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VictorIlDuce
11-05-2008, 08:32 AM
I noticed all the newbie starting towns are placed in strategic areas that are difficult to get to. What happens when the opposing faction raids one?

skroob
11-05-2008, 10:55 AM
Umm.. the starting players get very annoyed at the noobishness of the other faction, then laugh when the npcs spawn back a few seconds later.

If i remember fairly quick respawn rate on all the starting area npcs to stop factions camping these to prevent players from lvling.

Lothaer
11-05-2008, 10:57 AM
the worst thing that the opposing faction could do would be to kill all the guards and NPC characters they cannot kill anyone of the opposite faction while they are in a zone that is controlled by the opposing faction, unless someone of the opposing faction attacks them first.

and quite frankly most players wouldnt even bother as there is no honor in doing it so unless there is a absolute d**k player on your server you wont see it happen.

Dhoum
11-05-2008, 01:05 PM
Some strange responses there.

If players from the opposing faction decide to raid a city, then there will be a fight between those characters and the city's NPCs and any players that flag themselves PvP. When attacking enemy NPCs your character is automatically flagged PvP and thus can be attacked by anyone. When attacks on cities happen it tends to be done by level 70s so, unless you're at or near that level, it's best not to get involved ... unless you really want to that is (though chances are that you'll be smeared across your hometown walls faster than you can say "wtf?").

Renata
11-05-2008, 01:16 PM
The answer is: if you don't flag, you can safely ignore them, unless they're killing your quest givers. If they're doing that, then you either just have to wait until they've had their jollies and go away, some high levels come and wipe them out, or you get on your own 70s and spank them (or try to anyway).

...Ren

Successful
11-05-2008, 08:00 PM
The opposing faction can't actually raid a starting area because that area is a safe zone for the lower people. The only two ways the opposing faction can attack the low level players is if:

1) The low level player attacks the opposing faction.
2) The low level player flags for pvp "/pvp on"

Opposing factions can only raid towns that are in contested areas.

zXz
12-05-2008, 02:45 AM
Opposing factions can only raid towns that are in contested areas.If this is the case why is it that the crossroads is always under attack?

teacake
12-05-2008, 03:09 AM
Most starting zone raids seem done for the comedy of it. There was a naked dead Tauren collapsed on the stage of the Auction House in Stormwind for about 5 days recently on my server. How do they stay there that long, by being continuously logged in? There was also a blood elf dead by the fountain but that wasn't as dramatic as dead cow in the AH for days on end.

Lothaer
12-05-2008, 06:23 AM
If this is the case why is it that the crossroads is always under attack?

because Alliance like going there to start trouble or have fun, as Barrens is a huge zone there is a very good likely hood of finding a flagged lowbie.

Marlous
12-05-2008, 08:54 AM
The opposing faction can't actually raid a starting area because that area is a safe zone for the lower people.

Maybe they can't attack the lowbies, but they can surely raid the area. Some arsecandles take great fun in killing NPCs, especially when they're quest givers or Flight Masters.

Grakmarr
12-05-2008, 09:20 AM
The opposing faction can't actually raid a starting area because that area is a safe zone for the lower people. The only two ways the opposing faction can attack the low level players is if:

1) The low level player attacks the opposing faction.
2) The low level player flags for pvp "/pvp on"

Opposing factions can only raid towns that are in contested areas.

PvP Server - Contested areas mean opposing faction can kill you no matter what. Starting areas are safe zones, and your 1) and 2) are applicable. But the opposing faction can still go there and smack the MOBs around all they want, and any players who are flagged/who attack them.

PvE Server - Your 1) and 2) are true regardless of where you are in the world (with the exception of BGs of course). But again, the opposing faction can smack the MOBs around as much as they want.

To the OP: Basically, on a PvE server, the opposing faction can go to these newbie towns and smack MOBs around to their heart's content until someone stops them/they get bored and leave. They can also kill any players (regardless of level) who assist the MOBs or flag themselves for PvP. On a PvP server, all of that is true as well - but only if it's within uncontested territory. Once you step foot outside of the actual city, it's going to be Gankathon 2008. But hopefully if that's the case there's an angry group of 70s of your own faction to put them in their place.

bearbehind
12-05-2008, 02:07 PM
because Alliance like going there to start trouble or have fun, as Barrens is a huge zone there is a very good likely hood of finding a flagged lowbie.

