View Full Version : What is "Raid Progression"?
HCBladeWoW
15-05-2008, 03:05 AM
Title says it all.
Your Average WoW Player
15-05-2008, 09:02 AM
Raid progression is how far a guild is in terms of end game raids.
For example, a guild on BT or SWP has more Raid Progression then one that's doing Gruul's and Kara.
Wintrow
15-05-2008, 03:40 PM
The "proper" raid-progression is:
Karazhan (10-man raid) aka Kara or KZ
Gruul's Lair (25 man) aka Gruul or GL
Magtheridon (25 man) aka Mag
These drop Tier 4 gear-tokens
For guilds who can't field 25-man groups there is Zul'Aman (10-man) aka ZA. No Tier gear-tokens here.
Coilfang Reservoir - Serpentshrine Cavern (25 man) aka SSC
Tempest Keep - The Eye (25 man) aka TK
(SSC and TK are sometimes switched)
These drop Tier 5 gear-tokens
The Battle for Mount Hyal (25 man) aka Hyal or MH
The Black Temple (25 man) aka BT
Sunwell Plateau (25 man) aka Sunwell or SWP
These drop Tier 6-gear tokens
A guild's "raid progression" is expressed in what raid-dungeons the guild has been able to tackle yet. When they can run the instance with few wipes/deaths and they can take alts to gear up those alts the instance is said to be "on farm".
HCBladeWoW
16-05-2008, 02:31 AM
So just because you complete a Raid once doesn't mean you go to the next? You have to get geared enough until you can be strong enough to take the next Raid?
Grakmarr
16-05-2008, 03:01 AM
So just because you complete a Raid once doesn't mean you go to the next? You have to get geared enough until you can be strong enough to take the next Raid?
50% Of making it through any raid is proper gear, the other 50% is proper execution. You're not going to get through Gruuls or (insert any end-game content here) with your whole group in T-6 if no one has the slightest idea how to conduct themselves, but you're equally not going to get through it in level 65 greens even if everyone is doing exactly what they're supposed to.
The gear will start to come from your group doing whatever content your group can do this very second. Content for which they're well-enough decked out, and which they understand. Once the guild gets better gear, they move on to something more challenging. At that point, prepare to wipe. And then wipe again. And again. People will leave. New people who are (hopefully) geared enough and want to join a guild that's working on that content will join up, because the guild is where they want to be. Wipe some more. More will leave, some will stay, and some more will join. Eventually, as a previous reply stated, the content is beatable to the point where it eventually goes on farm status. Then you gear up there some more, and then move on to the next challenge. Rinse and repeat the people leaving/people joining until the core group becomes slightly more solidified, and some of the riff raff/impatient people leave for "greener pastures".
Eventually you find yourself with a solid group of people willing to put in the time and effort to establish real guild progression/cohesion. From what I've seen, that solidifying of a core group tends to happen somewhere between first venturing into Kara and when Gruuls goes on farm status. But that's just from what I've seen personally. Maybe you'll hit Mag with the same group you started out with the second you hit level 70. Maybe there will only be one or two people left from that time. But the sooner the group solidifies, the sooner overall guild progression starts to speed up.
HCBladeWoW
17-05-2008, 06:44 AM
Well thank you for the response. I wanted to be less noob lol :D
Thanks!
Aerath
17-05-2008, 12:27 PM
So just because you complete a Raid once doesn't mean you go to the next? You have to get geared enough until you can be strong enough to take the next Raid?
Partially.
People didn't mention attunements.
Before they got the removed you had to perform certain quests, such as killing the last bosses in SSC and TK to be eligible to go into MH. You had to kill some other bosses in SSC & TK and the first boss in MH to be eligible to get into BT. All raids had such attunements except for Gruul and Magtheridon (who were part of yet another attunement chain though).
And of course, just because *you* got it done, and 24 other people probably did, doesn't mean you can field 25 people reliably. It can take a couple weeks to attune everyone important in the guild.
waflob
19-05-2008, 08:34 AM
reading the responses, I get the impression that raid farming is a little like boss running in Diablo2. Is this the case? If not, what are the main differences?
Thanks
DelBoy
Aerath
19-05-2008, 05:51 PM
reading the responses, I get the impression that raid farming is a little like boss running in Diablo2. Is this the case? If not, what are the main differences?
Thanks
DelBoy
Harder to learn (it takes 25 monkeys instead of one), Diablo2 runs are faster, Diablo2 runs might actually drop you the loot yer after. Oh, and you move on to the next level boss asap instead of farming 'em dry.
TPMdm
19-05-2008, 08:22 PM
reading the responses, I get the impression that raid farming is a little like boss running in Diablo2. Is this the case? If not, what are the main differences?
Thanks
DelBoy
Similar, except instead of running Pindle to try and get The Grandfather you're farming Kara to get badges, because usually once something is "on farm" you've out geared the place. There are exceptions: Mix geared guilds (new members with old members etc.), excedingly rare drops (moroe's pocket watch)
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