View Full Version : My first Kara Run
Calanon
28-04-2008, 07:26 PM
Hello all, :wave:
So last night, after just dropping skinning for engineering, I'm trying to get the goggles because Helm of the Claw http://wowdigger.com/item/view/28182/helm-of-the-claw is not that good. Anyway, as I'm out it Durotar mining copper, I get a whisper from an old guildmate who was in Kara with his new guild. He tells me they had some DPS drop and was wondering if I would like to go.
Oh I have a rogue btw. I'd link my armory, but I logged out in PvP gear.
Anyway, back to my story. My old guildie asks me to go to Kara with them. They were about half way done so I said sure why not, but I told him I had never run kara before. I was invited anyway and I get there and they had just downed Curator. So we start to clear some trash and everything is going well. Then, we get to Ilhoof, I was really excited, I was like alright I'm going to down my first Kara boss and everything is going to go great. I knew this guild had been there before and I trusted that they knew what they were doing and how to do it well, Mjolnir on Shadowmoon I believe was their guild name.
So we start Ilhoof after the strategy was laid out for me so I knew what to do and it was like we had never played before. No one was attacking the minion at the beginning and then the hunters were not attacking the chains with the melee when they popped up. So we wiped. We wiped again on our second try and then someone said something about the "Demon Chains macro" and once everyone had it, the third try was cake and we downed him no problem. We were all excited, I killed my first kara boss and they were happy to have killed him.
Next we fight through the trash towards shade which we had no problem with. Our pally tank was great never had any threat/aggro problems. So we get to shade and then everything goes to hell again we wipe once and then a lock leaves so we find a hunter and we wipe to more times. The entire raid is flipping out. I guess according to the "Kara experienced" players, Shade was "unnerfed."
Basically, what he did was cast Blizzard and then summon his elementals while casting it and then right after he would either use arcane explosion or flame wreath and I can definitely say that that was horrible and completely OP. So after 4 tries we decide to skip him. The raid at this point had been in for around 6-6.5 hours me maybe 1 hour.
So we proceed to do Chess and here is where I get the shaft. I pick a wolf and then cannot figure out what to do. I can't figure out the controls, which I assume to be the same as a pet bar. Anyway, my wolf dies and I glitch and get set back down the the curator's room and have to run all the way back. Well the king is dead by then and since I was running i didn't get the kill, which means no badges and no loot which happened to be the Bladed Shoulderpads of the Merciless: http://wowdigger.com/item/view/28755/bladed-shoulderpads-of-the-merciless so the raid leader opens a ticket with a GM and hopefully sorted it out and my shoulders, yes they are mine since i was the only rogue left, are hopefully in the mail along with my badges. I have the gladiator's S1 shoulders right now. So after chess the raid decided to skip all other bosses and go right to Prince.
Now Price was a fight I had seen maybe once a while ago in a video, but I remembered nothing about it so I died in the first min because of his ability to reduce health to zero, forgot name, and then arcane explosion for 3k. Anyway, the rest of the raid got him to around 50% before wiping because of Infernal placement. The second attempt was much better, we got him to phase 3 (around 27% i think) before the infernals killed us and then the third time 2 of our 3 healers that we had just for prince died and all that was left was a holy pally who did well keeping the tank up which meant no one else got any heals. So I got hit with 2 arcane explosions for 6k total which left my health at 200 i think because I have bad gear since this was my first kara run. So i potted and healthstoned and then got hit by another explosion which left me with approximately 500 health and no other way to heal, when the healer hit me with a big heal so I was at around 50%. I got hit with a 4th explosion, which knocked me to 1k health and the explosion pushed me into the air like all the others only this time, it dropped me between two infernals and I died.
So after this third wipe and approximately 8 hours for this guild, the leader called it and my first Kara run was over. Now don't think that this is bad because it took eight hours to not kill prince because they said they only had about 4 players total that stayed for the entire raid, many kept leaving so they had to constantly keep finding new people. So even though it was not a full run, and all I got out of it was 2 badges, I had so much fun and the awesome thing about it is later that night when i went back to my engineering, the raid lead whispered me and invited me into his guild. So now hopefully I will be raiding with these guys more often and I can actually see the entire instance and get some better gear.
