YamahaGuy
16-06-2008, 06:36 PM
Hi again. =) Im looking for some better ways of doing things, because even tho we manage to get to archimonde during the week, theres still headaches along the way and some things take 2-3 tries to complete.
First, Antheron.
Infernals are in the back. Five groups are spread around antheron. Melees in the back, with no one behind them (they get hit often.) The two groups closest to infernal tank spot have 8 dps in them. They turn and burn infernals once the tankadin has it.
Our problem is, though we spread out before we start trash, find spots to be in, express how important it is to spread out for swarms, when the infernals come the DPS bunch up badly to get in range of the infernal, and 4-5 get owned by swarms. Really, theres 4-5 people hit by one that targeted a player, then the same group hit AGAIN by one that targeted a rifleman, then a player from the DPS again and their boned >.< And of course, the two healers in two groups have the swarm so, thats part of the issue
To make the issue worse, those groups have riflemen on hills around them, antheron targets the riflemen alot for swarms so the dps get owned all the time. Then we get screwed because infernal dps is dead.
It takes a couple tries to get it, because of this particular problem. I thought about having just 5 dps way in the back - out of range of carrion swarm to deal with JUST infernals. Would that be enough? Would our DPS on the boss be seriously gimped? Looks like melees n npc's are doing the most "Boss" dps anyhow.
The other thought was, tanking infernals right behind the MT anyway... all dps could reach them, no one has to move or bunch
Kazrogal
Which I consider amazingly easy fight, the trash is harder than he is. But, stupid things happen like.... Kazrogol when misdirected, will still agro the NPC's still alive at the front. Kaz stays there while he kills them one at a time, and by the time their dead and he comes to the MT were on mark 1 already and all that time to DPS is lost. We try letting the NPC's die during the trash but its hard to "pally tank" all the mobs, DPS them down in time and NOT save some NPCs by default.
This doesnt happen on Azgalore, because the trash waves are nasty enough there is rarely NPC's alive once we get to the boss. lol.
secondly, wave 1 horde side any boss is retarded. Because, the mobs "initial blast" is too nasty on the tank, we let the NPC's take the first blow. But then mobs cling to the NPCs and the tanks cannot get them all off the npcs. When NPCs who have agro die or lose agro, our warlocks, mages or healers die because their next in line in threat. We try hard to gain control of all mobs the NPCs have but it doesnt always happen. The necros, though sheeped, manage to raise dead the NPC's, which of course go straight for healers or AOE, and its tough to get them all under control if theres many. Sigh.
Azgalore
Alright, we prep soulstones on this fight for the healers if picked for doom. However, healer dooms are not our problem.
Two rogues, sometimes a hunter are on doomguard dps over at the warriors.
Sometimes we lose a melee or a caster or both from RoF+silence. Thats somewhat typical.
But when Azgalore picks 5 DPS for doom in a row, with a couple dps dead from RoF+silence, and 2-3 dps doing doomguards, we hit enrage timer and he one shots the tank. Its stupid I know. It happens because 9-10 of our DPS are now out of the picture. If we soulstone the DPS as they are doomed, we get screwed when healers get picked.
Sometimes, Hyjal night is 4 bosses in 2.5 hours. =) Sometimes azgalore is lucky... he picks two offtanks, a rogue in the back, and one other. Other times, we dont even finish because of stuff like this. So I'd like to make improvements if people have some comments.
First, Antheron.
Infernals are in the back. Five groups are spread around antheron. Melees in the back, with no one behind them (they get hit often.) The two groups closest to infernal tank spot have 8 dps in them. They turn and burn infernals once the tankadin has it.
Our problem is, though we spread out before we start trash, find spots to be in, express how important it is to spread out for swarms, when the infernals come the DPS bunch up badly to get in range of the infernal, and 4-5 get owned by swarms. Really, theres 4-5 people hit by one that targeted a player, then the same group hit AGAIN by one that targeted a rifleman, then a player from the DPS again and their boned >.< And of course, the two healers in two groups have the swarm so, thats part of the issue
To make the issue worse, those groups have riflemen on hills around them, antheron targets the riflemen alot for swarms so the dps get owned all the time. Then we get screwed because infernal dps is dead.
It takes a couple tries to get it, because of this particular problem. I thought about having just 5 dps way in the back - out of range of carrion swarm to deal with JUST infernals. Would that be enough? Would our DPS on the boss be seriously gimped? Looks like melees n npc's are doing the most "Boss" dps anyhow.
The other thought was, tanking infernals right behind the MT anyway... all dps could reach them, no one has to move or bunch
Kazrogal
Which I consider amazingly easy fight, the trash is harder than he is. But, stupid things happen like.... Kazrogol when misdirected, will still agro the NPC's still alive at the front. Kaz stays there while he kills them one at a time, and by the time their dead and he comes to the MT were on mark 1 already and all that time to DPS is lost. We try letting the NPC's die during the trash but its hard to "pally tank" all the mobs, DPS them down in time and NOT save some NPCs by default.
This doesnt happen on Azgalore, because the trash waves are nasty enough there is rarely NPC's alive once we get to the boss. lol.
secondly, wave 1 horde side any boss is retarded. Because, the mobs "initial blast" is too nasty on the tank, we let the NPC's take the first blow. But then mobs cling to the NPCs and the tanks cannot get them all off the npcs. When NPCs who have agro die or lose agro, our warlocks, mages or healers die because their next in line in threat. We try hard to gain control of all mobs the NPCs have but it doesnt always happen. The necros, though sheeped, manage to raise dead the NPC's, which of course go straight for healers or AOE, and its tough to get them all under control if theres many. Sigh.
Azgalore
Alright, we prep soulstones on this fight for the healers if picked for doom. However, healer dooms are not our problem.
Two rogues, sometimes a hunter are on doomguard dps over at the warriors.
Sometimes we lose a melee or a caster or both from RoF+silence. Thats somewhat typical.
But when Azgalore picks 5 DPS for doom in a row, with a couple dps dead from RoF+silence, and 2-3 dps doing doomguards, we hit enrage timer and he one shots the tank. Its stupid I know. It happens because 9-10 of our DPS are now out of the picture. If we soulstone the DPS as they are doomed, we get screwed when healers get picked.
Sometimes, Hyjal night is 4 bosses in 2.5 hours. =) Sometimes azgalore is lucky... he picks two offtanks, a rogue in the back, and one other. Other times, we dont even finish because of stuff like this. So I'd like to make improvements if people have some comments.