View Full Version : Archimonde
Baboon
27-05-2008, 05:09 PM
We've been for some weeks on him (we raid 3 nights a week, so basicly 2 are spent on him) and getting fights and angry people in the guild because of yelling at vent.
We have a raidleader yelling stuff like 'OMG you CAN'T crater anymore' sometimes and some people can't handle that. We've killed both Vashj and Kael once, but this one seems a bigger ballbreaker for us. Vashj was rough but we steadily improved and finally got her. Kael is just a slowly improving fight, once you have him, it's not so hard.
But at Archimonde, we keep getting the same stuff over and over. It seems the most unforgiving fight so far for player skill, and apparently, also what players can take in criticism. Every right we either get a crater, half the healers gone and the tank dies, or someone dieing midair with a Grip. And ofcourse the fire, people just can't watch it for some reason.
Our best try was 20%, we've been to 40 multiple times, but we have like 12 wipes at 80% between that.
Any similar experiences?
Aerath
27-05-2008, 05:22 PM
Might sound harsh, but swap the person that craters out for the next attempt.
People learn right fast when it's their t6 at stake.
Twoflower
27-05-2008, 07:01 PM
the chain is as strong as its weakest link. no boss before sunwell shows the weakest links as clearly as archimonde. swap the craters.
Ash Housewares
27-05-2008, 10:15 PM
if people are still pancaking after multiple attempts they fail utterly and deserve no leeway
any game takes some miniscule amount of skill, if you can't not smash into the ground rushing at you, especially when you are doing the fight over and over and should've learned, then gaming isn't your thing
I lagged to death once and now I'm ultra cautious, the whole air burst thing can be obnoxious that way, only takes a little bit of interface hiccup to kill you, but, its easily avoidable once you've gotten air burst a couple times and know
and keep better spread maybe? fewer people air bursted, less chance of squishing
Baboon
27-05-2008, 11:22 PM
I'm shocked. We were really having the most horrible night, and at one try, we had all 3 rogues die, we survived the soul charges and we killed him. With 39 people because he had to kill one guy disconnecting constantly and we got one rogue in who did the fight for the first time.
It's such a weird fight. I thought the whole guild would collapse, we had so much anger and trouble. We now have to try to find out how this happened and kill him again next time :)
coani
28-05-2008, 01:43 AM
... 39 people?
^-^
</nitpick>
grats on the kill btw. archie is always fun ;p
Lobothomy
28-05-2008, 08:50 AM
Congratz on archi! It really is an asshat fight imo.
More luck based because of lag, combinations of grip, fear fire etc... It takes so little to go wrong and most often (well at least after a while) it's not entirely a player's fault.
It's a bit like prince used to feel. But anyway, I had my first archi kill yesterday and the last 10% where you get immune is liek Blizzard is saying, well done, now go beserk on him for taunting you the whole night.
Ash Housewares
28-05-2008, 11:43 AM
all the rogues died? how do rogues die on this fight?
Twoflower
28-05-2008, 12:06 PM
More luck
archi has absolutely nothing to do with luck. same as prince. if you think ahead and are aware of your surroundings, there is never a situation where you have to say " i couldnt do anything". never.
archi has absolutely nothing to do with luck. same as prince. if you think ahead and are aware of your surroundings, there is never a situation where you have to say " i couldnt do anything". never.
I agree with you on archimonde, but not so much on Prince. It is possible to have very bad infernal drops, making it much more difficult to succeed, so yes luck can play a factor on that fight. Of course, no matter how bad the infernals are, you can always move to a spot where they havent dropped, so you can never really blame a wipe on just the infernals. But saying luck plays no factor in that fight is not accurate.
Ammon
30-05-2008, 01:17 AM
My Guild has had similar Issues with Craters killing us , and to make things worse its always the same few people doing it , I only wish the RL would change those folk out , lowest we managed to get this named was 57% ...
