shoulders will be on the AH for upwards of 40g.
elsegundo
25-04-2008, 06:56 PM
OK, admittedly the level 12 green was an exageration on my part, but I've certainly seen green & grey items, such as the first head and shoulder pieces, going for that kind of money. Hell, if it's "of the Monkey", mid-20 level leather shoulders will be on the AH for upwards of 40g.
with that... i agree! i've seen late level 20's and 30's "of the monkey" gear go for 30 gold or more. but that's to cater to the twinks moreso than the guy who just wants to level through.
else, get questhelper if you don't have it and level your main to 70.
Gold will come much easier then.
just my thought.
i see. so dont worry about profiting from lower level mats? im guessing i should just level to 70 and do the dailies. but then i also want to supply the AH with junk. its one of the things i like doing, kinda like making bags instead of just selling the mats. i'll think about it. thanks for the suggestion!
semiiramiis
25-04-2008, 07:09 PM
Most of the prices I've seen on the rise are linked to the enchanting goods needed to enchant everyone's new gear, and the alchemy stones. My main transmute is primal mights.... before 2.4, they sold for 70g each. Now with everyone chasing sunfire enchants and 2.4 upgraded alchemy stones, they have escalated to 120g.
Kneash
29-04-2008, 09:47 AM
On my server (Thunderhorn) I'd rather keep things as they are now, vs. how they used to be. Sure, things might cost a bit more than they used to, but much of the increased price is due to PVP Twinking more than anything.
Aerath
29-04-2008, 10:26 AM
OK, admittedly the level 12 green was an exageration on my part, but I've certainly seen green & grey items, such as the first head and shoulder pieces, going for that kind of money. Hell, if it's "of the Monkey", mid-20 level leather shoulders will be on the AH for upwards of 40g.
Here's a new thought... don't buy it.
Simple, innit ?
The game was designed to get by on quest rewards/drops.
And, here's another new thought, sell lowby gathering mats. Copper Ore anyone ? Maybe Mithril if you hit that level ?
I think the latter goes for 20g or so per stack on my server, if not 40.
There ya go - one stack of Mithril for one Green Crappy Item.
Would've been the exact same if the stack of Mithril was 2.5g and so was the Green Crappy Item.
On top of that, you now only need 5 stacks of Mithril for one Mount + Driving Lessons. Before, that was 40 stacks.
I honestly fail to see what the 'lowbies' would be complaining about when their income increased likewise.
Cerberus
29-04-2008, 02:35 PM
The increase in price on crafting mats looks to be just as much about people playing the AH on my server. Primals are close to 40g and the undercutting cycle resets very often. Guess everything sells these days.
Renata
29-04-2008, 02:44 PM
Whether or not this is a problem sort of depends on where you are coming from. I have definitely noticed this myself -- I even wrote a blog entry about the subject of unintended effects of dailies on economies -- and whether or not this is a problem depends on what characters you have and what you are trying to do.
Right now, on my main server, I'm pretty focused on three characters, two 70s and a 64. I have lower characters but feel little to no motivation to level any of them up. I do have a 32 shaman on a PvP server I haven't touched in a couple months and a level 41 Alliance hunter on another server that I played for the first time in months this morning.
For me right now, on my main server, the dailies have only been a good thing. Prices on things I need tend to be low and I can generate as much money as I need. With two good level 70 farming toons, I can do as many dailies as I can stand in a day and make as much money as I feel like. I easily raised the 5200g to get my warlock her epic flier after all these months (just never saw the need til they introduced the gathering daily, and doing this on an herbalist is painful without one), and I already have more than enough to buy my paladin her regular flier when she hits 70. I will probably have enough by then to buy her an epic flier as well.
However, when I have played my lower level characters, I feel a bit differently about it, especially since both of the ones I play, the shaman on The Venture Co. and the hunter on Draenor, have no sugar daddy (or sugar mama in my case, since I play female toons exclusively) and have to raise their own money. Fortunately, as miners, they can make good money, but gear is crazy expensive. If you don't have a 70 and don't really understand how to make money, the lower level economy could be extremely daunting to a player without a 70 running dailies for them.
...Ren
irogue
29-04-2008, 04:26 PM
Whether or not this is a problem sort of depends on where you are coming from. I have definitely noticed this myself -- I even wrote a blog entry about the subject of unintended effects of dailies on economies -- and whether or not this is a problem depends on what characters you have and what you are trying to do.
Right now, on my main server, I'm pretty focused on three characters, two 70s and a 64. I have lower characters but feel little to no motivation to level any of them up. I do have a 32 shaman on a PvP server I haven't touched in a couple months and a level 41 Alliance hunter on another server that I played for the first time in months this morning.