Sorry this post was so long winded, but I had such a good time that I had to tell everyone here about it and I would like to hear about your first Kara runs and to see what they were like.
OH! and also has anyone had the same trouble with Shade recently??
draaco
28-04-2008, 10:17 PM
Isn't it great to get into new content? Doesn't even have to be completely sucessful, just nice to feel like you progressed and saw new stuff.
Over the last few months I've been involved in my guild's 1st kills on Prince, Mag, Lurker, VoidReaver - every time has been a blast. 5 wipes or not. Even learning the new enouncters that we've not finished yet is fun.
GL on your next venture in there! Lots more fun to be had yet!
Beruen
28-04-2008, 11:32 PM
If Shade of Aran summoned elementals then sheeped you, then the raid leader either didn't know how to (or didn't try to) avoid that, or everyone was ignoring him. Basically, the elementals spawn at 40% health, and the sheeping happens at 20% mana. The raid leader needs to coordinate things so that doesn't happen at the same time.
As for Prince, while it's a melee-hostile fight, I seldom have to heal any of our melee toons. I think that just comes from practice, though.
Xanethia
28-04-2008, 11:37 PM
Grats on your first time visit to one of the greatest instances in WoW (imo, can't say for highlevel ones as i've not been there yet)
and grats on your new guild. :)
I still remember my first bosskill on attumen/midnight, where we did 3 or 4 tries before we could od there trahs good/fast enought to engage the boss before the adds respawned.
and the first gruul kill .. oh boy was it fantastic :D
hope your Wow experience only goes up from here :)
do the wipes, do the time it takes, and suddenly you're decked out in nice new purple shinies and having an fun time doing the instance without the "learning-curve-pressure".
YamahaGuy
28-04-2008, 11:45 PM
We've been falling through the floor after chess, during our badge clears, to curators room since 2.4.
GM should sort out your shoulders. They did it two times in one week for us over ZA loot.
Mirinda
29-04-2008, 01:59 AM
I had a ZA loot problem: 1) was dead but didn't release, some moron looted, not on master loot for some frigging reason, I passed. 2) got rez and went to loot my badges. 3) received leather belt even though I did not get a BOP warning + having already passed didn't save me.
GM fixed it upon request, though it took several days.
Ash Housewares
29-04-2008, 12:04 PM
congrats on getting in and seeing it, and lucky you not being there for that whole ordeal, ugh, 8 hours? that is no fun at all
we were in TK once for almost that long, I never wanted to go back there
Renata
29-04-2008, 02:22 PM
We haven't had any problems with Shade. Like Beruen said, the elementals always pop when he's at 40% health, and the sheeping occurs at 20% mana (if you allow him to get down that far; usually we kill him before he can sheep). The raid leader needs to coordinate things so these don't happen at the same time. If you have good DPS you can avoid the sheeping part altogether by killing him before his mana gets that low.
The other parts are pretty routine. When he does his blizzard announce, everyone just runs to the middle, then to the outer edge of where the blizzard is being cast, and then when it starts moving, people move with it. If you are facing the outer wall, you'd have the blizzard off your right shoulder. You can stay behind the blizzard pretty easily since it always moves clockwise around the room. Flame wreath is another easy one though frustrating from meleers; simply stay off your movement keys completely during this part, even if this means you're out of the action for a little while as a meleer. It's better to lose a little DPS than blow up the raid. If you have a warlock in party, the warlock can banish one elemental and keep another feared; you can cast banish "over the shoulder" during a flame wreath just by panning the camera, since banish is not a line of sight spell.
Prince is frustrating because it's so dependent on luck. A few weeks ago, my weekend Kara party (which can normally clear Kara entirely in two and a half to three hours) could not get Prince down after five attempts simply because we were getting absolute rotten luck with the infernal drops. Last weekend, they all obligingly dropped far away from us and we got him down on the first attempt without ever having to move.