Guess its the same issue on Gorefiend , if the right people get Ghosted its a win hands down , yet there are certain players who havn't got a clue on how do deal with the constructs , Its extreemly Aggrevating.
k sorry , I sorta had to Vent there :(
Cerberus
30-05-2008, 01:33 AM
What do I do about people that still stay behind and finish the cast (heal typically) on the 15th attempt and make a big fat rogue and MT BBQ? Would be easy to handle if it was one or two people, but we really have tons that don't get it. We're doing fine on all the other tier 6 content we do, it's just this fight that people simply don't get.
I read something about doomfires being completely random now (bugged possibly), but I don't want to get my hopes up as it's probably just another rumour someone heard from some guy on some forum.
Lobothomy
30-05-2008, 09:23 AM
archi has absolutely nothing to do with luck. same as prince. if you think ahead and are aware of your surroundings, there is never a situation where you have to say " i couldnt do anything". never.
Last night we downed him again and melee had a bloody hard time getting out of the fires. They were everywhere. There was no ahead thinking possible, they spawn, go away, come back, encircle you and when you are running out to prevent being locked in, another one spawns right where you are going.
Sometimes the combinations just get you. Getting airbusted then feared on the way back with medallion on Cd and out of range of tremor...
you do need to think ahead, I agree, but sometimes you just couldn't do anything about it.
Aerath
30-05-2008, 10:37 AM
Last night we downed him again and melee had a bloody hard time getting out of the fires. They were everywhere. There was no ahead thinking possible, they spawn, go away, come back, encircle you and when you are running out to prevent being locked in, another one spawns right where you are going.
Sometimes the combinations just get you. Getting airbusted then feared on the way back with medallion on Cd and out of range of tremor...
you do need to think ahead, I agree, but sometimes you just couldn't do anything about it.
If your trinket is on CD, don't be near fires when the fear cooldown is up. It ain't rocket surgery.
Lobothomy
30-05-2008, 03:43 PM
That I know, when they spawn near you while feared however...
And there I was, thinking we were launching archi to the moon though.
Ammon
30-05-2008, 06:06 PM
Fires seem to grow in the direction of a player , wierd I thought but my guild opted to have all those close to the fire run directly away from the boss , which caused it to look more like spokes on a wheel.
since this is hardly a dps race the loss of damage didnt cause much impact , unlike the Craters who continue to kill us :(
YamahaGuy
30-05-2008, 11:44 PM
We put archimonde down for some time because we were short decursers.
Well we recruited a new mage, and another resto druid so we had our second night of it.
Agree, weak links literally kill the raid. we had one mage who couldnt decurse to "save someone elses life." Couldnt keep themself alive anyway.
We've gotton the "crater" syndrome out of our system. Its rare. But we get "random death" all too often. its not "one person" its just random. Someone feared into fire. Someone got burst+grip and was out of range for a dispel. The mages are getting good about blinking for those circumstances or blinking out of an airburst, but all it takes is ONE death.
Our best attempt was 57% on our second night (our first night was like... a month ago.) so it wasnt too terrible.
Frustration kept to a minimum, the guild understands its fustrating fight and bashing / fingerpointing doesnt help but we have so many problems preventing a kill.
-Fire acts real funny sometimes in the middle, engulfing myself the tank and the melees in trangles and lines and theres no where to go and we get ticks of doomfire. Then melee even with tremor totem sometimes feared into fire, or their decurser got bursted so they die from grip >.<
-On a couple attempts I missed a fear tanking him. Sorry =(
-Random people in the out field get a tick of fire then air bursted so they die. Or grip+burst.
The list goes on.
Most attempts its not even one minute into the fight and I see "soul charge" on his castbar. It does piss me off. Sigh.
Aerath
31-05-2008, 02:17 AM
We put archimonde down for some time because we were short decursers.
Well we recruited a new mage, and another resto druid so we had our second night of it.
Agree, weak links literally kill the raid. we had one mage who couldnt decurse to "save someone elses life." Couldnt keep themself alive anyway.
We've gotton the "crater" syndrome out of our system. Its rare. But we get "random death" all too often. its not "one person" its just random. Someone feared into fire. Someone got burst+grip and was out of range for a dispel. The mages are getting good about blinking for those circumstances or blinking out of an airburst, but all it takes is ONE death.