Alas - we are not entirely innocent - When i played a NE i always remember Sentinel hill in westfall getting slapped about on a regular basis.

They used to prey on the small groups landing there on their way to the Deadmines in the hope of finding someone landing with their PVP flag on...

elsegundo
12-05-2008, 06:42 PM
Alas - we are not entirely innocent - When i played a NE i always remember Sentinel hill in westfall getting slapped about on a regular basis.

They used to prey on the small groups landing there on their way to the Deadmines in the hope of finding someone landing with their PVP flag on...

moreso for Lakeshire and Darkshire (mainly due to Kara), however, those zones are contested.

Kasal
12-05-2008, 08:05 PM
So what happens, you ask, when the opposing faction raids a starting area town? Well, let's take the example of your typical Level 70 Alliance player, simply because this individual would be the most likely suspect in a typical starting town raid.

As soon as the first NPC in the town in question is killed, a data packet is transmitted automatically on a secure line to the main Blizzard server. An automated system tracks the location of the packet's origin, and sends a canned text file to the three local law enforcement detachments closest to its origin. A special task force immediately convenes an investigation, and the precise location of the raider's address is ascertained within 5-10 minutes of the original call. No fewer than 12 agents are then dispatched to the location, and the Alliance raider is apprehended and taken to an undisclosed bunker. There, he is subjected to numerous violations of the Geneva Convention over the next 24 hours, after which he vanishes without a trace, never to be seen again.

Okay, so it doesn't happen EXACTLY like that... but wouldn't it be nice if it did ?

Marlous
13-05-2008, 12:07 AM
subjected to numerous violations of the Geneva Convention over the next 24 hours

I wonder if being rickrolled also counts as one..

Wintrow
13-05-2008, 01:48 PM
Most starting zone raids seem done for the comedy of it. There was a naked dead Tauren collapsed on the stage of the Auction House in Stormwind for about 5 days recently on my server. How do they stay there that long, by being continuously logged in? There was also a blood elf dead by the fountain but that wasn't as dramatic as dead cow in the AH for days on end.

Make a L1 character. Strip naked. Corpse-hop to your desired target. Die (again) at the target. Log off without releasing.

Your corpse will stay there for a LONG time. Try going to the NE-starting area. There is a HUGE tree in the middle with a quest-giver in the top. Despite the railings some ppl still manage to fall off of it, curse "Screw this bleeping game/starting zone", log off and go make a human. From when I was a L1 NE to L6 that corpse didn't budge (as it was my first char it took my quite some time to get to L6). Then around L50 (years later) I came back to see a friend (a RL one, I don't make friends with NPC's :tongue:) and I could swear it was STILL the same corpse lying there (probably not though).

teacake
13-05-2008, 02:21 PM
Oooooo thanks for the explanation! I have been wondering. The tauren is gone from the AH but there is now one dead near the entry gates, within SW named "putridvaj". Yeah charming.. but these massive dead taurens crack me up.

elsegundo
13-05-2008, 06:05 PM
there was a corpse named hordekilla lying around by crossroads for a long time. it was a nightelf.

Pharoahe
14-05-2008, 05:24 AM
on Doomhammer EU, there is a Horde called Paladin (or somthing similar) and his corpse has been in IF for over a year (since I started to play). Not in the same place, I think he hops back on daily. Sometimes on the bridge, by the bank, by the AH, by the main Inn, etc. I wonder how long he has been doing it..its just one of those things that makes my realm unique (which im sure each realm has)

Wintrow
14-05-2008, 10:29 AM
on Doomhammer EU, there is a Horde called Paladin (or somthing similar) and his corpse has been in IF for over a year (since I started to play). Not in the same place, I think he hops back on daily. Sometimes on the bridge, by the bank, by the AH, by the main Inn, etc. I wonder how long he has been doing it..its just one of those things that makes my realm unique (which im sure each realm has)

If I wasn't cramped for char-slots already :tongue: