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tabstercat
26-04-2008, 08:31 PM
i'm a level 62 and when i get to 70 i need to know WTH do you do in Eye of the storm! :P any guides for stratergies would be ok.. ty

Marlous
26-04-2008, 09:03 PM
There are 4 towers, in 4 corners of the BG. The presence of Alliance/Horde at a tower will shift a bar towards that faction, meaning that you need to be there to claim a tower as your own. See it as a tug-o-war, if you will, and killing the opposite faction will shift the bar in your favour. Once the tower is under your control, you will get points from it (comparable to owning nodes in Arathi Basin).

There is 1 flag, in the middle of the BG. If you capture a flag, you'll need to return it to a tower that you control in order to gain points from it. If you don't control any towers, it's useless to capture the flag unless you want to prevent the opposite faction from running off with it. Sometimes a player captures the flag and runs to a tower that's almost under their control, but it's usually advised against.

The goal is to be the first to obtain 2000 points. You do this by a) keeping towers captured and b) picking up the flag and returning it to one of your towers.

Clear enough? :)

Telic
27-04-2008, 12:30 PM
Nope, you need to point out that controlling towers is FAR more important than capturing the flag.

Go for control of at least 3 towers before even thinking about capping the flag.
(Obviously, if no one is contesting the flag, then singles capping the flag isn't so bad - but don't waste larger numbers of players in the middle)

surodat
28-04-2008, 09:30 AM
There are a couple "goals" in EotS:

1. Tower Dominance - Control at least three towers. This will win the game.
2. Hold and Cap - Hold two towers and control the centre to cap the flags. This will also win the game.

Depending on the game, the priorities for each moment will change. If you're holding two towers and lose one, your first priority is to get one back. You can either try to fight for the one you just lost, or, if the other team over committed to cap your tower, you can try to cap one of their less defended towers.

Many a game of EotS has gone around in circles like this, exchanging towers, going round and round.

As has been said before, the main goal should be holding down the towers, and the flag should be secondary. Many a game has also been lost because of overcommitment to the flag.

Oh, and this is the BG where if you're not fighting on the tower, you're basically useless. The more people sitting on the cap point, the faster that tower will turn, or the easier it is to hold.

Wintrow
28-04-2008, 11:58 AM
Mathematically, if you have 3 towers and can hold them you don't NEED to cap any flag. The opposite side who only has 1 tower at that point can cap all they want, your tower based-point gain is gonna win you the game. Off course, assuming you're not behind in points too far when you get those 3 towers.

Mallstrop
28-04-2008, 02:57 PM
As Wintrow points out, there's really 2 sure fire ways of winning.

1. Hold 3 towers and forget the flag.
2. Hold 2 towers and control the flag.

Either way you need to effectively split your 15 players into 3 teams. I like to go with 3 teams of 3 with the rest floating between either helping one of the groups of 3 or pressing the horde to defend to weaken their attacks.

irogue
28-04-2008, 09:00 PM
As Wintrow points out, there's really 2 sure fire ways of winning.

1. Hold 3 towers and forget the flag.
2. Hold 2 towers and control the flag.

Either way you need to effectively split your 15 players into 3 teams. I like to go with 3 teams of 3 with the rest floating between either helping one of the groups of 3 or pressing the horde to defend to weaken their attacks.

May I add? :smiley:

1. Hold 4 towers and camp the entrance area.
2. Hold 3 towers and forget the flag.
3. Hold 2 towers and control the flag.
4. Hold 1 towers and kill as many as possible - HKs.
5. Hold 0 towers and stay where you are. (It will be over in 6 minutes and no HK farming for the other faction)

You are the winner for #1 and #2. 50/50 chance on #3 and you have to look at the brighter side for #4 & $5.

:smiley:

Wintrow
30-04-2008, 02:59 PM
Always the optimist aye :tongue:

And option 1. is plain evil

tabstercat
04-05-2008, 06:17 PM
TY for all info guys :D!

Hey to the guy with the snoopy dog pic

pls name presidents with hats..i an only think of abraham lincoln

I am NOT american.

