View Full Version : faction based dungeons
grellboy
28-05-2008, 08:22 PM
This is an idea that i think should be added in wotlk and future xpacs. Faction based dungeons. Lets say your u cant choose between dungeons and PvP, and then wotlk is unleashed along with faction dungeons. They would act the same as dungeons with bosses and all that but many of the regular mobs would be the players. And 4 the people on the bosses side there would be all the things that you need for a town. Yes it just sounds like a normal town but it's not. Name 1 settlement that has bosses that scale in lvl culminating in a final showdown with a faction leader. I'm only asking for a few. Perhaps even just 1 horde and 1 alliance 1. Make it happen blizz.
Wartro
28-05-2008, 08:39 PM
I like this idea
elsegundo
28-05-2008, 09:02 PM
i dont get it. please clarify.
grellboy
28-05-2008, 09:07 PM
i dont get it. please clarify.
Like a dungeon only rather than fighting the legion or the scourge or somat like that, u fight the oppisite faction. And if the dungeon has alliance mobs in it for instance than you can go in as alliance and do your thing.
think of it as a dungeon that you can use as a town if your on the right side.
elsegundo
28-05-2008, 09:20 PM
Like a dungeon only rather than fighting the legion or the scourge or somat like that, u fight the oppisite faction. And if the dungeon has alliance mobs in it for instance than you can go in as alliance and do your thing.
think of it as a dungeon that you can use as a town if your on the right side.
oh i get it. cool. like how alliance can raid a horde city, or the horde raid an alliance city, but we get no opposition from real players. right?
grellboy
28-05-2008, 09:51 PM
oh i get it. cool. like how alliance can raid a horde city, or the horde raid an alliance city, but we get no opposition from real players. right?
some opposition from players but the main idea is that you get honour for killing the mobs.
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