For me right now, on my main server, the dailies have only been a good thing. Prices on things I need tend to be low and I can generate as much money as I need. With two good level 70 farming toons, I can do as many dailies as I can stand in a day and make as much money as I feel like. I easily raised the 5200g to get my warlock her epic flier after all these months (just never saw the need til they introduced the gathering daily, and doing this on an herbalist is painful without one), and I already have more than enough to buy my paladin her regular flier when she hits 70. I will probably have enough by then to buy her an epic flier as well.
However, when I have played my lower level characters, I feel a bit differently about it, especially since both of the ones I play, the shaman on The Venture Co. and the hunter on Draenor, have no sugar daddy (or sugar mama in my case, since I play female toons exclusively) and have to raise their own money. Fortunately, as miners, they can make good money, but gear is crazy expensive. If you don't have a 70 and don't really understand how to make money, the lower level economy could be extremely daunting to a player without a 70 running dailies for them.
...Ren
If you think about the speed of leveling now, it makes the lives of lower level toons even worse. You kill less mobs so you have less loots to exchange money. You also can't keep up mining and herbing skills because you move to higher level quest zones before you level up your professions.
Pharoahe
29-04-2008, 04:39 PM
Well its a GREAT life for lower level characters on my realm. I recently made an alt, and 1 stack of copper goes for 5g. I made like 30 g in one hour.
zodiac66
29-04-2008, 04:47 PM
Skinning was VERY profitable yesterday. A stack of knothide leather was going for over 20g.
Twoflower
29-04-2008, 04:52 PM
if you look at it, you dont need to buy a single thing from the AH before at least lvl 60, since you will outgrow it anyway in a matter of hours.
before patch, you gained little money and spent none. now, you gain huge money and spend none. i dont know what you complain about.
rgirty
29-04-2008, 05:25 PM
People have leveled to 70 naked.
Lowbies don't need gold. You might want gold to make it easier, but the fact is you could level 1-70 and never even visit the AH without a lot of difficulty.
Would it be easier to have a main that buys you new blues/greens every 3-4 levels? Sure it would, but you don't need it.
As far as professions go, pick two that go together like LW and skinning, or herb and alch.
Takes time and effort, but not that difficult.
dagee
29-04-2008, 06:08 PM
Actually, this situation with the increase in the number of dailies a player can do is really a bad thing. The problem is that games such as WOW rely on having a healthy economy. A healthy economy does not equate to having tons of gold (not that having tons gold circulating is necessarily a sign of a bad economy). What Blizzard has done, essentially is allowed players to print their own money.
The more currency in circulation the less value that currency has. Two situations can arise from this tremendous influx of gold. Either the economy adjusts, people's gold intake flattens out, prices of items stabilize to reflect the inflated value of gold. Or, second scenario, the economy does not adjust. Prices continue to rise and the value of gold further diminishes. This is really a bad thing. If gold does not stabilize then people will not want use it as a currency. After all, why sell you a stack of iron for x amount of gold when I would be much better of trading it for a stack of felweed which might hold its value longer. For those of us old enough to remember Diablo 2, gold had no meaning in the game because it was so easy to acquire so had no fixed value. Heck part of the reason people invest money in the real world (instead of putting their money in a savings account) is so that the value of their savings does not devaluate with inflation.
The problem is, the second people loose confidence in the ability of their currency to hold its value real economic problems occur. Blizzard was smart initially keeping limited amounts of gold in the economy. Yes there has always been inflation in WOW but the inflation was predictable thus gold held its value.
The easiest way to destroy a game is to wreck the economy. The easiest way to wreck the economy is to destabilize the currency. The easiest way to destabilize the currency is to inject more of it then the economy can handle.
Aerath
29-04-2008, 06:12 PM
People complain because gold income is so low that they are encouraging gold sellers.
People complain because gold income is so high that money has no value.
Can you please make up your mind ?
(And, as always, the anser is - both are completely false)
irogue
29-04-2008, 06:30 PM
Don’t get me wrong and I am not complaining about anything. I love the fast leveling speed and especially the gold inflation because I am cheap, I don’t buy stuff from AH and I only sell. However, I am concerning about the new players.
When my mage hit 60, she had to go back to the old world to level her mining from 170s to 300. It meant she could only gather and sell lower-end ore when she was leveling. The amount of ore she gathered decreased when she moved up to a higher level zone because she could not mine most ore in that zone.
It happened to my level 20 hunter as well. She is in Darkshire and she can’t mine tin or silver either. The less time you spend in a zone, the less ore/herb you gather – less money and slower skill up. Skinning is an exception because you get to skin mobs every often.
If I don’t have 70s, I doubt that my mage could afford her epic land mount when she hit 60.
