tigermeat
12-09-2008, 04:58 PM
Ok, so I have been looking for something fun to do with my WoW time and decided to try and solo an instance. I figured, I've never ran scholo completely, why not that? i fly to Chillwind only to find out I need a key. No worries, Im a mage so I port around doing the various quests, the whole thing takes about 30 mins (mostly flight time :embarassed:). I get back to chillwind, charge over to scholo and start the instance.
My first impression was...I should have emptied my bags. The mobs drop lots of runecloth and grey junk, bone chunks, some greens. I get to the first big room, and slowly start clearing it. On big pulls I summon my water elemental, sheep one, and just burn the others down. I only had one close call in the entire room so Im thinking its ok. I carry on and get to the next room with them spectral tudor things (not sure of the name). I remember they are a pain so I focus on them in large groups and just "tank" the other adds.
I realize with mage armour up, I resist about 70% of the spells thrown at me, and I always ensure that I have ice barrier up, so health isnt really an issue but more, going OOM. I keep on trucking and get to the room with the plagued hatchlings. They are tough for non-elites but the casters are actually alot worse. They have a blast wave spell which spams for high damage, and a cone of cold thing too. Almost wipe on the first pull but I figure it out and eventually clear the room.
Now comes the nasty part. I get to the room with Rattlegore in it, and all those "construct" guys in it. I pull one but underestimate him and he actually kills me in a few hits when enraged. I was stunned but quickly corpse run back in and get back there for revenge. This time I kite more and kill him, and pull a few more, again kiting. Get the front cleared so I decide to pull Rattlegore.
First off, he brings an add, which totally sours the fight. I run out, and decide to call it a night. I am looking for some advice here. Do you need to clear the entire room before pulling old Rattleface? Also, anyone have any strats for him? I dont think I can snare him. Oops gotta go do some work.
My first impression was...I should have emptied my bags. The mobs drop lots of runecloth and grey junk, bone chunks, some greens. I get to the first big room, and slowly start clearing it. On big pulls I summon my water elemental, sheep one, and just burn the others down. I only had one close call in the entire room so Im thinking its ok. I carry on and get to the next room with them spectral tudor things (not sure of the name). I remember they are a pain so I focus on them in large groups and just "tank" the other adds.
I realize with mage armour up, I resist about 70% of the spells thrown at me, and I always ensure that I have ice barrier up, so health isnt really an issue but more, going OOM. I keep on trucking and get to the room with the plagued hatchlings. They are tough for non-elites but the casters are actually alot worse. They have a blast wave spell which spams for high damage, and a cone of cold thing too. Almost wipe on the first pull but I figure it out and eventually clear the room.
Now comes the nasty part. I get to the room with Rattlegore in it, and all those "construct" guys in it. I pull one but underestimate him and he actually kills me in a few hits when enraged. I was stunned but quickly corpse run back in and get back there for revenge. This time I kite more and kill him, and pull a few more, again kiting. Get the front cleared so I decide to pull Rattlegore.
First off, he brings an add, which totally sours the fight. I run out, and decide to call it a night. I am looking for some advice here. Do you need to clear the entire room before pulling old Rattleface? Also, anyone have any strats for him? I dont think I can snare him. Oops gotta go do some work.