But of course we didn't start out on the turbo-clear. I can remember when we first went into Kara about a month after TBC was released, and we wiped all evening on the trash leading to Attuman. Ah, the memories...
...Ren
moopy
29-04-2008, 03:50 PM
I suspect you were just with a badly-prepared group- hopefully things will be smoother next time. When leading people who don't know the instance, folks are supposed to brief the new people about what's going on.
Shade of Aran is always a bit of a stumbling block the first couple of times you see it- he has several different abilities to get used to. It's not complex, but it's slightly different to the normal five man tank and spank. Don't worry, it will all be fine in the end :)
Hope you have a less messy experience next time, and that the GMs restore your shoulders for you!
Dublecee
07-05-2008, 03:39 AM
Noice dude. my first time was so much fun. good luck in future
Justinledwards
07-05-2008, 05:41 AM
Love your story, that is awesome!
People are still moving around for infernals? :P
How to make Prince not 'luck' based:
Stand on the broken column at the door. Tank tanks 30 yards away (just the other side of that break in the wall on the right. Don't move. It is more than possible to heal through an infernal (and he will not be in two with the right positioning). When our gear wasn't so good, i'd get our feral druid to throw on his healing gear and throw hots - so we had 4 healers.
I've done prince with many, many groups... and after two wipes, i tell em to try the stand still strat, and we get him the next shot...
Calanon
07-05-2008, 05:33 PM
Hello all, :wave:
So I logged on yesterday and finally got the shoulders that dropped a week and a half ago in Kara - Bladed Shoulderpads of the Merciless (would link the item, but still have yet to master that). Even though it took a while I'm glad I have them and that's really all that matters in the end.
Sounds like you all have had fun in your first Kara runs too. I will be going again hopefully next wed with a different guild so that will be a fun time I hope. Many of them have already been on other characters so hopefully we wont do too badly. Plus this will be the first time I get to see it from the beginning and get a few more pieces I hope.
Anyone know of some rogue gear that drops off the first bosses? I haven't looked yet, but having a place to come look at them all together would be a good resource.
Thanks again for all your posts,
Cal.
Beruen
07-05-2008, 07:53 PM
It is more than possible to heal through an infernal (and he will not be in two with the right positioning). When our gear wasn't so good, i'd get our feral druid to throw on his healing gear and throw hots - so we had 4 healers.
Question. You're not going to be healing through an infernal when people are enfeebled. How are you dealing with that?
I can see doing something like this for PUGs, but if you've got a group where even half the raid is the same almost every time, it's easier just to learn to move prince and the group. This weekend, we brought several new people to prince and had no problem even with just two healers and 9 people (we started with a 10th, but one of the new people didn't get the enfeeble/shadow nova until after dieing twice, and we only had one battle rez.
Cerberus
07-05-2008, 08:31 PM
The database here has all the drops from the bosses listed:
http://wowdigger.com/area/view/2562/karazhan#a3
click the item to see where it drops. You're probably familiar with where the different bosses are by now.
grats on your new shoulders :)
edit: linking an item is done like this ""name of item"" (removing " ofc).
Vulcanz
08-05-2008, 01:59 PM
The issue with the shade, depends on how quick you dps him, if you do it as a slow and steady pace you will advoid that happening, if you dps way to quick you could stumble into the problem, and if you do it too slow you might bum into that problem.
Since his blizzard, fire thing and arcane one are events... if that makes sense.
Shellar
08-05-2008, 06:21 PM
To avoid dropping through the floor after being killed during the chess encounter, simply right-click on the Control Piece buff when your figure is at low HP.
Aerath
08-05-2008, 10:46 PM
To avoid dropping through the floor after being killed during the chess encounter, simply right-click on the Control Piece buff when your figure is at low HP.
I've heard that before, but don't think it's that.
I think it is right at the start of the encounter. Hold 2 seconds when someone starts it and the floor is 'loaded in' and solid and you won't fall through.
DrOsmius
09-05-2008, 10:49 PM
I hate the door method for Prince...yes, you can have bad luck with infernals, but it has to be really really bad luck combined with low dps in order to not be able to move and replace yourselves.