Felix Niebuhr
05-05-2008, 12:58 PM
Might add that EoTS is often regarded as a "it sux" BG. This is because the Warcraftilly challenged people, who you for example see zerging around in AB, have an even harder time playing this complicated new BG. Usually they do the zerg, and the zerg is always magnetically drawn down to the flag... Making all towers "the wrong color".

A fun EoTS is as good a BG as anyone i'd add, but you have to hope for good teammates even moreso than usual.

soniran
05-05-2008, 11:37 PM
May I add? :smiley:

1. Hold 4 towers and camp the entrance area.
2. Hold 3 towers and forget the flag.
3. Hold 2 towers and control the flag.
4. Hold 1 towers and kill as many as possible - HKs.
5. Hold 0 towers and stay where you are. (It will be over in 6 minutes and no HK farming for the other faction)

You are the winner for #1 and #2. 50/50 chance on #3 and you have to look at the brighter side for #4 & $5.

:smiley:

yea once in AB right i get in i die... they camped my entering area. but i managed to get away and get all the areas and i won but they got more honor

Mirinda
02-06-2008, 08:39 PM
Alliance: One to mage tower, one to draenei ruins, six up the middle to blood elf tower (feigning interest in the flag), six up the right to fel reaver. Horde often send a few to the sides with their majority to the flag. We cap two right away, fel reaver usually next, 4 cap depends on how fast Horde help BET. Often they spread out so much in their panic that almost all end up rezzing at their starting point.

Once the 4-cap is on, they'll stay up on the rock, or a few will jump down and try in vain to get through to the temptingly undefended towers. A druid takes the flag and caps at 1,800-0 to get extra bonus honor. Sick wipeout.

If you're in a pug game without direction...

1) the flag is unimportant unless the towers are split 2-2. Defend a tower your side holds until you can identify which tower on the other side is vulnerable. Horde will never defend both equally well, counting on their ability to compensate. They are more interested in dominating the flag and getting at least one more tower.

2) invis pots can be very handy in EOTS. Use to get into a lightly defended enemy base. You have to have a numerical advantage to change a base from their control to yours. Call for help in chat when you're in position.

3) if you are ranged or a caster, use LOS in your assault. Wait for mates to go up top, and approach a base below a ledge where you don't have visual LOS. Tab to a good target that's already hurt, and blast away. They won't react fast enough, may not even know where it's coming from. After you do this for a few shots, move, or a rogue will eat your jones.

4) find a good next move while you're rezzing not after. EOTS can be swung by who gy zergs the best. It's a pretty tough place to heal.

zodiac66
12-06-2008, 03:55 AM
I have to disagree. EOTS can be tons of fun, if the teams are balanced. All day I was in BG when Alliance had at least 3 more players.

There doesn't seem to be any balance in the amount of players in each BG.

Sure, there are strategies that can be used, but if you are down 3 or more participants and have a few afkers...you will loose.

I really wish that there was an instant boot type of thing for toons that just camp. I play, and I do my very best right to the end. It twirks me off to no end that someone who sits gets the same rewards as I do.

twosheds
04-07-2008, 09:10 AM
I have to disagree. EOTS can be tons of fun, if the teams are balanced. All day I was in BG when Alliance had at least 3 more players.

There doesn't seem to be any balance in the amount of players in each BG.

Sure, there are strategies that can be used, but if you are down 3 or more participants and have a few afkers...you will loose.

I really wish that there was an instant boot type of thing for toons that just camp. I play, and I do my very best right to the end. It twirks me off to no end that someone who sits gets the same rewards as I do.


Yeah, Horde on the Battlegroup that Runetotem server is in ALWAYS start down 3-6 players...the old Alliance population advantage. The extra players make strategy a joke, since you can't fight off the inevitable zerg...by the time more players show up, 2-3 minutes into the game, it's game over. Then, of course, Alliance does their usual "laugh at you" routine after taking down players with a 3 to one advantage.

