PDA

View Full Version : monster levels in instances?


prion
17-08-2008, 11:14 AM
is there a list of instances by monster level so I can see if I'm still going to get xp out of it?

I see in different places there's a "recommended level"--I don't know what that's supposed to mean. As a new tank I need to be waiting until I'm on the high side, but I run the risk of going beyond an instance while training up for it.

What i've done so far is if the quest turns gray then I give up on that instance, but i'd like some way to know ahead of time when this is going to happen.

I've yet to do a full instance run at the proper level :/

odinsnephew
17-08-2008, 11:21 AM
This what you're looking for?

http://www.wowwiki.com/Instances_by_continent

prion
17-08-2008, 11:08 PM
not exactly.

here again we have "advised level." I don't how to interpret that. I'd rather have the raw data and advise myself.

but at least it lists all the end bosses on the same page. now all I have to do is go through the list and get the levels of all the end bosses :tongue:

Thanks for that link anyway, its a starting point.

Mazhulsage
17-08-2008, 11:35 PM
Advised level is "suggested as to when you go into the instance." or... The best levels you SHOULD be going into the instance. For example, SM Cath is essentially a 36-42 instance, and so it's "Recommended" at 36-42 players.

Cerberus
18-08-2008, 04:13 AM
You should be fine at the highest recommended level on that list I think, but gear will make a big difference. If you're undergeared/wrongly geared you'll run into problems even over the recommended level, but good gear can also help you get by even if you're not at the highest level.

Some things can't be countered by gear however. You'll take more crushing blows (possible added damage from higher level monsters) and critical hits. Your armor will also provide less protection against higher level monsters.

Keeping the mobs on you will also be harder as you will get more miss, dodge and parry. The stats that counter this aren't common or even available at lower levels (hit and expertise) and your relatively lower weapon skill will also cause more of these.

I'm not sure exactly what level you are, but the boost to experience from quests at 20-60(?) a while ago will make you outlevel instances pretty fast these days. I'd have a go at something being a level or two over highest recommended level for your first full run.

Having proper gear and knowing how to play as a tank will make all the difference here. I'm sure the appropriate class forum can be of more help with this. Obviously, bad players in your group can also ruin a run and God knows there's enough of them out there.

Mazhulsage
18-08-2008, 05:15 AM
If you're talking about me, I have all but 1 class to 60+ so far so... I'm not worried about the whole instance thing.

prion
18-08-2008, 08:51 AM
I'm a level 43 alliance warrior.

So it looks like i could do razorfen downs, accepting that I won't get xp from most kills, but would get the quest and a chance at the cool helm.

Should probably skip scarlet monastery at this point

Uldaman would be good.

dwarfenhelm
18-08-2008, 09:03 AM
you will gain xp for killing a mob 8 or 9 levels below your lvl any thing higher than 9 levels and the mob will be grey to you and worth no xp.
tanking against mobs that are green to you i.e. 2-3 levels or more below you is pointless and a total waste of time. you will not have any problems dealing with them and as you will out gear tht instance yu wll get no actual training benefit from tanking them as they will behave different to mobs that aare yellow or orange to you.
the level advised from sites like wow wiki or in atlas actualy mean something and if you follow the advise then you might actualy learn how to run a dungeon

Mazhulsage
18-08-2008, 09:41 AM
RFD = 42-48ish I thought?

prion
18-08-2008, 10:54 AM
well. that is another problem. different sites will have different info which is why I want the raw data instead of someone else making a recommendation.
-------
On the linked site the range is tighter than what I see in most places...checking one of the instance wiki pages it seems that it is directly tied to monster level...I guess i'd have to check every single page to be sure (assuming mlvls are included) but for now I will use that list.

Cerberus
18-08-2008, 11:37 AM
This is porbably what you're looking for http://wowdigger.com/area/view/722/razorfen-downs.

Twoflower
18-08-2008, 12:39 PM
i usualy check the level of the endboss of the instance and if i am within 2 levels ( bc instances ) or within 5 levels ( old world instances ) then i think i can run the instance.

There was a patch ( i think the one that reduced XP needed from 20 to 60 ) which also made most instance mobs 3 or 4 levels lower. since then, i always go into instances too late ^^

Mazhulsage
19-08-2008, 02:24 AM
Ahh, yeah, I forgot... Wiki has a page that links directly to what you're talking about, minimum level to enter, the level of the mobs in there, everything.

Wintrow
19-08-2008, 11:23 AM
I'd just peek my nose in the door. If the first mobs are green chances are the boss is in the "hard but doable" category. Especially since that patch that, not made mobs "3 or 4 levels lower", but narrowed the level-range of mobs in dungeons.

Before you could have the first mobs in a dungeon be L32 and the boss L38. L32 players had no chance at taking on the boss while L38 got little to no xp nearly the whole time.

Now it's more like, the first mobs are L32, the boss is L35 which is "hard but doable" for L32 players.

Mazhulsage
20-08-2008, 08:28 AM
Wintrow, agreed. Remember SM Lib? Weren't the first few mobs level 32ish, then the boss was about level 40? That was crazy.

dwarfenhelm
20-08-2008, 10:57 AM
library boss has never been 40. the end boss in cath might have been 39 or 40 though but sm has 4 parts that will take you from 30 -40 with no probs.
at the end of the day to solve all problems get atlas loot and check what drops for you. if you will get a boost out of wearing hte gear run the dungeon if not leave it and go do another. dungeon runs are really all about gearing at the end of the day

TPMdm
20-08-2008, 03:34 PM
...... dungeon runs are really all about gearing at the end of the day

Mostly agree, but on my fully rested alts one level appropriate instance run is usually enough for a ding. At least with the new levelling speed. That also might change as the levels get higher, the instance runs get longer and the group get harder to form :)

Gorny
20-08-2008, 05:29 PM
http://www.wowwiki.com/Instances_by_level

elsegundo
21-08-2008, 12:23 AM
just look up the name of the boss on wow wiki. you'll see when you're too high for them.

Muitnep
21-08-2008, 11:15 PM
Wintrow, agreed. Remember SM Lib? Weren't the first few mobs level 32ish, then the boss was about level 40? That was crazy.

The worst offender was Uldaman, where the mobs were mid- to high-40s and that big ***hole of a boss was 55+ (if I remember right). Pre-BC used to have to run the whole thing and then either quit or find a few 55+s to switch out with willing party members. :undecided: