View Full Version : Void Reaver - help
Tiddly
30-05-2008, 01:50 PM
Hi guys,
we have been concentrating on SSC the last month or so but had a change and went to VR, we have done him a few times before and always got him down even on the first ever visit there.
Problem was last night all the warnings stopped, we had warnings about the pounding but the orbs wern't announced. We tried lots of ideas, keeping an eye on the sky etc but still had problems and in the end didn'tdown him.
Has anyone else had this problem as with no warnings it is a frustrating fight!
cheers
Cattleya
31-05-2008, 12:03 PM
The warning stopped in 2.4. They were supposed to come back in 2.4.2, but they didn't. I think I'm glad I had to learn the fight without the warnings. I meant I didn't have to adapt.
Learning to judge where the orbs will land just takes practice. I died to orbs every attempt the first night I ever did him. On our last visit I think I ate 3 or so orbs (and stayed alive.) We had several new people, so that was over several attempts.
corga
31-05-2008, 01:17 PM
umm, I cant help you :P
Ritsuko
01-06-2008, 06:36 AM
/maxfactorcameradistance 4
Makes it so you can scroll all the way out
you will be able to see the orbs way before they hit you. If your using this, and an orb hits you, you may just want to turn off your comp or go back to Kara, because it's impossible to not see them comming towards you. When we used to do TK I used this and almost ignored DBM because I personally felt it was just as easy if not easier.
Cattleya
01-06-2008, 11:35 AM
/maxfactorcameradistance 4Does this do something different than moving the slider all the way over in the interface setting for max camera distance?
If your using this, and an orb hits you, you may just want to turn off your comp or go back to Kara, because it's impossible to not see them comming towards you. When we used to do TK I used this and almost ignored DBM because I personally felt it was just as easy if not easier.
I will never understand why people feel the need to tell people they suck if they can't perform flawlessly while learning to do something. It can be just plain awful to judge where an orb is going to land until you get some practice doing it. You have to make that judgment early, as the size of the blast radius means that if you wait too long to move, you get hit. It certainly gets easier to judge the more you do it, but needing to see it a bit first before you get it does not mean that you need to "turn off your computer."
WatcherZero
01-06-2008, 01:31 PM
The interface settings is "max draw distance" how far you can see something from yourself.
altering max cam distance increases tha maximum you can zoom out
corga
01-06-2008, 03:51 PM
thats for letting me know this, I wanted to know how to do this forever now I can do everything I allways wanted to
jrichard
01-06-2008, 07:58 PM
We went in and killed him again after a long time of not bothering. The things we found handy in the fight were:
1. Keep your camera tilted up so you can see his head
2. When an orb heads your way, run back to the wall not side to side
3. Better for the ranged to error on the side of caution
The first one is fairly obvious.
The second we had a few people who needed some convincing on. The most common argument we got was that it killed their dps. Took a few attempts and pointing out to them that it doesn't hurt their dps as much as being dead for 75% of the fight. The people who were moving side to side were dropping orbs on each other all over the place. Also, when they moved to the side, they quit watching for new orbs and when several in a row were sent their way they missed the subsequent ones. Running behind a healer is especailly bad as they can't just watch the boss and will miss someone moving next to them who gets one sent at him.
The third was simply getting the ranged to understand that it really doesn't take that much raid dps to beat his timer and having less dps out of more people is better. Also, we leave our melee in for the whole thing and have a shaman healing them along with a priest healing the shaman from range. The ranged dps isn't going to beat the melee in that fight the way we do it. Better to have all our ranged up the last half of the fight and doing less dps overall than lying dead. The orbs still come as often and if half your ranged is dead, then the other half is having to move more and heal/dps less. Job one for the ranged: Stay alive.
While you're having problems equipping a little arcane resist helps. The kara trinket, a cape from (iirc) lower city rep, and some gloves or bracers (soulcloth or arcanoweave) can help alot. If you reisist the orb, you also resist the silence.
Finally, we let our ranged know that they'd need to fend for themselves, Pots, bandages, health stones better be used. Some of our newer raiders will stay on half health or less and sit there waiting for a heal. Had to retrain their thinking. :)
Cattleya
01-06-2008, 09:27 PM
The interface settings is "max draw distance" how far you can see something from yourself.
altering max cam distance increases tha maximum you can zoom out
Ugh. With spell detail up all the way, I'm already regularly running at 15 frames under good circumstances. This would probably bring me to a standstill. I really need to upgrade my graphics card. :grin:
However, I generally don't have trouble seeing orbs. I usually get caught by a tail end of one when either I decide to finish the heal I started (I know, bad me, but this hasn't happened for a long time) or when someone runs behind me and gets orbed. In that case, I have further to run back to avoid the damage since the orb is a bit behind me. I can't run forward or I risk dropping an orb that catches the melee. I'll run to the side if I realize that's the case, but most of the time I don't realize the orb is a bit behind me and I think it's headed at me and run back like normal.
theSDkid
02-06-2008, 11:27 PM
we ran VR last night for the first time and wiped a bunch of times. it really takes some discipline from your raid. you need to scroll all the way out and learn to judge where the orbs fall. after two trys i was able to see where orbs would land.
one HUGE advantage is going on the wowwiki for the VR fight. in the notes section at the bottom there is a line you can type that moves your camera distance back way farther than you can just using the UI. Its extremely useful for seeing the orbs really really early. its so far back it almost looks like WC3. i keep it on all the time now so i can see entire battlefields in arenas.
rgirty
02-06-2008, 11:49 PM
1. Make everyone spread out.
2. Assign healer locations, such as 3/6/9/12 o clock.
3. Do not run from left to right after positioned.
4. When you see an orb coming at you turn around and run directly to the wall.
5. If you get hit by an orb, turn around and run directly to the wall. Heal yourself, bandage or otherwise until you have more than 6.5k health.