Oh...and unless they get the axes, there is NEVER any reason why anyone other than the tank should need any heals. There is a timing...just run out after enfeeble, wait for the nova (it is shadow nova, not an arcane blast), then run back in. If you do have extra healing, stay in.
Blizzard on Aran: as he emotes, he will place a little white thing at the edge of the room that indicates where it will start...look for it and move to be counterclockwise of it, and it is trivial. And he can't flamewreath while blizzard is up.
And yes, congrats on having a thrilling, if less than successful, first Kara venture!
Justinledwards
15-05-2008, 08:04 AM
Yes, you can heal through an infernal... i've done it as resto shaman. Not that hard. If people are enfeebled, you actually mean melee. I did this with 3 melee once, made phase 1 reaaaaaalllllyyy slow, they just sat back and threw axes'n'stuff. This is in kara gear, so not outgearing the place.
And if you have new people, this is a one-shot approach. Whereas moving around has people start to whinge about luck. And to be honest unless you are in a guild that is heading T5->T6, you don't neccessarily have the calibre of players to ever make moving around anything more than luck. I did the moving around thing with a group for 4 weeks in a row, and with a small change to the group it sucked. The only predictable i-win button for prince is the door strat, in my experience.
Congratz on your first run. I remember being invited to one after Maiden was down and see the raid wipe on the skeletal Ushers...then it went well from there. The place is just awesome. Opera event still cracks me up, even at 2 characters at exhalted and us cleaning the place in 3-4 hours (and we always move with infernals, as we consider the door strategy and exploit)
Seeing new dungeons and downing bosses...it is still great....as great as it was in MC although you had 9 bosses in the same dull places.
You can't believe the excitement on vent when we finally killed Kael...or Vashj...Archimonde after a month of tries...and now RoS when we expected to wipe for weeks and suceeded first night.
I am happy that you had such a great night out :)
Lobothomy
15-05-2008, 11:48 AM
Gz on RoS det, that is one hectic fight both for dps and healers.
Tbh, liek you say,the screaming on vent, the relief of finally getting that nasty boss down... that's why I pve.
I had chills down my spine when Akama opened the door to Illidan's liar and we all ran up the stairs. New content owns.
swaldman
15-05-2008, 01:53 PM
And he can't flamewreath while blizzard is up.
Oh yes he can! :-)
(unless it's been changed?)
Aerath
15-05-2008, 09:21 PM
Been changed ages ago - they removed the 'one-shot' combinations.
Beruen
16-05-2008, 01:24 AM
Been changed ages ago - they removed the 'one-shot' combinations.
Not all of them in all conditions, I was the proud recipient of prince's flying axes in phase three while still enfebled from phase two just last weekend. I can honestly say that I found that rather annoying.
swaldman
16-05-2008, 08:37 AM
Been changed ages ago - they removed the 'one-shot' combinations.
That's a shame - Flame Wreath + Blizzard was survivable (depending on gear I guess), and one of the more "interesting" scenarios.
People remaining enfeebled in Prince phase 3 is far more annoying, because it's not survivable (possibly by a very well-timed BoP and/or PW:S?) - the axes have been mentioned, and I've seen somebody receive SW:P while still enfeebled.
AlexGrr
16-05-2008, 11:56 PM
Thanks for tha story, man!
U made me think about coming back to WoW ;)
Nostalgia!
theseus
17-05-2008, 02:11 AM
That's a shame - Flame Wreath + Blizzard was survivable (depending on gear I guess), and one of the more "interesting" scenarios.
People remaining enfeebled in Prince phase 3 is far more annoying, because it's not survivable (possibly by a very well-timed BoP and/or PW:S?) - the axes have been mentioned, and I've seen somebody receive SW:P while still enfeebled.
Thats because the tank wasn't highest on threat...
Aerath
17-05-2008, 12:23 PM
Thats because the tank wasn't highest on threat...
Noes.
All that does is making the tank eligible for the Enfeeble.