Wht doesn't Blizz fix this? Oh yeah, "queue times would be too long", which is a good argument if you are Alliance. The fact that Blizz's fundamentally flawed game model creates this imbalance in almost every BG does not seem to matter much. For the Horde, EOTS and AB are nothing more than a long, frustrating, cheerless grind for the Marks...it's not fun by any stretch of the imagination. I'm beginning to understand why so many go AFK. When the deck is stacked your only choice is to get whomped or stand on the sidelines.

Zachariah
04-07-2008, 02:15 PM
EotS, like AB, is not decided in the first few minutes (except when one side utterly dominates). So starting with 12 players on one side and 15 on the other side does not mean much and shouldn't be used as an excuse.

twosheds
07-07-2008, 06:41 PM
EotS, like AB, is not decided in the first few minutes (except when one side utterly dominates). So starting with 12 players on one side and 15 on the other side does not mean much and shouldn't be used as an excuse.


The Alliance enjoys a 2 to 1 up to 5 to 1 population advantage. Statistically. there will always be many more high-geared opponents playing for the Alliance. Starting "only" 3 down (oh, I wish), against better-geared peeps, is not going to result in a hard-fought, see-saw battle, just a massacre.

The population disparity is Blizz's dirty little secret, and the fundamental error they made when setting up WOW; just never occurred to them that players would not want to be rotting corpses or evil orcs. The Alliance pretends that the imbalance doesn't matter, since it gives them their greatest advantage: a huge population from which to draw PVPers. The Horde just goes into denial mode, or what I like to call "Rocky" mode...."yuh just gotta have heart".

It's BS, of course. The Alliance are not particularly brilliant when it comes to BG strategy: they just ride over, bash us until we die, and win. The Horde expect to lose, and we do. It's as if you took the best Triple A club in the country and made them play the Yankees and the Dodgers every game. Heart is no substitute for gear and numbers. Nobody would say that is fair, but that situation is what Blizz has created. And they won't, or can't, fix it.

If you think I'm just an angry, embittered ranter, fine but...does anyone publish statistics on all the BG's, wins and losses, Horde vs. Alliance? If someone has them, publish them and show me I'm wrong.

TPMdm
07-07-2008, 09:56 PM
The Alliance enjoys a 2 to 1 up to 5 to 1 population advantage. Statistically. there will always be many more high-geared opponents playing for the Alliance. Starting "only" 3 down (oh, I wish), against better-geared peeps, is not going to result in a hard-fought, see-saw battle, just a massacre.............

The population imbalance varies quite a bit from server to server and from battlegroup to battlegroup. Until you understand that most of the rest of your post is only personal opinion.

I live on a PvP server which is HIGHLY tipped towards horde. It's great fun, the Spirit tower daily takes about 5 seconds to take over all the spirit towers. Halaa is horde controlled pretty much 20/6.

surodat
08-07-2008, 07:44 AM
Halaa is horde controlled pretty much 20/6.

I don't know if you mean that 28 hours of the week Halaa is under alliance control, or if you live on a different planet that is closer to the sun and spins faster than earth.

Zachariah
08-07-2008, 11:04 PM
I think that is exactly what he means.

TPMdm
09-07-2008, 01:42 AM
I don't know if you mean that 28 hours of the week Halaa is under alliance control, or if you live on a different planet that is closer to the sun and spins faster than earth.

a bit less than 28 hours because I was accounting for Tuesday downtime aswell :wink:

twosheds
24-07-2008, 08:12 AM
I play on a PVE server, so PVP servers are irrelevant to my experience. but...show me the statistics. Anecdotal evidence is, as everyone seems to agree, subjective at best. Show me the numbers.

Etrin
03-09-2008, 10:01 PM
http://www.warcraftrealms.com/census.php?serverid=721

check your realm or any other for population breakdown.

Amra
05-09-2008, 08:04 PM
Go for control of at least 3 towers before even thinking about capping the flag. (Obviously, if no one is contesting the flag, then singles capping the flag isn't so bad - but don't waste larger numbers of players in the middle)
This is a good point. I have seen tons of games where no one is on the flag at all. So I go and get it. Just me. When we have two towers.