Kaylila
29-04-2008, 06:49 PM
I can see where irogue is coming from..... sort of. I guess in my opinion it depends on what you are more concerned with leveling....or keeping up with professions and making the money from them. I have a brand new baby warrior on my server and her skinning and herbs are keeping up just fine with her level. She is level 16 and I believe both her herbs and skinning are low 100's (maybe 105 for herbs and 120 skinning?). But I have had to put in the effort to make sure that I go pick every herb I see and I don't run the road but run the forest and kill all the bears to skin as I pass them. I think that if you keep it in perspective that you do have to keep working those professions as you level then there shouldn't be an issue. The only time I can see it getting ugly is when you do get to the zones for your level where the resources are a bit harder to find. But if you want to keep up the professions, there are always places you should be able to go to keep them close with your character level. Just my opinion from my experiences.
mesonm
29-04-2008, 06:59 PM
If you think about the speed of leveling now, it makes the lives of lower level toons even worse. You kill less mobs so you have less loots to exchange money. You also can't keep up mining and herbing skills because you move to higher level quest zones before you level up your professions.
Well, I'm not sure I agree with you. On the one side, you have less money because you kill fewer creatures. But, if you really want the money, you could still kill the creatures.
On the other hand, you get to 70 more quickly, which is where the real money is...So, you have more money...
Realistically, what does a lower level toon need money for anyway?
PlayThemAll
29-04-2008, 07:09 PM
Realistically, what does a lower level toon need money for anyway?
Bags!
It's one of the few expenses I will endure that early in the game. The way I see it, they more then pay for themselves in the amount of extra ore, leather, etc I can accumulate before having to return to the AH.
Of course if you belong to a guild,have friends or a main with tailoring this is a non issue as well.
mesonm
29-04-2008, 07:55 PM
Bags!
It's one of the few expenses I will endure that early in the game. The way I see it, they more then pay for themselves in the amount of extra ore, leather, etc I can accumulate before having to return to the AH.
Of course if you belong to a guild,have friends or a main with tailoring this is a non issue as well.
Gotcha...and Agreed!
....So, four 16-slot bags, at 10g apiece...You thus need 40 gold.
My level 22 has well over 100g, so we still haven't gotten past what they need money for (that they can't get readily)....
:grin:
dagee
30-04-2008, 08:16 PM
People complain because gold income is so low that they are encouraging gold sellers.
People complain because gold income is so high that money has no value.
(And, as always, the anser is - both are completely false)
And both are completely true.
Prices go up, because it seems nobody can be bothered to grind stuff anymore, they have so much gold, they just buy it.
Sold a Riding crop for 199 gold today. It also was the only one on AH...
clevins
01-05-2008, 01:55 AM
Yeah. bought a +9dmg gem for 90g. But.. that's one day's dailies. About an hour. So.. meh.
At the end of the day, the economy will be fine. A new equilibrium will be found and it will be fine.
Justinledwards
01-05-2008, 02:10 AM
lol
Quote:
Originally Posted by Aerath View Post
People complain because gold income is so low that they are encouraging gold sellers.
People complain because gold income is so high that money has no value.
(And, as always, the anser is - both are completely false)
And both are completely true.
so /thread???
TPMdm
01-05-2008, 04:06 PM
The new dailies mean more people exchanging their time for cash instead of exchanging their time for loot. People have more cash but less "stuff" so the gold becomes worth less adn the "stuff" becomes worth more. But here's the beautiful part only 70's can do the majority of the new dailies. So characters in the 60-69 range literally have a gold mine of opportunity to get gold from those 70 dailywhores.
As a small example my 70 is a skinner so that's where I get my nether residue. So when I skin-grind in negrand to get those 8 nether residue I wind up with some thick clefthoof hide or whatever it's called often worth a couple G when I sell it on the AH. Now I'm only doing it a few minutes a day. Imagine the fortune for that awaits a skinner questing in negranad?
clevins
01-05-2008, 06:39 PM
exactly. What we forget is that money is an exchange medium. If I need 6 Primal Fire for an enchant I can go farm them... OR I can do dailies, get enough gold to buy them and do that. What we're seeing is that more people are choosing to do dailies vs farm which both increases demand and decreases supply. On top of that we're also seeing some market manipulation in things like gems I think (since you can't farm them without a JC to prospect the mined ore).
And some of the exalted level SSO rewards are very nice... so we're ALSO seeing people do dailies for the rep. That will drop off as people who were mostly concerned with rep drop doing the dailies every day and might adjust things slightly
drewid
17-06-2008, 08:20 AM
Prices on my server went thru the roof a week after the Isle dailies started. Primal fire was 55 gold, L pris shards hit 30 gold a pop, i was making imbued netherweave robes Deing them and making a bundle. I also emptied my bankers two bank vaults of stuff my two 70's had collected during their life span and made the 5.2k for my flyer in a little under 4 days. a couple of months later L pris shards are going for 15-16 gold primal fires are back to 30 or less, so it does seem to have settled in my experience.