Both SW:P and Axes are random in phase 3 and have nothing to do with threat.
Wintrow
19-05-2008, 10:51 AM
I have a similar story as the OP though slightly more successful.
Been gearing up to be a druid offtank for Kara & Tank for Heroics for a while assembling a careful set of druid-dpecific tanking items. Some of which are (unjustly) greens. JUST a week after I got my last piece I respond to a LFM for Kara.
Turns out it was an alt-run by an experienced Sunwell-raiding guild. I did some maintanking/offtanking/dps-ing. In the end we did everything but Chess, Netherspite and Prince. Only one wipe at Maiden due to healer-lag.
I walked away with 3 healing epics, 2 tanking epics (T4 gloves + a ring) and 15 Badges. Those badges enabled me to get Idol of Terror (epic tanking-idol). So in-all, 6 epics from one run. I was repeatedly congratulated on my sheer luck in getting all this loot on my very first time in the instance.
Next week, they weren't around, so I advertised in Shatt a bit. Argued with some obtuse raidleaders who were afraid of my greens Looking For an offtank that the gear is good. Then got an invite to come to Magtheridon. I thought "OMG another T4 piece??".
We gave it a good shot. The casters were killed swiftly and quickly thanks to great instructions from the raid-leader. 4 down before Mags broke free, last one followed shortly after. But then the MT held Mags' behind right over the cube at the entrance. So that cube-clicker had a very hard time reliably clicking his cube.
Long story short: 4 or 5 wipes, no kill, MT bailing out, then another attempt or two with another MT. Still cube-clicking problems -> wipes. So yeah, no Mag-kill. No T4 for Mii :grin:.
After that the obtuse raidleader LF an offtank hadn't turned around yet but I got invited to another Kara-group. They were stuck on Moroes, so I assumed they were still a fresh group learning the thing.
We killed Moroes after 3 more wipes (Lucky Pocket Watch dropped but I lost the roll). Downed Maiden w/o a wipe, though I took over tanking after the MT got splattered. Loved that :grin:. Then we wiped some on the Skeletal Ushers and proceeded for an "Opera or bust" as it was getting late for everyone.
Romulo and Julianne were up that night.
We easily made it through the first phases, but then R&J's interaction and our rogue's inexperience at kicking her heals gradually lead to ppl dropping until we wiped.
4 badges again + I had been to a 25-man... not bad :grin:.
clevins
19-05-2008, 06:44 PM
Nice... and yeah, you can PUG Kara now with some success. That said, one of the advantages of a guild to be able to run it with people you know. But hey, if you PUG it enough you might be able to put together a decent raid from people you friend outta there.
zodiac66
23-05-2008, 09:37 PM
I did my first Kara run last night with a PUG and I tell you, it was a great experience. There were no damage meters that sometimes players flash to show who does the most damage and no anger at wipes. They didn't make me feel inept that this was my first run at all. We started gathering people around 6:30 and ended somewhere around 1:30 am. Cleared everything but the very last boss.
I have a few questions though. The Kara reset is every 7 days? Is that once a week or 7 days for each toon? I was rather unclear on that. Also, there were a few drops I could have used but it said I did not meet the requirements. Is that due to my less than stellar rep with Violet Eye?
clevins
23-05-2008, 10:01 PM
I did my first Kara run last night with a PUG and I tell you, it was a great experience. There were no damage meters that sometimes players flash to show who does the most damage and no anger at wipes. They didn't make me feel inept that this was my first run at all. We started gathering people around 6:30 and ended somewhere around 1:30 am. Cleared everything but the very last boss.
I have a few questions though. The Kara reset is every 7 days? Is that once a week or 7 days for each toon? I was rather unclear on that. Also, there were a few drops I could have used but it said I did not meet the requirements. Is that due to my less than stellar rep with Violet Eye?
Congrats. Very nice.