Our best attempt was 57% on our second night (our first night was like... a month ago.) so it wasnt too terrible.
Frustration kept to a minimum, the guild understands its fustrating fight and bashing / fingerpointing doesnt help but we have so many problems preventing a kill.
-Fire acts real funny sometimes in the middle, engulfing myself the tank and the melees in trangles and lines and theres no where to go and we get ticks of doomfire. Then melee even with tremor totem sometimes feared into fire, or their decurser got bursted so they die from grip >.<
-On a couple attempts I missed a fear tanking him. Sorry =(
-Random people in the out field get a tick of fire then air bursted so they die. Or grip+burst.
The list goes on.
Most attempts its not even one minute into the fight and I see "soul charge" on his castbar. It does piss me off. Sigh.
If you can get to 57%, you can get to 0%.
There is no difference, just repeat what you've been doing so far.
In essence, Archimonde is extremely simple in tactics: Kill him before he kills you. Except in this case, it's a bit more literally so than most other bosses as you can often afford to lose at least one dunce.
kodeeak
03-06-2008, 04:42 PM
We put archimonde down for some time because we were short decursers.
Well we recruited a new mage, and another resto druid so we had our second night of it.
Agree, weak links literally kill the raid. we had one mage who couldnt decurse to "save someone elses life." Couldnt keep themself alive anyway.
We've gotton the "crater" syndrome out of our system. Its rare. But we get "random death" all too often. its not "one person" its just random. Someone feared into fire. Someone got burst+grip and was out of range for a dispel. The mages are getting good about blinking for those circumstances or blinking out of an airburst, but all it takes is ONE death.
Our best attempt was 57% on our second night (our first night was like... a month ago.) so it wasnt too terrible.
Frustration kept to a minimum, the guild understands its fustrating fight and bashing / fingerpointing doesnt help but we have so many problems preventing a kill.
-Fire acts real funny sometimes in the middle, engulfing myself the tank and the melees in trangles and lines and theres no where to go and we get ticks of doomfire. Then melee even with tremor totem sometimes feared into fire, or their decurser got bursted so they die from grip >.<
-On a couple attempts I missed a fear tanking him. Sorry =(
-Random people in the out field get a tick of fire then air bursted so they die. Or grip+burst.
The list goes on.
Most attempts its not even one minute into the fight and I see "soul charge" on his castbar. It does piss me off. Sigh.
any mage without a stop cast/decurse macro or who "can't decurse to save someone's life" needs to not be in your raid.
Any mage or druid who doesn't decurse the instant someone gets grip needs to not be in your raid
Anyone who doesn't understand the mechanics of the fire (as in, you can have it target you and kite it away from the tank/melee) needs to not be in your raid
Anyone who pancakes who isnt completely new to the fight needs to not be in your raid
The only person who is allowed to screw up in this fight is the tank.. that's it. Everyone else needs to be pro or replace them. There is no reason to not have archimonde down if you can get him to 57%. Way back when.. we had the.. "its ok guys, we'll get him next attempt" mentality. After a few days of wipes it changed to "screw up and you're outta raid" mentality and people tightened themselves up quite a bit after the first 2 raid kicks. Some people have the reflexes of dead goats.. so replace them with someone who might not be as well geared but able to get the job done.
corga
03-06-2008, 11:57 PM
I got recruited in my current guild when they found out that I could decurse and have fast reactions. I love Archimonde because he was the one that got me into my guild.
Archimonde can be hard, But it should take 1 night of wipes to see who is worth his/hers snuff. After replacing a few members, you should be good to go.
Baboon
10-06-2008, 03:22 PM
We've killed him three times now. It only really goes wrong when a healer dies, and they tend to be the ones in the fires often. If that doesn't happen, we can heal through deaths it seems. Last time they (I wasn't there) 2 shotted him and we cleared MH in one night, much to my surprise.
The good news is now we dealed with Archi, Teron feels like a walk in the park.
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