MrBCorp
17-06-2008, 02:34 PM
exactly. What we forget is that money is an exchange medium. If I need 6 Primal Fire for an enchant I can go farm them... OR I can do dailies, get enough gold to buy them and do that. What we're seeing is that more people are choosing to do dailies vs farm which both increases demand and decreases supply. On top of that we're also seeing some market manipulation in things like gems I think (since you can't farm them without a JC to prospect the mined ore).
And some of the exalted level SSO rewards are very nice... so we're ALSO seeing people do dailies for the rep. That will drop off as people who were mostly concerned with rep drop doing the dailies every day and might adjust things slightly
Ah, so what we have learned is that supply and demand is not the be all the end all of inflation, but rather, money supply has just as much (or more) of an impact on inflation. We can add this to here (http://forums.worldofwar.net/showthread.php?t=414514)
irogue
17-06-2008, 03:27 PM
Prices on my server went thru the roof a week after the Isle dailies started. Primal fire was 55 gold, L pris shards hit 30 gold a pop, i was making imbued netherweave robes Deing them and making a bundle. I also emptied my bankers two bank vaults of stuff my two 70's had collected during their life span and made the 5.2k for my flyer in a little under 4 days. a couple of months later L pris shards are going for 15-16 gold primal fires are back to 30 or less, so it does seem to have settled in my experience.
Same on my server. Price on primals have gone back pre 2.4 prices. I guess ppl are tired of daily quests or rolling new alts. The gems, however, are still kind of high on my server.
mesonm
17-06-2008, 03:47 PM
Clefthide leather is now going for 75g a stack on my server. I remember back in the day when it was 1g each, or 20ish gold per stack.
pergolesi
17-06-2008, 05:45 PM
Daily quests can get very boring after you've done them 10 or 20 times. Farming for gold is at least more interesting.
clevins
17-06-2008, 06:35 PM
It can be... or not. The nice thing about the dailies (which i never did before the Isle ones) is that they're guaranteed gold and you get a feel for how long they take you.
irogue
17-06-2008, 07:24 PM
Clefthide leather is now going for 75g a stack on my server. I remember back in the day when it was 1g each, or 20ish gold per stack.
LOL, I went home to check my server during lunch break and Clefthide leather is 175g a stack or 8g each.
I am so farming Clefthide tonight and hoping the price will stay for a while.
After the S4 come out, all the enchant mats and gems will go up again.
Daily quests really bore me. After I got 3 epic flyer for my 3 70s from doing dailies, I really hate to do them again. I would do daily for rep grind only.
mesonm
17-06-2008, 09:15 PM
Daily quests really bore me. After I got 3 epic flyer for my 3 70s from doing dailies, I really hate to do them again. I would do daily for rep grind only.
I actually only do dailies while waiting for instance runs, raids, etc.
I have enough gold, since there is little other than an epic mount (which I have) to spend money on....
And I have a bank full of enchanting mats to use later.
Has anyone come up with an ingenious use for gold beyond the epic flyer and enchants/gems?
clevins
17-06-2008, 09:19 PM
Has anyone come up with an ingenious use for gold beyond the epic flyer and enchants/gems?
Not I. Which is why I only keep around 1000g around - enough for a enchanting/gemming new gear if I get it. I imagine twinking a pvp toon or twinking a levelling toon would suck up some gold, but I don't do that, so... no.
irogue
17-06-2008, 11:29 PM
I actually only do dailies while waiting for instance runs, raids, etc.
I have enough gold, since there is little other than an epic mount (which I have) to spend money on....
And I have a bank full of enchanting mats to use later.
Has anyone come up with an ingenious use for gold beyond the epic flyer and enchants/gems?
Leveling a professional?
My JC (374) and LW (365) cost sh*t load of mats that I could have sold for thousands of gold.
The blue JC designs cost from 400g - 1500g.
However, I started to make some profits from JC - buy and cut raw gems to sell. I can make about 10 - 30 g each from various cut gems.
mesonm
17-06-2008, 11:48 PM
Leveling a professional?
My JC (374) and LW (365) cost sh*t load of mats that I could have sold for thousands of gold.
The blue JC designs cost from 400g - 1500g.
However, I started to make some profits from JC - buy and cut raw gems to sell. I can make about 10 - 30 g each from various cut gems.
I hear ya bro, and thank you for the suggestion! One of my probs is that I played too much until around 6 months ago, and have too many high level toons...
I have multiple 70's, and have a 375 JC, a 375 chanter, 375 alch, and a bunch of gatherers (skinner, miner, and herbs)....
Maybe you are right...My shammy just hit 70...Maybe I should send him down the leatherworking path.
Enjoy!
vBulletin® v3.8.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.