To your questions... Kara resets at maintenance time.. Tuesday for the US, Wednesday for the EU. When you first kill a boss you're tagged with a raid ID.... so if you zone into Kara between now and the reset you'll zone into a kara with all but the last boss gone. If you group with the PUG again to finish him, fine. If you find other people who did a different Kara you'll each zone into your separate Karas... If you group with people who've not done Kara they'll take on your ID so they will only see the last boss - this might piss them off if they wanted to do a badge run and kill everything, so be careful.
Drops - you can use any of the drops regardless of rep. Of course you need to be able to equip them. For example, if you can't wear leather, then the Grips of Deftness will not be equipable for you. I'm assuming you're 70 (can you even zone in pre-70?).
Beruen
23-05-2008, 10:45 PM
I'm assuming you're 70 (can you even zone in pre-70?).
Yes. You can start the Kara keying quest at 68, and if you're a druid, you can even finish it at 68. As near as we've determined (my guild, that is, we've been doing a lot of work on alts lately to avoid tank/healer burnout), lvl 68 is the requirement for getting into Kara as well. We've confirmed that 68s can get in, haven't confirmed that 67s can't, even we're not crazy enough to deal with that aggro/miss situation :grin:
EDIT: Actually, with the 2.4 (or was it 2.3?) patch lifting the summoning restrictions in Netherstorm, anyone can finish the Kara key quest at 68 now.
clevins
23-05-2008, 11:03 PM
Ok, then you'd also potentially have a level requirement on the kara drops. I never walked in until I was 70 so I've never looked at the drops in that light.
zodiac66
23-05-2008, 11:25 PM
Well, there was a ring that was better than what I had and I got the same message. That is why I thought you had to have a certain rep for drops. I am 70 and could pick up nothing but greens and badges.
clevins
24-05-2008, 12:51 AM
hmm... i'd file a ticket about that - aside from a level requirement and the obvious one of being able to equip the item... I can't see why you wouldn't be able to grab an item. I'm assuming it's not on master looter and you're trying to loot when not ML etc
Beruen
24-05-2008, 01:02 AM
Sounds more like they had master looter set, when that's set, you see the items, but are told you don't have permission to pick it up.
zodiac66
24-05-2008, 01:15 AM
Sounds more like they had master looter set, when that's set, you see the items, but are told you don't have permission to pick it up.
You know....I think that is what they had set.
clevins
24-05-2008, 01:55 AM
You know....I think that is what they had set.
in that case there needs to be some way to distribute the loot. Typically people just roll on it if they need it. Need roll if it's an upgrade, greed if it's an offspec upgrade or you'll shard it.
If they refuse to distribute loot and keep it all to shard... I'd not run with them again unless you just want the experience.
theshard
24-05-2008, 10:58 PM
Grats on your loot and first Kara
My guild also ran Kara for the first time last night although it wasn't anywhere near the eight hour epic stuggle those guys had. We had help from a sister guild with a MT and pug healer. I off tanked with my pally and did aoe pulls etc. To be honest I was nervous as all hell being a tank and in my opinion still undergeared.
We downed the horseman and maiden with no problems, even though on maiden a druid accidently pulled before the tank was ready. I was only one badge short of my libram so I was able to pick that up. No tanking gear dropped and the healing plate that did drop the healer got.
It was a blast though. Looking forward to next time.
zodiac66
14-06-2008, 09:53 PM
*giggles with glee*
My second run netted me this:
Nice necklace (http://wowdigger.com/i/30666)
Tater
18-06-2008, 09:27 PM
I recently had my first Kara Run also, last weekend. The guild I'm in is pretty cool and seemed to have everything down to a science. We only killed 3 bosses and saved which took maybe an hour and a half so I don't really know how many bosses there are. We stopped for the night after Opera. It was funny watching the wolf chase around Red Riding Hood around the stage. We had maybe 3 deaths total for the first 3 bosses mainly the tank dying. I didn't get anything but that wasn't really why I went in the first place. Was alot of fun.
Beruen
19-06-2008, 07:19 PM
Yeah, I'd have to say that BBW is my favorite opera, it's fun! We've been getting Oz far too often lately (4 times in three weeks, with one BBW and one R&J), and one of the groups I run with doesn't have a warlock to fear Roar, and one doesn't have a mage to daze strawman. I finally reached the point last night of having enough practice to keep rawr feared and strawman dazed with my warlock well enough that I didn't need help with them.