6. Run back into range and begin healing/dps again.
If you do this, you will win. One orb does not kill anyone, it takes two.
With this method you should not lose many people.
Ritsuko
03-06-2008, 03:36 PM
Does this do something different than moving the slider all the way over in the interface setting for max camera distance?
I will never understand why people feel the need to tell people they suck if they can't perform flawlessly while learning to do something. It can be just plain awful to judge where an orb is going to land until you get some practice doing it. You have to make that judgment early, as the size of the blast radius means that if you wait too long to move, you get hit. It certainly gets easier to judge the more you do it, but needing to see it a bit first before you get it does not mean that you need to "turn off your computer."
No, if you put in max camera distance, you can see them comming so easily, if you miss it and get hit, you really should just turn your comp off, because your a waste of a spot and killing your raid. It has nothing to do with practice. Doing it every other way, yes. It comes down to being lucky, and practice..
But with max camera distance, you can see every orb he shoots and where its going, so you can not only get out of the way of one comming towards you, you wont run into neighbors. If you want to progress being braindead will kill your guild. Theres a point where if you can't do the easiest of things, you need to go into easier raids. Mistakes are one thing, learning a new fight is one thing, having every single thing put in front of you and you still screw up..thats another thing. This is why there are so many bad guilds still stuck in beggining raids.
corga
04-06-2008, 12:16 AM
Wait untill archimonde, these guys will be insta killed
semiiramiis
04-06-2008, 02:35 AM
We pack the healers on top of the melee now, right underneath void reaver. This keeps them safe from the orbs, as long as they stay put right there. It does however mean your healers have to have a minimum health to survive. Our casting dps has their cameras tilted up to see the orbs, and it's up to them to run out of the way. While it's not as easy as it used to be, it's still a doable fight.
Pongle
04-06-2008, 09:43 AM
"Don't stand in the orb range"
Tibbs
05-06-2008, 02:45 PM
Last night when we took him down he was flinging orbs right to the back of the room, which gave us no respite space. You couldn't rest up at the back for too long or he'd target you there as well.
We position our shammies and pallies underneath VR, but they have to be right under his heals or they get the melee dps orbed. The more fragile healers take their chances out with the ranged dpsers.
And one point we had to drill into our dps - it's better to do 650dps for the whole fight than 1200 dps for 25% of it and kill a healer at the same time.
If in doubt, run. Cowards do more dps...
Spooner
11-06-2008, 07:42 PM
My guild has only started VR since the 2.4 patch so we have had to deal with out DBM help. We have had issues but people are now starting to learn. Each of the healers outside we have marked with a raid symbol and the RL calls out symbols. It helps a little. The problem we have with running backwards instead of side ways is that I will run backwards and the person next to me will do the same. VR will then target them with a Orb and now we have two orbs heading our way stacked back and front. Unfortunatly by the time we realize what is up it is too late and we eat an Orb.:embarassed:
rgirty
11-06-2008, 10:02 PM
Spreading out is the key, the room is huge.
If you have 8-9 melee out of 25 (including tanks) you shouldn't have any trouble spreadin 16-17 people out in that big room.
Cerberus
12-06-2008, 05:38 AM
There's not a huge chance of VR doing another orb on one of the two people running to the wall (you should split up while running towards the wall ofc). You'll make a much bigger mess by running sideways as you're guaranteed to get a lot more targets for orbs cramped up in one spot.
DrOsmius
08-07-2008, 06:55 PM
I just came back here after not having been for many months...OUCH. Was not prepared for the lack of warnings, and despite looking, never saw any come my way (I saw others). Musta got hit 8 times, and felt like a total noob -- though I still kept all the melee healed.
Gonna have to try that maxcamera thing.
Spooner
23-07-2008, 08:40 PM
I believe in the 2.4.3 patch they fixed this. :thumbsup:
In our raid last night DBM was calling out the orbs. I was underneath doing the AOE healing so didn't notice but we only had 1 death from Orbs.
ravenel
03-08-2008, 12:11 AM
just, make sure that: 1) theres 3-tanks fighting for agroo, have periodic misdirrects to go to different ones during the fight to keep them all at the top of the threat metters 2) the long-range is spread out around the ring that sorrounds the area where hes at. 3) you have a aoe healer to stay with melle group while he does the thunderclaps. 4) when VR releases a orb, your long-range run away from VR and not to the sides ( this is to prevent ppl from getting killed by accidentally walking into other orbs ) 5) make sure your melle watches his or her agroo couse if they go past the tanks theyll get ROFL PWND
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