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Wartro
24-05-2008, 08:28 PM
Spells and Talents:

Martyr - "Redirect all harmful spells directed at friendly targets to yourself. Effect and Duration is reduced by 50%

Roar of Judgement - ''The Paladin lets out a mighty shout, causing all targets within 15 yards to be Judged. (may only work with Light,Crusade,Justice,Wisdom)

Crusading Roar- "Shout, that Knocks down 5 near by enemies for 2 seconds.

Holy Strike- " next melee attack is 100% Holy damage + (X). [Holy Strike cant Proc Seals :^( also has a invisible 6 second cooldown on damage Seal procs.

Blessing of Regeneration- "For 20 seconds, target ally gains +(Y) Health regeneration and (Z) armor. 30 second cool down.

Crusading Charge- "For (X) seconds, you run 60% faster. Your next successful melee hit does +(Y) Holy Damage and stun target for 3 seconds.

Titan's Grip - "Allows you to equip two-handed axes, maces and swords in one hand, but you attack 28/26/24/22/20% slower then normal. (still cant duel wield, but off hand Items can be used now such as Books and Shields)

Spirit of Judgment- "Resurrect target dead party member, into a Spirit of Judgment, to fight for you for (X) time.

*Light Ring- "Heal all adjacent Ally for (X) Hp. (no effect on self)

*Healing Light- "Heal target for (X), and additional (Y) over (Z) seconds.

*Judgement Bolt- "Blast the Target for (X) Holy Damage. 3 sec cast time. 30 yard range.

*Cleric's Insight- " [Channeled] Damage nearby enemy in range of targeted area for (X) Holy Damage and heals ally in that area for (X/2)

*Retribution- "whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source. does not exceed 50% of Max HP. 2 charges. (one time use per Spirit of Judgment)

*Spirit Link- " effects up to 3 targets. all damage taken is spread between the 3 targets and self.

*Guardian Shield- "absorb (X) damage and regenerate (Y) HP.

Zealot's Fury- " New additional fighting Mechanic. works similar to Rage. think of it as Holy Rage, similar to Runic Power.

Heaven's Delight- "Instant cast AoE heal. High Mana cost.

Titan's Stance- "Increase chance to Block by 75 % for 12 seconds. each block, will absorb 100% Damage. 20min cooldown.


New Effects:

Cooldown on Turn Undead and Turn Evil removed.

Librams now have a Animation. new option is added to the display interface, that allow you to chose to display Libram or not.

Cool Down on Holy Wrath is reduced.

Seal of Justice- "in addition to normal effects, the seal now Snares the target by 2% and stacks 5 times

Morgrenell
25-05-2008, 08:31 AM
It's funny how all these new spells and effects sound just like spells and effects from Guild Wars.



Spells and Talents:

Martyr - "Redirect all harmful spells directed at friendly targets to yourself. Effect and Duration is reduced by 50%

Roar of Judgement - ''The Paladin lets out a mighty shout, causing all targets within 15 yards to be Judged. (may only work with Light,Crusade,Justice,Wisdom)

Crusading Roar- "Shout, that Knocks down 5 near by enemies for 2 seconds.

Holy Strike- " next melee attack is 100% Holy damage + (X). [Holy Strike cant Proc Seals :^( also has a invisible 6 second cooldown on damage Seal procs.

Blessing of Regeneration- "For 20 seconds, target ally gains +(Y) Health regeneration and (Z) armor. 30 second cool down.

Crusading Charge- "For (X) seconds, you run 60% faster. Your next successful melee hit does +(Y) Holy Damage and stun target for 3 seconds.

Titan's Grip - "Allows you to equip two-handed axes, maces and swords in one hand, but you attack 28/26/24/22/20% slower then normal. (still cant duel wield, but off hand Items can be used now such as Books and Shields)

Spirit of Judgment- "Resurrect target dead party member, into a Spirit of Judgment, to fight for you for (X) time.

*Light Ring- "Heal all adjacent Ally for (X) Hp. (no effect on self)

*Healing Light- "Heal target for (X), and additional (Y) over (Z) seconds.

*Judgement Bolt- "Blast the Target for (X) Holy Damage. 3 sec cast time. 30 yard range.

*Cleric's Insight- " [Channeled] Damage nearby enemy in range of targeted area for (X) Holy Damage and heals ally in that area for (X/2)

*Retribution- "whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source. does not exceed 50% of Max HP. 2 charges. (one time use per Spirit of Judgment)

*Spirit Link- " effects up to 3 targets. all damage taken is spread between the 3 targets and self.

*Guardian Shield- "absorb (X) damage and regenerate (Y) HP.

Zealot's Fury- " New additional fighting Mechanic. works similar to Rage. think of it as Holy Rage, similar to Runic Power.

Heaven's Delight- "Instant cast AoE heal. High Mana cost.

Titan's Stance- "Increase chance to Block by 75 % for 12 seconds. each block, will absorb 100% Damage. 20min cooldown.


New Effects:

Cooldown on Turn Undead and Turn Evil removed.

Librams now have a Animation. new option is added to the display interface, that allow you to chose to display Libram or not.

Cool Down on Holy Wrath is reduced.

Seal of Justice- "in addition to normal effects, the seal now Snares the target by 2% and stacks 5 times

Wartro
25-05-2008, 06:55 PM
It's funny how all these new spells and effects sound just like spells and effects from Guild Wars.


thats cause it is


HeHE:laugh::thumbsup::sunny::listen:

Canario
12-08-2008, 05:31 AM
Spells and Talents:
but you attack 28/26/24/22/20% slower then normal.



It's "than normal"

jschild
12-08-2008, 06:30 PM
I don't think the OP realizes that Ret Paladins have been dramatically reworked, more than any other spec. They work little like they used too, and virtually all problems have been fixed.

Protection has been "fixed" in much the same way.

surodat
13-08-2008, 10:23 PM
I don't think Wartro has made a joke yet that I've found funny.

Windsaber
19-08-2008, 04:28 PM
I agree the Pally needs to be change more and 'NOT" nerfed!
The Ret spec needs to have more and the "BUFFS" need to be MORE!!
Please listen Blizz. and make the Ret spec wanted for raids be it 5,10,25 person runs, please

WIndsaber

jschild
19-08-2008, 04:53 PM
We aren't being Nerfed. In fact, right now we are now so overpowered its not even funny. We are totally broken. That's mostly because of all the changes we are undergoing and blizz is just getting everything working first, and will balance second. Probably alot of our new coefficents will be reduced somewhat.

Rivendare
30-08-2008, 04:20 AM
DUDE i love your ideas but should there be racial pally spells for each race having the pally class,just like priest......and really more healing spells are needed....btw iwa nt a self resurrecting ability...^_^

AlexTheRedeemer
06-10-2008, 10:13 AM
We aren't being Nerfed. In fact, right now we are now so overpowered its not even funny. We are totally broken. That's mostly because of all the changes we are undergoing and blizz is just getting everything working first, and will balance second. Probably alot of our new coefficents will be reduced somewhat.

We're not broken. People are just crying that we are broken because they've ignored ret pallies for years and now that we're a threat they have no idea how to fight them. Anyone with some resilience and knowledge of that class can take one down (talking about how they are in beta).