Justinledwards
20-06-2008, 03:39 AM
Hunter can fear Roar as well with Scare beast.
Shaman can use flame-shock, searing totem on Strawman.
Beruen
20-06-2008, 07:30 PM
True, but a single hunter can't keep Roar feared, as the cooldown is noticeably longer than the effect. We have managed to do Roar with a combination of hunter fears and priest fears, but now that I've got it down, it goes smoother for my warlock to CC both.
We hadn't tried flame shock for two reasons. First, because someone looked it up and found claims that it didn't work. The claim (not invalidated by what testing we did, but we didn't test all spells) is that any spell that has a DoT component won't daze Strawman. Second, we don't have any shaman that show up the night that that group normally does the front half of Kara.
As for the totem, wouldn't trust it, too easy for it to wind up targeting something other than strawman, especially since the group that is lacking a mage is the less experienced Kara group.
Frebc
25-06-2008, 07:56 PM
Shade -
When he Blizzards, run to him, when he starts to cast Arcane Explosion, RUN BACK, dont walk backwards. (Especially if he casts slow on you, but you should make it, when he casted Slow on me I made it while running). When he summons Water Elements, (there should be 2 locks in group, have them two banish the water elements).
It's not that hard if people listen unfortunatly one time I ran Kara and we ended up on shade, people stayed back when he Blizzard'ed, finally when he arcane explodes they would run up instead of backing up. Which leaves most of the group dead.
Now when the water elements come, Im screwed, since im the only warlock in the group, I banish one and have people spamming "BANISH", "BANISH", "BANISH". I told them I can only banish one, and of course I get QQ and Hate Whispers on me.
So we tried shade couple more times, same results were happening so we called it quits.
Now im not focusing on kara, but mainly heroics, hopefully before school I can get like 400 Badges and get geared.
Justinledwards
26-06-2008, 07:02 AM
The it doesn't matter if searing totem shoots something else really. But I understand it targets what the shaman has targetted, when it's dropped. Dropping closest can't hurt.
DoTs don't daze strawman. What happens, is the initial flame dazes him and debuffs for a certain period of time, and when that debuff wears off, flame needs to be re-applied. The DoTs won't re-debuff him as they are ticking during the original debuff.
In summary, keep flameshocking. it's the initial hit, not the dots.
We get the tank to shield-slam roar on the way into tin-man, so that when roar isn't feared he is bee-lining the tinman tank.
Beruen
26-06-2008, 07:09 PM
DoTs don't daze strawman. What happens, is the initial flame dazes him and debuffs for a certain period of time, and when that debuff wears off, flame needs to be re-applied. The DoTs won't re-debuff him as they are ticking during the original debuff.
OK, good to know, we found claims that it didn't work, and noone that said that they had tried it and it did work.
We get the tank to shield-slam roar on the way into tin-man, so that when roar isn't feared he is bee-lining the tinman tank.
Very good idea, two of the three tanks (the third is feral) we use in our second group are rather inexperienced, having just started tanking kara in the last few weeks, so they didn't make that suggestion either.
Wintrow
01-07-2008, 11:14 AM
I feel so noob... I joined a guild setting up a second kara-group. We're wiping on moroes atm :sad:. A far cry from my first run, but hey, off course a run w a T6 guild-alt group is gonna go smoother than one with some guildies and some Puggers.
Justinledwards
04-07-2008, 07:44 AM
Here is a wowhead link for strawman... http://www.wowhead.com/?npc=17543
'Chance to be disoriented for 6 seconds whenever hit by a fire spell.'
'Warlocks, Mages or Shamans can "tank" this boss by spamming Fire spells on him. They'll have to remain fairly mobile however, as his physical attacks will quickly kill a cloth-wearer. To trigger Burning Straw, spells must be the highest rank, direct damage and cannot be area of effect or damage over time spells. Searing Pain, Fireball and Flame Shock are a few examples that will work. '
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