Then....

Someone usually goes off on me and tells me to get out of the middle. Well if I can get 75 points with no effort or time spent fighting, why not? I'll keep doing it as long as the enemy will let me.

clevins
05-09-2008, 09:26 PM
I play on a PVE server, so PVP servers are irrelevant to my experience. but...show me the statistics. Anecdotal evidence is, as everyone seems to agree, subjective at best. Show me the numbers.

Last time someone (Kasal) showed you the numbers you ignored them and maintained that you were right even though the numbers showed the opposite of your contention. Apparently YOUR anecdotal evidence is OK, ours isn't

If you want numbers, go dig them up yourself. In the meantime, chew on this... WoW is bigger than your realm or even your battlegroup.

Meds tbh
10-09-2008, 03:33 PM
You have to be 70 to go in?!

odinsnephew
10-09-2008, 06:13 PM
You have to be 70 to go in?!

Nope.

* Style
Four capture points and a flag to capture and return
* Location
Outland (Netherstorm)
* Level Brackets
61-69, 70
* Maximum players per team
15 Horde/15 Alliance
* Win Conditions
Accumulate 2000 victory points

jschild
10-09-2008, 06:32 PM
This is a good point. I have seen tons of games where no one is on the flag at all. So I go and get it. Just me. When we have two towers.

Then....

Someone usually goes off on me and tells me to get out of the middle. Well if I can get 75 points with no effort or time spent fighting, why not? I'll keep doing it as long as the enemy will let me.

Depends, was one of your towers under serious assault or was your team seriously assaulting one of their towers?

If they were, then I could understand. Preventing the loss of a tower, or ensuring the success of grabbing a third is of far greater import than getting the flag.

I've seen many, many a time of 3 noobs grabbing the flag when we have 2 towers, one about to fall and bring it triumpantly back, to the sole remaining tower.

Etrin
11-09-2008, 07:06 PM
I am just starting in EOTS....35 marks and I think that 32 were earned on loosing side CRY

Game starts and each side gets 2 towers.
I look at our side (alliance) 1 tower has 10 people in it, the other has 2 and 3 standing in the middle going...yep we are going to loose. The game is 2 minutes old and they are spamming....lets just let them have it we are F'd

I hate EOTS.. I know that I am a noob but it seems that the horde know what the hell they are doing and want to win. Alliance look at new even balance game and scream we lost.

I just want 5 more marks for weapons and back to AV I like it a lot better.

clevins
11-09-2008, 07:18 PM
Yeah EotS can be teh suck. YOu can tell early on in EotS and AB what will happen. My strats for BGs is starting to look like this:

1) Avoid the daily BG. You seem to get more people who casually PvP in there. This goes double on the weekend.

2) Queue for 2 or 3 and if the early going is bad and andother one pops up, go there. No debuff if you do that.

3) See if you can figure out when (time of day, week) the worse people hit that BG. IIt DOES run in cycles - last night my first 3 AVs rocked. The next was a deliberabte tutle by the Horde so I left, waited out the debuff, went back... got kiddie talk... and KNEW we were going to lose.

4) Leave early if you think it's really going to suck. Most of the time EotS is 10-20 mins anyway. The Deserter debuff is 15 mins... and your blood pressure will be lower. This goes double for AV turtles which can last 45 mins. I sometimes have fun in the (I don't need much more gear) but if you're focused on building honor quickly and you see a turtle in the first 5 mins.. leave. 20 mins later they're probably 1/2 way through... and you can join another AV. With luck, you get 2 quick wins, but even 2 quick losses will be better in honor/hour.

jschild
11-09-2008, 07:55 PM
Deserter Debuff = time to do a few dailies and calm down. Clevins is indeed 100% correct on that.

Had a wonderful EotS last night, everyone did exactly what they were supposed to. Held 3, barely bothered the flag at all (only a couple times when it was 2 to 2), everyone called incomings and came in force, not 1's or 2's.

The day cycle is 100% correct also. Horde rules at night on my battlegroup (except for EotS), trying to play during the day on a day off is an exercise in frustration.